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  1. //Update SC
  2. using UnityEngine;
  3. using UnityEditor;
  4. using System;
  5. using System.Collections;
  6. using System.IO;
  7. using System.Text;
  8. public class T4MSC : EditorWindow
  9. {
  10. static public Transform CurrentSelect;
  11. public enum SM
  12. {
  13. ShaderModel1,
  14. ShaderModel2,
  15. ShaderModel3,
  16. CustomShader
  17. }
  18. public enum PlantMode
  19. {
  20. Classic,
  21. Follow_Normals
  22. }
  23. GUIContent[] MenuIcon = new GUIContent[7];
  24. static public int T4MMenuToolbar = 0;
  25. enum EnumShaderGLES1
  26. {
  27. T4M_2_Textures_Auto_BeastLM_2DrawCall,
  28. T4M_2_Textures_ManualAdd_BeastLM_1DC,
  29. T4M_2_Textures_ManualAdd_CustoLM_1DC
  30. }
  31. enum CreaType
  32. {
  33. Classic_T4M,
  34. Custom
  35. }
  36. CreaType CreationBB = CreaType.Classic_T4M;
  37. enum LODMod
  38. {
  39. Mass_Control,
  40. Independent_Control
  41. }
  42. public enum ViewD
  43. {
  44. Close,
  45. Middle,
  46. Far,
  47. BackGround
  48. }
  49. enum BillbAxe
  50. {
  51. Y_Axis,
  52. All_Axis
  53. }
  54. enum OccludeBy
  55. {
  56. Max_View_Distance,
  57. Layer_Cull_Distances
  58. }
  59. OccludeBy LODocclusion = OccludeBy.Layer_Cull_Distances;
  60. OccludeBy BilBocclusion = OccludeBy.Layer_Cull_Distances;
  61. BillbAxe BillBoardAxis = BillbAxe.Y_Axis;
  62. static public ViewD[] ViewDistance = { ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle };
  63. enum EnumShaderGLES2
  64. {
  65. T4M_2_Textures_Unlit_Lightmap_Compatible,
  66. T4M_3_Textures_Unlit_Lightmap_Compatible,
  67. T4M_4_Textures_Unlit_Lightmap_Compatible,
  68. T4M_5_Textures_Unlit_Lightmap_Compatible,
  69. T4M_6_Textures_Unlit_Lightmap_Compatible,
  70. T4M_World_Projection_Unlit_Lightmap_Compatible,
  71. T4M_6_Textures_Unlit_No_Lightmap,
  72. T4M_2_Textures_HighSpec,
  73. T4M_3_Textures_HighSpec,
  74. T4M_4_Textures_HighSpec,
  75. T4M_5_Textures_HighSpec,
  76. T4M_6_Textures_HighSpec,
  77. T4M_World_Projection_HighSpec,
  78. T4M_2_Textures_Specular,
  79. T4M_3_Textures_Specular,
  80. T4M_4_Textures_Specular,
  81. T4M_2_Textures_4_Mobile,
  82. T4M_3_Textures_4_Mobile,
  83. T4M_4_Textures_4_Mobile,
  84. T4M_2_Textures_Toon,
  85. T4M_3_Textures_Toon,
  86. T4M_4_Textures_Toon,
  87. T4M_2_Textures_Bumped_Mobile,
  88. T4M_3_Textures_Bumped_Mobile,
  89. T4M_2_Textures_Bumped,
  90. T4M_3_Textures_Bumped,
  91. T4M_4_Textures_Bumped,
  92. T4M_2_Textures_Bumped_SPEC_Mobile,
  93. T4M_2_Textures_Bumped_SPEC,
  94. T4M_3_Textures_Bumped_SPEC,
  95. T4M_2_Textures_Bumped_DirectionalLM_Mobile,
  96. T4M_2_Textures_Bumped_DirectionalLM,
  97. T4M_3_Textures_Bumped_DirectionalLM
  98. }
  99. enum EnumShaderGLES3
  100. {
  101. T4M_2_Textures_Diffuse,
  102. T4M_3_Textures_Diffuse,
  103. T4M_4_Textures_Diffuse,
  104. T4M_5_Textures_Diffuse,
  105. T4M_6_Textures_Diffuse,
  106. T4M_2_Textures_Specular,
  107. T4M_3_Textures_Specular,
  108. T4M_4_Textures_Specular,
  109. T4M_2_Textures_Bumped,
  110. T4M_3_Textures_Bumped,
  111. T4M_4_Textures_Bumped,
  112. T4M_2_Textures_Bumped_SPEC,
  113. T4M_3_Textures_Bumped_SPEC,
  114. T4M_4_Textures_Bumped_SPEC
  115. }
  116. enum LODShaderStatus
  117. {
  118. New,
  119. AlreadyExist
  120. }
  121. string[] EnumMyT4M = { "T4M Settings", "ATS Mobile Foliage" };
  122. enum MaterialType
  123. {
  124. Classic,
  125. }
  126. LODShaderStatus ShaderLOD1S = LODShaderStatus.New;
  127. LODShaderStatus ShaderLOD2S = LODShaderStatus.New;
  128. LODShaderStatus ShaderLOD3S = LODShaderStatus.New;
  129. LODShaderStatus OldShaderLOD1S;
  130. LODShaderStatus OldShaderLOD2S;
  131. LODShaderStatus OldShaderLOD3S;
  132. static public string T4MActived = "Activated";
  133. string terrainName = "";
  134. string[] MyT4MMen = { "Painter", "Materials" };
  135. string[] LODMenu = { "LOD Manager", "LOD Composer" };
  136. string[] BillMenu = { "Billboard Manager", "Billboard Creator" };
  137. string PrefabName = "Name";
  138. string CheckStatus;
  139. int tCount;
  140. int counter;
  141. int totalCount;
  142. int X;
  143. int Y;
  144. int T4MResolution = 90;
  145. float tRes = 4.1f;
  146. float HeightmapWidth = 0;
  147. float HeightmapHeight = 0;
  148. TerrainData terrainDat;
  149. float progressUpdateInterval = 10000;
  150. int vertexInfo;
  151. int trisInfo;
  152. int LODM = 0;
  153. int BillM;
  154. int MyT4MV = 0;
  155. int EnumMyT4MV = 0;
  156. float MaximunView = 60.0f;
  157. float StartLOD2 = 20.0f;
  158. float StartLOD3 = 40.0f;
  159. float UpdateInterval = 1f;
  160. int selBrush = 0;
  161. int selProcedural = 0;
  162. static public int brushSize = 16;
  163. int oldSelBrush;
  164. int layerMask = 1 << 30;
  165. int oldBrushSizeInPourcent;
  166. int oldselTexture;
  167. static public int T4MPlantSel = 0;
  168. static public float T4MObjSize = 1;
  169. T4MObjSC[] T4MObjCounter;
  170. Texture Layer1;
  171. Texture Layer2;
  172. Texture Layer3;
  173. Texture Layer4;
  174. Texture Layer5;
  175. Texture Layer6;
  176. Texture LMMan;
  177. Texture Layer1Bump;
  178. Texture Layer2Bump;
  179. Texture Layer3Bump;
  180. Texture Layer4Bump;
  181. Texture LOD1T;
  182. Texture LOD1B;
  183. Texture LOD3T;
  184. Texture LOD3B;
  185. Texture LOD2T;
  186. Texture LOD2B;
  187. Texture[] TexBrush;
  188. Texture[] TexTexture;
  189. Texture[] TexObject = new Texture[6];
  190. static public GameObject[] T4MObjectPlant = new GameObject[6];
  191. static public bool[] T4MBoolObj = new bool[6];
  192. Mesh LOD1;
  193. Mesh LOD2;
  194. Mesh LOD3;
  195. bool ActivatedBillboard = true;
  196. bool ActivatedLOD = true;
  197. bool CheckLOD1Collider;
  198. bool CheckLOD2Collider;
  199. bool CheckLOD3Collider;
  200. bool joinTiles = true;
  201. bool intialized = false;
  202. Vector2 Layer1Tile;
  203. Vector2 Layer2Tile;
  204. Vector2 Layer3Tile;
  205. Vector2 Layer4Tile;
  206. Vector2 Layer5Tile;
  207. Vector2 Layer6Tile;
  208. Vector2 scrollPos;
  209. GameObject Child;
  210. GameObject UnityTerrain;
  211. GameObject AddObject;
  212. Transform PlayerCam;
  213. Shader LOD1S;
  214. Shader LOD2S;
  215. Shader LOD3S;
  216. Material LOD1Material;
  217. Material LOD2Material;
  218. Material LOD3Material;
  219. TerrainData terrain;
  220. EnumShaderGLES2 MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_HighSpec;
  221. EnumShaderGLES1 MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall;
  222. EnumShaderGLES3 MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Diffuse;
  223. SM ShaderModel = SM.ShaderModel2;
  224. MaterialType MaterialTyp = MaterialType.Classic;
  225. static public PlantMode T4MPlantMod = PlantMode.Classic;
  226. static public int T4MBrushSizeInPourcent;
  227. static public Color T4MtargetColor;
  228. static public Color T4MtargetColor2;
  229. static public Texture2D T4MMaskTex2;
  230. static public Texture2D T4MMaskTex;
  231. static public float[] T4MBrushAlpha;
  232. static public float T4MStronger = 0.5f;
  233. static public Projector T4MPreview;
  234. static int T4MSelectID;
  235. static public int T4MselTexture = 0;
  236. static public Projector T4MProjectorPlt;
  237. string T4MEditorFolder = "Assets/T4M/Editor/";
  238. string T4MFolder = "Assets/T4M/";
  239. string T4MPrefabFolder = "Assets/T4MOBJ/";
  240. string FinalExpName;
  241. static public float T4MMaskTexUVCoord = 1f;
  242. Shader CustomShader;
  243. float shiness0;
  244. float shiness1;
  245. float shiness2;
  246. float shiness3;
  247. Color ShinessColor;
  248. Texture MaterialAdd;
  249. static public float T4MDistanceMax = 15.0f;
  250. static public float T4MDistanceMin = 15.0f;
  251. static public float T4MrandX = 0.0f;
  252. static public float T4MrandY = 1.0f;
  253. static public float T4MrandZ = 0.0f;
  254. static public bool T4MRandomRot = true;
  255. static public bool T4MRandomSpa;
  256. static public float T4MYOrigin = 0.02f;
  257. static public float T4MSizeVar;
  258. static public string T4MGroupName = "Group1";
  259. static public bool T4MCreateColl;
  260. static public bool T4MStaticObj = true;
  261. static public int T4MselectObj;
  262. LODMod LODModeControler = LODMod.Mass_Control;
  263. bool NewPref = false;
  264. bool ActivatedLayerCul = true;
  265. float CloseDistMaxView = 30f;
  266. float NormalDistMaxView = 60f;
  267. float FarDistMaxView = 200f;
  268. float BGDistMaxView = 10000f;
  269. float BillboardDist = 30f;
  270. float BillInterval = 0.1f;
  271. Mesh BillMesh;
  272. bool T4MMaster = true;
  273. static int nbrT4MObj;
  274. bool initMaster;
  275. int partofT4MObj = 0;
  276. static public bool billActivate = false;
  277. static public bool LodActivate = false;
  278. bool keepTexture = false;
  279. static bool oldActivBillb;
  280. static bool oldActivLOD;
  281. public enum PaintHandle
  282. {
  283. Classic,
  284. Follow_Normal_Circle,
  285. Follow_Normal_WireCircle,
  286. Hide_preview
  287. }
  288. static public PaintHandle PaintPrev = PaintHandle.Classic;
  289. int OptimizeLevel = 0;
  290. Vector4 UpSideTile = new Vector4(0.5f, 0.5f, 0.5f, 0.5f);
  291. float UpSideF = 2.5f;
  292. float BlendFac = 4;
  293. Renderer[] NbrPartObj;
  294. void OnDestroy()
  295. {
  296. T4MMenuToolbar = 0;
  297. terrainDat = null;
  298. vertexInfo = 0;
  299. partofT4MObj = 0;
  300. trisInfo = 0;
  301. TexTexture = null;
  302. T4MSelectID = 0;
  303. Projector[] projectorObj = FindObjectsOfType(typeof(Projector)) as Projector[];
  304. foreach (Projector go in projectorObj)
  305. {
  306. if (go.hideFlags == HideFlags.HideInHierarchy || go.name == "previewT4M")
  307. {
  308. go.hideFlags = 0;
  309. DestroyImmediate(go.gameObject);
  310. }
  311. }
  312. }
  313. [MenuItem("Window/T4M Source Codes %t")]
  314. static void Initialize()
  315. {
  316. T4MSC window = (T4MSC)EditorWindow.GetWindowWithRect(typeof(T4MSC), new Rect(0, 0, 386, 582), false, "T4M SC");
  317. window.Show();
  318. }
  319. void OnInspectorUpdate()
  320. {
  321. Repaint();
  322. }
  323. void OnGUI()
