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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
- using System;
- using System.Collections.Generic;
-
- namespace Spine {
- /// <summary>Stores attachments by slot index and attachment name.
- /// <para>See SkeletonData <see cref="Spine.SkeletonData.DefaultSkin"/>, Skeleton <see cref="Spine.Skeleton.Skin"/>, and
- /// <a href="http://esotericsoftware.com/spine-runtime-skins">Runtime skins</a> in the Spine Runtimes Guide.</para>
- /// </summary>
- public class Skin {
- internal string name;
- private Dictionary<AttachmentKeyTuple, Attachment> attachments =
- new Dictionary<AttachmentKeyTuple, Attachment>(AttachmentKeyTupleComparer.Instance);
-
- public string Name { get { return name; } }
- public Dictionary<AttachmentKeyTuple, Attachment> Attachments { get { return attachments; } }
-
- public Skin (string name) {
- if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
- this.name = name;
- }
-
- /// <summary>Adds an attachment to the skin for the specified slot index and name. If the name already exists for the slot, the previous value is replaced.</summary>
- public void AddAttachment (int slotIndex, string name, Attachment attachment) {
- if (attachment == null) throw new ArgumentNullException("attachment", "attachment cannot be null.");
- attachments[new AttachmentKeyTuple(slotIndex, name)] = attachment;
- }
-
- /// <summary>Returns the attachment for the specified slot index and name, or null.</summary>
- /// <returns>May be null.</returns>
- public Attachment GetAttachment (int slotIndex, string name) {
- Attachment attachment;
- attachments.TryGetValue(new AttachmentKeyTuple(slotIndex, name), out attachment);
- return attachment;
- }
-
- /// <summary>Finds the skin keys for a given slot. The results are added to the passed List(names).</summary>
- /// <param name="slotIndex">The target slotIndex. To find the slot index, use <see cref="Spine.Skeleton.FindSlotIndex"/> or <see cref="Spine.SkeletonData.FindSlotIndex"/>
- /// <param name="names">Found skin key names will be added to this list.</param>
- public void FindNamesForSlot (int slotIndex, List<string> names) {
- if (names == null) throw new ArgumentNullException("names", "names cannot be null.");
- foreach (AttachmentKeyTuple key in attachments.Keys)
- if (key.slotIndex == slotIndex) names.Add(key.name);
- }
-
- /// <summary>Finds the attachments for a given slot. The results are added to the passed List(Attachment).</summary>
- /// <param name="slotIndex">The target slotIndex. To find the slot index, use <see cref="Spine.Skeleton.FindSlotIndex"/> or <see cref="Spine.SkeletonData.FindSlotIndex"/>
- /// <param name="attachments">Found Attachments will be added to this list.</param>
- public void FindAttachmentsForSlot (int slotIndex, List<Attachment> attachments) {
- if (attachments == null) throw new ArgumentNullException("attachments", "attachments cannot be null.");
- foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in this.attachments)
- if (entry.Key.slotIndex == slotIndex) attachments.Add(entry.Value);
- }
-
- override public string ToString () {
- return name;
- }
-
- /// <summary>Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.</summary>
- internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
- foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in oldSkin.attachments) {
- int slotIndex = entry.Key.slotIndex;
- Slot slot = skeleton.slots.Items[slotIndex];
- if (slot.Attachment == entry.Value) {
- Attachment attachment = GetAttachment(slotIndex, entry.Key.name);
- if (attachment != null) slot.Attachment = attachment;
- }
- }
- }
-
- public struct AttachmentKeyTuple {
- public readonly int slotIndex;
- public readonly string name;
- internal readonly int nameHashCode;
-
- public AttachmentKeyTuple (int slotIndex, string name) {
- this.slotIndex = slotIndex;
- this.name = name;
- nameHashCode = this.name.GetHashCode();
- }
- }
-
- // Avoids boxing in the dictionary.
- class AttachmentKeyTupleComparer : IEqualityComparer<AttachmentKeyTuple> {
- internal static readonly AttachmentKeyTupleComparer Instance = new AttachmentKeyTupleComparer();
-
- bool IEqualityComparer<AttachmentKeyTuple>.Equals (AttachmentKeyTuple o1, AttachmentKeyTuple o2) {
- return o1.slotIndex == o2.slotIndex && o1.nameHashCode == o2.nameHashCode && string.Equals(o1.name, o2.name, StringComparison.Ordinal);
- }
-
- int IEqualityComparer<AttachmentKeyTuple>.GetHashCode (AttachmentKeyTuple o) {
- return o.slotIndex;
- }
- }
- }
- }
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