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- // ----------------------------------------
- //
- // BuglyInit.cs
- //
- // Author:
- // Yeelik, <bugly@tencent.com>
- //
- // Copyright (c) 2015 Bugly, Tencent. All rights reserved.
- //
- // ----------------------------------------
- //
- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
-
- public class BuglyInit
- {
- /// <summary>
- /// Your Bugly App ID. Every app has a special identifier that allows Bugly to associate error monitoring data with your app.
- /// Your App ID can be found on the "Setting" page of the app you are trying to monitor.
- /// </summary>
- /// <example>A real App ID looks like this: 90000xxxx</example>
- //#if UNITY_IPHONE || UNITY_IOS
- // private const string BuglyAppID = "YOUR APP ID GOES HERE";
- //#elif UNITY_ANDROID
- // private const string BuglyAppID = "728290c0c0";
- //#else
- // private const string BuglyAppID = "";
- //#endif
-
- public static void Init ()
- {
- // Enable the debug log print
- BuglyAgent.ConfigDebugMode (true);
-
- // Config default channel, version, user
- //BuglyAgent.ConfigDefault (null, null, null, 0);
-
- // Config auto report log level, default is LogSeverity.LogError, so the LogError, LogException log will auto report
- BuglyAgent.ConfigAutoReportLogLevel (LogSeverity.LogWarning);
-
- // Config auto quit the application make sure only the first one c# exception log will be report, please don't set TRUE if you do not known what are you doing.
- //BuglyAgent.ConfigAutoQuitApplication (false);
-
- // If you need register Application.RegisterLogCallback(LogCallback), you can replace it with this method to make sure your function is ok.
- //BuglyAgent.RegisterLogCallback (null);
-
- // Init the bugly sdk and enable the c# exception handler.
- //Unity�е�libmono.so�������źŴ�����Ϊ�˱������ͻlibBugly.so���ر��źŴ������������ϱ�Native�쳣(SIGSEGV,SIGABRT,SIGFPE,SIGBUS)
- //Ҫ�����������⣬����Ҫ�ڵ�����Android��Ŀ�У���Activity.onCreate()�г�ʼ��Bugly(CrashReport.initCrashReport())
- //BuglyAgent.InitWithAppId (BuglyAppID);
-
- // TODO Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project),
- // please call this method to enable c# exception handler only.
- BuglyAgent.EnableExceptionHandler ();
-
- // TODO NOT Required. If you need to report extra data with exception, you can set the extra handler
- //BuglyAgent.SetLogCallbackExtrasHandler (MyLogCallbackExtrasHandler);
-
- }
-
- // Extra data handler to packet data and report them with exception.
- // Please do not do hard work in this handler
- static Dictionary<string, string> MyLogCallbackExtrasHandler ()
- {
- // TODO Test log, please do not copy it
- BuglyAgent.PrintLog (LogSeverity.Log, "extra handler");
-
- // TODO Sample code, please do not copy it
- Dictionary<string, string> extras = new Dictionary<string, string> ();
- extras.Add ("ScreenSolution", string.Format ("{0}x{1}", Screen.width, Screen.height));
- extras.Add ("deviceModel", SystemInfo.deviceModel);
- extras.Add ("deviceName", SystemInfo.deviceName);
- extras.Add ("deviceType", SystemInfo.deviceType.ToString ());
-
- extras.Add ("deviceUId", SystemInfo.deviceUniqueIdentifier);
- extras.Add ("gDId", string.Format ("{0}", SystemInfo.graphicsDeviceID));
- extras.Add ("gDName", SystemInfo.graphicsDeviceName);
- extras.Add ("gDVdr", SystemInfo.graphicsDeviceVendor);
- extras.Add ("gDVer", SystemInfo.graphicsDeviceVersion);
- extras.Add ("gDVdrID", string.Format ("{0}", SystemInfo.graphicsDeviceVendorID));
-
- extras.Add ("graphicsMemorySize", string.Format ("{0}", SystemInfo.graphicsMemorySize));
- extras.Add ("systemMemorySize", string.Format ("{0}", SystemInfo.systemMemorySize));
- extras.Add ("UnityVersion", Application.unityVersion);
-
- BuglyAgent.PrintLog (LogSeverity.LogInfo, "Package extra data");
- return extras;
- }
- }
-
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