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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. public class MB3_BoneWeightCopier : MonoBehaviour {
  5. public GameObject inputGameObject;
  6. public GameObject outputPrefab;
  7. public float radius = .01f;
  8. public SkinnedMeshRenderer seamMesh;
  9. public string outputFolder;
  10. }