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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_QualitySettingsWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginStaticLibs("QualitySettings");
  9. L.RegFunction("IncreaseLevel", IncreaseLevel);
  10. L.RegFunction("DecreaseLevel", DecreaseLevel);
  11. L.RegFunction("SetQualityLevel", SetQualityLevel);
  12. L.RegFunction("GetQualityLevel", GetQualityLevel);
  13. L.RegFunction("__eq", op_Equality);
  14. L.RegVar("pixelLightCount", get_pixelLightCount, set_pixelLightCount);
  15. L.RegVar("shadows", get_shadows, set_shadows);
  16. L.RegVar("shadowProjection", get_shadowProjection, set_shadowProjection);
  17. L.RegVar("shadowCascades", get_shadowCascades, set_shadowCascades);
  18. L.RegVar("shadowDistance", get_shadowDistance, set_shadowDistance);
  19. L.RegVar("shadowResolution", get_shadowResolution, set_shadowResolution);
  20. L.RegVar("shadowmaskMode", get_shadowmaskMode, set_shadowmaskMode);
  21. L.RegVar("shadowNearPlaneOffset", get_shadowNearPlaneOffset, set_shadowNearPlaneOffset);
  22. L.RegVar("shadowCascade2Split", get_shadowCascade2Split, set_shadowCascade2Split);
  23. L.RegVar("shadowCascade4Split", get_shadowCascade4Split, set_shadowCascade4Split);
  24. L.RegVar("lodBias", get_lodBias, set_lodBias);
  25. L.RegVar("anisotropicFiltering", get_anisotropicFiltering, set_anisotropicFiltering);
  26. L.RegVar("masterTextureLimit", get_masterTextureLimit, set_masterTextureLimit);
  27. L.RegVar("maximumLODLevel", get_maximumLODLevel, set_maximumLODLevel);
  28. L.RegVar("particleRaycastBudget", get_particleRaycastBudget, set_particleRaycastBudget);
  29. L.RegVar("softParticles", get_softParticles, set_softParticles);
  30. L.RegVar("softVegetation", get_softVegetation, set_softVegetation);
  31. L.RegVar("vSyncCount", get_vSyncCount, set_vSyncCount);
  32. L.RegVar("antiAliasing", get_antiAliasing, set_antiAliasing);
  33. L.RegVar("asyncUploadTimeSlice", get_asyncUploadTimeSlice, set_asyncUploadTimeSlice);
  34. L.RegVar("asyncUploadBufferSize", get_asyncUploadBufferSize, set_asyncUploadBufferSize);
  35. L.RegVar("asyncUploadPersistentBuffer", get_asyncUploadPersistentBuffer, set_asyncUploadPersistentBuffer);
  36. L.RegVar("realtimeReflectionProbes", get_realtimeReflectionProbes, set_realtimeReflectionProbes);
  37. L.RegVar("billboardsFaceCameraPosition", get_billboardsFaceCameraPosition, set_billboardsFaceCameraPosition);
  38. L.RegVar("resolutionScalingFixedDPIFactor", get_resolutionScalingFixedDPIFactor, set_resolutionScalingFixedDPIFactor);
  39. L.RegVar("blendWeights", get_blendWeights, set_blendWeights);
  40. L.RegVar("streamingMipmapsActive", get_streamingMipmapsActive, set_streamingMipmapsActive);
  41. L.RegVar("streamingMipmapsMemoryBudget", get_streamingMipmapsMemoryBudget, set_streamingMipmapsMemoryBudget);
  42. L.RegVar("streamingMipmapsMaxLevelReduction", get_streamingMipmapsMaxLevelReduction, set_streamingMipmapsMaxLevelReduction);
  43. L.RegVar("streamingMipmapsAddAllCameras", get_streamingMipmapsAddAllCameras, set_streamingMipmapsAddAllCameras);
  44. L.RegVar("streamingMipmapsMaxFileIORequests", get_streamingMipmapsMaxFileIORequests, set_streamingMipmapsMaxFileIORequests);
  45. L.RegVar("maxQueuedFrames", get_maxQueuedFrames, set_maxQueuedFrames);
  46. L.RegVar("names", get_names, null);
  47. L.RegVar("desiredColorSpace", get_desiredColorSpace, null);
  48. L.RegVar("activeColorSpace", get_activeColorSpace, null);
  49. L.EndStaticLibs();
  50. }
  51. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  52. static int IncreaseLevel(IntPtr L)
  53. {
  54. try
  55. {
  56. int count = LuaDLL.lua_gettop(L);
  57. if (count == 0)
  58. {
  59. UnityEngine.QualitySettings.IncreaseLevel();
  60. return 0;
  61. }
  62. else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(bool)))
  63. {
  64. bool arg0 = LuaDLL.lua_toboolean(L, 1);
