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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_SpriteRendererWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.SpriteRenderer), typeof(UnityEngine.Renderer));
  9. L.RegFunction("New", _CreateUnityEngine_SpriteRenderer);
  10. L.RegFunction("__eq", op_Equality);
  11. L.RegFunction("__tostring", ToLua.op_ToString);
  12. L.RegVar("sprite", get_sprite, set_sprite);
  13. L.RegVar("drawMode", get_drawMode, set_drawMode);
  14. L.RegVar("size", get_size, set_size);
  15. L.RegVar("adaptiveModeThreshold", get_adaptiveModeThreshold, set_adaptiveModeThreshold);
  16. L.RegVar("tileMode", get_tileMode, set_tileMode);
  17. L.RegVar("color", get_color, set_color);
  18. L.RegVar("maskInteraction", get_maskInteraction, set_maskInteraction);
  19. L.RegVar("flipX", get_flipX, set_flipX);
  20. L.RegVar("flipY", get_flipY, set_flipY);
  21. L.RegVar("spriteSortPoint", get_spriteSortPoint, set_spriteSortPoint);
  22. L.EndClass();
  23. }
  24. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  25. static int _CreateUnityEngine_SpriteRenderer(IntPtr L)
  26. {
  27. try
  28. {
  29. int count = LuaDLL.lua_gettop(L);
  30. if (count == 0)
  31. {
  32. UnityEngine.SpriteRenderer obj = new UnityEngine.SpriteRenderer();
  33. ToLua.Push(L, obj);
  34. return 1;
  35. }
  36. else
  37. {
  38. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.SpriteRenderer.New");
  39. }
  40. }
  41. catch(Exception e)
  42. {
  43. return LuaDLL.toluaL_exception(L, e);
  44. }
  45. }
  46. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  47. static int op_Equality(IntPtr L)
  48. {
  49. try
  50. {
  51. ToLua.CheckArgsCount(L, 2);
  52. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  53. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  54. bool o = arg0 == arg1;
  55. LuaDLL.lua_pushboolean(L, o);
  56. return 1;
  57. }
  58. catch(Exception e)
  59. {
  60. return LuaDLL.toluaL_exception(L, e);
  61. }
  62. }
  63. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  64. static int get_sprite(IntPtr L)
  65. {
  66. object o = null;
  67. try
  68. {
  69. o = ToLua.ToObject(L, 1);
  70. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  71. UnityEngine.Sprite ret = obj.sprite;
  72. ToLua.Push(L, ret);
  73. return 1;
  74. }
  75. catch(Exception e)
  76. {
  77. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sprite on a nil value" : e.Message);
  78. }
  79. }
  80. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  81. static int get_drawMode(IntPtr L)
  82. {
  83. object o = null;
  84. try
  85. {
  86. o = ToLua.ToObject(L, 1);
  87. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  88. UnityEngine.SpriteDrawMode ret = obj.drawMode;
  89. ToLua.Push(L, ret);
  90. return 1;
  91. }
  92. catch(Exception e)
  93. {
  94. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index drawMode on a nil value" : e.Message);
  95. }
  96. }
  97. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  98. static int get_size(IntPtr L)
  99. {
  100. object o = null;
  101. try
  102. {
  103. o = ToLua.ToObject(L, 1);
  104. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  105. UnityEngine.Vector2 ret = obj.size;
  106. ToLua.Push(L, ret);
  107. return 1;
  108. }
  109. catch(Exception e)
  110. {
  111. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index size on a nil value" : e.Message);
  112. }
  113. }
  114. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  115. static int get_adaptiveModeThreshold(IntPtr L)
  116. {
  117. object o = null;
  118. try
  119. {
  120. o = ToLua.ToObject(L, 1);
  121. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  122. float ret = obj.adaptiveModeThreshold;
  123. LuaDLL.lua_pushnumber(L, ret);
  124. return 1;
  125. }
  126. catch(Exception e)
  127. {
  128. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index adaptiveModeThreshold on a nil value" : e.Message);
  129. }
  130. }
  131. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  132. static int get_tileMode(IntPtr L)
  133. {
  134. object o = null;
  135. try
  136. {
  137. o = ToLua.ToObject(L, 1);
  138. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  139. UnityEngine.SpriteTileMode ret = obj.tileMode;
  140. ToLua.Push(L, ret);
  141. return 1;
  142. }
  143. catch(Exception e)
  144. {
  145. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tileMode on a nil value" : e.Message);
  146. }
  147. }
  148. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  149. static int get_color(IntPtr L)
  150. {
  151. object o = null;
  152. try
  153. {
  154. o = ToLua.ToObject(L, 1);
  155. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  156. UnityEngine.Color ret = obj.color;
  157. ToLua.Push(L, ret);
  158. return 1;
  159. }
  160. catch(Exception e)
  161. {
  162. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index color on a nil value" : e.Message);
  163. }
  164. }
  165. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  166. static int get_maskInteraction(IntPtr L)
  167. {
  168. object o = null;
  169. try
  170. {
  171. o = ToLua.ToObject(L, 1);
  172. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  173. UnityEngine.SpriteMaskInteraction ret = obj.maskInteraction;
  174. ToLua.Push(L, ret);
  175. return 1;
  176. }
  177. catch(Exception e)
  178. {
  179. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maskInteraction on a nil value" : e.Message);
  180. }
  181. }
  182. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  183. static int get_flipX(IntPtr L)
  184. {
  185. object o = null;
  186. try
  187. {
  188. o = ToLua.ToObject(L, 1);
  189. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  190. bool ret = obj.flipX;
  191. LuaDLL.lua_pushboolean(L, ret);
  192. return 1;
  193. }
  194. catch(Exception e)
  195. {
  196. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flipX on a nil value" : e.Message);
  197. }
  198. }
  199. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  200. static int get_flipY(IntPtr L)
  201. {
  202. object o = null;
  203. try
  204. {
  205. o = ToLua.ToObject(L, 1);
  206. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  207. bool ret = obj.flipY;
