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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UnityEngine_Rigidbody2DWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Component));
- L.RegFunction("MovePosition", MovePosition);
- L.RegFunction("MoveRotation", MoveRotation);
- L.RegFunction("IsSleeping", IsSleeping);
- L.RegFunction("IsAwake", IsAwake);
- L.RegFunction("Sleep", Sleep);
- L.RegFunction("WakeUp", WakeUp);
- L.RegFunction("IsTouching", IsTouching);
- L.RegFunction("IsTouchingLayers", IsTouchingLayers);
- L.RegFunction("OverlapPoint", OverlapPoint);
- L.RegFunction("Distance", Distance);
- L.RegFunction("AddForce", AddForce);
- L.RegFunction("AddRelativeForce", AddRelativeForce);
- L.RegFunction("AddForceAtPosition", AddForceAtPosition);
- L.RegFunction("AddTorque", AddTorque);
- L.RegFunction("GetPoint", GetPoint);
- L.RegFunction("GetRelativePoint", GetRelativePoint);
- L.RegFunction("GetVector", GetVector);
- L.RegFunction("GetRelativeVector", GetRelativeVector);
- L.RegFunction("GetPointVelocity", GetPointVelocity);
- L.RegFunction("GetRelativePointVelocity", GetRelativePointVelocity);
- L.RegFunction("OverlapCollider", OverlapCollider);
- L.RegFunction("GetContacts", GetContacts);
- L.RegFunction("GetAttachedColliders", GetAttachedColliders);
- L.RegFunction("Cast", Cast);
- L.RegFunction("New", _CreateUnityEngine_Rigidbody2D);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("position", get_position, set_position);
- L.RegVar("rotation", get_rotation, set_rotation);
- L.RegVar("velocity", get_velocity, set_velocity);
- L.RegVar("angularVelocity", get_angularVelocity, set_angularVelocity);
- L.RegVar("useAutoMass", get_useAutoMass, set_useAutoMass);
- L.RegVar("mass", get_mass, set_mass);
- L.RegVar("sharedMaterial", get_sharedMaterial, set_sharedMaterial);
- L.RegVar("centerOfMass", get_centerOfMass, set_centerOfMass);
- L.RegVar("worldCenterOfMass", get_worldCenterOfMass, null);
- L.RegVar("inertia", get_inertia, set_inertia);
- L.RegVar("drag", get_drag, set_drag);
- L.RegVar("angularDrag", get_angularDrag, set_angularDrag);
- L.RegVar("gravityScale", get_gravityScale, set_gravityScale);
- L.RegVar("bodyType", get_bodyType, set_bodyType);
- L.RegVar("useFullKinematicContacts", get_useFullKinematicContacts, set_useFullKinematicContacts);
- L.RegVar("isKinematic", get_isKinematic, set_isKinematic);
- L.RegVar("freezeRotation", get_freezeRotation, set_freezeRotation);
- L.RegVar("constraints", get_constraints, set_constraints);
- L.RegVar("simulated", get_simulated, set_simulated);
- L.RegVar("interpolation", get_interpolation, set_interpolation);
- L.RegVar("sleepMode", get_sleepMode, set_sleepMode);
- L.RegVar("collisionDetectionMode", get_collisionDetectionMode, set_collisionDetectionMode);
- L.RegVar("attachedColliderCount", get_attachedColliderCount, null);
- L.EndClass();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateUnityEngine_Rigidbody2D(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 0)
- {
- UnityEngine.Rigidbody2D obj = new UnityEngine.Rigidbody2D();
- ToLua.Push(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rigidbody2D.New");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int MovePosition(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- obj.MovePosition(arg0);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int MoveRotation(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.MoveRotation(arg0);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsSleeping(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- bool o = obj.IsSleeping();
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsAwake(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- bool o = obj.IsAwake();
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Sleep(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- obj.Sleep();
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int WakeUp(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- obj.WakeUp();
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsTouching(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.ToObject(L, 2);
- bool o = obj.IsTouching(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2);
- bool o = obj.IsTouching(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D), typeof(UnityEngine.ContactFilter2D)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.ToObject(L, 2);
- UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3);
- bool o = obj.IsTouching(arg0, arg1);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.IsTouching");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsTouchingLayers(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- bool o = obj.IsTouchingLayers();
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(int)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
- bool o = obj.IsTouchingLayers(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.IsTouchingLayers");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int OverlapPoint(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- bool o = obj.OverlapPoint(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Distance(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Collider2D));
- UnityEngine.ColliderDistance2D o = obj.Distance(arg0);
- ToLua.PushValue(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddForce(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- obj.AddForce(arg0);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3);
- obj.AddForce(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddForce");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddRelativeForce(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- obj.AddRelativeForce(arg0);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3);
- obj.AddRelativeForce(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddRelativeForce");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddForceAtPosition(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.Vector2)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
- obj.AddForceAtPosition(arg0, arg1);
- return 0;
- }
- else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.Vector2), typeof(UnityEngine.ForceMode2D)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
- UnityEngine.ForceMode2D arg2 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 4);
- obj.AddForceAtPosition(arg0, arg1, arg2);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddForceAtPosition");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddTorque(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(float)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
- obj.AddTorque(arg0);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(float), typeof(UnityEngine.ForceMode2D)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)ToLua.ToObject(L, 3);
