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  1. using UnityEngine.UI;
  2. namespace LuaFramework
  3. {
  4. public class EmptyRaycast : MaskableGraphic
  5. {
  6. protected EmptyRaycast()
  7. {
  8. useLegacyMeshGeneration = false;
  9. }
  10. protected override void OnPopulateMesh(VertexHelper toFill)
  11. {
  12. toFill.Clear();
  13. }
  14. }
  15. }