  324. {
  325. CurrentSelect = Selection.activeTransform;
  326. nbrT4MObj = 0;
  327. T4MObjCounter = GameObject.FindObjectsOfType(typeof(T4MObjSC)) as T4MObjSC[];
  328. for (int i = 0; i < T4MObjCounter.Length; i++)
  329. {
  330. if (T4MObjCounter[i].Master == 1)
  331. nbrT4MObj = +1;
  332. }
  333. MenuIcon[0] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/conv.png", typeof(Texture2D)) as Texture);
  334. MenuIcon[1] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/optimize.png", typeof(Texture2D)) as Texture);
  335. MenuIcon[2] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/myt4m.png", typeof(Texture2D)) as Texture);
  336. MenuIcon[3] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/paint.png", typeof(Texture2D)) as Texture);
  337. MenuIcon[4] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/plant.png", typeof(Texture2D)) as Texture);
  338. MenuIcon[5] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/lod.png", typeof(Texture2D)) as Texture);
  339. MenuIcon[6] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/bill.png", typeof(Texture2D)) as Texture);
  340. if (CurrentSelect && Selection.activeInstanceID != T4MSelectID || UnityTerrain && T4MMenuToolbar != 0 || T4MMenuToolbar != 3 && T4MPreview)
  341. {
  342. IniNewSelect();
  343. }
  344. GUILayout.BeginHorizontal();
  345. GUILayout.BeginArea(new Rect(0, 0, 90, 585));
  346. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/T4MBAN.jpg", typeof(Texture2D)) as Texture2D, GUILayout.Width(24), GUILayout.Height(582));
  347. GUILayout.EndArea();
  348. GUILayout.BeginArea(new Rect(25, 0, 363, 585));
  349. EditorGUILayout.Space();
  350. GUILayout.BeginHorizontal("box");
  351. T4MMenuToolbar = (int)GUILayout.Toolbar(T4MMenuToolbar, MenuIcon, "gridlist", GUILayout.Width(172), GUILayout.Height(18));
  352. GUILayout.FlexibleSpace();
  353. GUILayout.Label("Controls", GUILayout.Width(52));
  354. if (GUILayout.Button(T4MActived, GUILayout.Width(80)))
  355. {
  356. if (T4MActived == "Activated")
  357. {
  358. T4MActived = "Deactivated";
  359. }
  360. else
  361. {
  362. T4MActived = "Activated";
  363. }
  364. }
  365. GUILayout.EndHorizontal();
  366. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/separator.png", typeof(Texture)) as Texture);
  367. if (CurrentSelect != null && T4MActived == "Activated")
  368. {
  369. if (CurrentSelect.GetComponent<T4MPartSC>())
  370. {
  371. Selection.activeTransform = CurrentSelect.parent;
  372. }
  373. Renderer[] rendererPart = CurrentSelect.GetComponentsInChildren<Renderer>();
  374. if (CurrentSelect.GetComponent<T4MObjSC>() && (!CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial || !CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh))
  375. {
  376. if (rendererPart.Length == 0)
  377. {
  378. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = CurrentSelect.GetComponent<Renderer>().sharedMaterial;
  379. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = CurrentSelect.gameObject.GetComponent<MeshFilter>();
  380. }
  381. else
  382. {
  383. for (int i = 0; i < rendererPart.Length; i++)
  384. {
  385. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = rendererPart[0].sharedMaterial;
  386. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = rendererPart[0].gameObject.GetComponent<MeshFilter>();
  387. }
  388. }
  389. }
  390. else if (CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
  391. {
  392. if (nbrT4MObj == 1 && CurrentSelect.GetComponent<T4MObjSC>().Master != 1)
  393. T4MMaster = false;
  394. else if (nbrT4MObj == 1 && CurrentSelect.GetComponent<T4MObjSC>().Master == 1 && T4MMaster == false && initMaster == false)
  395. {
  396. T4MMaster = true;
  397. initMaster = true;
  398. }
  399. if (rendererPart.Length == 0)
  400. {
  401. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial != CurrentSelect.GetComponent<Renderer>().sharedMaterial)
  402. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = CurrentSelect.GetComponent<Renderer>().sharedMaterial;
  403. EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
  404. }
  405. else
  406. {
  407. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial != rendererPart[0].sharedMaterial)
  408. {
  409. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = rendererPart[0].sharedMaterial;
  410. }
  411. for (int i = 0; i < rendererPart.Length; i++)
  412. {
  413. if (rendererPart[i].sharedMaterial != rendererPart[0].sharedMaterial)
  414. {
  415. rendererPart[i].sharedMaterial = rendererPart[0].sharedMaterial;
  416. }
  417. EditorUtility.SetSelectedRenderState(rendererPart[i], EditorSelectedRenderState.Hidden);
  418. }
  419. }
  420. }
  421. if (CurrentSelect && !CurrentSelect.GetComponent<T4MObjSC>())
  422. {
  423. int countchild = CurrentSelect.transform.childCount;
  424. if (countchild > 0)
  425. {
  426. NbrPartObj = CurrentSelect.transform.GetComponentsInChildren<Renderer>();
  427. }
  428. }
  429. switch (T4MMenuToolbar)
  430. {
  431. case 0:
  432. ConverterMenu();
  433. break;
  434. case 1:
  435. Optimize();
  436. break;
  437. case 2:
  438. MyT4M();
  439. break;
  440. case 3:
  441. PainterMenu();
  442. break;
  443. case 4:
  444. Planting();
  445. break;
  446. case 5:
  447. afLOD();
  448. break;
  449. case 6:
  450. BillboardMenu();
  451. break;
  452. }
  453. if (oldActivBillb != billActivate)
  454. {
  455. oldActivBillb = billActivate;
  456. if (billActivate == false)
  457. DeactivateBillBByScript();
  458. }
  459. if (oldActivLOD != LodActivate)
  460. {
  461. oldActivLOD = LodActivate;
  462. if (LodActivate == false)
  463. DeactivateLODByScript();
  464. }
  465. }
  466. else
  467. {
  468. if (CurrentSelect && CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
  469. {
  470. Renderer[] rendererPart = CurrentSelect.GetComponentsInChildren<Renderer>();
  471. if (rendererPart.Length == 0)
  472. {
  473. EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Wireframe);
  474. }
  475. else
  476. {
  477. for (int i = 0; i < rendererPart.Length; i++)
  478. {
  479. EditorUtility.SetSelectedRenderState(rendererPart[i], EditorSelectedRenderState.Wireframe);
  480. }
  481. }
  482. }
  483. GUILayout.FlexibleSpace();
  484. GUILayout.BeginHorizontal();
  485. GUILayout.FlexibleSpace();
  486. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/waiting.png", typeof(Texture)) as Texture);
  487. GUILayout.FlexibleSpace();
  488. GUILayout.EndHorizontal();
  489. GUILayout.FlexibleSpace();
  490. }
  491. GUILayout.EndArea();
  492. GUILayout.EndHorizontal();
  493. }
  494. void Optimize()
  495. {
  496. if (CurrentSelect.GetComponent<T4MObjSC>())
  497. {
  498. EditorGUILayout.Space();
  499. EditorGUILayout.Space();
  500. GUILayout.Label("Optimization of Load Time", EditorStyles.boldLabel);
  501. OptimizeLevel = (int)EditorGUILayout.Slider("Level", OptimizeLevel, 0, 3);
  502. EditorGUILayout.Space();
  503. EditorGUILayout.Space();
  504. GUILayout.Label("Load Time", EditorStyles.boldLabel);
  505. if (OptimizeLevel == 0)
  506. GUILayout.Label("Good");
  507. else if (OptimizeLevel == 1)
  508. GUILayout.Label("Very Good");
  509. else if (OptimizeLevel == 2)
  510. GUILayout.Label("Impressive");
  511. else if (OptimizeLevel == 3)
  512. GUILayout.Label("Amazing");
  513. EditorGUILayout.Space();
  514. EditorGUILayout.Space();
  515. GUILayout.Label("Type", EditorStyles.boldLabel);
  516. if (OptimizeLevel == 0)
  517. GUILayout.Label("Optimize Mesh");
  518. else if (OptimizeLevel == 1)
  519. GUILayout.Label("Optimize Mesh + Low Compression");
  520. else if (OptimizeLevel == 2)
  521. GUILayout.Label("Optimize Mesh + Medium Compression");
  522. else if (OptimizeLevel == 3)
  523. GUILayout.Label("Optimize Mesh + High Compression");
  524. EditorGUILayout.Space();
  525. EditorGUILayout.Space();
  526. GUILayout.Label("Mesh Impact", EditorStyles.boldLabel);
  527. if (OptimizeLevel == 0)
  528. GUILayout.Label("Nothing");
  529. else if (OptimizeLevel == 1)
  530. GUILayout.Label("Low Degradation");
  531. else if (OptimizeLevel == 2)
  532. GUILayout.Label("Medium Degradation");
  533. else if (OptimizeLevel == 3)
  534. GUILayout.Label("High Degradation");
  535. EditorGUILayout.Space();
  536. EditorGUILayout.Space();
  537. EditorGUILayout.Space();
  538. EditorGUILayout.Space();
  539. GUILayout.BeginHorizontal();
  540. GUILayout.FlexibleSpace();
  541. GUILayout.Label("Can Take Some Time", EditorStyles.boldLabel);
  542. GUILayout.FlexibleSpace();
  543. GUILayout.EndHorizontal();
  544. GUILayout.BeginHorizontal();
  545. GUILayout.FlexibleSpace();
  546. if (GUILayout.Button("Process", GUILayout.Width(100), GUILayout.Height(30)))
  547. {
  548. string AssetName = "";
  549. int countchild = CurrentSelect.transform.childCount;
  550. if (countchild > 0)
  551. {
  552. MeshFilter[] T4MOBJPART = CurrentSelect.GetComponentsInChildren<MeshFilter>();
  553. AssetName = AssetDatabase.GetAssetPath(T4MOBJPART[0].sharedMesh) as string;
  554. Debug.Log(AssetName);
  555. }
  556. else
  557. {
  558. MeshFilter T4MOBJM = CurrentSelect.GetComponent<MeshFilter>();
  559. AssetName = AssetDatabase.GetAssetPath(T4MOBJM.sharedMesh) as string;
  560. }
  561. ModelImporter OBJI = ModelImporter.GetAtPath(AssetName) as ModelImporter;
  562. if (OptimizeLevel == 0)
  563. {
  564. OBJI.optimizeMesh = true;
  565. }
  566. else if (OptimizeLevel == 1)
  567. {
  568. OBJI.optimizeMesh = true;
  569. OBJI.meshCompression = ModelImporterMeshCompression.Low;
  570. }
  571. else if (OptimizeLevel == 2)
  572. {
  573. OBJI.optimizeMesh = true;
  574. OBJI.meshCompression = ModelImporterMeshCompression.Medium;
  575. }
  576. else if (OptimizeLevel == 3)
  577. {
  578. OBJI.optimizeMesh = true;
  579. OBJI.meshCompression = ModelImporterMeshCompression.High;
  580. }
  581. AssetDatabase.ImportAsset(AssetName, ImportAssetOptions.ForceUpdate);
  582. PrefabUtility.RevertPrefabInstance(CurrentSelect.gameObject, InteractionMode.AutomatedAction);
  583. AssetName = "";
  584. }
  585. GUILayout.FlexibleSpace();
  586. GUILayout.EndHorizontal();
