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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UnityEngine_ScreenWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginStaticLibs("Screen");
- L.RegFunction("SetResolution", SetResolution);
- L.RegVar("width", get_width, null);
- L.RegVar("height", get_height, null);
- L.RegVar("dpi", get_dpi, null);
- L.RegVar("orientation", get_orientation, set_orientation);
- L.RegVar("sleepTimeout", get_sleepTimeout, set_sleepTimeout);
- L.RegVar("autorotateToPortrait", get_autorotateToPortrait, set_autorotateToPortrait);
- L.RegVar("autorotateToPortraitUpsideDown", get_autorotateToPortraitUpsideDown, set_autorotateToPortraitUpsideDown);
- L.RegVar("autorotateToLandscapeLeft", get_autorotateToLandscapeLeft, set_autorotateToLandscapeLeft);
- L.RegVar("autorotateToLandscapeRight", get_autorotateToLandscapeRight, set_autorotateToLandscapeRight);
- L.RegVar("currentResolution", get_currentResolution, null);
- L.RegVar("fullScreen", get_fullScreen, set_fullScreen);
- L.RegVar("fullScreenMode", get_fullScreenMode, set_fullScreenMode);
- L.RegVar("safeArea", get_safeArea, null);
- L.RegVar("resolutions", get_resolutions, null);
- L.EndStaticLibs();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetResolution(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(UnityEngine.FullScreenMode)))
- {
- int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.FullScreenMode arg2 = (UnityEngine.FullScreenMode)ToLua.ToObject(L, 3);
- UnityEngine.Screen.SetResolution(arg0, arg1, arg2);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(bool)))
- {
- int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
- bool arg2 = LuaDLL.lua_toboolean(L, 3);
- UnityEngine.Screen.SetResolution(arg0, arg1, arg2);
- return 0;
- }
- else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(UnityEngine.FullScreenMode), typeof(int)))
- {
- int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.FullScreenMode arg2 = (UnityEngine.FullScreenMode)ToLua.ToObject(L, 3);
- int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
- UnityEngine.Screen.SetResolution(arg0, arg1, arg2, arg3);
- return 0;
- }
- else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(bool), typeof(int)))
- {
- int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
- bool arg2 = LuaDLL.lua_toboolean(L, 3);
- int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
- UnityEngine.Screen.SetResolution(arg0, arg1, arg2, arg3);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Screen.SetResolution");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_width(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushinteger(L, UnityEngine.Screen.width);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_height(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushinteger(L, UnityEngine.Screen.height);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_dpi(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushnumber(L, UnityEngine.Screen.dpi);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_orientation(IntPtr L)
- {
- try
- {
- ToLua.Push(L, UnityEngine.Screen.orientation);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_sleepTimeout(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushinteger(L, UnityEngine.Screen.sleepTimeout);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_autorotateToPortrait(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToPortrait);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_autorotateToPortraitUpsideDown(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToPortraitUpsideDown);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_autorotateToLandscapeLeft(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToLandscapeLeft);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_autorotateToLandscapeRight(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToLandscapeRight);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_currentResolution(IntPtr L)
- {
- try
- {
- ToLua.PushValue(L, UnityEngine.Screen.currentResolution);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_fullScreen(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushboolean(L, UnityEngine.Screen.fullScreen);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_fullScreenMode(IntPtr L)
- {
- try
- {
- ToLua.Push(L, UnityEngine.Screen.fullScreenMode);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_safeArea(IntPtr L)
- {
- try
- {
- ToLua.PushValue(L, UnityEngine.Screen.safeArea);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_resolutions(IntPtr L)
- {
- try
- {
- ToLua.Push(L, UnityEngine.Screen.resolutions);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_orientation(IntPtr L)
- {
- try
- {
- UnityEngine.ScreenOrientation arg0 = (UnityEngine.ScreenOrientation)ToLua.CheckObject(L, 2, typeof(UnityEngine.ScreenOrientation));
- UnityEngine.Screen.orientation = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_sleepTimeout(IntPtr L)
- {
- try
- {
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Screen.sleepTimeout = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_autorotateToPortrait(IntPtr L)
- {
- try
- {
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- UnityEngine.Screen.autorotateToPortrait = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_autorotateToPortraitUpsideDown(IntPtr L)
- {
- try
- {
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- UnityEngine.Screen.autorotateToPortraitUpsideDown = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_autorotateToLandscapeLeft(IntPtr L)
- {
- try
- {
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- UnityEngine.Screen.autorotateToLandscapeLeft = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_autorotateToLandscapeRight(IntPtr L)
- {
- try
- {
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- UnityEngine.Screen.autorotateToLandscapeRight = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_fullScreen(IntPtr L)
- {
- try
- {
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- UnityEngine.Screen.fullScreen = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_fullScreenMode(IntPtr L)
- {
- try
- {
- UnityEngine.FullScreenMode arg0 = (UnityEngine.FullScreenMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.FullScreenMode));
- UnityEngine.Screen.fullScreenMode = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- }
-
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