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- Shader "Legacy Shaders/Self-Illumin/DiffuseSpecial" {
- Properties {
- _Color ("Main Color", Color) = (1,1,1,1)
- _MainTex ("Base (RGB)", 2D) = "white" {}
- _Illum ("Illumin (A)", 2D) = "white" {}
- _Emission ("Emission (Lightmapper)", Float) = 1.0
- //_GlobalSceneAlpha ("GlobalSceneAlpha", Float) = 1.0
- }
- SubShader {
- Tags{ "RenderType" = "Queue" "Queue" = "Transparent" }
- Blend SrcAlpha OneMinusSrcAlpha
-
- CGPROGRAM
- #pragma surface surf Lambert alphatest:_Cutoff
-
- sampler2D _MainTex;
- sampler2D _Illum;
- fixed4 _Color;
- fixed _Emission;
- half _GlobalSceneAlpha;
-
- struct Input {
- float2 uv_MainTex;
- float2 uv_Illum;
- };
-
- void surf (Input IN, inout SurfaceOutput o) {
- fixed4 tex = tex2D(_MainTex, IN.uv_MainTex);
- fixed4 c = tex * _Color;
- o.Albedo = c.rgb;
- o.Emission = c.rgb * tex2D(_Illum, IN.uv_Illum).a;
- #if defined (UNITY_PASS_META)
- o.Emission *= _Emission.rrr;
- #endif
- o.Alpha = c.a*_GlobalSceneAlpha;
- }
- ENDCG
- }
- FallBack "Legacy Shaders/Self-Illumin/VertexLit"
- CustomEditor "LegacyIlluminShaderGUI"
- }
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