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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class RoleCameraBloomWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(RoleCameraBloom), typeof(UnityEngine.MonoBehaviour));
- L.RegFunction("SetBloomCameraData", SetBloomCameraData);
- L.RegFunction("ReleaseTempRes", ReleaseTempRes);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("cullRenderTexture", get_cullRenderTexture, set_cullRenderTexture);
- L.RegVar("bloomMaterial", get_bloomMaterial, set_bloomMaterial);
- L.RegVar("render_bloom_effect", get_render_bloom_effect, set_render_bloom_effect);
- L.RegVar("threshold", get_threshold, set_threshold);
- L.RegVar("softThreshold", get_softThreshold, set_softThreshold);
- L.RegVar("intensity", get_intensity, set_intensity);
- L.RegVar("iterations", get_iterations, set_iterations);
- L.RegVar("debug", get_debug, set_debug);
- L.EndClass();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetBloomCameraData(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 4);
- RoleCameraBloom obj = (RoleCameraBloom)ToLua.CheckObject(L, 1, typeof(RoleCameraBloom));
- UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Camera));
- UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.RenderTexture));
- ChangeShaderRender arg2 = (ChangeShaderRender)ToLua.CheckUnityObject(L, 4, typeof(ChangeShaderRender));
- obj.SetBloomCameraData(arg0, arg1, arg2);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ReleaseTempRes(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)ToLua.CheckObject(L, 1, typeof(RoleCameraBloom));
- obj.ReleaseTempRes();
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_cullRenderTexture(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- UnityEngine.RenderTexture ret = obj.cullRenderTexture;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullRenderTexture on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_bloomMaterial(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- UnityEngine.Material ret = obj.bloomMaterial;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomMaterial on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_render_bloom_effect(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- bool ret = obj.render_bloom_effect;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index render_bloom_effect on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_threshold(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- float ret = obj.threshold;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index threshold on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_softThreshold(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- float ret = obj.softThreshold;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index softThreshold on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_intensity(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- float ret = obj.intensity;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index intensity on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_iterations(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- int ret = obj.iterations;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index iterations on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_debug(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- bool ret = obj.debug;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index debug on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_cullRenderTexture(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RenderTexture));
- obj.cullRenderTexture = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullRenderTexture on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_bloomMaterial(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
- obj.bloomMaterial = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bloomMaterial on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_render_bloom_effect(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.render_bloom_effect = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index render_bloom_effect on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_threshold(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.threshold = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index threshold on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_softThreshold(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.softThreshold = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index softThreshold on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_intensity(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.intensity = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index intensity on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_iterations(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.iterations = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index iterations on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_debug(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- RoleCameraBloom obj = (RoleCameraBloom)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.debug = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index debug on a nil value" : e.Message);
- }
- }
- }
-
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