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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
- using System;
-
- namespace Spine {
-
- /// <summary>
- /// An AttachmentLoader that configures attachments using texture regions from an Atlas.
- /// See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading Skeleton Data</a> in the Spine Runtimes Guide.
- /// </summary>
- public class AtlasAttachmentLoader : AttachmentLoader {
- private Atlas[] atlasArray;
-
- public AtlasAttachmentLoader (params Atlas[] atlasArray) {
- if (atlasArray == null) throw new ArgumentNullException("atlas array cannot be null.");
- this.atlasArray = atlasArray;
- }
-
- public RegionAttachment NewRegionAttachment (Skin skin, string name, string path) {
- AtlasRegion region = FindRegion(path);
- if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
- RegionAttachment attachment = new RegionAttachment(name);
- attachment.RendererObject = region;
- attachment.SetUVs(region.u, region.v, region.u2, region.v2, region.rotate);
- attachment.regionOffsetX = region.offsetX;
- attachment.regionOffsetY = region.offsetY;
- attachment.regionWidth = region.width;
- attachment.regionHeight = region.height;
- attachment.regionOriginalWidth = region.originalWidth;
- attachment.regionOriginalHeight = region.originalHeight;
- return attachment;
- }
-
- public MeshAttachment NewMeshAttachment (Skin skin, string name, string path) {
- AtlasRegion region = FindRegion(path);
- if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
- MeshAttachment attachment = new MeshAttachment(name);
- attachment.RendererObject = region;
- attachment.RegionU = region.u;
- attachment.RegionV = region.v;
- attachment.RegionU2 = region.u2;
- attachment.RegionV2 = region.v2;
- attachment.RegionRotate = region.rotate;
- attachment.regionOffsetX = region.offsetX;
- attachment.regionOffsetY = region.offsetY;
- attachment.regionWidth = region.width;
- attachment.regionHeight = region.height;
- attachment.regionOriginalWidth = region.originalWidth;
- attachment.regionOriginalHeight = region.originalHeight;
- return attachment;
- }
-
- public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) {
- return new BoundingBoxAttachment(name);
- }
-
- public PathAttachment NewPathAttachment (Skin skin, string name) {
- return new PathAttachment(name);
- }
-
- public PointAttachment NewPointAttachment (Skin skin, string name) {
- return new PointAttachment(name);
- }
-
- public ClippingAttachment NewClippingAttachment(Skin skin, string name) {
- return new ClippingAttachment(name);
- }
-
- public AtlasRegion FindRegion (string name) {
- AtlasRegion region;
-
- for (int i = 0; i < atlasArray.Length; i++) {
- region = atlasArray[i].FindRegion(name);
- if (region != null)
- return region;
- }
-
- return null;
- }
- }
- }
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