源战役客户端
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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class EffectMaskWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(EffectMask), typeof(UnityEngine.UI.Mask));
  9. L.RegFunction("GetModifiedMaterial", GetModifiedMaterial);
  10. L.RegFunction("__eq", op_Equality);
  11. L.RegFunction("__tostring", ToLua.op_ToString);
  12. L.EndClass();
  13. }
  14. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  15. static int GetModifiedMaterial(IntPtr L)
  16. {
  17. try
  18. {
  19. ToLua.CheckArgsCount(L, 2);
  20. EffectMask obj = (EffectMask)ToLua.CheckObject(L, 1, typeof(EffectMask));
  21. UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
  22. UnityEngine.Material o = obj.GetModifiedMaterial(arg0);
  23. ToLua.Push(L, o);
  24. return 1;
  25. }
  26. catch(Exception e)
  27. {
  28. return LuaDLL.toluaL_exception(L, e);
  29. }
  30. }
  31. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  32. static int op_Equality(IntPtr L)
  33. {
  34. try
  35. {
  36. ToLua.CheckArgsCount(L, 2);
  37. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  38. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  39. bool o = arg0 == arg1;
  40. LuaDLL.lua_pushboolean(L, o);
  41. return 1;
  42. }
  43. catch(Exception e)
  44. {
  45. return LuaDLL.toluaL_exception(L, e);
  46. }
  47. }
  48. }