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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor.MemoryProfiler;
-
- namespace MemoryProfilerWindow
- {
- internal class Crawler
- {
- private Dictionary<UInt64, TypeDescription> _typeInfoToTypeDescription;
-
- private Dictionary<int, UInt64> _pointer2Backups = new Dictionary<int, ulong>();
- private VirtualMachineInformation _virtualMachineInformation;
- private TypeDescription[] _typeDescriptions;
- private FieldDescription[][] _instanceFields;
- private FieldDescription[][] _staticFields;
-
- public PackedCrawlerData Crawl(PackedMemorySnapshot input)
- {
- _typeInfoToTypeDescription = input.typeDescriptions.ToDictionary(td => td.typeInfoAddress, td => td);
- _virtualMachineInformation = input.virtualMachineInformation;
- _typeDescriptions = input.typeDescriptions;
- _instanceFields = new FieldDescription[_typeDescriptions.Length][];
- _staticFields = new FieldDescription[_typeDescriptions.Length][];
-
- foreach (var type in _typeDescriptions)
- {
- _instanceFields[type.typeIndex] = TypeTools.AllFieldsOf(type, _typeDescriptions, TypeTools.FieldFindOptions.OnlyInstance).ToArray();
- _staticFields[type.typeIndex] = TypeTools.AllFieldsOf(type, _typeDescriptions, TypeTools.FieldFindOptions.OnlyStatic).ToArray();
- }
-
- var result = new PackedCrawlerData(input);
-
- var managedObjects = new List<PackedManagedObject>(result.startIndices.OfFirstManagedObject * 3);
-
- var connections = new List<Connection>(managedObjects.Count * 3);
- //we will be adding a lot of connections, but the input format also already had connections. (nativeobject->nativeobject and nativeobject->gchandle). we'll add ours to the ones already there.
- connections.AddRange(input.connections);
-
- for (int i = 0; i != input.gcHandles.Length; i++)
- CrawlPointer(input, result.startIndices, input.gcHandles[i].target, result.startIndices.OfFirstGCHandle + i, connections, managedObjects);
-
- for (int i = 0; i < result.typesWithStaticFields.Length; i++)
- {
- var typeDescription = result.typesWithStaticFields[i];
- CrawlRawObjectData(input, result.startIndices, new BytesAndOffset {bytes = typeDescription.staticFieldBytes, offset = 0, pointerSize = _virtualMachineInformation.pointerSize}, typeDescription, true, result.startIndices.OfFirstStaticFields + i, connections, managedObjects);
- }
-
- result.managedObjects = managedObjects.ToArray();
- connections.AddRange(AddManagedToNativeConnectionsAndRestoreObjectHeaders(input, result.startIndices, result));
- result.connections = connections.ToArray();
-
- return result;
- }
-
- private IEnumerable<Connection> AddManagedToNativeConnectionsAndRestoreObjectHeaders(PackedMemorySnapshot packedMemorySnapshot, StartIndices startIndices, PackedCrawlerData packedCrawlerData)
- {
- if (packedMemorySnapshot.typeDescriptions.Length == 0)
- yield break;
-
- var unityEngineObjectTypeDescription = packedMemorySnapshot.typeDescriptions.First(td => td.name == "UnityEngine.Object");
-
- bool unityEngineObjectHasInstanceIDField = unityEngineObjectTypeDescription.fields.Any(f => f.name == "m_InstanceID");
- int instanceIDOffset = -1;
-
- if (unityEngineObjectHasInstanceIDField)
- instanceIDOffset = unityEngineObjectTypeDescription.fields.Single(f => f.name == "m_InstanceID").offset;
-
- #if UNITY_5_4_OR_NEWER
- var cachedPtrOffset = unityEngineObjectTypeDescription.fields.Single(f => f.name == "m_CachedPtr").offset;
- #endif
-
- for (int i = 0; i != packedCrawlerData.managedObjects.Length; i++)
- {
- var managedObjectIndex = i + startIndices.OfFirstManagedObject;
- var address = packedCrawlerData.managedObjects[i].address;
-
- var typeInfoAddress = RestoreObjectHeader(packedMemorySnapshot.managedHeapSections, address, managedObjectIndex);
-
- if (!DerivesFrom(packedMemorySnapshot.typeDescriptions, _typeInfoToTypeDescription[typeInfoAddress].typeIndex, unityEngineObjectTypeDescription.typeIndex))
- continue;
-
- int indexOfNativeObject = -1;
- if (unityEngineObjectHasInstanceIDField)
- {
- var instanceID = packedMemorySnapshot.managedHeapSections.Find(address + (UInt64)instanceIDOffset, packedMemorySnapshot.virtualMachineInformation).ReadInt32();
- indexOfNativeObject = Array.FindIndex(packedMemorySnapshot.nativeObjects, no => no.instanceId == instanceID);
- }
- #if UNITY_5_4_OR_NEWER // Since Unity 5.4, UnityEngine.Object no longer stores instance id inside when running in the player. Use cached ptr instead to find the index of native object
- else
- {
- // If you get a compilation error on the following 2 lines, update to Unity 5.4b14.
