源战役客户端
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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. using System;
  31. namespace Spine {
  32. public class SlotData {
  33. internal int index;
  34. internal string name;
  35. internal BoneData boneData;
  36. internal float r = 1, g = 1, b = 1, a = 1;
  37. internal float r2 = 0, g2 = 0, b2 = 0;
  38. internal bool hasSecondColor = false;
  39. internal string attachmentName;
  40. internal BlendMode blendMode;
  41. public int Index { get { return index; } }
  42. public string Name { get { return name; } }
  43. public BoneData BoneData { get { return boneData; } }
  44. public float R { get { return r; } set { r = value; } }
  45. public float G { get { return g; } set { g = value; } }
  46. public float B { get { return b; } set { b = value; } }
  47. public float A { get { return a; } set { a = value; } }
  48. public float R2 { get { return r2; } set { r2 = value; } }
  49. public float G2 { get { return g2; } set { g2 = value; } }
  50. public float B2 { get { return b2; } set { b2 = value; } }
  51. public bool HasSecondColor { get { return hasSecondColor; } set { hasSecondColor = value; } }
  52. /// <summary>May be null.</summary>
  53. public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } }
  54. public BlendMode BlendMode { get { return blendMode; } set { blendMode = value; } }
  55. public SlotData (int index, String name, BoneData boneData) {
  56. if (index < 0) throw new ArgumentException ("index must be >= 0.", "index");
  57. if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
  58. if (boneData == null) throw new ArgumentNullException("boneData", "boneData cannot be null.");
  59. this.index = index;
  60. this.name = name;
  61. this.boneData = boneData;
  62. }
  63. override public string ToString () {
  64. return name;
  65. }
  66. }
  67. }