源战役客户端
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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_CharacterControllerWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.CharacterController), typeof(UnityEngine.Collider));
  9. L.RegFunction("SimpleMove", SimpleMove);
  10. L.RegFunction("Move", Move);
  11. L.RegFunction("New", _CreateUnityEngine_CharacterController);
  12. L.RegFunction("__eq", op_Equality);
  13. L.RegFunction("__tostring", ToLua.op_ToString);
  14. L.RegVar("velocity", get_velocity, null);
  15. L.RegVar("isGrounded", get_isGrounded, null);
  16. L.RegVar("collisionFlags", get_collisionFlags, null);
  17. L.RegVar("radius", get_radius, set_radius);
  18. L.RegVar("height", get_height, set_height);
  19. L.RegVar("center", get_center, set_center);
  20. L.RegVar("slopeLimit", get_slopeLimit, set_slopeLimit);
  21. L.RegVar("stepOffset", get_stepOffset, set_stepOffset);
  22. L.RegVar("skinWidth", get_skinWidth, set_skinWidth);
  23. L.RegVar("minMoveDistance", get_minMoveDistance, set_minMoveDistance);
  24. L.RegVar("detectCollisions", get_detectCollisions, set_detectCollisions);
  25. L.RegVar("enableOverlapRecovery", get_enableOverlapRecovery, set_enableOverlapRecovery);
  26. L.EndClass();
  27. }
  28. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  29. static int _CreateUnityEngine_CharacterController(IntPtr L)
  30. {
  31. try
  32. {
  33. int count = LuaDLL.lua_gettop(L);
  34. if (count == 0)
  35. {
  36. UnityEngine.CharacterController obj = new UnityEngine.CharacterController();
  37. ToLua.Push(L, obj);
  38. return 1;
  39. }
  40. else
  41. {
  42. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.CharacterController.New");
  43. }
  44. }
  45. catch(Exception e)
  46. {
  47. return LuaDLL.toluaL_exception(L, e);
  48. }
  49. }
  50. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  51. static int SimpleMove(IntPtr L)
  52. {
  53. try
  54. {
  55. ToLua.CheckArgsCount(L, 2);
  56. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)ToLua.CheckObject(L, 1, typeof(UnityEngine.CharacterController));
  57. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  58. bool o = obj.SimpleMove(arg0);
  59. LuaDLL.lua_pushboolean(L, o);
  60. return 1;
  61. }
  62. catch(Exception e)
  63. {
  64. return LuaDLL.toluaL_exception(L, e);
  65. }
  66. }
  67. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  68. static int Move(IntPtr L)
  69. {
  70. try
  71. {
  72. ToLua.CheckArgsCount(L, 2);
  73. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)ToLua.CheckObject(L, 1, typeof(UnityEngine.CharacterController));
  74. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  75. UnityEngine.CollisionFlags o = obj.Move(arg0);
  76. ToLua.Push(L, o);
  77. return 1;
  78. }
  79. catch(Exception e)
  80. {
  81. return LuaDLL.toluaL_exception(L, e);
  82. }
  83. }
  84. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  85. static int op_Equality(IntPtr L)
  86. {
  87. try
  88. {
  89. ToLua.CheckArgsCount(L, 2);
  90. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  91. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  92. bool o = arg0 == arg1;
  93. LuaDLL.lua_pushboolean(L, o);
  94. return 1;
  95. }
  96. catch(Exception e)
  97. {
  98. return LuaDLL.toluaL_exception(L, e);
  99. }
  100. }
  101. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  102. static int get_velocity(IntPtr L)
  103. {
  104. object o = null;
  105. try
  106. {
  107. o = ToLua.ToObject(L, 1);
  108. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  109. UnityEngine.Vector3 ret = obj.velocity;
  110. ToLua.Push(L, ret);
  111. return 1;
  112. }
  113. catch(Exception e)
  114. {
  115. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message);
  116. }
  117. }
  118. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  119. static int get_isGrounded(IntPtr L)
  120. {
  121. object o = null;
  122. try
  123. {
  124. o = ToLua.ToObject(L, 1);
  125. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  126. bool ret = obj.isGrounded;
  127. LuaDLL.lua_pushboolean(L, ret);
  128. return 1;
  129. }
  130. catch(Exception e)
  131. {
  132. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isGrounded on a nil value" : e.Message);
  133. }
  134. }
  135. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  136. static int get_collisionFlags(IntPtr L)
  137. {
  138. object o = null;
  139. try
  140. {
  141. o = ToLua.ToObject(L, 1);
  142. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  143. UnityEngine.CollisionFlags ret = obj.collisionFlags;
  144. ToLua.Push(L, ret);
  145. return 1;
  146. }
  147. catch(Exception e)
  148. {