  65. UnityEngine.QualitySettings.IncreaseLevel(arg0);
  66. return 0;
  67. }
  68. else
  69. {
  70. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.QualitySettings.IncreaseLevel");
  71. }
  72. }
  73. catch(Exception e)
  74. {
  75. return LuaDLL.toluaL_exception(L, e);
  76. }
  77. }
  78. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  79. static int DecreaseLevel(IntPtr L)
  80. {
  81. try
  82. {
  83. int count = LuaDLL.lua_gettop(L);
  84. if (count == 0)
  85. {
  86. UnityEngine.QualitySettings.DecreaseLevel();
  87. return 0;
  88. }
  89. else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(bool)))
  90. {
  91. bool arg0 = LuaDLL.lua_toboolean(L, 1);
  92. UnityEngine.QualitySettings.DecreaseLevel(arg0);
  93. return 0;
  94. }
  95. else
  96. {
  97. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.QualitySettings.DecreaseLevel");
  98. }
  99. }
  100. catch(Exception e)
  101. {
  102. return LuaDLL.toluaL_exception(L, e);
  103. }
  104. }
  105. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  106. static int SetQualityLevel(IntPtr L)
  107. {
  108. try
  109. {
  110. int count = LuaDLL.lua_gettop(L);
  111. if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(int)))
  112. {
  113. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  114. UnityEngine.QualitySettings.SetQualityLevel(arg0);
  115. return 0;
  116. }
  117. else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(bool)))
  118. {
  119. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  120. bool arg1 = LuaDLL.lua_toboolean(L, 2);
  121. UnityEngine.QualitySettings.SetQualityLevel(arg0, arg1);
  122. return 0;
  123. }
  124. else
  125. {
  126. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.QualitySettings.SetQualityLevel");
  127. }
  128. }
  129. catch(Exception e)
  130. {
  131. return LuaDLL.toluaL_exception(L, e);
  132. }
  133. }
  134. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  135. static int GetQualityLevel(IntPtr L)
  136. {
  137. try
  138. {
  139. ToLua.CheckArgsCount(L, 0);
  140. int o = UnityEngine.QualitySettings.GetQualityLevel();
  141. LuaDLL.lua_pushinteger(L, o);
  142. return 1;
  143. }
  144. catch(Exception e)
  145. {
  146. return LuaDLL.toluaL_exception(L, e);
  147. }
  148. }
  149. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  150. static int op_Equality(IntPtr L)
  151. {
  152. try
  153. {
  154. ToLua.CheckArgsCount(L, 2);
  155. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  156. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  157. bool o = arg0 == arg1;
  158. LuaDLL.lua_pushboolean(L, o);
  159. return 1;
  160. }
  161. catch(Exception e)
  162. {
  163. return LuaDLL.toluaL_exception(L, e);
  164. }
  165. }
  166. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  167. static int get_pixelLightCount(IntPtr L)
  168. {
  169. try
  170. {
  171. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.pixelLightCount);
  172. return 1;
  173. }
  174. catch(Exception e)
  175. {
  176. return LuaDLL.toluaL_exception(L, e);
  177. }
  178. }
  179. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  180. static int get_shadows(IntPtr L)
  181. {
  182. try
  183. {
  184. ToLua.Push(L, UnityEngine.QualitySettings.shadows);
  185. return 1;
  186. }
  187. catch(Exception e)
  188. {
  189. return LuaDLL.toluaL_exception(L, e);
  190. }
  191. }
  192. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  193. static int get_shadowProjection(IntPtr L)
  194. {
  195. try
  196. {
  197. ToLua.Push(L, UnityEngine.QualitySettings.shadowProjection);
  198. return 1;
  199. }
  200. catch(Exception e)
  201. {
  202. return LuaDLL.toluaL_exception(L, e);
  203. }
  204. }
  205. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  206. static int get_shadowCascades(IntPtr L)
  207. {
  208. try
  209. {
  210. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.shadowCascades);
  211. return 1;
