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- %%%-------------------------------------------------------------------
- %%% @author DY
- %%% @copyright (C) 2020, <COMPANY>
- %%% @doc
- %%% 增加怒气
- %%% 根据add_rage增加相应怒气,结果小于等于100
- %%% 返回:SUCCESS
- %%% @end
- %%% Created : 07. 10月 2020 15:13
- %%%-------------------------------------------------------------------
- -module(action_add_rage).
- -include("eBhv3.hrl").
- -include("example.hrl").
-
- %% API
- -export([tick/2]).
-
- tick(#{properties := #{add_rage := AddRage}} = _BTree, #{cur_rage := CurRage} = State) ->
- State1 = State#{cur_rage := min(CurRage + AddRage, ?MAX_RAGE)},
- ?INFO("~ts:怒气值增加~w点 总怒气~w点", [maps:get(uid, State1), AddRage, maps:get(cur_rage, State1)]),
- {?BT_SUCCESS, State1}.
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