源战役客户端
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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class InlieTextWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(InlieText), typeof(UnityEngine.UI.Text));
  9. L.RegFunction("SetVerticesDirty", SetVerticesDirty);
  10. L.RegFunction("CheckFirstLineHasFace", CheckFirstLineHasFace);
  11. L.RegFunction("AddLinkEvent", AddLinkEvent);
  12. L.RegFunction("GetOutputText", GetOutputText);
  13. L.RegFunction("OnPointerClick", OnPointerClick);
  14. L.RegFunction("__eq", op_Equality);
  15. L.RegFunction("__tostring", ToLua.op_ToString);
  16. L.EndClass();
  17. }
  18. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  19. static int SetVerticesDirty(IntPtr L)
  20. {
  21. try
  22. {
  23. ToLua.CheckArgsCount(L, 1);
  24. InlieText obj = (InlieText)ToLua.CheckObject(L, 1, typeof(InlieText));
  25. obj.SetVerticesDirty();
  26. return 0;
  27. }
  28. catch(Exception e)
  29. {
  30. return LuaDLL.toluaL_exception(L, e);
  31. }
  32. }
  33. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  34. static int CheckFirstLineHasFace(IntPtr L)
  35. {
  36. try
  37. {
  38. ToLua.CheckArgsCount(L, 1);
  39. InlieText obj = (InlieText)ToLua.CheckObject(L, 1, typeof(InlieText));
  40. bool o = obj.CheckFirstLineHasFace();
  41. LuaDLL.lua_pushboolean(L, o);
  42. return 1;
  43. }
  44. catch(Exception e)
  45. {
  46. return LuaDLL.toluaL_exception(L, e);
  47. }
  48. }
  49. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  50. static int AddLinkEvent(IntPtr L)
  51. {
  52. try
  53. {
  54. ToLua.CheckArgsCount(L, 2);
  55. InlieText obj = (InlieText)ToLua.CheckObject(L, 1, typeof(InlieText));
  56. LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
  57. obj.AddLinkEvent(arg0);
  58. return 0;
  59. }
  60. catch(Exception e)
  61. {
  62. return LuaDLL.toluaL_exception(L, e);
  63. }
  64. }
  65. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  66. static int GetOutputText(IntPtr L)
  67. {
  68. try
  69. {
  70. ToLua.CheckArgsCount(L, 2);
  71. InlieText obj = (InlieText)ToLua.CheckObject(L, 1, typeof(InlieText));
  72. string arg0 = ToLua.CheckString(L, 2);
  73. string o = obj.GetOutputText(arg0);
  74. LuaDLL.lua_pushstring(L, o);
  75. return 1;
  76. }
  77. catch(Exception e)
  78. {
  79. return LuaDLL.toluaL_exception(L, e);
  80. }
  81. }
  82. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  83. static int OnPointerClick(IntPtr L)
  84. {
  85. try
  86. {
  87. ToLua.CheckArgsCount(L, 2);
  88. InlieText obj = (InlieText)ToLua.CheckObject(L, 1, typeof(InlieText));
  89. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData));
  90. obj.OnPointerClick(arg0);
  91. return 0;
  92. }
  93. catch(Exception e)
  94. {
  95. return LuaDLL.toluaL_exception(L, e);
  96. }
  97. }
  98. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  99. static int op_Equality(IntPtr L)
  100. {
  101. try
  102. {
  103. ToLua.CheckArgsCount(L, 2);
  104. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  105. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  106. bool o = arg0 == arg1;
  107. LuaDLL.lua_pushboolean(L, o);
  108. return 1;
  109. }
  110. catch(Exception e)
  111. {
  112. return LuaDLL.toluaL_exception(L, e);
  113. }
  114. }
  115. }