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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
-
- namespace Treemap
- {
- public class Utility
- {
- public static Rect[] GetTreemapRects(float[] values, Rect targetRect)
- {
- if (values.Length == 0)
- throw new ArgumentException ("You need to at least pass in one valid value", "values");
-
- Rect[] result = new Rect[values.Length];
-
- float totalInputArea = 0f;
- for (int i = 0; i < values.Length; i++)
- totalInputArea += values[i];
-
- float totalOutputArea = targetRect.width * targetRect.height;
- bool vertical = targetRect.width > targetRect.height;
-
- var unfinishedRects = new List<Rect>();
-
- for (int index = 0; index < values.Length; index++)
- {
- bool lastItem = index == values.Length - 1;
-
- float currentInputValue = values[index];
-
- if (currentInputValue <= 0f)
- throw new ArgumentException ("only positive float values are supported. found: " + currentInputValue);
-
- float currentOutputArea = currentInputValue * totalOutputArea / totalInputArea;
- unfinishedRects = AddRect(unfinishedRects, currentOutputArea, targetRect, vertical);
- float currentAspect = GetAverageAspect(unfinishedRects);
-
- float nextInputValue = lastItem ? 0f : values[index + 1];
- float nextOutputArea = nextInputValue * totalOutputArea / totalInputArea;
- float nextAspect = GetNextAspect(unfinishedRects, nextOutputArea, targetRect, vertical);
-
- if (Mathf.Abs(1f - currentAspect) < Mathf.Abs(1f - nextAspect) || lastItem)
- {
- int resultIndex = index - unfinishedRects.Count + 1;
- for (int rectIndex = 0; rectIndex < unfinishedRects.Count; rectIndex++)
- {
- result[resultIndex++] = unfinishedRects[rectIndex];
- }
-
- targetRect = GetNewTarget(unfinishedRects, targetRect, vertical);
- vertical = !vertical;
- unfinishedRects.Clear();
- }
- }
-
- return result;
- }
-
- private static List<Rect> AddRect(List<Rect> existing, float area, Rect space, bool vertical)
- {
- List<Rect> result = new List<Rect>();
- if (vertical)
- {
- if (existing.Count == 0)
- {
- result.Add(new Rect(space.xMin, space.yMin, area / space.height, space.height));
- }
- else
- {
- float totalSize = GetArea(existing) + area;
- float width = totalSize / space.height;
- float yPosition = space.yMin;
- foreach (Rect old in existing)
- {
- float itemArea = GetArea(old);
- result.Add(new Rect(old.xMin, yPosition, width, itemArea / width));
- yPosition += itemArea / width;
- }
- result.Add(new Rect(space.xMin, yPosition, width, area / width));
- }
- }
- else
- {
- if (existing.Count == 0)
- {
- result.Add(new Rect(space.xMin, space.yMin, space.width, area / space.width));
- }
- else
- {
- float totalSize = GetArea(existing) + area;
- float height = totalSize / space.width;
- float xPosition = space.xMin;
- foreach (Rect old in existing)
- {
- float itemArea = GetArea(old);
- result.Add(new Rect(xPosition, old.yMin, itemArea / height, height));
- xPosition += itemArea / height;
- }
- result.Add(new Rect(xPosition, space.yMin, area / height, height));
- }
- }
- return result;
- }
-
- private static Rect GetNewTarget(List<Rect> unfinished, Rect oldTarget, bool vertical)
- {
- if (vertical)
- {
- return new Rect(oldTarget.xMin + unfinished[0].width, oldTarget.yMin, oldTarget.width - unfinished[0].width, oldTarget.height);
- }
- else
- {
- return new Rect(oldTarget.xMin, oldTarget.yMin + unfinished[0].height, oldTarget.width, oldTarget.height - unfinished[0].height);
- }
- }
-
- private static float GetNextAspect(List<Rect> existing, float area, Rect space, bool vertical)
- {
- List<Rect> newExisting = AddRect(existing, area, space, vertical);
- return newExisting[newExisting.Count - 1].height / newExisting[newExisting.Count - 1].width;
- }
-
- private static float GetAverageAspect(List<Rect> rects)
- {
- float aspect = 0f;
- foreach (Rect r in rects)
- {
- aspect += r.height / r.width;
- }
- return aspect / rects.Count;
- }
-
- private static float GetArea(Rect rect)
- {
- return rect.width * rect.height;
- }
-
- private static float GetArea(List<Rect> rects)
- {
- return rects.Sum(x => GetArea(x));
- }
-
- public static Color GetColorForName(string name)
- {
- int r = 0, g = 0, b = 0;
-
- for (int i = 0; i < name.Length; i++)
- {
- if (i % 3 == 0)
- {
- r += (int)name[i];
- }
- else if (i % 3 == 1)
- {
- g += (int)name[i];
- }
- else
- {
- b += (int)name[i];
- }
- }
-
- r %= 128;
- g %= 128;
- b %= 128;
-
- return new Color32((byte)(r + 96), (byte)(g + 96), (byte)(b + 96), 255);
- }
-
- public static bool IsInside(Rect lhs, Rect rhs)
- {
- return lhs.xMax > rhs.xMin && lhs.xMin < rhs.xMax && lhs.yMax > rhs.yMin && lhs.yMin < rhs.yMax;
- }
- }
- }
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