  587. }
  588. else
  589. {
  590. GUILayout.BeginHorizontal();
  591. GUILayout.FlexibleSpace();
  592. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  593. GUILayout.FlexibleSpace();
  594. GUILayout.EndHorizontal();
  595. }
  596. }
  597. void Repair()
  598. {
  599. EditorGUILayout.Space();
  600. EditorGUILayout.Space();
  601. GUILayout.Label("This T4M Object is Broken", EditorStyles.boldLabel);
  602. EditorGUILayout.Space();
  603. GUILayout.Label("Clean It and Reconvert it ?");
  604. GUILayout.FlexibleSpace();
  605. if (GUILayout.Button("CLEANING", GUILayout.Width(100), GUILayout.Height(30)))
  606. {
  607. T4MObjSC ToSuppress = CurrentSelect.GetComponent<T4MObjSC>();
  608. DestroyImmediate(ToSuppress);
  609. T4MMenuToolbar = 0;
  610. }
  611. GUILayout.FlexibleSpace();
  612. }
  613. void BillboardMenu()
  614. {
  615. if (CurrentSelect.GetComponent<T4MObjSC>())
  616. {
  617. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  618. {
  619. GUILayout.BeginHorizontal();
  620. GUILayout.FlexibleSpace();
  621. BillM = GUILayout.Toolbar(BillM, BillMenu, GUILayout.Width(290), GUILayout.Height(20));
  622. GUILayout.FlexibleSpace();
  623. GUILayout.EndHorizontal();
  624. switch (BillM)
  625. {
  626. case 0:
  627. if (T4MMaster)
  628. {
  629. Billboard();
  630. }
  631. else
  632. {
  633. GUILayout.BeginHorizontal();
  634. GUILayout.FlexibleSpace();
  635. GUILayout.Label("Need to be an Master T4M", EditorStyles.boldLabel);
  636. GUILayout.FlexibleSpace();
  637. GUILayout.EndHorizontal();
  638. }
  639. break;
  640. case 1:
  641. BillboardCreator();
  642. break;
  643. }
  644. }
  645. }
  646. else
  647. {
  648. GUILayout.BeginHorizontal();
  649. GUILayout.FlexibleSpace();
  650. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  651. GUILayout.FlexibleSpace();
  652. GUILayout.EndHorizontal();
  653. }
  654. }
  655. void BillboardCreator()
  656. {
  657. EditorGUILayout.Space();
  658. EditorGUILayout.Space();
  659. GUILayout.BeginHorizontal("box");
  660. GUILayout.Label("BillBoard Prefab Name", EditorStyles.boldLabel);
  661. PrefabName = GUILayout.TextField(PrefabName, 25, GUILayout.Width(155));
  662. GUILayout.EndHorizontal();
  663. EditorGUILayout.Space();
  664. EditorGUILayout.Space();
  665. CreationBB = (CreaType)EditorGUILayout.EnumPopup("New Billboard Type", CreationBB, GUILayout.Width(340));
  666. if (CreationBB == CreaType.Custom)
  667. {
  668. GUILayout.Label("Billboard Meshes", EditorStyles.boldLabel);
  669. BillMesh = (Mesh)EditorGUILayout.ObjectField("Mesh", BillMesh, typeof(Mesh), false);
  670. }
  671. EditorGUILayout.Space();
  672. EditorGUILayout.Space();
  673. GUILayout.BeginHorizontal();
  674. GUILayout.Label("BillBoard Setup", EditorStyles.boldLabel, GUILayout.Width(223));
  675. GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
  676. GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
  677. GUILayout.EndHorizontal();
  678. EditorGUILayout.Space();
  679. GUILayout.BeginHorizontal();
  680. GUILayout.BeginVertical();
  681. GUILayout.BeginHorizontal();
  682. GUILayout.Label("BillBoard Shader", GUILayout.Width(103));
  683. ShaderLOD1S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD1S, GUILayout.Width(95));
  684. GUILayout.EndHorizontal();
  685. EditorGUILayout.Space();
  686. if (ShaderLOD1S == LODShaderStatus.New)
  687. LOD1S = (Shader)EditorGUILayout.ObjectField(LOD1S, typeof(Shader), true, GUILayout.MaxWidth(220));
  688. else LOD1Material = (Material)EditorGUILayout.ObjectField(LOD1Material, typeof(Material), false, GUILayout.MaxWidth(220));
  689. GUILayout.EndVertical();
  690. if (LOD1S)
  691. LOD1Material = new Material(Shader.Find(LOD1S.name));
  692. if (LOD1Material && LOD1Material.HasProperty("_MainTex"))
  693. {
  694. if (LOD1Material.GetTexture("_MainTex"))
  695. LOD1T = LOD1Material.GetTexture("_MainTex");
  696. LOD1T = EditorGUILayout.ObjectField(LOD1T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  697. if (LOD1Material && LOD1Material.HasProperty("_BumpMap"))
  698. {
  699. if (LOD1Material.GetTexture("_BumpMap"))
  700. LOD1B = LOD1Material.GetTexture("_BumpMap");
  701. LOD1B = EditorGUILayout.ObjectField(LOD1B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  702. }
  703. }
  704. GUILayout.FlexibleSpace();
  705. GUILayout.EndHorizontal();
  706. GUILayout.FlexibleSpace();
  707. GUILayout.BeginHorizontal();
  708. GUILayout.FlexibleSpace();
  709. if (GUILayout.Button("CONSTRUCT", GUILayout.Width(100), GUILayout.Height(30)))
  710. {
  711. if (PrefabName != "" && LOD1Material)
  712. CreatePrefabBB();
  713. else EditorUtility.DisplayDialog("T4M Message", "You must complete the formulary before make the construct", "OK");
  714. }
  715. GUILayout.FlexibleSpace();
  716. GUILayout.EndHorizontal();
  717. GUILayout.FlexibleSpace();
  718. }
  719. void CreatePrefabBB()
  720. {
  721. if (!System.IO.Directory.Exists(T4MPrefabFolder + "BillBObjects/"))
  722. {
  723. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "BillBObjects/");
  724. }
  725. if (!System.IO.Directory.Exists(T4MPrefabFolder + "BillBObjects/Material/"))
  726. {
  727. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "BillBObjects/Material/");
  728. }
  729. AssetDatabase.Refresh();
  730. GameObject LOD1Temp;
  731. LOD1Temp = new GameObject(PrefabName);
  732. LOD1Temp.AddComponent<MeshFilter>();
  733. LOD1Temp.AddComponent<MeshRenderer>();
  734. if (CreationBB == CreaType.Custom)
  735. {
  736. LOD1Temp.GetComponent<MeshFilter>().mesh = BillMesh;
  737. }
  738. else
  739. {
  740. GameObject Temp = (GameObject)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "MeshBillb/Billboard.fbx", typeof(GameObject));
  741. Mesh Test2 = Temp.GetComponent<MeshFilter>().sharedMesh;
  742. LOD1Temp.GetComponent<MeshFilter>().mesh = Test2;
  743. }
  744. LOD1Temp.AddComponent<T4MBillBObjSC>();
  745. LOD1Temp.GetComponent<Renderer>().sharedMaterial = LOD1Material;
  746. LOD1Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD1T);
  747. LOD1Temp.GetComponent<T4MBillBObjSC>().Render = LOD1Temp.GetComponent<Renderer>();
  748. LOD1Temp.GetComponent<T4MBillBObjSC>().Transf = LOD1Temp.transform;
  749. bool ExportSuccess = false;
  750. int num = 1;
  751. UnityEngine.Object BasePrefab;
  752. string Next;
  753. do
  754. {
  755. Next = PrefabName + num;
  756. if (!System.IO.File.Exists(T4MPrefabFolder + "BillBObjects/" + PrefabName + ".prefab"))
  757. {
  758. if (ShaderLOD1S == LODShaderStatus.New)
  759. AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "BillBObjects/Material/" + PrefabName + ".mat");
  760. BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "BillBObjects/" + PrefabName + ".prefab");
  761. ExportSuccess = true;
  762. }
  763. else if (!System.IO.File.Exists(T4MPrefabFolder + "BillBObjects/" + Next + ".prefab"))
  764. {
  765. if (ShaderLOD1S == LODShaderStatus.New)
  766. AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "BillBObjects/Material/" + Next + ".mat");
  767. BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "BillBObjects/" + Next + ".prefab");
  768. ExportSuccess = true;
  769. }
  770. num++;
  771. } while (!ExportSuccess);
  772. AssetDatabase.SaveAssets();
  773. AssetDatabase.Refresh();
  774. DestroyImmediate(LOD1Temp);
  775. EditorUtility.DisplayDialog("T4M Message", "Construction Completed", "OK");
  776. }
  777. void Billboard()
  778. {
  779. EditorGUILayout.Space();
  780. EditorGUILayout.Space();
  781. GUILayout.Label("Culling BillBoard Mode", EditorStyles.boldLabel);
  782. BilBocclusion = (OccludeBy)EditorGUILayout.EnumPopup("Mode", BilBocclusion, GUILayout.Width(340));
  783. EditorGUILayout.Space();
  784. EditorGUILayout.Space();
  785. GUILayout.Label("BillBoard Rotation Axis", EditorStyles.boldLabel);
  786. BillBoardAxis = (BillbAxe)EditorGUILayout.EnumPopup("Axis", BillBoardAxis, GUILayout.Width(340));
  787. EditorGUILayout.Space();
  788. EditorGUILayout.Space();
  789. GUILayout.Label("BillBoard Update Interval in Seconde", EditorStyles.boldLabel, GUILayout.Width(400));
  790. GUILayout.BeginHorizontal();
  791. GUILayout.Label("(less value = less performance)", GUILayout.Width(300));
  792. BillInterval = EditorGUILayout.FloatField(BillInterval, GUILayout.Width(50));
  793. GUILayout.EndHorizontal();
  794. EditorGUILayout.Space();
  795. EditorGUILayout.Space();
  796. GUILayout.BeginHorizontal();
  797. GUILayout.Label("Maximum View Distance", EditorStyles.boldLabel, GUILayout.Width(298));
  798. BillboardDist = EditorGUILayout.FloatField(BillboardDist, GUILayout.Width(50));
  799. GUILayout.EndHorizontal();
  800. GUILayout.BeginHorizontal();
  801. GUILayout.FlexibleSpace();
  802. BillboardDist = GUILayout.HorizontalScrollbar(BillboardDist, 0.0f, 0f, 200f, GUILayout.Width(350));
  803. GUILayout.FlexibleSpace();
  804. GUILayout.EndHorizontal();
  805. GUILayout.FlexibleSpace();
  806. GUILayout.BeginHorizontal();
  807. GUILayout.FlexibleSpace();
  808. Texture Swap;
  809. string buttonBill;
  810. if (billActivate == true)
  811. {
  812. buttonBill = "DEACTIVATE";
  813. Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/on.png", typeof(Texture));
  814. }
  815. else
  816. {
  817. buttonBill = "ACTIVATE";
  818. Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/off.png", typeof(Texture));
  819. }
  820. if (GUILayout.Button(buttonBill, GUILayout.Width(100), GUILayout.Height(30)))
  821. {
  822. ActivateDeactivateBillBoard();
  823. }
  824. GUILayout.Label(Swap, GUILayout.Width(75), GUILayout.Height(30));
  825. GUILayout.FlexibleSpace();
  826. GUILayout.EndHorizontal();
  827. GUILayout.FlexibleSpace();
  828. }
  829. void DeactivateBillBByScript()
  830. {
  831. T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
  832. for (var i = 0; i < T4MBillObjGet.Length; i++)
  833. {
  834. T4MBillObjGet[i].Render.enabled = true;
  835. T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
  836. }
  837. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
  838. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
