%%%-------------------------------------------------------------------
|
|
%%% @author DY
|
|
%%% @copyright (C) 2020, <COMPANY>
|
|
%%% @doc
|
|
%%% 游戏结束,根据is_win属性打印结果
|
|
%%% 打印结果,结束行为树运行
|
|
%%% 返回:SUCCESS
|
|
%%% @end
|
|
%%% Created : 07. 10月 2020 15:13
|
|
%%%-------------------------------------------------------------------
|
|
-module(action_finish).
|
|
-include("behavior3.hrl").
|
|
-include("example.hrl").
|
|
|
|
%% API
|
|
-export([tick/2]).
|
|
|
|
tick(#{properties := #{is_win := IsWin}} = _BTree, #{uid := UID} = State) ->
|
|
self() ! finish,
|
|
?INFO("游戏结束,~ts~ts!", [UID, IsWin]),
|
|
{?BT_SUCCESS, State}.
|