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- %%%-------------------------------------------------------------------
- %%% @author DY
- %%% @copyright (C) 2020, <COMPANY>
- %%% @doc
- %%% 寻找巡逻兵
- %%% 找到:SUCCESS
- %%% 未找到:FAILURE
- %%% @end
- %%% Created : 07. 10月 2020 15:13
- %%%-------------------------------------------------------------------
- -module(action_collect_patrol).
- -include("eBhv3.hrl").
- -include("example.hrl").
-
- %% API
- -export([tick/2]).
-
- tick(_BTree, #{cur_grid := CurGrid, rival_list := RivalList} = State) ->
- Fun = fun(UID) -> maps:get(type, game_dict:get_role_state(UID)) == ?HUMAN end,
- case lists:filter(Fun, game_dict:get_map_data(CurGrid)) of
- UIDList when UIDList /= [] ->
- ?INFO("~ts:嗅到了人类的味道,将要对[~ts]发起攻击", [maps:get(uid, State), lists:join(",", UIDList)]),
- {?BT_SUCCESS, State#{rival_list := UIDList ++ RivalList}};
- [] ->
- {?BT_FAILURE, State}
- end.
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