  839. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
  840. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  841. Debug.LogWarning("The Number of Activated Billboard Objects has changed, reactivate the billboards in the 'Billboard' Tab.");
  842. }
  843. void ActivateDeactivateBillBoard()
  844. {
  845. if (billActivate == true)
  846. { //si le billboard est actif
  847. T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
  848. for (var i = 0; i < T4MBillObjGet.Length; i++)
  849. {
  850. T4MBillObjGet[i].Render.enabled = true;
  851. T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
  852. }
  853. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
  854. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
  855. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
  856. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  857. billActivate = false;
  858. Debug.LogWarning("Billboard deactivated !");
  859. }
  860. else
  861. {
  862. if (!PlayerCam)
  863. PlayerCam = Camera.main.transform;
  864. T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
  865. Vector3[] T4MBillVectGetR = new Vector3[T4MBillObjGet.Length];
  866. int[] T4MBillValueGetR = new int[T4MBillObjGet.Length];
  867. for (var j = 0; j < T4MBillObjGet.Length; j++)
  868. {
  869. T4MBillVectGetR[j] = T4MBillObjGet[j].transform.position;
  870. if (Vector3.Distance(T4MBillObjGet[j].transform.position, PlayerCam.transform.position) <= BillboardDist)
  871. {
  872. T4MBillObjGet[j].Render.enabled = true;
  873. T4MBillValueGetR[j] = 1;
  874. }
  875. else
  876. {
  877. if (BilBocclusion == OccludeBy.Max_View_Distance)
  878. {
  879. T4MBillObjGet[j].Render.enabled = false;
  880. T4MBillValueGetR[j] = 0;
  881. }
  882. else
  883. {
  884. T4MBillObjGet[j].Render.enabled = true;
  885. T4MBillValueGetR[j] = 1;
  886. }
  887. }
  888. if (BillBoardAxis == BillbAxe.Y_Axis)
  889. T4MBillObjGet[j].Transf.LookAt(new Vector3(PlayerCam.transform.position.x, T4MBillObjGet[j].Transf.position.y, PlayerCam.transform.position.z), Vector3.up);
  890. else
  891. T4MBillObjGet[j].Transf.LookAt(PlayerCam.transform.position, Vector3.up);
  892. }
  893. if (BilBocclusion == OccludeBy.Max_View_Distance)
  894. CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript = true;
  895. else CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript = false;
  896. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = T4MBillVectGetR;
  897. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = T4MBillValueGetR;
  898. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = T4MBillObjGet;
  899. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillMaxViewDistance = BillboardDist;
  900. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillInterval = BillInterval;
  901. if (BillBoardAxis == BillbAxe.Y_Axis)
  902. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Axis = 0;
  903. else CurrentSelect.gameObject.GetComponent<T4MObjSC>().Axis = 1;
  904. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  905. billActivate = true;
  906. Debug.LogWarning("Billboard (re)activated !");
  907. }
  908. }
  909. void Planting()
  910. {
  911. if (CurrentSelect.GetComponent<T4MObjSC>())
  912. {
  913. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  914. {
  915. if (T4MRandomRot && T4MPlantMod == PlantMode.Follow_Normals)
  916. T4MRandomRot = false;
  917. GUILayout.BeginVertical("box");
  918. GUILayout.BeginHorizontal();
  919. GUILayout.Label("Add to List", GUILayout.Width(105));
  920. GUILayout.FlexibleSpace();
  921. AddObject = (GameObject)EditorGUILayout.ObjectField("", AddObject, typeof(GameObject), true, GUILayout.Width(190));
  922. GUILayout.EndHorizontal();
  923. EditorGUILayout.BeginHorizontal();
  924. GUILayout.Label("", GUILayout.Width(1));
  925. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  926. {
  927. if (AddObject)
  928. T4MObjectPlant[0] = AddObject;
  929. else
  930. {
  931. T4MObjectPlant[0] = null;
  932. }
  933. AddObject = null;
  934. }
  935. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  936. {
  937. if (AddObject)
  938. T4MObjectPlant[1] = AddObject;
  939. else
  940. {
  941. T4MObjectPlant[1] = null;
  942. }
  943. AddObject = null;
  944. }
  945. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  946. {
  947. if (AddObject)
  948. T4MObjectPlant[2] = AddObject;
  949. else
  950. {
  951. T4MObjectPlant[2] = null;
  952. }
  953. AddObject = null;
  954. }
  955. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  956. {
  957. if (AddObject)
  958. T4MObjectPlant[3] = AddObject;
  959. else
  960. {
  961. T4MObjectPlant[3] = null;
  962. }
  963. AddObject = null;
  964. }
  965. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  966. {
  967. if (AddObject)
  968. T4MObjectPlant[4] = AddObject;
  969. else
  970. {
  971. T4MObjectPlant[4] = null;
  972. }
  973. AddObject = null;
  974. }
  975. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  976. {
  977. if (AddObject)
  978. T4MObjectPlant[5] = AddObject;
  979. else
  980. {
  981. T4MObjectPlant[5] = null;
  982. }
  983. AddObject = null;
  984. }
  985. EditorGUILayout.EndHorizontal();
  986. GUILayout.EndVertical();
  987. if (T4MObjectPlant[0] != null)
  988. TexObject[0] = AssetPreview.GetAssetPreview(T4MObjectPlant[0]) as Texture;
  989. else TexObject[0] = null;
  990. if (T4MObjectPlant[1] != null)
  991. TexObject[1] = AssetPreview.GetAssetPreview(T4MObjectPlant[1]) as Texture;
  992. else TexObject[1] = null;
  993. if (T4MObjectPlant[2] != null)
  994. TexObject[2] = AssetPreview.GetAssetPreview(T4MObjectPlant[2]) as Texture;
  995. else TexObject[2] = null;
  996. if (T4MObjectPlant[3] != null)
  997. TexObject[3] = AssetPreview.GetAssetPreview(T4MObjectPlant[3]) as Texture;
  998. else TexObject[3] = null;
  999. if (T4MObjectPlant[4] != null)
  1000. TexObject[4] = AssetPreview.GetAssetPreview(T4MObjectPlant[4]) as Texture;
  1001. else TexObject[4] = null;
  1002. if (T4MObjectPlant[5] != null)
  1003. TexObject[5] = AssetPreview.GetAssetPreview(T4MObjectPlant[5]) as Texture;
  1004. else TexObject[5] = null;
  1005. GUILayout.BeginHorizontal("box");
  1006. GUILayout.FlexibleSpace();
  1007. T4MPlantSel = GUILayout.SelectionGrid(T4MPlantSel, TexObject, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
  1008. GUILayout.FlexibleSpace();
  1009. GUILayout.EndHorizontal();
  1010. //LayerMask
  1011. GUILayout.BeginVertical("box");
  1012. GUILayout.BeginHorizontal();
  1013. GUILayout.Label("", GUILayout.Width(22));
  1014. T4MselectObj = 0;
  1015. for (int i = 0; i < T4MBoolObj.Length; i++)
  1016. {
  1017. if (T4MObjectPlant[i])
  1018. {
  1019. T4MBoolObj[i] = EditorGUILayout.Toggle(T4MBoolObj[i], GUILayout.Width(53));
  1020. if (T4MBoolObj[i] == true)
  1021. T4MselectObj += 1;
  1022. }
  1023. else GUILayout.Label("", GUILayout.Width(53));
  1024. }
  1025. GUILayout.EndHorizontal();
  1026. GUILayout.BeginHorizontal();
  1027. GUILayout.Label("", GUILayout.Width(2));
  1028. for (int j = 0; j < T4MObjectPlant.Length; j++)
  1029. {
  1030. if (T4MObjectPlant[j])
  1031. {
  1032. ViewDistance[j] = (ViewD)EditorGUILayout.EnumPopup(ViewDistance[j], GUILayout.Width(53));
  1033. }
  1034. else GUILayout.Label("", GUILayout.Width(53));
  1035. }
  1036. GUILayout.EndHorizontal();
  1037. GUILayout.EndVertical();
  1038. T4MPlantMod = (PlantMode)EditorGUILayout.EnumPopup("Plant Mode", T4MPlantMod, GUILayout.Width(340));
  1039. GUILayout.BeginVertical("box");
  1040. GUILayout.Label("General", EditorStyles.boldLabel);
  1041. EditorGUILayout.Space();
  1042. T4MObjSize = EditorGUILayout.Slider("LocalSize", T4MObjSize, 0.1f, 4);
  1043. T4MSizeVar = EditorGUILayout.Slider("Size Var.(Random +/-)", T4MSizeVar, 0, 0.5f);
  1044. T4MYOrigin = EditorGUILayout.Slider("Y Origin Corrector ", T4MYOrigin, -10, 10);
  1045. EditorGUILayout.Space();
  1046. GUILayout.BeginHorizontal();
  1047. GUILayout.Label("Create Collider", GUILayout.Width(120));
  1048. T4MCreateColl = EditorGUILayout.Toggle(T4MCreateColl, GUILayout.Width(15));
  1049. GUILayout.FlexibleSpace();
  1050. GUILayout.Label("Static Object", GUILayout.Width(120));
  1051. T4MStaticObj = EditorGUILayout.Toggle(T4MStaticObj, GUILayout.Width(30));
  1052. GUILayout.EndHorizontal();
  1053. EditorGUILayout.Space();
  1054. GUILayout.BeginHorizontal();
  1055. GUILayout.Label("Group Name", GUILayout.Width(150));
  1056. T4MGroupName = GUILayout.TextField(T4MGroupName, 20, GUILayout.Width(120));
  1057. GUILayout.EndHorizontal();
  1058. EditorGUILayout.Space();
  1059. GUILayout.EndVertical();
  1060. EditorGUILayout.Space();
  1061. GUILayout.BeginVertical("box");
  1062. GUILayout.Label("Spacing Distances", EditorStyles.boldLabel, GUILayout.Width(150));
  1063. EditorGUILayout.Space();
  1064. GUILayout.BeginHorizontal();
  1065. GUILayout.Label("Random Spacing", GUILayout.Width(150));
  1066. T4MRandomSpa = EditorGUILayout.Toggle(T4MRandomSpa, GUILayout.Width(15));
  1067. GUILayout.EndHorizontal();
  1068. T4MDistanceMin = EditorGUILayout.Slider("Safe Zone", T4MDistanceMin, 0.1f, 50.0f);
  1069. if (T4MRandomSpa)
  1070. T4MDistanceMax = EditorGUILayout.Slider("Random Instance Zone", T4MDistanceMax, 0.1f, 50.0f);
  1071. GUILayout.EndVertical();
  1072. if (T4MDistanceMin > T4MDistanceMax)
  1073. T4MDistanceMax = T4MDistanceMin;
  1074. EditorGUILayout.Space();
  1075. GUILayout.BeginVertical("box");
  1076. GUILayout.BeginHorizontal();
  1077. GUILayout.Label("Random Rotation(s)", EditorStyles.boldLabel, GUILayout.Width(150));
  1078. T4MRandomRot = EditorGUILayout.Toggle(T4MRandomRot, GUILayout.Width(15));
  1079. GUILayout.EndHorizontal();
  1080. EditorGUILayout.Space();
  1081. if (T4MRandomRot)
  1082. {
  1083. T4MrandX = EditorGUILayout.Slider("Random X:", T4MrandX, 0, 1);
  1084. T4MrandY = EditorGUILayout.Slider("Random Y:", T4MrandY, 0, 1);
  1085. T4MrandZ = EditorGUILayout.Slider("Random Z:", T4MrandZ, 0, 1);
  1086. }
  1087. GUILayout.EndVertical();
  1088. }
  1089. }
  1090. else
  1091. {