- obj.AddTorque(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.AddTorque");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetPoint(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.Vector2 o = obj.GetPoint(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetRelativePoint(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.Vector2 o = obj.GetRelativePoint(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetVector(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.Vector2 o = obj.GetVector(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetRelativeVector(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.Vector2 o = obj.GetRelativeVector(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetPointVelocity(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.Vector2 o = obj.GetPointVelocity(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetRelativePointVelocity(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.Vector2 o = obj.GetRelativePointVelocity(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int OverlapCollider(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.ContactFilter2D));
- UnityEngine.Collider2D[] arg1 = null;
- int o = obj.OverlapCollider(arg0, arg1);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetContacts(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactPoint2D[])))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.ContactPoint2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.ContactPoint2D>(L, 2);
- int o = obj.GetContacts(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Collider2D[])))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Collider2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.Collider2D>(L, 2);
- int o = obj.GetContacts(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.ContactPoint2D[])))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2);
- UnityEngine.ContactPoint2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.ContactPoint2D>(L, 3);
- int o = obj.GetContacts(arg0, arg1);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.Collider2D[])))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.ContactFilter2D arg0 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 2);
- UnityEngine.Collider2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.Collider2D>(L, 3);
- int o = obj.GetContacts(arg0, arg1);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.GetContacts");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetAttachedColliders(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Rigidbody2D));
- UnityEngine.Collider2D[] arg0 = null;
- int o = obj.GetAttachedColliders(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Cast(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[])))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 3);
- int o = obj.Cast(arg0, arg1);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 3);
- float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
- int o = obj.Cast(arg0, arg1, arg2);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[])))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3);
- UnityEngine.RaycastHit2D[] arg2 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 4);
- int o = obj.Cast(arg0, arg1, arg2);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rigidbody2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[]), typeof(float)))
- {
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)ToLua.ToObject(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.ContactFilter2D arg1 = (UnityEngine.ContactFilter2D)ToLua.ToObject(L, 3);
- UnityEngine.RaycastHit2D[] arg2 = ToLua.CheckObjectArray<UnityEngine.RaycastHit2D>(L, 4);
- float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
- int o = obj.Cast(arg0, arg1, arg2, arg3);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody2D.Cast");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_position(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.Vector2 ret = obj.position;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index position on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_rotation(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float ret = obj.rotation;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rotation on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_velocity(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.Vector2 ret = obj.velocity;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_angularVelocity(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float ret = obj.angularVelocity;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularVelocity on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_useAutoMass(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- bool ret = obj.useAutoMass;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useAutoMass on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_mass(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float ret = obj.mass;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mass on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_sharedMaterial(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.PhysicsMaterial2D ret = obj.sharedMaterial;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sharedMaterial on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_centerOfMass(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.Vector2 ret = obj.centerOfMass;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index centerOfMass on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_worldCenterOfMass(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.Vector2 ret = obj.worldCenterOfMass;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index worldCenterOfMass on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_inertia(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float ret = obj.inertia;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index inertia on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_drag(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float ret = obj.drag;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index drag on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_angularDrag(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float ret = obj.angularDrag;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularDrag on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_gravityScale(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float ret = obj.gravityScale;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gravityScale on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_bodyType(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.RigidbodyType2D ret = obj.bodyType;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bodyType on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_useFullKinematicContacts(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- bool ret = obj.useFullKinematicContacts;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useFullKinematicContacts on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_isKinematic(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- bool