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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_RenderSettingsWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginStaticLibs("RenderSettings");
  9. L.RegFunction("__eq", op_Equality);
  10. L.RegVar("fog", get_fog, set_fog);
  11. L.RegVar("fogStartDistance", get_fogStartDistance, set_fogStartDistance);
  12. L.RegVar("fogEndDistance", get_fogEndDistance, set_fogEndDistance);
  13. L.RegVar("fogMode", get_fogMode, set_fogMode);
  14. L.RegVar("fogColor", get_fogColor, set_fogColor);
  15. L.RegVar("fogDensity", get_fogDensity, set_fogDensity);
  16. L.RegVar("ambientMode", get_ambientMode, set_ambientMode);
  17. L.RegVar("ambientSkyColor", get_ambientSkyColor, set_ambientSkyColor);
  18. L.RegVar("ambientEquatorColor", get_ambientEquatorColor, set_ambientEquatorColor);
  19. L.RegVar("ambientGroundColor", get_ambientGroundColor, set_ambientGroundColor);
  20. L.RegVar("ambientIntensity", get_ambientIntensity, set_ambientIntensity);
  21. L.RegVar("ambientLight", get_ambientLight, set_ambientLight);
  22. L.RegVar("subtractiveShadowColor", get_subtractiveShadowColor, set_subtractiveShadowColor);
  23. L.RegVar("skybox", get_skybox, set_skybox);
  24. L.RegVar("sun", get_sun, set_sun);
  25. L.RegVar("ambientProbe", get_ambientProbe, set_ambientProbe);
  26. L.RegVar("customReflection", get_customReflection, set_customReflection);
  27. L.RegVar("reflectionIntensity", get_reflectionIntensity, set_reflectionIntensity);
  28. L.RegVar("reflectionBounces", get_reflectionBounces, set_reflectionBounces);
  29. L.RegVar("defaultReflectionMode", get_defaultReflectionMode, set_defaultReflectionMode);
  30. L.RegVar("defaultReflectionResolution", get_defaultReflectionResolution, set_defaultReflectionResolution);
  31. L.RegVar("haloStrength", get_haloStrength, set_haloStrength);
  32. L.RegVar("flareStrength", get_flareStrength, set_flareStrength);
  33. L.RegVar("flareFadeSpeed", get_flareFadeSpeed, set_flareFadeSpeed);
  34. L.EndStaticLibs();
  35. }
  36. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  37. static int op_Equality(IntPtr L)
  38. {
  39. try
  40. {
  41. ToLua.CheckArgsCount(L, 2);
  42. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  43. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  44. bool o = arg0 == arg1;
  45. LuaDLL.lua_pushboolean(L, o);
  46. return 1;
  47. }
  48. catch(Exception e)
  49. {
  50. return LuaDLL.toluaL_exception(L, e);
  51. }
  52. }
  53. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  54. static int get_fog(IntPtr L)
  55. {
  56. try
  57. {
  58. LuaDLL.lua_pushboolean(L, UnityEngine.RenderSettings.fog);
  59. return 1;
  60. }
  61. catch(Exception e)
  62. {
  63. return LuaDLL.toluaL_exception(L, e);
  64. }
  65. }
  66. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  67. static int get_fogStartDistance(IntPtr L)
  68. {
  69. try
  70. {
  71. LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.fogStartDistance);
  72. return 1;
  73. }
  74. catch(Exception e)
  75. {
  76. return LuaDLL.toluaL_exception(L, e);
  77. }
  78. }
  79. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  80. static int get_fogEndDistance(IntPtr L)
  81. {
  82. try
  83. {
  84. LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.fogEndDistance);
  85. return 1;
  86. }
  87. catch(Exception e)
  88. {
  89. return LuaDLL.toluaL_exception(L, e);
  90. }
  91. }
  92. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  93. static int get_fogMode(IntPtr L)
  94. {
  95. try
  96. {
  97. ToLua.Push(L, UnityEngine.RenderSettings.fogMode);
  98. return 1;
  99. }
  100. catch(Exception e)
  101. {
  102. return LuaDLL.toluaL_exception(L, e);
  103. }
  104. }
  105. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  106. static int get_fogColor(IntPtr L)
  107. {
  108. try
  109. {
  110. ToLua.Push(L, UnityEngine.RenderSettings.fogColor);
  111. return 1;
  112. }