  1092. GUILayout.BeginHorizontal();
  1093. GUILayout.FlexibleSpace();
  1094. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  1095. GUILayout.FlexibleSpace();
  1096. GUILayout.EndHorizontal();
  1097. }
  1098. }
  1099. void PixelPainterMenu()
  1100. {
  1101. if (CurrentSelect.GetComponent<T4MObjSC>())
  1102. {
  1103. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  1104. {
  1105. IniBrush();
  1106. InitPincil();
  1107. if (!T4MPreview)
  1108. InitPreview();
  1109. if (intialized)
  1110. {
  1111. GUILayout.BeginHorizontal();
  1112. GUILayout.FlexibleSpace();
  1113. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/brushes.jpg", typeof(Texture)) as Texture, "label");
  1114. GUILayout.BeginHorizontal("box", GUILayout.Width(318));
  1115. GUILayout.FlexibleSpace();
  1116. selBrush = GUILayout.SelectionGrid(selBrush, TexBrush, 9, "gridlist", GUILayout.Width(290), GUILayout.Height(70));
  1117. GUILayout.FlexibleSpace();
  1118. GUILayout.EndHorizontal();
  1119. GUILayout.FlexibleSpace();
  1120. GUILayout.EndHorizontal();
  1121. GUILayout.BeginHorizontal();
  1122. GUILayout.FlexibleSpace();
  1123. GUILayout.BeginHorizontal("box", GUILayout.Width(340));
  1124. GUILayout.FlexibleSpace();
  1125. if (TexTexture.Length > 4)
  1126. T4MselTexture = GUILayout.SelectionGrid(T4MselTexture, TexTexture, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
  1127. else
  1128. T4MselTexture = GUILayout.SelectionGrid(T4MselTexture, TexTexture, 4, "gridlist", GUILayout.Width(340), GUILayout.Height(86));
  1129. GUILayout.FlexibleSpace();
  1130. GUILayout.EndHorizontal();
  1131. GUILayout.FlexibleSpace();
  1132. GUILayout.EndHorizontal();
  1133. EditorGUILayout.Space();
  1134. GUILayout.BeginHorizontal();
  1135. GUILayout.FlexibleSpace();
  1136. GUILayout.BeginVertical("box", GUILayout.Width(347));
  1137. GUILayout.BeginHorizontal();
  1138. GUILayout.Label("Preview Type", GUILayout.Width(145));
  1139. PaintPrev = (PaintHandle)EditorGUILayout.EnumPopup(PaintPrev, GUILayout.Width(160));
  1140. GUILayout.EndHorizontal();
  1141. brushSize = (int)EditorGUILayout.Slider("Brush Size", brushSize, 1, 36);
  1142. T4MStronger = EditorGUILayout.Slider("Brush Stronger", T4MStronger, 0.05f, 1f);
  1143. GUILayout.EndVertical();
  1144. GUILayout.FlexibleSpace();
  1145. GUILayout.EndHorizontal();
  1146. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
  1147. {
  1148. EditorGUILayout.Space();
  1149. GUILayout.BeginHorizontal();
  1150. GUILayout.FlexibleSpace();
  1151. GUILayout.BeginVertical("box", GUILayout.Width(347), GUILayout.Height(96));
  1152. ShinessColor = EditorGUILayout.ColorField("Shininess Color", ShinessColor);
  1153. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetColor("_SpecColor", ShinessColor);
  1154. EditorGUILayout.Space();
  1155. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL0"))
  1156. {
  1157. shiness0 = EditorGUILayout.Slider("Shininess Layer 1", shiness0, 0.00f, 1.0f);
  1158. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL0", shiness0);
  1159. }
  1160. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL1"))
  1161. {
  1162. shiness1 = EditorGUILayout.Slider("Shininess Layer 2", shiness1, 0.00f, 1.0f);
  1163. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL1", shiness1);
  1164. }
  1165. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL2"))
  1166. {
  1167. shiness2 = EditorGUILayout.Slider("Shininess Layer 3", shiness2, 0.00f, 1.0f);
  1168. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL2", shiness2);
  1169. }
  1170. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL3"))
  1171. {
  1172. shiness3 = EditorGUILayout.Slider("Shininess Layer 4", shiness3, 0.00f, 1.0f);
  1173. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL3", shiness3);
  1174. }
  1175. GUILayout.EndVertical();
  1176. GUILayout.FlexibleSpace();
  1177. GUILayout.EndHorizontal();
  1178. }
  1179. EditorGUILayout.Space();
  1180. GUILayout.BeginHorizontal();
  1181. GUILayout.FlexibleSpace();
  1182. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
  1183. {
  1184. scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(350), GUILayout.Height(140));
  1185. GUILayout.BeginVertical("box", GUILayout.Width(320));
  1186. }
  1187. else
  1188. {
  1189. GUILayout.BeginVertical("box", GUILayout.Width(320));
  1190. if (TexTexture.Length > 4)
  1191. scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(340), GUILayout.Height(275));
  1192. else scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(340), GUILayout.Height(240));
  1193. }
  1194. joinTiles = EditorGUILayout.Toggle("Tiling : Join X/Y", joinTiles);
  1195. EditorGUILayout.Space();
  1196. if (joinTiles)
  1197. {
  1198. Layer1Tile.x = Layer1Tile.y = EditorGUILayout.Slider("Layer1 Tiling :", Layer1Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1199. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat0", new Vector2(Layer1Tile.x, Layer1Tile.x));
  1200. EditorGUILayout.Space();
  1201. Layer2Tile.x = Layer2Tile.y = EditorGUILayout.Slider("Layer2 Tiling :", Layer2Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1202. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat1", new Vector2(Layer2Tile.x, Layer2Tile.x));
  1203. EditorGUILayout.Space();
  1204. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  1205. {
  1206. Layer3Tile.x = Layer3Tile.y = EditorGUILayout.Slider("Layer3 Tiling :", Layer3Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1207. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat2", new Vector2(Layer3Tile.x, Layer3Tile.x));
  1208. }
  1209. EditorGUILayout.Space();
  1210. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  1211. {
  1212. Layer4Tile.x = Layer4Tile.y = EditorGUILayout.Slider("Layer4 Tiling :", Layer4Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1213. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat3", new Vector2(Layer4Tile.x, Layer4Tile.x));
  1214. }
  1215. EditorGUILayout.Space();
  1216. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  1217. {
  1218. Layer5Tile.x = Layer5Tile.y = EditorGUILayout.Slider("Layer5 Tiling :", Layer5Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1219. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat4", new Vector2(Layer5Tile.x, Layer5Tile.x));
  1220. }
  1221. EditorGUILayout.Space();
  1222. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  1223. {
  1224. Layer6Tile.x = Layer6Tile.y = EditorGUILayout.Slider("Layer6 Tiling :", Layer6Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1225. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat5", new Vector2(Layer6Tile.x, Layer6Tile.x));
  1226. }
  1227. }
  1228. else
  1229. {
  1230. Layer1Tile.x = EditorGUILayout.Slider("Layer1 TilingX :", Layer1Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1231. Layer1Tile.y = EditorGUILayout.Slider("Layer1 TilingZ :", Layer1Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1232. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat0", new Vector2(Layer1Tile.x, Layer1Tile.y));
  1233. EditorGUILayout.Space();
  1234. Layer2Tile.x = EditorGUILayout.Slider("Layer2 TilingX :", Layer2Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1235. Layer2Tile.y = EditorGUILayout.Slider("Layer2 TilingZ :", Layer2Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1236. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat1", new Vector2(Layer2Tile.x, Layer2Tile.y));
  1237. EditorGUILayout.Space();
  1238. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  1239. {
  1240. Layer3Tile.x = EditorGUILayout.Slider("Layer3 TilingX :", Layer3Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1241. Layer3Tile.y = EditorGUILayout.Slider("Layer3 TilingZ :", Layer3Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1242. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat2", new Vector2(Layer3Tile.x, Layer3Tile.y));
  1243. }
  1244. EditorGUILayout.Space();
  1245. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  1246. {
  1247. Layer4Tile.x = EditorGUILayout.Slider("Layer4 TilingX :", Layer4Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1248. Layer4Tile.y = EditorGUILayout.Slider("Layer4 TilingZ :", Layer4Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1249. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat3", new Vector2(Layer4Tile.x, Layer4Tile.y));
  1250. }
  1251. EditorGUILayout.Space();
  1252. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  1253. {
  1254. Layer5Tile.x = EditorGUILayout.Slider("Layer5 TilingX :", Layer5Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1255. Layer5Tile.y = EditorGUILayout.Slider("Layer5 TilingZ :", Layer5Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1256. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat4", new Vector2(Layer5Tile.x, Layer5Tile.y));
  1257. }
  1258. EditorGUILayout.Space();
  1259. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  1260. {
  1261. Layer6Tile.x = EditorGUILayout.Slider("Layer6 TilingX :", Layer6Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1262. Layer6Tile.y = EditorGUILayout.Slider("Layer6 TilingZ :", Layer6Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1263. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat5", new Vector2(Layer6Tile.x, Layer6Tile.y));
  1264. }
  1265. }
  1266. EditorGUILayout.EndScrollView();
  1267. GUILayout.EndVertical();
  1268. GUILayout.FlexibleSpace();
  1269. GUILayout.EndHorizontal();
  1270. if (TexBrush.Length > 0)
  1271. {
  1272. T4MPreview.material.SetTexture("_MaskTex", TexBrush[selBrush]);
  1273. MeshFilter temp = CurrentSelect.GetComponent<MeshFilter>();
  1274. if (temp == null)
  1275. temp = CurrentSelect.GetComponent<T4MObjSC>().T4MMesh;
  1276. T4MPreview.orthographicSize = (brushSize * CurrentSelect.localScale.x) * (temp.sharedMesh.bounds.size.x / 200);
  1277. }
  1278. float test = T4MStronger * 200 / 100;
  1279. T4MPreview.material.SetFloat("_Transp", Mathf.Clamp(test, 0.4f, 1));
  1280. T4MBrushSizeInPourcent = (int)Mathf.Round((brushSize * T4MMaskTex.width) / 100);
  1281. if (T4MselTexture == 0)