  212. }
  213. catch(Exception e)
  214. {
  215. return LuaDLL.toluaL_exception(L, e);
  216. }
  217. }
  218. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  219. static int get_shadowDistance(IntPtr L)
  220. {
  221. try
  222. {
  223. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.shadowDistance);
  224. return 1;
  225. }
  226. catch(Exception e)
  227. {
  228. return LuaDLL.toluaL_exception(L, e);
  229. }
  230. }
  231. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  232. static int get_shadowResolution(IntPtr L)
  233. {
  234. try
  235. {
  236. ToLua.Push(L, UnityEngine.QualitySettings.shadowResolution);
  237. return 1;
  238. }
  239. catch(Exception e)
  240. {
  241. return LuaDLL.toluaL_exception(L, e);
  242. }
  243. }
  244. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  245. static int get_shadowmaskMode(IntPtr L)
  246. {
  247. try
  248. {
  249. ToLua.Push(L, UnityEngine.QualitySettings.shadowmaskMode);
  250. return 1;
  251. }
  252. catch(Exception e)
  253. {
  254. return LuaDLL.toluaL_exception(L, e);
  255. }
  256. }
  257. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  258. static int get_shadowNearPlaneOffset(IntPtr L)
  259. {
  260. try
  261. {
  262. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.shadowNearPlaneOffset);
  263. return 1;
  264. }
  265. catch(Exception e)
  266. {
  267. return LuaDLL.toluaL_exception(L, e);
  268. }
  269. }
  270. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  271. static int get_shadowCascade2Split(IntPtr L)
  272. {
  273. try
  274. {
  275. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.shadowCascade2Split);
  276. return 1;
  277. }
  278. catch(Exception e)
  279. {
  280. return LuaDLL.toluaL_exception(L, e);
  281. }
  282. }
  283. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  284. static int get_shadowCascade4Split(IntPtr L)
  285. {
  286. try
  287. {
  288. ToLua.Push(L, UnityEngine.QualitySettings.shadowCascade4Split);
  289. return 1;
  290. }
  291. catch(Exception e)
  292. {
  293. return LuaDLL.toluaL_exception(L, e);
  294. }
  295. }
  296. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  297. static int get_lodBias(IntPtr L)
  298. {
  299. try
  300. {
  301. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.lodBias);
  302. return 1;
  303. }
  304. catch(Exception e)
  305. {
  306. return LuaDLL.toluaL_exception(L, e);
  307. }
  308. }
  309. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  310. static int get_anisotropicFiltering(IntPtr L)
  311. {
  312. try
  313. {
  314. ToLua.Push(L, UnityEngine.QualitySettings.anisotropicFiltering);
  315. return 1;
  316. }
  317. catch(Exception e)
  318. {
  319. return LuaDLL.toluaL_exception(L, e);
  320. }
  321. }
  322. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  323. static int get_masterTextureLimit(IntPtr L)
  324. {
  325. try
  326. {
  327. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.masterTextureLimit);
  328. return 1;
  329. }
  330. catch(Exception e)
  331. {
  332. return LuaDLL.toluaL_exception(L, e);
  333. }
  334. }
  335. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  336. static int get_maximumLODLevel(IntPtr L)
  337. {
  338. try
  339. {
  340. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.maximumLODLevel);
  341. return 1;
  342. }
  343. catch(Exception e)
  344. {
  345. return LuaDLL.toluaL_exception(L, e);
  346. }
  347. }
  348. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  349. static int get_particleRaycastBudget(IntPtr L)
  350. {
  351. try
  352. {
  353. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.particleRaycastBudget);
  354. return 1;
  355. }
  356. catch(Exception e)
  357. {
  358. return LuaDLL.toluaL_exception(L, e);
  359. }
  360. }
  361. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  362. static int get_softParticles(IntPtr L)
  363. {
