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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
- namespace Spine {
- /// <summary>
- /// An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
- /// used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
- /// skin.
- /// <p>
- /// See <a href="http://esotericsoftware.com/spine-point-attachments">Point Attachments</a> in the Spine User Guide.
- /// </summary>
- public class PointAttachment : Attachment {
- internal float x, y, rotation;
- public float X { get { return x; } set { x = value; } }
- public float Y { get { return y; } set { y = value; } }
- public float Rotation { get { return rotation; } set { rotation = value; } }
-
- public PointAttachment (string name)
- : base(name) {
- }
-
- public void ComputeWorldPosition (Bone bone, out float ox, out float oy) {
- bone.LocalToWorld(this.x, this.y, out ox, out oy);
- }
-
- public float ComputeWorldRotation (Bone bone) {
- float cos = MathUtils.CosDeg(rotation), sin = MathUtils.SinDeg(rotation);
- float ix = cos * bone.a + sin * bone.b;
- float iy = cos * bone.c + sin * bone.d;
- return MathUtils.Atan2(iy, ix) * MathUtils.RadDeg;
- }
- }
- }
-
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