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- // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
-
- Shader "MyShader/Legacy/Cutout" {
- Properties {
- _Color ("Main Color", Color) = (1,1,1,1)
- _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
- _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
- }
-
- SubShader {
- Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
- Cull Off
-
- CGPROGRAM
- #pragma surface surf Lambert alphatest:_Cutoff
-
- sampler2D _MainTex;
- fixed4 _Color;
-
- struct Input {
- float2 uv_MainTex;
- };
-
- void surf (Input IN, inout SurfaceOutput o) {
- fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
- o.Albedo = c.rgb;
- o.Alpha = c.a;
- }
- ENDCG
- }
-
- Fallback "Legacy Shaders/Transparent/Cutout/VertexLit"
- }
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