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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UnityEngine_BehaviourWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.Behaviour), typeof(UnityEngine.Component));
- L.RegFunction("New", _CreateUnityEngine_Behaviour);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("enabled", get_enabled, set_enabled);
- L.RegVar("isActiveAndEnabled", get_isActiveAndEnabled, null);
- L.EndClass();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateUnityEngine_Behaviour(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 0)
- {
- UnityEngine.Behaviour obj = new UnityEngine.Behaviour();
- ToLua.Push(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Behaviour.New");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_enabled(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Behaviour obj = (UnityEngine.Behaviour)o;
- bool ret = obj.enabled;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enabled on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_isActiveAndEnabled(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Behaviour obj = (UnityEngine.Behaviour)o;
- bool ret = obj.isActiveAndEnabled;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isActiveAndEnabled on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_enabled(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Behaviour obj = (UnityEngine.Behaviour)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.enabled = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enabled on a nil value" : e.Message);
- }
- }
- }
-
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