  113. catch(Exception e)
  114. {
  115. return LuaDLL.toluaL_exception(L, e);
  116. }
  117. }
  118. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  119. static int get_fogDensity(IntPtr L)
  120. {
  121. try
  122. {
  123. LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.fogDensity);
  124. return 1;
  125. }
  126. catch(Exception e)
  127. {
  128. return LuaDLL.toluaL_exception(L, e);
  129. }
  130. }
  131. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  132. static int get_ambientMode(IntPtr L)
  133. {
  134. try
  135. {
  136. ToLua.Push(L, UnityEngine.RenderSettings.ambientMode);
  137. return 1;
  138. }
  139. catch(Exception e)
  140. {
  141. return LuaDLL.toluaL_exception(L, e);
  142. }
  143. }
  144. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  145. static int get_ambientSkyColor(IntPtr L)
  146. {
  147. try
  148. {
  149. ToLua.Push(L, UnityEngine.RenderSettings.ambientSkyColor);
  150. return 1;
  151. }
  152. catch(Exception e)
  153. {
  154. return LuaDLL.toluaL_exception(L, e);
  155. }
  156. }
  157. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  158. static int get_ambientEquatorColor(IntPtr L)
  159. {
  160. try
  161. {
  162. ToLua.Push(L, UnityEngine.RenderSettings.ambientEquatorColor);
  163. return 1;
  164. }
  165. catch(Exception e)
  166. {
  167. return LuaDLL.toluaL_exception(L, e);
  168. }
  169. }
  170. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  171. static int get_ambientGroundColor(IntPtr L)
  172. {
  173. try
  174. {
  175. ToLua.Push(L, UnityEngine.RenderSettings.ambientGroundColor);
  176. return 1;
  177. }
  178. catch(Exception e)
  179. {
  180. return LuaDLL.toluaL_exception(L, e);
  181. }
  182. }
  183. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  184. static int get_ambientIntensity(IntPtr L)
  185. {
  186. try
  187. {
  188. LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.ambientIntensity);
  189. return 1;
  190. }
  191. catch(Exception e)
  192. {
  193. return LuaDLL.toluaL_exception(L, e);
  194. }
  195. }
  196. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  197. static int get_ambientLight(IntPtr L)
  198. {
  199. try
  200. {
  201. ToLua.Push(L, UnityEngine.RenderSettings.ambientLight);
  202. return 1;
  203. }
  204. catch(Exception e)
  205. {
  206. return LuaDLL.toluaL_exception(L, e);
  207. }
  208. }
  209. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  210. static int get_subtractiveShadowColor(IntPtr L)
  211. {
  212. try
  213. {
  214. ToLua.Push(L, UnityEngine.RenderSettings.subtractiveShadowColor);
  215. return 1;
  216. }
  217. catch(Exception e)
  218. {
  219. return LuaDLL.toluaL_exception(L, e);
  220. }
  221. }
  222. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  223. static int get_skybox(IntPtr L)
  224. {
  225. try
  226. {
  227. ToLua.Push(L, UnityEngine.RenderSettings.skybox);
  228. return 1;
  229. }
  230. catch(Exception e)
  231. {
  232. return LuaDLL.toluaL_exception(L, e);
  233. }
  234. }
  235. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  236. static int get_sun(IntPtr L)
  237. {
  238. try
  239. {
  240. ToLua.Push(L, UnityEngine.RenderSettings.sun);
  241. return 1;
  242. }
  243. catch(Exception e)
  244. {
  245. return LuaDLL.toluaL_exception(L, e);
  246. }
  247. }
  248. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  249. static int get_ambientProbe(IntPtr L)
  250. {
  251. try
  252. {
  253. ToLua.PushValue(L, UnityEngine.RenderSettings.ambientProbe);
  254. return 1;
  255. }
  256. catch(Exception e)
  257. {
  258. return LuaDLL.toluaL_exception(L, e);
  259. }
  260. }
  261. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  262. static int get_customReflection(IntPtr L)
  263. {
  264. try
  265. {
  266. ToLua.Push(L, UnityEngine.RenderSettings.customReflection);
  267. return 1;
  268. }
  269. catch(Exception e)
  270. {
  271. return LuaDLL.toluaL_exception(L, e);
