|
|
- // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
-
- Shader "MyShader/Legacy/Diffuse" {
- Properties {
- _Color ("Main Color", Color) = (1,1,1,1)
- _MainTex ("Base (RGB)", 2D) = "white" {}
- }
- SubShader {
- Tags { "RenderType"="Opaque" }
- Cull Off
-
- CGPROGRAM
- #pragma surface surf Lambert
-
- sampler2D _MainTex;
- fixed4 _Color;
-
- struct Input {
- float2 uv_MainTex;
- };
-
- void surf (Input IN, inout SurfaceOutput o) {
- fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
- o.Albedo = c.rgb;
- o.Alpha = c.a;
- }
- ENDCG
- }
-
- Fallback "Legacy Shaders/VertexLit"
- }
|