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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class OptimizerWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginStaticLibs("Optimizer");
- L.RegFunction("ChangeSceneObjState", ChangeSceneObjState);
- L.RegFunction("ChangeLayer", ChangeLayer);
- L.RegFunction("CopyOnPC", CopyOnPC);
- L.RegFunction("CreateMatPropertyBlock", CreateMatPropertyBlock);
- L.RegFunction("CreateMatPropertyBlocks", CreateMatPropertyBlocks);
- L.RegFunction("SetShaderLodValue", SetShaderLodValue);
- L.EndStaticLibs();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ChangeSceneObjState(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 1);
- Optimizer.ChangeSceneObjState(arg0);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ChangeLayer(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform));
- string arg1 = ToLua.CheckString(L, 2);
- Optimizer.ChangeLayer(arg0, arg1);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CopyOnPC(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- string arg0 = ToLua.CheckString(L, 1);
- Optimizer.CopyOnPC(arg0);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CreateMatPropertyBlock(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- UnityEngine.MaterialPropertyBlock o = Optimizer.CreateMatPropertyBlock();
- ToLua.PushObject(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CreateMatPropertyBlocks(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- UnityEngine.MaterialPropertyBlock[] o = Optimizer.CreateMatPropertyBlocks(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetShaderLodValue(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
- Optimizer.SetShaderLodValue(arg0);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- }
-
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