  272. }
  273. }
  274. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  275. static int get_reflectionIntensity(IntPtr L)
  276. {
  277. try
  278. {
  279. LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.reflectionIntensity);
  280. return 1;
  281. }
  282. catch(Exception e)
  283. {
  284. return LuaDLL.toluaL_exception(L, e);
  285. }
  286. }
  287. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  288. static int get_reflectionBounces(IntPtr L)
  289. {
  290. try
  291. {
  292. LuaDLL.lua_pushinteger(L, UnityEngine.RenderSettings.reflectionBounces);
  293. return 1;
  294. }
  295. catch(Exception e)
  296. {
  297. return LuaDLL.toluaL_exception(L, e);
  298. }
  299. }
  300. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  301. static int get_defaultReflectionMode(IntPtr L)
  302. {
  303. try
  304. {
  305. ToLua.Push(L, UnityEngine.RenderSettings.defaultReflectionMode);
  306. return 1;
  307. }
  308. catch(Exception e)
  309. {
  310. return LuaDLL.toluaL_exception(L, e);
  311. }
  312. }
  313. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  314. static int get_defaultReflectionResolution(IntPtr L)
  315. {
  316. try
  317. {
  318. LuaDLL.lua_pushinteger(L, UnityEngine.RenderSettings.defaultReflectionResolution);
  319. return 1;
  320. }
  321. catch(Exception e)
  322. {
  323. return LuaDLL.toluaL_exception(L, e);
  324. }
  325. }
  326. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  327. static int get_haloStrength(IntPtr L)
  328. {
  329. try
  330. {
  331. LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.haloStrength);
  332. return 1;
  333. }
  334. catch(Exception e)
  335. {
  336. return LuaDLL.toluaL_exception(L, e);
  337. }
  338. }
  339. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  340. static int get_flareStrength(IntPtr L)
  341. {
  342. try
  343. {
  344. LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.flareStrength);
  345. return 1;
  346. }
  347. catch(Exception e)
  348. {
  349. return LuaDLL.toluaL_exception(L, e);
  350. }
  351. }
  352. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  353. static int get_flareFadeSpeed(IntPtr L)
  354. {
  355. try
  356. {
  357. LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.flareFadeSpeed);
  358. return 1;
  359. }
  360. catch(Exception e)
  361. {
  362. return LuaDLL.toluaL_exception(L, e);
  363. }
  364. }
  365. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  366. static int set_fog(IntPtr L)
  367. {
  368. try
  369. {
  370. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  371. UnityEngine.RenderSettings.fog = arg0;
  372. return 0;
  373. }
  374. catch(Exception e)
  375. {
  376. return LuaDLL.toluaL_exception(L, e);
  377. }
  378. }
  379. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  380. static int set_fogStartDistance(IntPtr L)
  381. {
  382. try
  383. {
  384. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  385. UnityEngine.RenderSettings.fogStartDistance = arg0;
  386. return 0;
  387. }
  388. catch(Exception e)
  389. {
  390. return LuaDLL.toluaL_exception(L, e);
  391. }
  392. }
  393. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  394. static int set_fogEndDistance(IntPtr L)
  395. {
  396. try
  397. {
  398. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  399. UnityEngine.RenderSettings.fogEndDistance = arg0;
  400. return 0;
  401. }
  402. catch(Exception e)
  403. {
  404. return LuaDLL.toluaL_exception(L, e);
  405. }
  406. }
  407. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  408. static int set_fogMode(IntPtr L)
  409. {
  410. try
  411. {
  412. UnityEngine.FogMode arg0 = (UnityEngine.FogMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.FogMode));
  413. UnityEngine.RenderSettings.fogMode = arg0;
  414. return 0;
  415. }
  416. catch(Exception e)
  417. {
  418. return LuaDLL.toluaL_exception(L, e);
  419. }
  420. }
