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- using System;
- using UnityEditor.MemoryProfiler;
-
- namespace MemoryProfilerWindow
- {
- static class ManagedHeapExtensions
- {
- public static BytesAndOffset Find(this MemorySection[] heap, UInt64 address, VirtualMachineInformation virtualMachineInformation)
- {
- foreach (var segment in heap)
- if (address >= segment.startAddress && address < (segment.startAddress + (ulong)segment.bytes.Length))
- return new BytesAndOffset() { bytes = segment.bytes, offset = (int)(address - segment.startAddress), pointerSize = virtualMachineInformation.pointerSize };
-
- return new BytesAndOffset();
- }
- }
- }
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