|
|
- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
- // Contributed by: Mitch Thompson
-
- using UnityEngine;
- using Spine;
-
- namespace Spine.Unity {
- /// <summary>Sets a GameObject's transform to match a bone on a Spine skeleton.</summary>
- [ExecuteInEditMode]
- [AddComponentMenu("Spine/SkeletonUtilityBone")]
- public class SkeletonUtilityBone : MonoBehaviour {
- public enum Mode {
- Follow,
- Override
- }
-
- public enum UpdatePhase {
- Local,
- World,
- Complete
- }
-
- #region Inspector
- /// <summary>If a bone isn't set, boneName is used to find the bone.</summary>
- public string boneName;
- public Transform parentReference;
- public Mode mode;
- public bool position, rotation, scale, zPosition = true;
- [Range(0f, 1f)]
- public float overrideAlpha = 1;
- #endregion
-
- [System.NonSerialized] public SkeletonUtility skeletonUtility;
- [System.NonSerialized] public Bone bone;
- [System.NonSerialized] public bool transformLerpComplete;
- [System.NonSerialized] public bool valid;
- Transform cachedTransform;
- Transform skeletonTransform;
- bool incompatibleTransformMode;
- public bool IncompatibleTransformMode { get { return incompatibleTransformMode; } }
-
- public void Reset () {
- bone = null;
- cachedTransform = transform;
- valid = skeletonUtility != null && skeletonUtility.skeletonRenderer != null && skeletonUtility.skeletonRenderer.valid;
- if (!valid)
- return;
- skeletonTransform = skeletonUtility.transform;
- skeletonUtility.OnReset -= HandleOnReset;
- skeletonUtility.OnReset += HandleOnReset;
- DoUpdate(UpdatePhase.Local);
- }
-
- void OnEnable () {
- skeletonUtility = transform.GetComponentInParent<SkeletonUtility>();
-
- if (skeletonUtility == null)
- return;
-
- skeletonUtility.RegisterBone(this);
- skeletonUtility.OnReset += HandleOnReset;
- }
-
- void HandleOnReset () {
- Reset();
- }
-
- void OnDisable () {
- if (skeletonUtility != null) {
- skeletonUtility.OnReset -= HandleOnReset;
- skeletonUtility.UnregisterBone(this);
- }
- }
-
- public void DoUpdate (UpdatePhase phase) {
- if (!valid) {
- Reset();
- return;
- }
-
- var skeleton = skeletonUtility.skeletonRenderer.skeleton;
-
- if (bone == null) {
- if (string.IsNullOrEmpty(boneName)) return;
- bone = skeleton.FindBone(boneName);
- if (bone == null) {
- Debug.LogError("Bone not found: " + boneName, this);
- return;
- }
- }
-
- var thisTransform = cachedTransform;
- float skeletonFlipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
- if (mode == Mode.Follow) {
- switch (phase) {
- case UpdatePhase.Local:
- if (position)
- thisTransform.localPosition = new Vector3(bone.x, bone.y, 0);
-
- if (rotation) {
- if (bone.data.transformMode.InheritsRotation()) {
- thisTransform.localRotation = Quaternion.Euler(0, 0, bone.rotation);
- } else {
- Vector3 euler = skeletonTransform.rotation.eulerAngles;
- thisTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation));
- }
- }
-
- if (scale) {
- thisTransform.localScale = new Vector3(bone.scaleX, bone.scaleY, 1f);
- incompatibleTransformMode = BoneTransformModeIncompatible(bone);
- }
- break;
- case UpdatePhase.World:
- case UpdatePhase.Complete:
- // Use Applied transform values (ax, ay, AppliedRotation, ascale) if world values were modified by constraints.
- if (!bone.appliedValid)
- bone.UpdateAppliedTransform();
-
- if (position)
- thisTransform.localPosition = new Vector3(bone.ax, bone.ay, 0);
-
- if (rotation) {
- if (bone.data.transformMode.InheritsRotation()) {
- thisTransform.localRotation = Quaternion.Euler(0, 0, bone.AppliedRotation);
- } else {
- Vector3 euler = skeletonTransform.rotation.eulerAngles;
- thisTransform.rotation = Quaternion.Euler(euler.x, euler.y, euler.z + (bone.WorldRotationX * skeletonFlipRotation));
- }
- }
-
- if (scale) {
- thisTransform.localScale = new Vector3(bone.ascaleX, bone.ascaleY, 1f);
- incompatibleTransformMode = BoneTransformModeIncompatible(bone);
- }
- break;
- }
-
- } else if (mode == Mode.Override) {
- if (transformLerpComplete)
- return;
-
- if (parentReference == null) {
- if (position) {
- Vector3 clp = thisTransform.localPosition;
- bone.x = Mathf.Lerp(bone.x, clp.x, overrideAlpha);
- bone.y = Mathf.Lerp(bone.y, clp.y, overrideAlpha);
- }
-
- if (rotation) {
- float angle = Mathf.LerpAngle(bone.Rotation, thisTransform.localRotation.eulerAngles.z, overrideAlpha);
- bone.Rotation = angle;
- bone.AppliedRotation = angle;
- }
-
- if (scale) {
- Vector3 cls = thisTransform.localScale;
- bone.scaleX = Mathf.Lerp(bone.scaleX, cls.x, overrideAlpha);
- bone.scaleY = Mathf.Lerp(bone.scaleY, cls.y, overrideAlpha);
- }
-
- } else {
- if (transformLerpComplete)
- return;
-
- if (position) {
- Vector3 pos = parentReference.InverseTransformPoint(thisTransform.position);
- bone.x = Mathf.Lerp(bone.x, pos.x, overrideAlpha);
- bone.y = Mathf.Lerp(bone.y, pos.y, overrideAlpha);
- }
-
- if (rotation) {
- float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(Vector3.forward, parentReference.InverseTransformDirection(thisTransform.up)).eulerAngles.z, overrideAlpha);
- bone.Rotation = angle;
- bone.AppliedRotation = angle;
- }
-
- if (scale) {
- Vector3 cls = thisTransform.localScale;
- bone.scaleX = Mathf.Lerp(bone.scaleX, cls.x, overrideAlpha);
- bone.scaleY = Mathf.Lerp(bone.scaleY, cls.y, overrideAlpha);
- }
-
- incompatibleTransformMode = BoneTransformModeIncompatible(bone);
- }
-
- transformLerpComplete = true;
- }
- }
-
- public static bool BoneTransformModeIncompatible (Bone bone) {
- return !bone.data.transformMode.InheritsScale();
- }
-
- public void AddBoundingBox (string skinName, string slotName, string attachmentName) {
- SkeletonUtility.AddBoundingBoxGameObject(bone.skeleton, skinName, slotName, attachmentName, transform);
- }
-
- #if UNITY_EDITOR
- void OnDrawGizmos () {
- if (IncompatibleTransformMode)
- Gizmos.DrawIcon(transform.position + new Vector3(0, 0.128f, 0), "icon-warning");
- }
- #endif
- }
- }
|