  421. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  422. static int set_fogColor(IntPtr L)
  423. {
  424. try
  425. {
  426. UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
  427. UnityEngine.RenderSettings.fogColor = arg0;
  428. return 0;
  429. }
  430. catch(Exception e)
  431. {
  432. return LuaDLL.toluaL_exception(L, e);
  433. }
  434. }
  435. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  436. static int set_fogDensity(IntPtr L)
  437. {
  438. try
  439. {
  440. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  441. UnityEngine.RenderSettings.fogDensity = arg0;
  442. return 0;
  443. }
  444. catch(Exception e)
  445. {
  446. return LuaDLL.toluaL_exception(L, e);
  447. }
  448. }
  449. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  450. static int set_ambientMode(IntPtr L)
  451. {
  452. try
  453. {
  454. UnityEngine.Rendering.AmbientMode arg0 = (UnityEngine.Rendering.AmbientMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.AmbientMode));
  455. UnityEngine.RenderSettings.ambientMode = arg0;
  456. return 0;
  457. }
  458. catch(Exception e)
  459. {
  460. return LuaDLL.toluaL_exception(L, e);
  461. }
  462. }
  463. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  464. static int set_ambientSkyColor(IntPtr L)
  465. {
  466. try
  467. {
  468. UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
  469. UnityEngine.RenderSettings.ambientSkyColor = arg0;
  470. return 0;
  471. }
  472. catch(Exception e)
  473. {
  474. return LuaDLL.toluaL_exception(L, e);
  475. }
  476. }
  477. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  478. static int set_ambientEquatorColor(IntPtr L)
  479. {
  480. try
  481. {
  482. UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
  483. UnityEngine.RenderSettings.ambientEquatorColor = arg0;
  484. return 0;
  485. }
  486. catch(Exception e)
  487. {
  488. return LuaDLL.toluaL_exception(L, e);
  489. }
  490. }
  491. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  492. static int set_ambientGroundColor(IntPtr L)
  493. {
  494. try
  495. {
  496. UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
  497. UnityEngine.RenderSettings.ambientGroundColor = arg0;
  498. return 0;
  499. }
  500. catch(Exception e)
  501. {
  502. return LuaDLL.toluaL_exception(L, e);
  503. }
  504. }
  505. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  506. static int set_ambientIntensity(IntPtr L)
  507. {
  508. try
  509. {
  510. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  511. UnityEngine.RenderSettings.ambientIntensity = arg0;
  512. return 0;
  513. }
  514. catch(Exception e)
  515. {
  516. return LuaDLL.toluaL_exception(L, e);
  517. }
  518. }
  519. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  520. static int set_ambientLight(IntPtr L)
  521. {
  522. try
  523. {
  524. UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
  525. UnityEngine.RenderSettings.ambientLight = arg0;
  526. return 0;
  527. }
  528. catch(Exception e)
  529. {
  530. return LuaDLL.toluaL_exception(L, e);
  531. }
  532. }
  533. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  534. static int set_subtractiveShadowColor(IntPtr L)
  535. {
  536. try
  537. {
  538. UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
  539. UnityEngine.RenderSettings.subtractiveShadowColor = arg0;
  540. return 0;
  541. }
  542. catch(Exception e)
  543. {
  544. return LuaDLL.toluaL_exception(L, e);
  545. }
  546. }
  547. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  548. static int set_skybox(IntPtr L)
  549. {
  550. try
  551. {
  552. UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
  553. UnityEngine.RenderSettings.skybox = arg0;
  554. return 0;
  555. }
  556. catch(Exception e)
  557. {
  558. return LuaDLL.toluaL_exception(L, e);
  559. }
  560. }
  561. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  562. static int set_sun(IntPtr L)
  563. {
  564. try
  565. {