  1282. T4MPreview.material.SetTextureScale("_MainTex", Layer1Tile);
  1283. else if (T4MselTexture == 1)
  1284. T4MPreview.material.SetTextureScale("_MainTex", Layer2Tile);
  1285. else if (T4MselTexture == 2)
  1286. T4MPreview.material.SetTextureScale("_MainTex", Layer3Tile);
  1287. else if (T4MselTexture == 3)
  1288. T4MPreview.material.SetTextureScale("_MainTex", Layer4Tile);
  1289. else if (T4MselTexture == 4)
  1290. T4MPreview.material.SetTextureScale("_MainTex", Layer5Tile);
  1291. else if (T4MselTexture == 5)
  1292. T4MPreview.material.SetTextureScale("_MainTex", Layer6Tile);
  1293. if (selBrush != oldSelBrush || T4MBrushSizeInPourcent != oldBrushSizeInPourcent || T4MBrushAlpha == null || T4MselTexture != oldselTexture)
  1294. {
  1295. if (T4MselTexture == 0)
  1296. {
  1297. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0") as Texture);
  1298. T4MtargetColor = new Color(1f, 0f, 0f, 0f);
  1299. if (T4MMaskTex2)
  1300. T4MtargetColor2 = new Color(0, 0, 0, 0);
  1301. }
  1302. else if (T4MselTexture == 1)
  1303. {
  1304. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1") as Texture);
  1305. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall") ||
  1306. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") ||
  1307. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
  1308. T4MtargetColor = new Color(0, 0, 0, 1);
  1309. else
  1310. {
  1311. T4MtargetColor = new Color(0, 1, 0, 0);
  1312. if (T4MMaskTex2)
  1313. T4MtargetColor2 = new Color(0, 0, 0, 0);
  1314. }
  1315. }
  1316. else if (T4MselTexture == 2)
  1317. {
  1318. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2") as Texture);
  1319. T4MtargetColor = new Color(0, 0, 1, 0);
  1320. if (T4MMaskTex2)
  1321. T4MtargetColor2 = new Color(0, 0, 0, 0);
  1322. }
  1323. else if (T4MselTexture == 3)
  1324. {
  1325. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3") as Texture);
  1326. T4MtargetColor = new Color(0, 0, 0, 1);
  1327. if (T4MMaskTex2)
  1328. T4MtargetColor2 = new Color(1, 0, 0, 0);
  1329. }
  1330. else if (T4MselTexture == 4)
  1331. {
  1332. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4") as Texture);
  1333. T4MtargetColor = new Color(0, 0, 0, 1);
  1334. if (T4MMaskTex2)
  1335. T4MtargetColor2 = new Color(0, 1, 0, 0);
  1336. }
  1337. else if (T4MselTexture == 5)
  1338. {
  1339. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5") as Texture);
  1340. T4MtargetColor = new Color(0, 0, 0, 1);
  1341. if (T4MMaskTex2)
  1342. T4MtargetColor2 = new Color(0, 0, 1, 0);
  1343. }
  1344. Texture2D TBrush = TexBrush[selBrush] as Texture2D;
  1345. T4MBrushAlpha = new float[T4MBrushSizeInPourcent * T4MBrushSizeInPourcent];
  1346. for (int i = 0; i < T4MBrushSizeInPourcent; i++)
  1347. {
  1348. for (int j = 0; j < T4MBrushSizeInPourcent; j++)
  1349. {
  1350. T4MBrushAlpha[j * T4MBrushSizeInPourcent + i] = TBrush.GetPixelBilinear(((float)i) / T4MBrushSizeInPourcent, ((float)j) / T4MBrushSizeInPourcent).a;
  1351. }
  1352. }
  1353. oldselTexture = T4MselTexture;
  1354. oldSelBrush = selBrush;
  1355. oldBrushSizeInPourcent = T4MBrushSizeInPourcent;
  1356. }
  1357. }
  1358. }
  1359. }
  1360. else
  1361. {
  1362. GUILayout.BeginHorizontal();
  1363. GUILayout.FlexibleSpace();
  1364. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  1365. GUILayout.FlexibleSpace();
  1366. GUILayout.EndHorizontal();
  1367. }
  1368. }
  1369. void InitPreview()
  1370. {
  1371. var ProjectorB = new GameObject("PreviewT4M");
  1372. ProjectorB.AddComponent(typeof(Projector));
  1373. ProjectorB.hideFlags = HideFlags.HideInHierarchy;
  1374. T4MPreview = ProjectorB.GetComponent(typeof(Projector)) as Projector;
  1375. MeshFilter SizeOfGeo = CurrentSelect.GetComponent<MeshFilter>();
  1376. if (SizeOfGeo == null)
  1377. SizeOfGeo = CurrentSelect.GetComponent<T4MObjSC>().T4MMesh;
  1378. Vector2 MeshSize = new Vector2(SizeOfGeo.sharedMesh.bounds.size.x, SizeOfGeo.sharedMesh.bounds.size.z);
  1379. T4MPreview.nearClipPlane = -20;
  1380. T4MPreview.farClipPlane = 20;
  1381. T4MPreview.orthographic = true;
  1382. T4MPreview.orthographicSize = (brushSize * CurrentSelect.localScale.x) * (MeshSize.x / 100);
  1383. T4MPreview.ignoreLayers = ~layerMask;
  1384. T4MPreview.transform.Rotate(90, -90, 0);
  1385. Shader myShader = Shader.Find("Hidden/BrushPreview");
  1386. Material NewPMat = new Material(myShader);
  1387. T4MPreview.material = NewPMat;
  1388. T4MPreview.material.SetTexture("_MainTex", TexTexture[T4MselTexture]);
  1389. T4MPreview.material.SetTexture("_MaskTex", TexBrush[selBrush]);
  1390. if (T4MselTexture == 0)
  1391. {
  1392. T4MPreview.material.SetTextureScale("_MainTex", Layer1Tile);
  1393. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0") as Texture);
  1394. }
  1395. else if (T4MselTexture == 1)
  1396. {
  1397. T4MPreview.material.SetTextureScale("_MainTex", Layer2Tile);
  1398. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1") as Texture);
  1399. }
  1400. else if (T4MselTexture == 2)
  1401. {
  1402. T4MPreview.material.SetTextureScale("_MainTex", Layer3Tile);
  1403. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2") as Texture);
  1404. }
  1405. else if (T4MselTexture == 3)
  1406. {
  1407. T4MPreview.material.SetTextureScale("_MainTex", Layer4Tile);
  1408. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3") as Texture);
  1409. }
  1410. else if (T4MselTexture == 4)
  1411. {
  1412. T4MPreview.material.SetTextureScale("_MainTex", Layer5Tile);
  1413. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4") as Texture);
  1414. }
  1415. else if (T4MselTexture == 5)
  1416. {
  1417. T4MPreview.material.SetTextureScale("_MainTex", Layer6Tile);
  1418. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5") as Texture);
  1419. }
  1420. }
  1421. static public void SaveTexture()
  1422. {
  1423. var path = AssetDatabase.GetAssetPath(T4MMaskTex);
  1424. var bytes = T4MMaskTex.EncodeToPNG();
  1425. File.WriteAllBytes(path, bytes);
  1426. if (T4MMaskTex2)
  1427. {
  1428. var path2 = AssetDatabase.GetAssetPath(T4MMaskTex2);
  1429. var bytes2 = T4MMaskTex2.EncodeToPNG();
  1430. File.WriteAllBytes(path2, bytes2);
  1431. }
  1432. //AssetDatabase.Refresh ();
  1433. }
  1434. void InitPincil()
  1435. {
  1436. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  1437. {
  1438. TexTexture = new Texture[6];
  1439. TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
  1440. TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
  1441. TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
  1442. TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
  1443. TexTexture[4] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4")) as Texture;
  1444. TexTexture[5] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5")) as Texture;
  1445. }
  1446. else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  1447. {
  1448. TexTexture = new Texture[5];
  1449. TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
  1450. TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
  1451. TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
  1452. TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
  1453. TexTexture[4] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4")) as Texture;
  1454. }
  1455. else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  1456. {
  1457. TexTexture = new Texture[4];
  1458. TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
  1459. TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
  1460. TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
  1461. TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
  1462. }
  1463. else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  1464. {
  1465. TexTexture = new Texture[3];
  1466. TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
  1467. TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
  1468. TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
  1469. }
  1470. else
  1471. {
  1472. TexTexture = new Texture[2];
  1473. TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
  1474. TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
  1475. }
  1476. }
  1477. void IniBrush()
  1478. {
  1479. ArrayList BrushList = new ArrayList();
  1480. Texture BrushesTL;
  1481. int BrushNum = 0;
  1482. do
  1483. {
  1484. BrushesTL = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Brushes/Brush" + BrushNum + ".png", typeof(Texture));
  1485. if (BrushesTL)
  1486. {
  1487. BrushList.Add(BrushesTL);
  1488. }
  1489. BrushNum++;
  1490. } while (BrushesTL);
  1491. TexBrush = BrushList.ToArray(typeof(Texture)) as Texture[];
  1492. }
  1493. void afLOD()
  1494. {
  1495. if (CurrentSelect.GetComponent<T4MObjSC>())
  1496. {
  1497. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  1498. {
  1499. GUILayout.BeginHorizontal();
  1500. GUILayout.FlexibleSpace();
  1501. LODM = GUILayout.Toolbar(LODM, LODMenu, GUILayout.Width(290), GUILayout.Height(20));
  1502. GUILayout.FlexibleSpace();
  1503. GUILayout.EndHorizontal();
  1504. switch (LODM)
  1505. {
  1506. case 0:
  1507. LODManager();
  1508. break;
  1509. case 1:
  1510. LODObjectC();
  1511. break;
  1512. }
  1513. }
  1514. }
  1515. else
  1516. {
  1517. GUILayout.BeginHorizontal();
  1518. GUILayout.FlexibleSpace();
  1519. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  1520. GUILayout.FlexibleSpace();
  1521. GUILayout.EndHorizontal();
  1522. }
  1523. }
  1524. void LODObjectC()
  1525. {
  1526. EditorGUILayout.Space();
  1527. GUILayout.BeginHorizontal("box");
  1528. GUILayout.Label("LOD Prefab Name", EditorStyles.boldLabel);
  1529. PrefabName = GUILayout.TextField(PrefabName, 25, GUILayout.Width(155));
  1530. GUILayout.EndHorizontal();
  1531. EditorGUILayout.Space();
  1532. GUILayout.Label("LOD Meshes", EditorStyles.boldLabel);
  1533. LOD1 = (Mesh)EditorGUILayout.ObjectField("LOD1 : Close", LOD1, typeof(Mesh), false);
  1534. LOD2 = (Mesh)EditorGUILayout.ObjectField("LOD2 : Medium", LOD2, typeof(Mesh), false);