  364. try
  365. {
  366. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.softParticles);
  367. return 1;
  368. }
  369. catch(Exception e)
  370. {
  371. return LuaDLL.toluaL_exception(L, e);
  372. }
  373. }
  374. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  375. static int get_softVegetation(IntPtr L)
  376. {
  377. try
  378. {
  379. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.softVegetation);
  380. return 1;
  381. }
  382. catch(Exception e)
  383. {
  384. return LuaDLL.toluaL_exception(L, e);
  385. }
  386. }
  387. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  388. static int get_vSyncCount(IntPtr L)
  389. {
  390. try
  391. {
  392. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.vSyncCount);
  393. return 1;
  394. }
  395. catch(Exception e)
  396. {
  397. return LuaDLL.toluaL_exception(L, e);
  398. }
  399. }
  400. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  401. static int get_antiAliasing(IntPtr L)
  402. {
  403. try
  404. {
  405. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.antiAliasing);
  406. return 1;
  407. }
  408. catch(Exception e)
  409. {
  410. return LuaDLL.toluaL_exception(L, e);
  411. }
  412. }
  413. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  414. static int get_asyncUploadTimeSlice(IntPtr L)
  415. {
  416. try
  417. {
  418. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.asyncUploadTimeSlice);
  419. return 1;
  420. }
  421. catch(Exception e)
  422. {
  423. return LuaDLL.toluaL_exception(L, e);
  424. }
  425. }
  426. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  427. static int get_asyncUploadBufferSize(IntPtr L)
  428. {
  429. try
  430. {
  431. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.asyncUploadBufferSize);
  432. return 1;
  433. }
  434. catch(Exception e)
  435. {
  436. return LuaDLL.toluaL_exception(L, e);
  437. }
  438. }
  439. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  440. static int get_asyncUploadPersistentBuffer(IntPtr L)
  441. {
  442. try
  443. {
  444. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.asyncUploadPersistentBuffer);
  445. return 1;
  446. }
  447. catch(Exception e)
  448. {
  449. return LuaDLL.toluaL_exception(L, e);
  450. }
  451. }
  452. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  453. static int get_realtimeReflectionProbes(IntPtr L)
  454. {
  455. try
  456. {
  457. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.realtimeReflectionProbes);
  458. return 1;
  459. }
  460. catch(Exception e)
  461. {
  462. return LuaDLL.toluaL_exception(L, e);
  463. }
  464. }
  465. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  466. static int get_billboardsFaceCameraPosition(IntPtr L)
  467. {
  468. try
  469. {
  470. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.billboardsFaceCameraPosition);
  471. return 1;
  472. }
  473. catch(Exception e)
  474. {
  475. return LuaDLL.toluaL_exception(L, e);
  476. }
  477. }
  478. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  479. static int get_resolutionScalingFixedDPIFactor(IntPtr L)
  480. {
  481. try
  482. {
  483. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.resolutionScalingFixedDPIFactor);
  484. return 1;
  485. }
  486. catch(Exception e)
  487. {
  488. return LuaDLL.toluaL_exception(L, e);
  489. }
  490. }
  491. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  492. static int get_blendWeights(IntPtr L)
  493. {
  494. try
  495. {
  496. ToLua.Push(L, UnityEngine.QualitySettings.blendWeights);
  497. return 1;
  498. }
  499. catch(Exception e)
  500. {
  501. return LuaDLL.toluaL_exception(L, e);
  502. }
  503. }
  504. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  505. static int get_streamingMipmapsActive(IntPtr L)
  506. {
  507. try
  508. {
  509. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.streamingMipmapsActive);
  510. return 1;
  511. }
