|
|
- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UnityEngine_VerticalWrapModeWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginEnum(typeof(UnityEngine.VerticalWrapMode));
- L.RegVar("Truncate", get_Truncate, null);
- L.RegVar("Overflow", get_Overflow, null);
- L.RegFunction("IntToEnum", IntToEnum);
- L.EndEnum();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Truncate(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.VerticalWrapMode.Truncate);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Overflow(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.VerticalWrapMode.Overflow);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IntToEnum(IntPtr L)
- {
- int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
- UnityEngine.VerticalWrapMode o = (UnityEngine.VerticalWrapMode)arg0;
- ToLua.Push(L, o);
- return 1;
- }
- }
-
|