  1535. LOD3 = (Mesh)EditorGUILayout.ObjectField("LOD3 : Far", LOD3, typeof(Mesh), false);
  1536. EditorGUILayout.Space();
  1537. GUILayout.BeginHorizontal();
  1538. GUILayout.Label("LOD1 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
  1539. GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
  1540. GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
  1541. GUILayout.EndHorizontal();
  1542. GUILayout.BeginHorizontal();
  1543. GUILayout.BeginVertical();
  1544. GUILayout.BeginHorizontal();
  1545. GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
  1546. CheckLOD1Collider = EditorGUILayout.Toggle(CheckLOD1Collider, GUILayout.Width(15));
  1547. GUILayout.EndHorizontal();
  1548. GUILayout.BeginHorizontal();
  1549. GUILayout.Label("LOD1 Shader", GUILayout.Width(103));
  1550. ShaderLOD1S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD1S, GUILayout.Width(95));
  1551. GUILayout.EndHorizontal();
  1552. if (ShaderLOD1S == LODShaderStatus.New)
  1553. LOD1S = (Shader)EditorGUILayout.ObjectField(LOD1S, typeof(Shader), true, GUILayout.MaxWidth(220));
  1554. else LOD1Material = (Material)EditorGUILayout.ObjectField(LOD1Material, typeof(Material), false, GUILayout.MaxWidth(220));
  1555. GUILayout.EndVertical();
  1556. if (LOD1S)
  1557. LOD1Material = new Material(Shader.Find(LOD1S.name));
  1558. if (LOD1Material && LOD1Material.HasProperty("_MainTex"))
  1559. {
  1560. if (LOD1Material.GetTexture("_MainTex"))
  1561. LOD1T = LOD1Material.GetTexture("_MainTex");
  1562. LOD1T = EditorGUILayout.ObjectField(LOD1T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1563. if (LOD1Material && LOD1Material.HasProperty("_BumpMap"))
  1564. {
  1565. if (LOD1Material.GetTexture("_BumpMap"))
  1566. LOD1B = LOD1Material.GetTexture("_BumpMap");
  1567. LOD1B = EditorGUILayout.ObjectField(LOD1B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1568. }
  1569. }
  1570. GUILayout.FlexibleSpace();
  1571. GUILayout.EndHorizontal();
  1572. EditorGUILayout.Space();
  1573. GUILayout.BeginHorizontal();
  1574. GUILayout.Label("LOD2 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
  1575. GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
  1576. GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
  1577. GUILayout.EndHorizontal();
  1578. GUILayout.BeginHorizontal();
  1579. GUILayout.BeginVertical();
  1580. GUILayout.BeginHorizontal();
  1581. GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
  1582. CheckLOD2Collider = EditorGUILayout.Toggle(CheckLOD2Collider, GUILayout.Width(15));
  1583. GUILayout.EndHorizontal();
  1584. GUILayout.BeginHorizontal();
  1585. GUILayout.Label("LOD2 Shader", GUILayout.Width(103));
  1586. ShaderLOD2S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD2S, GUILayout.Width(95));
  1587. GUILayout.EndHorizontal();
  1588. if (ShaderLOD2S == LODShaderStatus.New)
  1589. LOD2S = (Shader)EditorGUILayout.ObjectField(LOD2S, typeof(Shader), false, GUILayout.MaxWidth(220));
  1590. else LOD2Material = (Material)EditorGUILayout.ObjectField(LOD2Material, typeof(Material), false, GUILayout.MaxWidth(220));
  1591. GUILayout.EndVertical();
  1592. if (LOD2S)
  1593. LOD2Material = new Material(Shader.Find(LOD2S.name));
  1594. if (LOD2Material && LOD2Material.HasProperty("_MainTex"))
  1595. {
  1596. if (LOD2Material.GetTexture("_MainTex"))
  1597. LOD2T = LOD2Material.GetTexture("_MainTex");
  1598. LOD2T = EditorGUILayout.ObjectField(LOD2T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1599. if (LOD2Material && LOD2Material.HasProperty("_BumpMap"))
  1600. {
  1601. if (LOD2Material.GetTexture("_BumpMap"))
  1602. LOD2B = LOD2Material.GetTexture("_BumpMap");
  1603. LOD2B = EditorGUILayout.ObjectField(LOD2B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1604. }
  1605. }
  1606. GUILayout.FlexibleSpace();
  1607. GUILayout.EndHorizontal();
  1608. EditorGUILayout.Space();
  1609. GUILayout.BeginHorizontal();
  1610. GUILayout.Label("LOD3 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
  1611. GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
  1612. GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
  1613. GUILayout.EndHorizontal();
  1614. GUILayout.BeginHorizontal();
  1615. GUILayout.BeginVertical();
  1616. GUILayout.BeginHorizontal();
  1617. GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
  1618. CheckLOD3Collider = EditorGUILayout.Toggle(CheckLOD3Collider, GUILayout.Width(15));
  1619. GUILayout.EndHorizontal();
  1620. GUILayout.BeginHorizontal();
  1621. GUILayout.Label("LOD3 Shader", GUILayout.Width(103));
  1622. ShaderLOD3S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD3S, GUILayout.Width(95));
  1623. GUILayout.EndHorizontal();
  1624. if (ShaderLOD3S == LODShaderStatus.New)
  1625. LOD3S = (Shader)EditorGUILayout.ObjectField(LOD3S, typeof(Shader), false, GUILayout.MaxWidth(220));
  1626. else LOD3Material = (Material)EditorGUILayout.ObjectField(LOD3Material, typeof(Material), false, GUILayout.MaxWidth(220));
  1627. GUILayout.EndVertical();
  1628. if (LOD3S)
  1629. LOD3Material = new Material(Shader.Find(LOD3S.name));
  1630. if (LOD3Material && LOD3Material.HasProperty("_MainTex"))
  1631. {
  1632. if (LOD3Material.GetTexture("_MainTex"))
  1633. LOD3T = LOD3Material.GetTexture("_MainTex");
  1634. LOD3T = EditorGUILayout.ObjectField(LOD3T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1635. if (LOD3Material && LOD3Material.HasProperty("_BumpMap"))
  1636. {
  1637. if (LOD3Material.GetTexture("_BumpMap"))
  1638. LOD3B = LOD3Material.GetTexture("_BumpMap");
  1639. LOD3B = EditorGUILayout.ObjectField(LOD3B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1640. }
  1641. }
  1642. GUILayout.FlexibleSpace();
  1643. GUILayout.EndHorizontal();
  1644. GUILayout.FlexibleSpace();
  1645. GUILayout.BeginHorizontal();
  1646. GUILayout.FlexibleSpace();
  1647. if (GUILayout.Button("CONSTRUCT", GUILayout.Width(100), GUILayout.Height(30)))
  1648. {
  1649. if (PrefabName != "" && LOD1 && LOD2 && LOD3 && LOD1Material && LOD2Material && LOD3Material)
  1650. CreatePrefab();
  1651. else EditorUtility.DisplayDialog("T4M Message", "You must complete the formulary before make the construct", "OK");
  1652. }
  1653. GUILayout.FlexibleSpace();
  1654. GUILayout.EndHorizontal();
  1655. GUILayout.FlexibleSpace();
  1656. if (CheckLOD1Collider == true && CheckStatus != "LOD1")
  1657. {
  1658. CheckStatus = "LOD1";
  1659. CheckLOD2Collider = false;
  1660. CheckLOD3Collider = false;
  1661. }
  1662. if (CheckLOD2Collider == true && CheckStatus != "LOD2")
  1663. {
  1664. CheckStatus = "LOD2";
  1665. CheckLOD1Collider = false;
  1666. CheckLOD3Collider = false;
  1667. }
  1668. if (CheckLOD3Collider == true && CheckStatus != "LOD3")
  1669. {
  1670. CheckStatus = "LOD3";
  1671. CheckLOD1Collider = false;
  1672. CheckLOD2Collider = false;
  1673. }
  1674. if (OldShaderLOD1S != ShaderLOD1S)
  1675. {
  1676. LOD1B = null;
  1677. LOD1T = null;
  1678. LOD1Material = null;
  1679. LOD1S = null;
  1680. OldShaderLOD1S = ShaderLOD1S;
  1681. }
  1682. if (OldShaderLOD2S != ShaderLOD2S)
  1683. {
  1684. LOD2B = null;
  1685. LOD2T = null;
  1686. LOD2Material = null;
  1687. LOD2S = null;
  1688. OldShaderLOD2S = ShaderLOD2S;
  1689. }
  1690. if (OldShaderLOD3S != ShaderLOD3S)
  1691. {
  1692. LOD3B = null;
  1693. LOD3T = null;
  1694. LOD3Material = null;
  1695. LOD3S = null;
  1696. OldShaderLOD3S = ShaderLOD3S;
  1697. }
  1698. }
  1699. void CreatePrefab()
  1700. {
  1701. if (!System.IO.Directory.Exists(T4MPrefabFolder + "LODObjects/"))
  1702. {
  1703. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "LODObjects/");
  1704. }
  1705. if (!System.IO.Directory.Exists(T4MPrefabFolder + "LODObjects/Material/"))
  1706. {
  1707. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "LODObjects/Material/");
  1708. }
  1709. AssetDatabase.Refresh();
  1710. GameObject LOD1Temp;
  1711. LOD1Temp = new GameObject(PrefabName + "LOD1");
  1712. LOD1Temp.AddComponent<MeshFilter>();
  1713. LOD1Temp.AddComponent<MeshRenderer>();
  1714. LOD1Temp.AddComponent<T4MLodObjSC>();
  1715. LOD1Temp.GetComponent<MeshFilter>().mesh = LOD1;
  1716. LOD1Temp.GetComponent<Renderer>().sharedMaterial = LOD1Material;
  1717. LOD1Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD1T);
  1718. LOD1Temp.GetComponent<T4MLodObjSC>().LOD1 = LOD1Temp.GetComponent<Renderer>();
  1719. if (CheckLOD1Collider)
  1720. {
  1721. LOD1Temp.AddComponent<MeshCollider>();
  1722. LOD1Temp.GetComponent<MeshCollider>().sharedMesh = LOD1;
  1723. }
  1724. GameObject LOD2Temp;
  1725. LOD2Temp = new GameObject(PrefabName + "LOD2");
  1726. LOD2Temp.AddComponent<MeshFilter>();
  1727. LOD2Temp.AddComponent<MeshRenderer>();
  1728. LOD2Temp.GetComponent<MeshFilter>().mesh = LOD2;
  1729. LOD2Temp.GetComponent<Renderer>().sharedMaterial = LOD2Material;
  1730. LOD2Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD2T);
  1731. LOD1Temp.GetComponent<T4MLodObjSC>().LOD2 = LOD2Temp.GetComponent<Renderer>();
  1732. LOD2Temp.GetComponent<MeshRenderer>().enabled = false;
  1733. LOD2Temp.transform.parent = LOD1Temp.transform;
  1734. if (CheckLOD2Collider)
  1735. {
  1736. LOD2Temp.AddComponent<MeshCollider>();
  1737. LOD2Temp.GetComponent<MeshCollider>().sharedMesh = LOD2;
  1738. }
  1739. GameObject LOD3Temp;
  1740. LOD3Temp = new GameObject(PrefabName + "LOD3");
  1741. LOD3Temp.AddComponent<MeshFilter>();
  1742. LOD3Temp.AddComponent<MeshRenderer>();
  1743. LOD3Temp.GetComponent<MeshFilter>().mesh = LOD3;
  1744. LOD3Temp.GetComponent<Renderer>().sharedMaterial = LOD3Material;
  1745. LOD3Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD3T);
  1746. LOD1Temp.GetComponent<T4MLodObjSC>().LOD3 = LOD3Temp.GetComponent<Renderer>();
  1747. LOD3Temp.GetComponent<MeshRenderer>().enabled = false;
  1748. LOD3Temp.transform.parent = LOD1Temp.transform;
  1749. if (CheckLOD3Collider)
  1750. {
  1751. LOD3Temp.AddComponent<MeshCollider>();
  1752. LOD3Temp.GetComponent<MeshCollider>().sharedMesh = LOD3;
  1753. }
  1754. bool ExportSuccess = false;
  1755. int num = 1;
  1756. UnityEngine.Object BasePrefab;
