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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
- using System;
-
- namespace Spine {
- /// <summary>Attachment that displays a texture region using a mesh.</summary>
- public class MeshAttachment : VertexAttachment, IHasRendererObject {
- internal float regionOffsetX, regionOffsetY, regionWidth, regionHeight, regionOriginalWidth, regionOriginalHeight;
- private MeshAttachment parentMesh;
- internal float[] uvs, regionUVs;
- internal int[] triangles;
- internal float r = 1, g = 1, b = 1, a = 1;
- internal int hulllength;
- internal bool inheritDeform;
-
- public int HullLength { get { return hulllength; } set { hulllength = value; } }
- public float[] RegionUVs { get { return regionUVs; } set { regionUVs = value; } }
- /// <summary>The UV pair for each vertex, normalized within the entire texture. <seealso cref="MeshAttachment.UpdateUVs"/></summary>
- public float[] UVs { get { return uvs; } set { uvs = value; } }
- public int[] Triangles { get { return triangles; } set { triangles = value; } }
-
- public float R { get { return r; } set { r = value; } }
- public float G { get { return g; } set { g = value; } }
- public float B { get { return b; } set { b = value; } }
- public float A { get { return a; } set { a = value; } }
-
- public string Path { get; set; }
- public object RendererObject { get; set; }
- public float RegionU { get; set; }
- public float RegionV { get; set; }
- public float RegionU2 { get; set; }
- public float RegionV2 { get; set; }
- public bool RegionRotate { get; set; }
- public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
- public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
- public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }
- public float RegionHeight { get { return regionHeight; } set { regionHeight = value; } } // Unrotated, stripped size.
- public float RegionOriginalWidth { get { return regionOriginalWidth; } set { regionOriginalWidth = value; } }
- public float RegionOriginalHeight { get { return regionOriginalHeight; } set { regionOriginalHeight = value; } } // Unrotated, unstripped size.
-
- public bool InheritDeform { get { return inheritDeform; } set { inheritDeform = value; } }
-
- public MeshAttachment ParentMesh {
- get { return parentMesh; }
- set {
- parentMesh = value;
- if (value != null) {
- bones = value.bones;
- vertices = value.vertices;
- worldVerticesLength = value.worldVerticesLength;
- regionUVs = value.regionUVs;
- triangles = value.triangles;
- HullLength = value.HullLength;
- Edges = value.Edges;
- Width = value.Width;
- Height = value.Height;
- }
- }
- }
-
- // Nonessential.
- public int[] Edges { get; set; }
- public float Width { get; set; }
- public float Height { get; set; }
-
- public MeshAttachment (string name)
- : base(name) {
- }
-
- public void UpdateUVs () {
- float u = RegionU, v = RegionV, width = RegionU2 - RegionU, height = RegionV2 - RegionV;
- float[] regionUVs = this.regionUVs;
- if (this.uvs == null || this.uvs.Length != regionUVs.Length) this.uvs = new float[regionUVs.Length];
- float[] uvs = this.uvs;
- if (RegionRotate) {
- for (int i = 0, n = uvs.Length; i < n; i += 2) {
- uvs[i] = u + regionUVs[i + 1] * width;
- uvs[i + 1] = v + height - regionUVs[i] * height;
- }
- } else {
- for (int i = 0, n = uvs.Length; i < n; i += 2) {
- uvs[i] = u + regionUVs[i] * width;
- uvs[i + 1] = v + regionUVs[i + 1] * height;
- }
- }
- }
-
- override public bool ApplyDeform (VertexAttachment sourceAttachment) {
- return this == sourceAttachment || (inheritDeform && parentMesh == sourceAttachment);
- }
- }
- }
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