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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
- using System;
-
- namespace Spine {
- public class SlotData {
- internal int index;
- internal string name;
- internal BoneData boneData;
- internal float r = 1, g = 1, b = 1, a = 1;
- internal float r2 = 0, g2 = 0, b2 = 0;
- internal bool hasSecondColor = false;
- internal string attachmentName;
- internal BlendMode blendMode;
-
- public int Index { get { return index; } }
- public string Name { get { return name; } }
- public BoneData BoneData { get { return boneData; } }
- public float R { get { return r; } set { r = value; } }
- public float G { get { return g; } set { g = value; } }
- public float B { get { return b; } set { b = value; } }
- public float A { get { return a; } set { a = value; } }
-
- public float R2 { get { return r2; } set { r2 = value; } }
- public float G2 { get { return g2; } set { g2 = value; } }
- public float B2 { get { return b2; } set { b2 = value; } }
- public bool HasSecondColor { get { return hasSecondColor; } set { hasSecondColor = value; } }
-
- /// <summary>May be null.</summary>
- public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } }
- public BlendMode BlendMode { get { return blendMode; } set { blendMode = value; } }
-
- public SlotData (int index, String name, BoneData boneData) {
- if (index < 0) throw new ArgumentException ("index must be >= 0.", "index");
- if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
- if (boneData == null) throw new ArgumentNullException("boneData", "boneData cannot be null.");
- this.index = index;
- this.name = name;
- this.boneData = boneData;
- }
-
- override public string ToString () {
- return name;
- }
- }
- }
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