  208. LuaDLL.lua_pushboolean(L, ret);
  209. return 1;
  210. }
  211. catch(Exception e)
  212. {
  213. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flipY on a nil value" : e.Message);
  214. }
  215. }
  216. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  217. static int get_spriteSortPoint(IntPtr L)
  218. {
  219. object o = null;
  220. try
  221. {
  222. o = ToLua.ToObject(L, 1);
  223. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  224. UnityEngine.SpriteSortPoint ret = obj.spriteSortPoint;
  225. ToLua.Push(L, ret);
  226. return 1;
  227. }
  228. catch(Exception e)
  229. {
  230. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spriteSortPoint on a nil value" : e.Message);
  231. }
  232. }
  233. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  234. static int set_sprite(IntPtr L)
  235. {
  236. object o = null;
  237. try
  238. {
  239. o = ToLua.ToObject(L, 1);
  240. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  241. UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Sprite));
  242. obj.sprite = arg0;
  243. return 0;
  244. }
  245. catch(Exception e)
  246. {
  247. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sprite on a nil value" : e.Message);
  248. }
  249. }
  250. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  251. static int set_drawMode(IntPtr L)
  252. {
  253. object o = null;
  254. try
  255. {
  256. o = ToLua.ToObject(L, 1);
  257. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  258. UnityEngine.SpriteDrawMode arg0 = (UnityEngine.SpriteDrawMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteDrawMode));
  259. obj.drawMode = arg0;
  260. return 0;
  261. }
  262. catch(Exception e)
  263. {
  264. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index drawMode on a nil value" : e.Message);
  265. }
  266. }
  267. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  268. static int set_size(IntPtr L)
  269. {
  270. object o = null;
  271. try
  272. {
  273. o = ToLua.ToObject(L, 1);
  274. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  275. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  276. obj.size = arg0;
  277. return 0;
  278. }
  279. catch(Exception e)
  280. {
  281. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index size on a nil value" : e.Message);
  282. }
  283. }
  284. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  285. static int set_adaptiveModeThreshold(IntPtr L)
  286. {
  287. object o = null;
  288. try
  289. {
  290. o = ToLua.ToObject(L, 1);
  291. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  292. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  293. obj.adaptiveModeThreshold = arg0;
  294. return 0;
  295. }
  296. catch(Exception e)
  297. {
  298. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index adaptiveModeThreshold on a nil value" : e.Message);
  299. }
  300. }
  301. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  302. static int set_tileMode(IntPtr L)
  303. {
  304. object o = null;
  305. try
  306. {
  307. o = ToLua.ToObject(L, 1);
  308. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  309. UnityEngine.SpriteTileMode arg0 = (UnityEngine.SpriteTileMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteTileMode));
  310. obj.tileMode = arg0;
  311. return 0;
  312. }
  313. catch(Exception e)
  314. {
  315. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tileMode on a nil value" : e.Message);
  316. }
  317. }
  318. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  319. static int set_color(IntPtr L)
  320. {
  321. object o = null;
  322. try
  323. {
  324. o = ToLua.ToObject(L, 1);
  325. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  326. UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
  327. obj.color = arg0;
  328. return 0;
  329. }
  330. catch(Exception e)
  331. {
  332. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index color on a nil value" : e.Message);
  333. }
  334. }
  335. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  336. static int set_maskInteraction(IntPtr L)
  337. {
  338. object o = null;
  339. try
  340. {
  341. o = ToLua.ToObject(L, 1);
  342. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  343. UnityEngine.SpriteMaskInteraction arg0 = (UnityEngine.SpriteMaskInteraction)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteMaskInteraction));
  344. obj.maskInteraction = arg0;
  345. return 0;
  346. }
  347. catch(Exception e)
  348. {
  349. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maskInteraction on a nil value" : e.Message);
  350. }
  351. }
  352. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  353. static int set_flipX(IntPtr L)
  354. {
  355. object o = null;
  356. try
  357. {
  358. o = ToLua.ToObject(L, 1);
  359. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  360. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  361. obj.flipX = arg0;
  362. return 0;
  363. }
  364. catch(Exception e)
  365. {
  366. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flipX on a nil value" : e.Message);
  367. }
  368. }
  369. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  370. static int set_flipY(IntPtr L)
  371. {
  372. object o = null;
  373. try
  374. {
  375. o = ToLua.ToObject(L, 1);
  376. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  377. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  378. obj.flipY = arg0;
  379. return 0;
  380. }
  381. catch(Exception e)
  382. {
  383. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flipY on a nil value" : e.Message);
  384. }
  385. }
  386. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  387. static int set_spriteSortPoint(IntPtr L)
  388. {
  389. object o = null;
  390. try
  391. {
  392. o = ToLua.ToObject(L, 1);
  393. UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
  394. UnityEngine.SpriteSortPoint arg0 = (UnityEngine.SpriteSortPoint)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteSortPoint));
  395. obj.spriteSortPoint = arg0;
  396. return 0;
  397. }
  398. catch(Exception e)
  399. {
  400. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spriteSortPoint on a nil value" : e.Message);
  401. }
  402. }
  403. }