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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_BlendWeightsWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginEnum(typeof(UnityEngine.BlendWeights));
  9. L.RegVar("OneBone", get_OneBone, null);
  10. L.RegVar("TwoBones", get_TwoBones, null);
  11. L.RegVar("FourBones", get_FourBones, null);
  12. L.RegFunction("IntToEnum", IntToEnum);
  13. L.EndEnum();
  14. }
  15. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  16. static int get_OneBone(IntPtr L)
  17. {
  18. ToLua.Push(L, UnityEngine.BlendWeights.OneBone);
  19. return 1;
  20. }
  21. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  22. static int get_TwoBones(IntPtr L)
  23. {
  24. ToLua.Push(L, UnityEngine.BlendWeights.TwoBones);
  25. return 1;
  26. }
  27. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  28. static int get_FourBones(IntPtr L)
  29. {
  30. ToLua.Push(L, UnityEngine.BlendWeights.FourBones);
  31. return 1;
  32. }
  33. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  34. static int IntToEnum(IntPtr L)
  35. {
  36. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  37. UnityEngine.BlendWeights o = (UnityEngine.BlendWeights)arg0;
  38. ToLua.Push(L, o);
  39. return 1;
  40. }
  41. }