  149. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index collisionFlags on a nil value" : e.Message);
  150. }
  151. }
  152. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  153. static int get_radius(IntPtr L)
  154. {
  155. object o = null;
  156. try
  157. {
  158. o = ToLua.ToObject(L, 1);
  159. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  160. float ret = obj.radius;
  161. LuaDLL.lua_pushnumber(L, ret);
  162. return 1;
  163. }
  164. catch(Exception e)
  165. {
  166. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index radius on a nil value" : e.Message);
  167. }
  168. }
  169. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  170. static int get_height(IntPtr L)
  171. {
  172. object o = null;
  173. try
  174. {
  175. o = ToLua.ToObject(L, 1);
  176. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  177. float ret = obj.height;
  178. LuaDLL.lua_pushnumber(L, ret);
  179. return 1;
  180. }
  181. catch(Exception e)
  182. {
  183. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index height on a nil value" : e.Message);
  184. }
  185. }
  186. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  187. static int get_center(IntPtr L)
  188. {
  189. object o = null;
  190. try
  191. {
  192. o = ToLua.ToObject(L, 1);
  193. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  194. UnityEngine.Vector3 ret = obj.center;
  195. ToLua.Push(L, ret);
  196. return 1;
  197. }
  198. catch(Exception e)
  199. {
  200. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index center on a nil value" : e.Message);
  201. }
  202. }
  203. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  204. static int get_slopeLimit(IntPtr L)
  205. {
  206. object o = null;
  207. try
  208. {
  209. o = ToLua.ToObject(L, 1);
  210. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  211. float ret = obj.slopeLimit;
  212. LuaDLL.lua_pushnumber(L, ret);
  213. return 1;
  214. }
  215. catch(Exception e)
  216. {
  217. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index slopeLimit on a nil value" : e.Message);
  218. }
  219. }
  220. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  221. static int get_stepOffset(IntPtr L)
  222. {
  223. object o = null;
  224. try
  225. {
  226. o = ToLua.ToObject(L, 1);
  227. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  228. float ret = obj.stepOffset;
  229. LuaDLL.lua_pushnumber(L, ret);
  230. return 1;
  231. }
  232. catch(Exception e)
  233. {
  234. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index stepOffset on a nil value" : e.Message);
  235. }
  236. }
  237. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  238. static int get_skinWidth(IntPtr L)
  239. {
  240. object o = null;
  241. try
  242. {
  243. o = ToLua.ToObject(L, 1);
  244. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  245. float ret = obj.skinWidth;
  246. LuaDLL.lua_pushnumber(L, ret);
  247. return 1;
  248. }
  249. catch(Exception e)
  250. {
  251. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index skinWidth on a nil value" : e.Message);
  252. }
  253. }
  254. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  255. static int get_minMoveDistance(IntPtr L)
  256. {
  257. object o = null;
  258. try
  259. {
  260. o = ToLua.ToObject(L, 1);
  261. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  262. float ret = obj.minMoveDistance;
  263. LuaDLL.lua_pushnumber(L, ret);
  264. return 1;
  265. }
  266. catch(Exception e)
  267. {
  268. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minMoveDistance on a nil value" : e.Message);
  269. }
  270. }
  271. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  272. static int get_detectCollisions(IntPtr L)
  273. {
  274. object o = null;
  275. try
  276. {
  277. o = ToLua.ToObject(L, 1);
  278. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  279. bool ret = obj.detectCollisions;
  280. LuaDLL.lua_pushboolean(L, ret);
  281. return 1;
  282. }
  283. catch(Exception e)
  284. {
  285. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index detectCollisions on a nil value" : e.Message);
  286. }
  287. }
  288. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  289. static int get_enableOverlapRecovery(IntPtr L)
  290. {
  291. object o = null;
  292. try
  293. {
  294. o = ToLua.ToObject(L, 1);
  295. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  296. bool ret = obj.enableOverlapRecovery;
  297. LuaDLL.lua_pushboolean(L, ret);
  298. return 1;
  299. }
  300. catch(Exception e)
  301. {
  302. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enableOverlapRecovery on a nil value" : e.Message);
  303. }
  304. }