  512. catch(Exception e)
  513. {
  514. return LuaDLL.toluaL_exception(L, e);
  515. }
  516. }
  517. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  518. static int get_streamingMipmapsMemoryBudget(IntPtr L)
  519. {
  520. try
  521. {
  522. LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.streamingMipmapsMemoryBudget);
  523. return 1;
  524. }
  525. catch(Exception e)
  526. {
  527. return LuaDLL.toluaL_exception(L, e);
  528. }
  529. }
  530. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  531. static int get_streamingMipmapsMaxLevelReduction(IntPtr L)
  532. {
  533. try
  534. {
  535. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.streamingMipmapsMaxLevelReduction);
  536. return 1;
  537. }
  538. catch(Exception e)
  539. {
  540. return LuaDLL.toluaL_exception(L, e);
  541. }
  542. }
  543. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  544. static int get_streamingMipmapsAddAllCameras(IntPtr L)
  545. {
  546. try
  547. {
  548. LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.streamingMipmapsAddAllCameras);
  549. return 1;
  550. }
  551. catch(Exception e)
  552. {
  553. return LuaDLL.toluaL_exception(L, e);
  554. }
  555. }
  556. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  557. static int get_streamingMipmapsMaxFileIORequests(IntPtr L)
  558. {
  559. try
  560. {
  561. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.streamingMipmapsMaxFileIORequests);
  562. return 1;
  563. }
  564. catch(Exception e)
  565. {
  566. return LuaDLL.toluaL_exception(L, e);
  567. }
  568. }
  569. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  570. static int get_maxQueuedFrames(IntPtr L)
  571. {
  572. try
  573. {
  574. LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.maxQueuedFrames);
  575. return 1;
  576. }
  577. catch(Exception e)
  578. {
  579. return LuaDLL.toluaL_exception(L, e);
  580. }
  581. }
  582. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  583. static int get_names(IntPtr L)
  584. {
  585. try
  586. {
  587. ToLua.Push(L, UnityEngine.QualitySettings.names);
  588. return 1;
  589. }
  590. catch(Exception e)
  591. {
  592. return LuaDLL.toluaL_exception(L, e);
  593. }
  594. }
  595. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  596. static int get_desiredColorSpace(IntPtr L)
  597. {
  598. try
  599. {
  600. ToLua.Push(L, UnityEngine.QualitySettings.desiredColorSpace);
  601. return 1;
  602. }
  603. catch(Exception e)
  604. {
  605. return LuaDLL.toluaL_exception(L, e);
  606. }
  607. }
  608. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  609. static int get_activeColorSpace(IntPtr L)
  610. {
  611. try
  612. {
  613. ToLua.Push(L, UnityEngine.QualitySettings.activeColorSpace);
  614. return 1;
  615. }
  616. catch(Exception e)
  617. {
  618. return LuaDLL.toluaL_exception(L, e);
  619. }
  620. }
  621. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  622. static int set_pixelLightCount(IntPtr L)
  623. {
  624. try
  625. {
  626. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  627. UnityEngine.QualitySettings.pixelLightCount = arg0;
  628. return 0;
  629. }
  630. catch(Exception e)
  631. {
  632. return LuaDLL.toluaL_exception(L, e);
  633. }
  634. }
  635. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  636. static int set_shadows(IntPtr L)
  637. {
  638. try
  639. {
  640. UnityEngine.ShadowQuality arg0 = (UnityEngine.ShadowQuality)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowQuality));
  641. UnityEngine.QualitySettings.shadows = arg0;
  642. return 0;
  643. }
  644. catch(Exception e)
  645. {
  646. return LuaDLL.toluaL_exception(L, e);
  647. }
  648. }
  649. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  650. static int set_shadowProjection(IntPtr L)
  651. {
  652. try
  653. {
  654. UnityEngine.ShadowProjection arg0 = (UnityEngine.ShadowProjection)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowProjection));