- var cachedPtr = packedMemorySnapshot.managedHeapSections.Find(address + (UInt64)cachedPtrOffset, packedMemorySnapshot.virtualMachineInformation).ReadPointer();
- indexOfNativeObject = Array.FindIndex(packedMemorySnapshot.nativeObjects, no => (ulong)no.nativeObjectAddress == cachedPtr);
- }
- #endif
-
- if (indexOfNativeObject != -1)
- yield return new Connection { @from = managedObjectIndex, to = indexOfNativeObject + startIndices.OfFirstNativeObject };
- }
- }
-
- private bool DerivesFrom(TypeDescription[] typeDescriptions, int typeIndex, int potentialBase)
- {
- if (typeIndex == potentialBase)
- return true;
- var baseIndex = typeDescriptions[typeIndex].baseOrElementTypeIndex;
-
- if (baseIndex == -1)
- return false;
-
- return DerivesFrom(typeDescriptions, baseIndex, potentialBase);
- }
-
- private ulong RestoreObjectHeader(MemorySection[] heaps, ulong address, int managedObjectIndex)
- {
- var bo = heaps.Find(address, _virtualMachineInformation);
- var mask = this._virtualMachineInformation.pointerSize == 8 ? System.UInt64.MaxValue - 1 : System.UInt32.MaxValue - 1;
- var pointer = bo.ReadPointer();
- var typeInfoAddress = pointer & mask;
- bo.WritePointer(typeInfoAddress);
-
- UInt64 restoreValue = 0;
- _pointer2Backups.TryGetValue(managedObjectIndex, out restoreValue);
- bo.NextPointer().WritePointer(restoreValue);
- return typeInfoAddress;
- }
-
- private void CrawlRawObjectData(PackedMemorySnapshot packedMemorySnapshot, StartIndices startIndices, BytesAndOffset bytesAndOffset, TypeDescription typeDescription, bool useStaticFields, int indexOfFrom, List<Connection> out_connections, List<PackedManagedObject> out_managedObjects)
- {
- var fields = useStaticFields ? _staticFields[typeDescription.typeIndex] : _instanceFields[typeDescription.typeIndex];
-
- foreach (var field in fields)
- {
- var fieldType = packedMemorySnapshot.typeDescriptions[field.typeIndex];
- var fieldLocation = bytesAndOffset.Add(field.offset - (useStaticFields ? 0 : _virtualMachineInformation.objectHeaderSize));
-
- if (fieldType.isValueType)
- {
- CrawlRawObjectData(packedMemorySnapshot, startIndices, fieldLocation, fieldType, false, indexOfFrom, out_connections, out_managedObjects);
- continue;
- }
-
- //temporary workaround for a bug in 5.3b4 and earlier where we would get literals returned as fields with offset 0. soon we'll be able to remove this code.
