|
|
- Shader "UI/ObjMask"
- {
- Properties
- {
- [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
- _Color("Tint", Color) = (1,1,1,1)
- _ColorMask("Color Mask", Float) = 0
-
- _StencilID("Stencil ID", Float) = 0
- [HideInInspector]_Stencil("", Float) = 1
- [HideInInspector]_StencilComp ("Stencil Comparison", Float) = 8
- [HideInInspector]_StencilOp ("Stencil Operation", Float) = 0
- [HideInInspector]_StencilWriteMask ("Stencil Write Mask", Float) = 255
- [HideInInspector]_StencilReadMask ("Stencil Read Mask", Float) = 255
-
- [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0
- }
-
- SubShader
- {
- Tags
- {
- "Queue" = "Transparent"
- "IgnoreProjector" = "True"
- "RenderType" = "Transparent"
- "PreviewType" = "Plane"
- "CanUseSpriteAtlas" = "True"
- }
-
- //UI Mask
- Stencil
- {
- Ref [_StencilID]
- Comp Always
- Pass Replace
- }
-
- Cull Off
- Lighting Off
- ZWrite Off
- ZTest[unity_GUIZTestMode]
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMask[_ColorMask]
-
- Pass
- {
- Name "Default"
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
-
- #include "UnityCG.cginc"
- #include "UnityUI.cginc"
-
- #pragma multi_compile __ UNITY_UI_ALPHACLIP
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- half2 texcoord : TEXCOORD0;
- float4 worldPosition : TEXCOORD1;
- };
-
- fixed4 _Color;
- fixed4 _TextureSampleAdd;
- float4 _ClipRect;
-
- v2f vert(appdata_t IN)
- {
- v2f OUT;
- OUT.worldPosition = IN.vertex;
- OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
-
- OUT.texcoord = IN.texcoord;
-
- #ifdef UNITY_HALF_TEXEL_OFFSET
- OUT.vertex.xy += (_ScreenParams.zw - 1.0) * float2(-1,1) * OUT.vertex.w;
- #endif
-
- OUT.color = IN.color * _Color;
- return OUT;
- }
-
- sampler2D _MainTex;
-
- fixed4 frag(v2f IN) : SV_Target
- {
- half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
-
- color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
-
- #ifdef UNITY_UI_ALPHACLIP
- clip(color.a - 0.001);
- #endif
-
- return color;
- }
- ENDCG
- }
- }
- }
|