  305. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  306. static int set_radius(IntPtr L)
  307. {
  308. object o = null;
  309. try
  310. {
  311. o = ToLua.ToObject(L, 1);
  312. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  313. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  314. obj.radius = arg0;
  315. return 0;
  316. }
  317. catch(Exception e)
  318. {
  319. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index radius on a nil value" : e.Message);
  320. }
  321. }
  322. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  323. static int set_height(IntPtr L)
  324. {
  325. object o = null;
  326. try
  327. {
  328. o = ToLua.ToObject(L, 1);
  329. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  330. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  331. obj.height = arg0;
  332. return 0;
  333. }
  334. catch(Exception e)
  335. {
  336. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index height on a nil value" : e.Message);
  337. }
  338. }
  339. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  340. static int set_center(IntPtr L)
  341. {
  342. object o = null;
  343. try
  344. {
  345. o = ToLua.ToObject(L, 1);
  346. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  347. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  348. obj.center = arg0;
  349. return 0;
  350. }
  351. catch(Exception e)
  352. {
  353. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index center on a nil value" : e.Message);
  354. }
  355. }
  356. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  357. static int set_slopeLimit(IntPtr L)
  358. {
  359. object o = null;
  360. try
  361. {
  362. o = ToLua.ToObject(L, 1);
  363. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  364. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  365. obj.slopeLimit = arg0;
  366. return 0;
  367. }
  368. catch(Exception e)
  369. {
  370. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index slopeLimit on a nil value" : e.Message);
  371. }
  372. }
  373. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  374. static int set_stepOffset(IntPtr L)
  375. {
  376. object o = null;
  377. try
  378. {
  379. o = ToLua.ToObject(L, 1);
  380. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  381. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  382. obj.stepOffset = arg0;
  383. return 0;
  384. }
  385. catch(Exception e)
  386. {
  387. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index stepOffset on a nil value" : e.Message);
  388. }
  389. }
  390. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  391. static int set_skinWidth(IntPtr L)
  392. {
  393. object o = null;
  394. try
  395. {
  396. o = ToLua.ToObject(L, 1);
  397. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  398. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  399. obj.skinWidth = arg0;
  400. return 0;
  401. }
  402. catch(Exception e)
  403. {
  404. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index skinWidth on a nil value" : e.Message);
  405. }
  406. }
  407. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  408. static int set_minMoveDistance(IntPtr L)
  409. {
  410. object o = null;
  411. try
  412. {
  413. o = ToLua.ToObject(L, 1);
  414. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  415. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  416. obj.minMoveDistance = arg0;
  417. return 0;
  418. }
  419. catch(Exception e)
  420. {
  421. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minMoveDistance on a nil value" : e.Message);
  422. }
  423. }
  424. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  425. static int set_detectCollisions(IntPtr L)
  426. {
  427. object o = null;
  428. try
  429. {
  430. o = ToLua.ToObject(L, 1);
  431. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  432. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  433. obj.detectCollisions = arg0;
  434. return 0;
  435. }
  436. catch(Exception e)
  437. {
  438. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index detectCollisions on a nil value" : e.Message);
  439. }
  440. }
  441. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  442. static int set_enableOverlapRecovery(IntPtr L)
  443. {
  444. object o = null;
  445. try
  446. {
  447. o = ToLua.ToObject(L, 1);
  448. UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
  449. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  450. obj.enableOverlapRecovery = arg0;
  451. return 0;
  452. }
  453. catch(Exception e)
  454. {
  455. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enableOverlapRecovery on a nil value" : e.Message);
  456. }
  457. }
  458. }