ret = obj.isKinematic;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isKinematic on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_freezeRotation(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- bool ret = obj.freezeRotation;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index freezeRotation on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_constraints(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.RigidbodyConstraints2D ret = obj.constraints;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index constraints on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_simulated(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- bool ret = obj.simulated;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index simulated on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_interpolation(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.RigidbodyInterpolation2D ret = obj.interpolation;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index interpolation on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_sleepMode(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.RigidbodySleepMode2D ret = obj.sleepMode;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sleepMode on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_collisionDetectionMode(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.CollisionDetectionMode2D ret = obj.collisionDetectionMode;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index collisionDetectionMode on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_attachedColliderCount(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- int ret = obj.attachedColliderCount;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index attachedColliderCount on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_position(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- obj.position = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index position on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_rotation(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.rotation = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rotation on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_velocity(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- obj.velocity = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_angularVelocity(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.angularVelocity = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularVelocity on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_useAutoMass(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.useAutoMass = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useAutoMass on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_mass(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.mass = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mass on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_sharedMaterial(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.PhysicsMaterial2D arg0 = (UnityEngine.PhysicsMaterial2D)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.PhysicsMaterial2D));
- obj.sharedMaterial = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sharedMaterial on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_centerOfMass(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- obj.centerOfMass = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index centerOfMass on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_inertia(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.inertia = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index inertia on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_drag(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.drag = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index drag on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_angularDrag(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.angularDrag = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index angularDrag on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_gravityScale(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.gravityScale = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gravityScale on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_bodyType(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.RigidbodyType2D arg0 = (UnityEngine.RigidbodyType2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyType2D));
- obj.bodyType = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index bodyType on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_useFullKinematicContacts(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.useFullKinematicContacts = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useFullKinematicContacts on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_isKinematic(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.isKinematic = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isKinematic on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_freezeRotation(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.freezeRotation = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index freezeRotation on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_constraints(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.RigidbodyConstraints2D arg0 = (UnityEngine.RigidbodyConstraints2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyConstraints2D));
- obj.constraints = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index constraints on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_simulated(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.simulated = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index simulated on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_interpolation(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.RigidbodyInterpolation2D arg0 = (UnityEngine.RigidbodyInterpolation2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyInterpolation2D));
- obj.interpolation = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index interpolation on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_sleepMode(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.RigidbodySleepMode2D arg0 = (UnityEngine.RigidbodySleepMode2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodySleepMode2D));
- obj.sleepMode = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sleepMode on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_collisionDetectionMode(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.Rigidbody2D obj = (UnityEngine.Rigidbody2D)o;
- UnityEngine.CollisionDetectionMode2D arg0 = (UnityEngine.CollisionDetectionMode2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.CollisionDetectionMode2D));
- obj.collisionDetectionMode = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index collisionDetectionMode on a nil value" : e.Message);
- }
- }
- }
-
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