- bool gotException = false;
- try
- {
- fieldLocation.ReadPointer();
- }
- catch (ArgumentException)
- {
- UnityEngine.Debug.LogWarningFormat("Skipping field {0} on type {1}", field.name, typeDescription.name);
- UnityEngine.Debug.LogWarningFormat("FieldType.name: {0}", fieldType.name);
- gotException = true;
- }
-
- if (!gotException)
- {
- CrawlPointer(packedMemorySnapshot, startIndices, fieldLocation.ReadPointer(), indexOfFrom, out_connections, out_managedObjects);
- }
- }
- }
-
- private void CrawlPointer(PackedMemorySnapshot packedMemorySnapshot, StartIndices startIndices, ulong pointer, int indexOfFrom, List<Connection> out_connections, List<PackedManagedObject> out_managedObjects)
- {
- var bo = packedMemorySnapshot.managedHeapSections.Find(pointer, _virtualMachineInformation);
- if (!bo.IsValid)
- return;
-
- UInt64 typeInfoAddress;
- int indexOfObject;
- bool wasAlreadyCrawled;
- try
- {
- ParseObjectHeader(startIndices, packedMemorySnapshot.managedHeapSections, pointer, out typeInfoAddress, out indexOfObject, out wasAlreadyCrawled, out_managedObjects);
- }
- catch (Exception e)
- {
- UnityEngine.Debug.LogWarningFormat("Exception parsing object header. Skipping. {0}", e);
- return;
- }
-
- out_connections.Add(new Connection() {from = indexOfFrom, to = indexOfObject});
-
- if (wasAlreadyCrawled)
- return;
-
- var typeDescription = _typeInfoToTypeDescription[typeInfoAddress];
-
- if (!typeDescription.isArray)
- {
- CrawlRawObjectData(packedMemorySnapshot, startIndices, bo.Add(_virtualMachineInformation.objectHeaderSize), typeDescription, false, indexOfObject, out_connections, out_managedObjects);
- return;
- }
-
- var arrayLength = ArrayTools.ReadArrayLength(packedMemorySnapshot.managedHeapSections, pointer, typeDescription, _virtualMachineInformation);
- var elementType = packedMemorySnapshot.typeDescriptions[typeDescription.baseOrElementTypeIndex];
- var cursor = bo.Add(_virtualMachineInformation.arrayHeaderSize);
- for (int i = 0; i != arrayLength; i++)
- {
- if (elementType.isValueType)
- {
- CrawlRawObjectData(packedMemorySnapshot, startIndices, cursor, elementType, false, indexOfObject, out_connections, out_managedObjects);
- cursor = cursor.Add(elementType.size);
- }
- else
- {
- CrawlPointer(packedMemorySnapshot, startIndices, cursor.ReadPointer(), indexOfObject, out_connections, out_managedObjects);
- cursor = cursor.NextPointer();
- }
- }
- }
-
- int SizeOfObjectInBytes(TypeDescription typeDescription, BytesAndOffset bo, MemorySection[] heap, ulong address)
- {
- if (typeDescription.isArray)
- return ArrayTools.ReadArrayObjectSizeInBytes(heap, address, typeDescription, _typeDescriptions, _virtualMachineInformation);
-
- if (typeDescription.name == "System.String")
- return StringTools.ReadStringObjectSizeInBytes(bo, _virtualMachineInformation);
-
- //array and string are the only types that are special, all other types just have one size, which is stored in the typedescription
- return typeDescription.size;
- }
-
- private void ParseObjectHeader(StartIndices startIndices, MemorySection[] heap, ulong originalHeapAddress, out ulong typeInfoAddress, out int indexOfObject, out bool wasAlreadyCrawled, List<PackedManagedObject> outManagedObjects)
- {
- var bo = heap.Find(originalHeapAddress, _virtualMachineInformation);
-
- var pointer1 = bo.ReadPointer();
- var pointer2 = bo.NextPointer();
-
- if (HasMarkBit(pointer1) == 0)
- {
- wasAlreadyCrawled = false;
- indexOfObject = outManagedObjects.Count + startIndices.OfFirstManagedObject;
- typeInfoAddress = pointer1;
- var typeDescription = _typeInfoToTypeDescription[pointer1];
-
-
- var size = SizeOfObjectInBytes(typeDescription, bo, heap, originalHeapAddress);
-
- outManagedObjects.Add(new PackedManagedObject() { address = originalHeapAddress, size = size, typeIndex = typeDescription.typeIndex });
-
- //okay, we gathered all information, now lets set the mark bit, and store the index for this object in the 2nd pointer of the header, which is rarely used.
- bo.WritePointer(pointer1 | 1);
-
- //test writepointer implementation
- ulong magic = bo.pointerSize == 8 ? 0x12345678deadbeefUL : 0xdeadbeef;
-
- pointer2.WritePointer(magic);
- var check = pointer2.ReadPointer();
- if (check != magic)
- throw new Exception("writepointer broken");
-
- pointer2.WritePointer((ulong)indexOfObject);
- return;
- }
-
- //give typeinfo address back without the markbit
- typeInfoAddress = ClearMarkBit(pointer1);
- wasAlreadyCrawled = true;
- //read the index for this object that we stored in the 2ndpointer field of the header
- indexOfObject = (int)pointer2.ReadPointer();
- }
-
- private static ulong HasMarkBit(ulong pointer1)
- {
- return pointer1 & 1;
- }
-
- private static ulong ClearMarkBit(ulong pointer1)
- {
- return pointer1 & ~(1UL);
- }
- }
- }
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