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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
-
- [AddComponentMenu("UI/Effects/TextSpacing")]
- public class TextSpacing : BaseMeshEffect
- {
- #region Struct
-
- public enum HorizontalAligmentType
- {
- Left,
- Center,
- Right
- }
-
- public class Line
- {
- // 起点索引
- public int StartVertexIndex { get { return _startVertexIndex; } }
- private int _startVertexIndex = 0;
-
- // 终点索引
- public int EndVertexIndex { get { return _endVertexIndex; } }
- private int _endVertexIndex = 0;
-
- // 该行占的点数目
- public int VertexCount { get { return _vertexCount; } }
- private int _vertexCount = 0;
-
- public Line(int startVertexIndex, int length)
- {
- _startVertexIndex = startVertexIndex;
- _endVertexIndex = length * 6 - 1 + startVertexIndex;
- _vertexCount = length * 6;
- }
- }
-
- #endregion
-
- public float Spacing = 1f;
-
- public override void ModifyMesh(VertexHelper vh)
- {
- if (!IsActive() || vh.currentVertCount == 0)
- {
- return;
- }
-
- var text = GetComponent<Text>();
-
- if (text == null)
- {
- Debug.LogError("Missing Text component");
- return;
- }
-
- // 水平对齐方式
- HorizontalAligmentType alignment;
- if (text.alignment == TextAnchor.LowerLeft || text.alignment == TextAnchor.MiddleLeft || text.alignment == TextAnchor.UpperLeft)
- {
- alignment = HorizontalAligmentType.Left;
- }
- else if (text.alignment == TextAnchor.LowerCenter || text.alignment == TextAnchor.MiddleCenter || text.alignment == TextAnchor.UpperCenter)
- {
- alignment = HorizontalAligmentType.Center;
- }
- else
- {
- alignment = HorizontalAligmentType.Right;
- }
-
- var vertexs = new List<UIVertex>();
- vh.GetUIVertexStream(vertexs);
- // var indexCount = vh.currentIndexCount;
-
- var lineTexts = text.text.Split('\n');
-
- var lines = new Line[lineTexts.Length];
-
- // 根据lines数组中各个元素的长度计算每一行中第一个点的索引,每个字、字母、空母均占6个点
- for (var i = 0; i < lines.Length; i++)
- {
- // 除最后一行外,vertexs对于前面几行都有回车符占了6个点
- if (i == 0)
- {
- lines[i] = new Line(0, lineTexts[i].Length + 1);
- }
- else if (i > 0 && i < lines.Length - 1)
- {
- lines[i] = new Line(lines[i - 1].EndVertexIndex + 1, lineTexts[i].Length + 1);
- }
- else
- {
- lines[i] = new Line(lines[i - 1].EndVertexIndex + 1, lineTexts[i].Length);
- }
- }
-
- UIVertex vt;
-
- for (var i = 0; i < lines.Length; i++)
- {
- for (var j = lines[i].StartVertexIndex; j <= lines[i].EndVertexIndex; j++)
- {
- if (j < 0 || j >= vertexs.Count)
- {
- continue;
- }
-
- vt = vertexs[j];
-
- var charCount = lines[i].EndVertexIndex - lines[i].StartVertexIndex;
- if (i == lines.Length - 1)
- {
- charCount += 6;
- }
-
- if (alignment == HorizontalAligmentType.Left)
- {
- vt.position += new Vector3(Spacing * ((j - lines[i].StartVertexIndex) / 6), 0, 0);
- }
- else if (alignment == HorizontalAligmentType.Right)
- {
- vt.position += new Vector3(Spacing * (-(charCount - j + lines[i].StartVertexIndex) / 6 + 1), 0, 0);
- }
- else if (alignment == HorizontalAligmentType.Center)
- {
- var offset = (charCount / 6) % 2 == 0 ? 0.5f : 0f;
- vt.position += new Vector3(Spacing * ((j - lines[i].StartVertexIndex) / 6 - charCount / 12 + offset), 0, 0);
- }
-
- vertexs[j] = vt;
- // 以下注意点与索引的对应关系
- if (j % 6 <= 2)
- {
- vh.SetUIVertex(vt, (j / 6) * 4 + j % 6);
- }
-
- if (j % 6 == 4)
- {
- vh.SetUIVertex(vt, (j / 6) * 4 + j % 6 - 1);
- }
- }
- }
- }
- }
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