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@ -0,0 +1,232 @@ |
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-module(test_suite). |
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-export([run_full_test/0, validate_ai_performance/1]). |
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run_full_test() -> |
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% 运行基础功能测试 |
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BasicTests = run_basic_tests(), |
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% 运行AI系统测试 |
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AITests = run_ai_tests(), |
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% 运行性能测试 |
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PerformanceTests = run_performance_tests(), |
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% 生成测试报告 |
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generate_test_report([ |
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{basic_tests, BasicTests}, |
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{ai_tests, AITests}, |
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{performance_tests, PerformanceTests} |
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]). |
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validate_ai_performance(AISystem) -> |
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% 运行测试游戏 |
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TestGames = run_test_games(AISystem, 1000), |
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% 分析胜率 |
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WinRate = analyze_win_rate(TestGames), |
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% 分析决策质量 |
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DecisionQuality = analyze_decision_quality(TestGames), |
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% 生成性能报告 |
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#{ |
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win_rate => WinRate, |
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decision_quality => DecisionQuality, |
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average_response_time => calculate_avg_response_time(TestGames), |
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memory_usage => measure_memory_usage(AISystem) |
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}. |
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%% 运行基础功能测试 |
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run_basic_tests() -> |
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% 测试牌型识别 |
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CardTypeTests = test_card_type_recognition(), |
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% 测试游戏规则 |
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RuleTests = test_game_rules(), |
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% 测试游戏流程 |
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FlowTests = test_game_flow(), |
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% 返回测试结果 |
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#{ |
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card_type_tests => CardTypeTests, |
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rule_tests => RuleTests, |
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flow_tests => FlowTests, |
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success_rate => calculate_success_rate([CardTypeTests, RuleTests, FlowTests]) |
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}. |
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%% 运行AI系统测试 |
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run_ai_tests() -> |
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% 测试基础AI |
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BasicAITests = test_basic_ai(), |
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% 测试高级AI |
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AdvancedAITests = test_advanced_ai(), |
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% 测试AI对抗 |
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AICompetitionTests = test_ai_competition(), |
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% 返回测试结果 |
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#{ |
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basic_ai_tests => BasicAITests, |
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advanced_ai_tests => AdvancedAITests, |
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ai_competition_tests => AICompetitionTests, |
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overall_quality => calculate_ai_quality([BasicAITests, AdvancedAITests, AICompetitionTests]) |
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}. |
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%% 运行性能测试 |
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run_performance_tests() -> |
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% 测试响应时间 |
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ResponseTimeTests = test_response_time(), |
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% 测试内存使用 |
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MemoryTests = test_memory_usage(), |
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% 测试CPU使用 |
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CPUTests = test_cpu_usage(), |
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% 返回测试结果 |
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#{ |
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response_time_tests => ResponseTimeTests, |
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memory_tests => MemoryTests, |
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cpu_tests => CPUTests, |
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performance_score => calculate_performance_score([ResponseTimeTests, MemoryTests, CPUTests]) |
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}. |
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%% 生成测试报告 |
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generate_test_report(TestResults) -> |
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% 计算总体成功率 |
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OverallSuccess = calculate_overall_success(TestResults), |
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% 生成详细报告 |
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DetailedReport = generate_detailed_report(TestResults), |
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% 返回最终报告 |
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#{ |
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overall_success => OverallSuccess, |
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detailed_report => DetailedReport, |
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timestamp => calendar:local_time() |
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}. |
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%% 运行测试游戏 |
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run_test_games(AISystem, Count) -> |
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% 创建测试环境 |
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TestEnv = setup_test_environment(), |
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% 运行指定数量的游戏 |
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Games = [run_single_test_game(AISystem, TestEnv) || _ <- lists:seq(1, Count)], |
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% 清理测试环境 |
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cleanup_test_environment(TestEnv), |
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% 返回游戏结果 |
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Games. |
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%% 分析胜率 |
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analyze_win_rate(TestGames) -> |
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% 计算AI系统获胜的游戏数量 |
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WinCount = length([Game || Game <- TestGames, is_winner(Game)]), |
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% 计算胜率 |
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WinCount / length(TestGames). |
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%% 分析决策质量 |
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analyze_decision_quality(TestGames) -> |
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% 提取所有决策 |
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AllDecisions = extract_all_decisions(TestGames), |
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% 评估决策质量 |
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evaluate_decisions(AllDecisions). |
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%% 计算平均响应时间 |
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calculate_avg_response_time(TestGames) -> |
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% 提取所有响应时间 |
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ResponseTimes = [extract_response_time(Game) || Game <- TestGames], |
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% 计算平均值 |
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lists:sum(ResponseTimes) / length(ResponseTimes). |
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%% 测量内存使用 |
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measure_memory_usage(AISystem) -> |
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% 获取初始内存使用 |
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InitialMemory = get_current_memory_usage(), |
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% 运行AI系统 |
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run_ai_system_for_memory_test(AISystem), |
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% 获取最终内存使用 |
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FinalMemory = get_current_memory_usage(), |
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% 计算差值 |
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FinalMemory - InitialMemory. |
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%% 辅助函数 - 这些函数在实际实现中需要具体实现 |
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% 测试牌型识别 |
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test_card_type_recognition() -> #{success => true, details => []}. |
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% 测试游戏规则 |
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test_game_rules() -> #{success => true, details => []}. |
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% 测试游戏流程 |
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test_game_flow() -> #{success => true, details => []}. |
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% 计算成功率 |
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calculate_success_rate(_Tests) -> 0.95. |
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% 测试基础AI |
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test_basic_ai() -> #{success => true, details => []}. |
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% 测试高级AI |
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test_advanced_ai() -> #{success => true, details => []}. |
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% 测试AI对抗 |
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test_ai_competition() -> #{success => true, details => []}. |
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% 计算AI质量 |
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calculate_ai_quality(_Tests) -> 0.85. |
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% 测试响应时间 |
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test_response_time() -> #{success => true, details => []}. |
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% 测试内存使用 |
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test_memory_usage() -> #{success => true, details => []}. |
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% 测试CPU使用 |
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test_cpu_usage() -> #{success => true, details => []}. |
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% 计算性能得分 |
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calculate_performance_score(_Tests) -> 0.9. |
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% 计算总体成功率 |
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calculate_overall_success(_TestResults) -> 0.92. |
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% 生成详细报告 |
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generate_detailed_report(_TestResults) -> #{}. |
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% 设置测试环境 |
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setup_test_environment() -> #{}. |
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% 运行单个测试游戏 |
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run_single_test_game(_AISystem, _TestEnv) -> #{}. |
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% 清理测试环境 |
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cleanup_test_environment(_TestEnv) -> ok. |
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% 判断是否获胜 |
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is_winner(_Game) -> true. |
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% 提取所有决策 |
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extract_all_decisions(_TestGames) -> []. |
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% 评估决策 |
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evaluate_decisions(_Decisions) -> 0.88. |
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% 提取响应时间 |
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extract_response_time(_Game) -> 0.05. |
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% 获取当前内存使用 |
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get_current_memory_usage() -> 1000. |
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% 运行AI系统进行内存测试 |
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run_ai_system_for_memory_test(_AISystem) -> ok. |