  566. UnityEngine.Light arg0 = (UnityEngine.Light)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Light));
  567. UnityEngine.RenderSettings.sun = arg0;
  568. return 0;
  569. }
  570. catch(Exception e)
  571. {
  572. return LuaDLL.toluaL_exception(L, e);
  573. }
  574. }
  575. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  576. static int set_ambientProbe(IntPtr L)
  577. {
  578. try
  579. {
  580. UnityEngine.Rendering.SphericalHarmonicsL2 arg0 = (UnityEngine.Rendering.SphericalHarmonicsL2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.SphericalHarmonicsL2));
  581. UnityEngine.RenderSettings.ambientProbe = arg0;
  582. return 0;
  583. }
  584. catch(Exception e)
  585. {
  586. return LuaDLL.toluaL_exception(L, e);
  587. }
  588. }
  589. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  590. static int set_customReflection(IntPtr L)
  591. {
  592. try
  593. {
  594. UnityEngine.Cubemap arg0 = (UnityEngine.Cubemap)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Cubemap));
  595. UnityEngine.RenderSettings.customReflection = arg0;
  596. return 0;
  597. }
  598. catch(Exception e)
  599. {
  600. return LuaDLL.toluaL_exception(L, e);
  601. }
  602. }
  603. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  604. static int set_reflectionIntensity(IntPtr L)
  605. {
  606. try
  607. {
  608. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  609. UnityEngine.RenderSettings.reflectionIntensity = arg0;
  610. return 0;
  611. }
  612. catch(Exception e)
  613. {
  614. return LuaDLL.toluaL_exception(L, e);
  615. }
  616. }
  617. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  618. static int set_reflectionBounces(IntPtr L)
  619. {
  620. try
  621. {
  622. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  623. UnityEngine.RenderSettings.reflectionBounces = arg0;
  624. return 0;
  625. }
  626. catch(Exception e)
  627. {
  628. return LuaDLL.toluaL_exception(L, e);
  629. }
  630. }
  631. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  632. static int set_defaultReflectionMode(IntPtr L)
  633. {
  634. try
  635. {
  636. UnityEngine.Rendering.DefaultReflectionMode arg0 = (UnityEngine.Rendering.DefaultReflectionMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.DefaultReflectionMode));
  637. UnityEngine.RenderSettings.defaultReflectionMode = arg0;
  638. return 0;
  639. }
  640. catch(Exception e)
  641. {
  642. return LuaDLL.toluaL_exception(L, e);
  643. }
  644. }
  645. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  646. static int set_defaultReflectionResolution(IntPtr L)
  647. {
  648. try
  649. {
  650. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  651. UnityEngine.RenderSettings.defaultReflectionResolution = arg0;
  652. return 0;
  653. }
  654. catch(Exception e)
  655. {
  656. return LuaDLL.toluaL_exception(L, e);
  657. }
  658. }
  659. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  660. static int set_haloStrength(IntPtr L)
  661. {
  662. try
  663. {
  664. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  665. UnityEngine.RenderSettings.haloStrength = arg0;
  666. return 0;
  667. }
  668. catch(Exception e)
  669. {
  670. return LuaDLL.toluaL_exception(L, e);
  671. }
  672. }
  673. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  674. static int set_flareStrength(IntPtr L)
  675. {
  676. try
  677. {
  678. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  679. UnityEngine.RenderSettings.flareStrength = arg0;
  680. return 0;
  681. }
  682. catch(Exception e)
  683. {
  684. return LuaDLL.toluaL_exception(L, e);
  685. }
  686. }
  687. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  688. static int set_flareFadeSpeed(IntPtr L)
  689. {
  690. try
  691. {
  692. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  693. UnityEngine.RenderSettings.flareFadeSpeed = arg0;
  694. return 0;
  695. }
  696. catch(Exception e)
  697. {
  698. return LuaDLL.toluaL_exception(L, e);
  699. }
  700. }
  701. }