  655. UnityEngine.QualitySettings.shadowProjection = arg0;
  656. return 0;
  657. }
  658. catch(Exception e)
  659. {
  660. return LuaDLL.toluaL_exception(L, e);
  661. }
  662. }
  663. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  664. static int set_shadowCascades(IntPtr L)
  665. {
  666. try
  667. {
  668. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  669. UnityEngine.QualitySettings.shadowCascades = arg0;
  670. return 0;
  671. }
  672. catch(Exception e)
  673. {
  674. return LuaDLL.toluaL_exception(L, e);
  675. }
  676. }
  677. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  678. static int set_shadowDistance(IntPtr L)
  679. {
  680. try
  681. {
  682. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  683. UnityEngine.QualitySettings.shadowDistance = arg0;
  684. return 0;
  685. }
  686. catch(Exception e)
  687. {
  688. return LuaDLL.toluaL_exception(L, e);
  689. }
  690. }
  691. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  692. static int set_shadowResolution(IntPtr L)
  693. {
  694. try
  695. {
  696. UnityEngine.ShadowResolution arg0 = (UnityEngine.ShadowResolution)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowResolution));
  697. UnityEngine.QualitySettings.shadowResolution = arg0;
  698. return 0;
  699. }
  700. catch(Exception e)
  701. {
  702. return LuaDLL.toluaL_exception(L, e);
  703. }
  704. }
  705. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  706. static int set_shadowmaskMode(IntPtr L)
  707. {
  708. try
  709. {
  710. UnityEngine.ShadowmaskMode arg0 = (UnityEngine.ShadowmaskMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowmaskMode));
  711. UnityEngine.QualitySettings.shadowmaskMode = arg0;
  712. return 0;
  713. }
  714. catch(Exception e)
  715. {
  716. return LuaDLL.toluaL_exception(L, e);
  717. }
  718. }
  719. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  720. static int set_shadowNearPlaneOffset(IntPtr L)
  721. {
  722. try
  723. {
  724. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  725. UnityEngine.QualitySettings.shadowNearPlaneOffset = arg0;
  726. return 0;
  727. }
  728. catch(Exception e)
  729. {
  730. return LuaDLL.toluaL_exception(L, e);
  731. }
  732. }
  733. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  734. static int set_shadowCascade2Split(IntPtr L)
  735. {
  736. try
  737. {
  738. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  739. UnityEngine.QualitySettings.shadowCascade2Split = arg0;
  740. return 0;
  741. }
  742. catch(Exception e)
  743. {
  744. return LuaDLL.toluaL_exception(L, e);
  745. }
  746. }
  747. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  748. static int set_shadowCascade4Split(IntPtr L)
  749. {
  750. try
  751. {
  752. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  753. UnityEngine.QualitySettings.shadowCascade4Split = arg0;
  754. return 0;
  755. }
  756. catch(Exception e)
  757. {
  758. return LuaDLL.toluaL_exception(L, e);
  759. }
  760. }
  761. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  762. static int set_lodBias(IntPtr L)
  763. {
  764. try
  765. {
  766. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  767. UnityEngine.QualitySettings.lodBias = arg0;
  768. return 0;
  769. }
  770. catch(Exception e)
  771. {
  772. return LuaDLL.toluaL_exception(L, e);
  773. }
  774. }
  775. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  776. static int set_anisotropicFiltering(IntPtr L)
  777. {
  778. try
  779. {
  780. UnityEngine.AnisotropicFiltering arg0 = (UnityEngine.AnisotropicFiltering)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnisotropicFiltering));
  781. UnityEngine.QualitySettings.anisotropicFiltering = arg0;
  782. return 0;
  783. }
  784. catch(Exception e)
  785. {
  786. return LuaDLL.toluaL_exception(L, e);
  787. }
  788. }
