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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UnityEngine_AsyncOperationWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.AsyncOperation), typeof(System.Object));
- L.RegFunction("New", _CreateUnityEngine_AsyncOperation);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("isDone", get_isDone, null);
- L.RegVar("progress", get_progress, null);
- L.RegVar("priority", get_priority, set_priority);
- L.RegVar("allowSceneActivation", get_allowSceneActivation, set_allowSceneActivation);
- L.RegVar("completed", get_completed, set_completed);
- L.EndClass();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateUnityEngine_AsyncOperation(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 0)
- {
- UnityEngine.AsyncOperation obj = new UnityEngine.AsyncOperation();
- ToLua.PushObject(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AsyncOperation.New");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_isDone(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
- bool ret = obj.isDone;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isDone on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_progress(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
- float ret = obj.progress;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index progress on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_priority(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
- int ret = obj.priority;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index priority on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_allowSceneActivation(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
- bool ret = obj.allowSceneActivation;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowSceneActivation on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_completed(IntPtr L)
- {
- ToLua.Push(L, new EventObject("UnityEngine.AsyncOperation.completed"));
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_priority(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.priority = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index priority on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_allowSceneActivation(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.allowSceneActivation = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowSceneActivation on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_completed(IntPtr L)
- {
- try
- {
- UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)ToLua.CheckObject(L, 1, typeof(UnityEngine.AsyncOperation));
- EventObject arg0 = null;
-
- if (LuaDLL.lua_isuserdata(L, 2) != 0)
- {
- arg0 = (EventObject)ToLua.ToObject(L, 2);
- }
- else
- {
- return LuaDLL.luaL_throw(L, "The event 'UnityEngine.AsyncOperation.completed' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.AsyncOperation'");
- }
-
- if (arg0.op == EventOp.Add)
- {
- System.Action<UnityEngine.AsyncOperation> ev = (System.Action<UnityEngine.AsyncOperation>)DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.AsyncOperation>), arg0.func);
- obj.completed += ev;
- }
- else if (arg0.op == EventOp.Sub)
- {
- System.Action<UnityEngine.AsyncOperation> ev = (System.Action<UnityEngine.AsyncOperation>)LuaMisc.GetEventHandler(obj, typeof(UnityEngine.AsyncOperation), "completed");
- Delegate[] ds = ev.GetInvocationList();
- LuaState state = LuaState.Get(L);
-
- for (int i = 0; i < ds.Length; i++)
- {
- ev = (System.Action<UnityEngine.AsyncOperation>)ds[i];
- LuaDelegate ld = ev.Target as LuaDelegate;
-
- if (ld != null && ld.func == arg0.func)
- {
- obj.completed -= ev;
- state.DelayDispose(ld.func);
- break;
- }
- }
-
- arg0.func.Dispose();
- }
-
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- }
-
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