behavior3行为树
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%%%-------------------------------------------------------------------
%%% @author DY
%%% @copyright (C) 2020, <COMPANY>
%%% @doc
%%% 判断目标是否死亡
%%% 死亡:SUCCESS
%%% 未死亡:FAILURE
%%% @end
%%% Created : 07. 10月 2020 15:20
%%%-------------------------------------------------------------------
-module(cond_is_target_died).
-include("behavior3.hrl").
-include("example.hrl").
%% API
-export([tick/2]).
tick(_BTree, State) ->
case State of
#{rival_list := [RivalUID | _]} ->
case game_dict:get_role_state(RivalUID) of
#{cur_state := CurState} when ?IS_STATE(?STATE_TYPE_DEAD, CurState) ->
{?BT_SUCCESS, State};
#{} ->
{?BT_FAILURE, State}
end;
#{} ->
{?BT_FAILURE, State}
end.