  789. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  790. static int set_masterTextureLimit(IntPtr L)
  791. {
  792. try
  793. {
  794. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  795. UnityEngine.QualitySettings.masterTextureLimit = arg0;
  796. return 0;
  797. }
  798. catch(Exception e)
  799. {
  800. return LuaDLL.toluaL_exception(L, e);
  801. }
  802. }
  803. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  804. static int set_maximumLODLevel(IntPtr L)
  805. {
  806. try
  807. {
  808. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  809. UnityEngine.QualitySettings.maximumLODLevel = arg0;
  810. return 0;
  811. }
  812. catch(Exception e)
  813. {
  814. return LuaDLL.toluaL_exception(L, e);
  815. }
  816. }
  817. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  818. static int set_particleRaycastBudget(IntPtr L)
  819. {
  820. try
  821. {
  822. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  823. UnityEngine.QualitySettings.particleRaycastBudget = arg0;
  824. return 0;
  825. }
  826. catch(Exception e)
  827. {
  828. return LuaDLL.toluaL_exception(L, e);
  829. }
  830. }
  831. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  832. static int set_softParticles(IntPtr L)
  833. {
  834. try
  835. {
  836. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  837. UnityEngine.QualitySettings.softParticles = arg0;
  838. return 0;
  839. }
  840. catch(Exception e)
  841. {
  842. return LuaDLL.toluaL_exception(L, e);
  843. }
  844. }
  845. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  846. static int set_softVegetation(IntPtr L)
  847. {
  848. try
  849. {
  850. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  851. UnityEngine.QualitySettings.softVegetation = arg0;
  852. return 0;
  853. }
  854. catch(Exception e)
  855. {
  856. return LuaDLL.toluaL_exception(L, e);
  857. }
  858. }
  859. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  860. static int set_vSyncCount(IntPtr L)
  861. {
  862. try
  863. {
  864. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  865. UnityEngine.QualitySettings.vSyncCount = arg0;
  866. return 0;
  867. }
  868. catch(Exception e)
  869. {
  870. return LuaDLL.toluaL_exception(L, e);
  871. }
  872. }
  873. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  874. static int set_antiAliasing(IntPtr L)
  875. {
  876. try
  877. {
  878. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  879. UnityEngine.QualitySettings.antiAliasing = arg0;
  880. return 0;
  881. }
  882. catch(Exception e)
  883. {
  884. return LuaDLL.toluaL_exception(L, e);
  885. }
  886. }
  887. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  888. static int set_asyncUploadTimeSlice(IntPtr L)
  889. {
  890. try
  891. {
  892. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  893. UnityEngine.QualitySettings.asyncUploadTimeSlice = arg0;
  894. return 0;
  895. }
  896. catch(Exception e)
  897. {
  898. return LuaDLL.toluaL_exception(L, e);
  899. }
  900. }
  901. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  902. static int set_asyncUploadBufferSize(IntPtr L)
  903. {
  904. try
  905. {
  906. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  907. UnityEngine.QualitySettings.asyncUploadBufferSize = arg0;
  908. return 0;
  909. }
  910. catch(Exception e)
  911. {
  912. return LuaDLL.toluaL_exception(L, e);
  913. }
  914. }
  915. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  916. static int set_asyncUploadPersistentBuffer(IntPtr L)
  917. {
  918. try
  919. {
  920. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  921. UnityEngine.QualitySettings.asyncUploadPersistentBuffer = arg0;
  922. return 0;
  923. }
  924. catch(Exception e)
  925. {
  926. return LuaDLL.toluaL_exception(L, e);
  927. }
  928. }
  929. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  930. static int set_realtimeReflectionProbes(IntPtr L)
  931. {
  932. try
  933. {
