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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UIDepthWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UIDepth), typeof(System.Object));
- L.RegFunction("SetUIDepth", SetUIDepth);
- L.RegFunction("New", _CreateUIDepth);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.EndClass();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateUIDepth(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 0)
- {
- UIDepth obj = new UIDepth();
- ToLua.PushObject(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UIDepth.New");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetUIDepth(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject));
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
- UIDepth.SetUIDepth(arg0, arg1, arg2);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- }
-
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