  934. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  935. UnityEngine.QualitySettings.realtimeReflectionProbes = arg0;
  936. return 0;
  937. }
  938. catch(Exception e)
  939. {
  940. return LuaDLL.toluaL_exception(L, e);
  941. }
  942. }
  943. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  944. static int set_billboardsFaceCameraPosition(IntPtr L)
  945. {
  946. try
  947. {
  948. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  949. UnityEngine.QualitySettings.billboardsFaceCameraPosition = arg0;
  950. return 0;
  951. }
  952. catch(Exception e)
  953. {
  954. return LuaDLL.toluaL_exception(L, e);
  955. }
  956. }
  957. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  958. static int set_resolutionScalingFixedDPIFactor(IntPtr L)
  959. {
  960. try
  961. {
  962. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  963. UnityEngine.QualitySettings.resolutionScalingFixedDPIFactor = arg0;
  964. return 0;
  965. }
  966. catch(Exception e)
  967. {
  968. return LuaDLL.toluaL_exception(L, e);
  969. }
  970. }
  971. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  972. static int set_blendWeights(IntPtr L)
  973. {
  974. try
  975. {
  976. UnityEngine.BlendWeights arg0 = (UnityEngine.BlendWeights)ToLua.CheckObject(L, 2, typeof(UnityEngine.BlendWeights));
  977. UnityEngine.QualitySettings.blendWeights = arg0;
  978. return 0;
  979. }
  980. catch(Exception e)
  981. {
  982. return LuaDLL.toluaL_exception(L, e);
  983. }
  984. }
  985. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  986. static int set_streamingMipmapsActive(IntPtr L)
  987. {
  988. try
  989. {
  990. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  991. UnityEngine.QualitySettings.streamingMipmapsActive = arg0;
  992. return 0;
  993. }
  994. catch(Exception e)
  995. {
  996. return LuaDLL.toluaL_exception(L, e);
  997. }
  998. }
  999. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1000. static int set_streamingMipmapsMemoryBudget(IntPtr L)
  1001. {
  1002. try
  1003. {
  1004. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1005. UnityEngine.QualitySettings.streamingMipmapsMemoryBudget = arg0;
  1006. return 0;
  1007. }
  1008. catch(Exception e)
  1009. {
  1010. return LuaDLL.toluaL_exception(L, e);
  1011. }
  1012. }
  1013. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1014. static int set_streamingMipmapsMaxLevelReduction(IntPtr L)
  1015. {
  1016. try
  1017. {
  1018. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1019. UnityEngine.QualitySettings.streamingMipmapsMaxLevelReduction = arg0;
  1020. return 0;
  1021. }
  1022. catch(Exception e)
  1023. {
  1024. return LuaDLL.toluaL_exception(L, e);
  1025. }
  1026. }
  1027. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1028. static int set_streamingMipmapsAddAllCameras(IntPtr L)
  1029. {
  1030. try
  1031. {
  1032. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1033. UnityEngine.QualitySettings.streamingMipmapsAddAllCameras = arg0;
  1034. return 0;
  1035. }
  1036. catch(Exception e)
  1037. {
  1038. return LuaDLL.toluaL_exception(L, e);
  1039. }
  1040. }
  1041. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1042. static int set_streamingMipmapsMaxFileIORequests(IntPtr L)
  1043. {
  1044. try
  1045. {
  1046. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1047. UnityEngine.QualitySettings.streamingMipmapsMaxFileIORequests = arg0;
  1048. return 0;
  1049. }
  1050. catch(Exception e)
  1051. {
  1052. return LuaDLL.toluaL_exception(L, e);
  1053. }
  1054. }
  1055. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1056. static int set_maxQueuedFrames(IntPtr L)
  1057. {
  1058. try
  1059. {
  1060. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1061. UnityEngine.QualitySettings.maxQueuedFrames = arg0;
  1062. return 0;
  1063. }
  1064. catch(Exception e)
  1065. {
  1066. return LuaDLL.toluaL_exception(L, e);
  1067. }
  1068. }
  1069. }