  1757. string Next;
  1758. do
  1759. {
  1760. Next = PrefabName + num;
  1761. if (!System.IO.File.Exists(T4MPrefabFolder + "LODObjects/" + PrefabName + "_LOD.prefab"))
  1762. {
  1763. if (ShaderLOD1S == LODShaderStatus.New)
  1764. AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD1.mat");
  1765. if (ShaderLOD2S == LODShaderStatus.New)
  1766. AssetDatabase.CreateAsset(LOD2Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD2.mat");
  1767. if (ShaderLOD3S == LODShaderStatus.New)
  1768. AssetDatabase.CreateAsset(LOD3Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD3.mat");
  1769. BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "LODObjects/" + PrefabName + ".prefab");
  1770. ExportSuccess = true;
  1771. }
  1772. else if (!System.IO.File.Exists(T4MPrefabFolder + "LODObjects/" + Next + "_LOD.prefab"))
  1773. {
  1774. if (ShaderLOD1S == LODShaderStatus.New)
  1775. AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD1.mat");
  1776. if (ShaderLOD2S == LODShaderStatus.New)
  1777. AssetDatabase.CreateAsset(LOD2Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD2.mat");
  1778. if (ShaderLOD3S == LODShaderStatus.New)
  1779. AssetDatabase.CreateAsset(LOD3Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD3.mat");
  1780. BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "LODObjects/" + Next + ".prefab");
  1781. ExportSuccess = true;
  1782. }
  1783. num++;
  1784. } while (!ExportSuccess);
  1785. AssetDatabase.SaveAssets();
  1786. AssetDatabase.Refresh();
  1787. DestroyImmediate(LOD1Temp);
  1788. EditorUtility.DisplayDialog("T4M Message", "Construction Completed", "OK");
  1789. }
  1790. void LODManager()
  1791. {
  1792. if (T4MMaster)
  1793. {
  1794. EditorGUILayout.Space();
  1795. EditorGUILayout.Space();
  1796. GUILayout.Label("LOD Mode", EditorStyles.boldLabel);
  1797. LODModeControler = (LODMod)EditorGUILayout.EnumPopup("controller", LODModeControler, GUILayout.Width(340));
  1798. EditorGUILayout.Space();
  1799. GUILayout.Label("Culling LOD Object Mode", EditorStyles.boldLabel);
  1800. LODocclusion = (OccludeBy)EditorGUILayout.EnumPopup("Mode", LODocclusion, GUILayout.Width(340));
  1801. EditorGUILayout.Space();
  1802. EditorGUILayout.Space();
  1803. GUILayout.BeginHorizontal();
  1804. GUILayout.Label("Maximum View Distance", EditorStyles.boldLabel, GUILayout.Width(300));
  1805. MaximunView = EditorGUILayout.FloatField(MaximunView, GUILayout.Width(50));
  1806. GUILayout.EndHorizontal();
  1807. EditorGUILayout.Space();
  1808. EditorGUILayout.Space();
  1809. GUILayout.Label("LOD Update Interval in Seconde", EditorStyles.boldLabel, GUILayout.Width(400));
  1810. GUILayout.BeginHorizontal();
  1811. GUILayout.Label("(less value = less performance)", GUILayout.Width(300));
  1812. UpdateInterval = EditorGUILayout.FloatField(UpdateInterval, GUILayout.Width(50));
  1813. GUILayout.EndHorizontal();
  1814. EditorGUILayout.Space();
  1815. EditorGUILayout.Space();
  1816. EditorGUILayout.Space();
  1817. EditorGUILayout.Space();
  1818. GUILayout.BeginHorizontal();
  1819. GUILayout.Label("LOD2 Start", EditorStyles.boldLabel, GUILayout.Width(170));
  1820. GUILayout.FlexibleSpace();
  1821. StartLOD2 = EditorGUILayout.FloatField(StartLOD2, GUILayout.Width(50));
  1822. GUILayout.EndHorizontal();
  1823. GUILayout.BeginHorizontal();
  1824. GUILayout.FlexibleSpace();
  1825. StartLOD2 = GUILayout.HorizontalScrollbar(StartLOD2, 0.0f, 10f, MaximunView, GUILayout.Width(350));
  1826. GUILayout.FlexibleSpace();
  1827. GUILayout.EndHorizontal();
  1828. EditorGUILayout.Space();
  1829. EditorGUILayout.Space();
  1830. if (StartLOD2 > StartLOD3 - 5)
  1831. StartLOD3 = StartLOD2 + 5;
  1832. if (StartLOD2 > MaximunView - 10)
  1833. StartLOD2 = MaximunView - 10;
  1834. if (StartLOD3 > MaximunView - 5)
  1835. StartLOD3 = MaximunView - 5;
  1836. EditorGUILayout.Space();
  1837. EditorGUILayout.Space();
  1838. GUILayout.BeginHorizontal();
  1839. GUILayout.Label("LOD3 Start", EditorStyles.boldLabel, GUILayout.Width(170));
  1840. GUILayout.FlexibleSpace();
  1841. StartLOD3 = EditorGUILayout.FloatField(StartLOD3, GUILayout.Width(50));
  1842. GUILayout.EndHorizontal();
  1843. GUILayout.BeginHorizontal();
  1844. GUILayout.FlexibleSpace();
  1845. StartLOD3 = GUILayout.HorizontalScrollbar(StartLOD3, 0.0f, 10f, MaximunView, GUILayout.Width(350));
  1846. GUILayout.FlexibleSpace();
  1847. GUILayout.EndHorizontal();
  1848. GUILayout.FlexibleSpace();
  1849. GUILayout.BeginHorizontal();
  1850. GUILayout.FlexibleSpace();
  1851. string buttonLod;
  1852. Texture Swap;
  1853. if (LodActivate == true)
  1854. {
  1855. buttonLod = "DEACTIVATE";
  1856. Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/on.png", typeof(Texture));
  1857. }
  1858. else
  1859. {
  1860. buttonLod = "ACTIVATE";
  1861. Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/off.png", typeof(Texture));
  1862. }
  1863. if (GUILayout.Button(buttonLod, GUILayout.Width(100), GUILayout.Height(30)))
  1864. {
  1865. ActivateDeactivateLOD();
  1866. }
  1867. GUILayout.Label(Swap, GUILayout.Width(75), GUILayout.Height(30));
  1868. GUILayout.FlexibleSpace();
  1869. GUILayout.EndHorizontal();
  1870. GUILayout.FlexibleSpace();
  1871. }
  1872. else
  1873. {
  1874. GUILayout.BeginHorizontal();
  1875. GUILayout.FlexibleSpace();
  1876. GUILayout.Label("Need to be an Master T4M", EditorStyles.boldLabel);
  1877. GUILayout.FlexibleSpace();
  1878. GUILayout.EndHorizontal();
  1879. }
  1880. }
  1881. void DeactivateLODByScript()
  1882. {
  1883. T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
  1884. for (var i = 0; i < T4MLodObjGet.Length; i++)
  1885. {
  1886. T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
  1887. T4MLodObjGet[i].LOD1.enabled = true;
  1888. if (LODModeControler == LODMod.Mass_Control)
  1889. T4MLodObjGet[i].Mode = 0;
  1890. else if (LODModeControler == LODMod.Independent_Control)
  1891. T4MLodObjGet[i].Mode = 0;
  1892. PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
  1893. }
  1894. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
  1895. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
  1896. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
  1897. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
  1898. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  1899. Debug.Log("The Number of Activated LOD Objects has changed, reactivate the billboards in the 'LOD' Tab.");
  1900. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Awake();
  1901. }
  1902. void ActivateDeactivateLOD()
  1903. {
  1904. if (LodActivate == true)
  1905. { //Lod actif
  1906. T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
  1907. for (var i = 0; i < T4MLodObjGet.Length; i++)
  1908. {
  1909. T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
  1910. T4MLodObjGet[i].LOD1.enabled = true;
  1911. if (LODModeControler == LODMod.Mass_Control)
  1912. T4MLodObjGet[i].Mode = 0;
  1913. else if (LODModeControler == LODMod.Independent_Control)
  1914. T4MLodObjGet[i].Mode = 0;
  1915. PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
  1916. }
  1917. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
  1918. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
  1919. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
  1920. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
  1921. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  1922. LodActivate = false;
  1923. Debug.LogWarning("LOD deactivated !");
  1924. }
  1925. else
  1926. {
  1927. if (!PlayerCam)
  1928. PlayerCam = Camera.main.transform;
  1929. T4MLodObjSC[] T4MLodObjGetR = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
  1930. Vector3[] T4MLodVectGetR = new Vector3[T4MLodObjGetR.Length];
  1931. int[] T4MLodValueGetR = new int[T4MLodObjGetR.Length];
  1932. for (int i = 0; i < T4MLodObjGetR.Length; i++)
  1933. {
  1934. T4MLodVectGetR[i] = T4MLodObjGetR[i].transform.position;
  1935. float distanceFromCameraR = Vector3.Distance(new Vector3(T4MLodObjGetR[i].transform.position.x, PlayerCam.position.y, T4MLodObjGetR[i].transform.position.z), PlayerCam.transform.position);
  1936. if (distanceFromCameraR <= MaximunView)
  1937. {
  1938. if (distanceFromCameraR < StartLOD2)
  1939. {
  1940. T4MLodObjGetR[i].LOD2.enabled = T4MLodObjGetR[i].LOD3.enabled = false;
  1941. T4MLodObjGetR[i].LOD1.enabled = true;
  1942. T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 1;
  1943. }
  1944. else if (distanceFromCameraR >= StartLOD2 && distanceFromCameraR < StartLOD3)
  1945. {
  1946. T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD3.enabled = false;
  1947. T4MLodObjGetR[i].LOD2.enabled = true;
  1948. T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 2;
  1949. }
  1950. else if (distanceFromCameraR >= StartLOD3)
  1951. {
  1952. T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
  1953. T4MLodObjGetR[i].LOD3.enabled = true;
  1954. T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 3;
  1955. }
  1956. }
  1957. else
  1958. {
  1959. if (LODocclusion == OccludeBy.Max_View_Distance)
  1960. {
  1961. T4MLodObjGetR[i].LOD3.enabled = T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
  1962. T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 0;
  1963. }
  1964. else
  1965. {
  1966. T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
  1967. T4MLodObjGetR[i].LOD3.enabled = true;
  1968. T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 3;
  1969. }
  1970. }
  1971. //To each LOD
  1972. T4MLodObjGetR[i].Interval = UpdateInterval;
  1973. T4MLodObjGetR[i].MaxViewDistance = MaximunView;
  1974. T4MLodObjGetR[i].PlayerCamera = PlayerCam;
  1975. T4MLodObjGetR[i].LOD2Start = StartLOD2;
  1976. T4MLodObjGetR[i].LOD3Start = StartLOD3;
  1977. if (LODModeControler == LODMod.Mass_Control)
  1978. T4MLodObjGetR[i].Mode = 1;
  1979. else if (LODModeControler == LODMod.Independent_Control)
  1980. T4MLodObjGetR[i].Mode = 2;
  1981. PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGetR[i].GetComponent<T4MLodObjSC>());
  1982. }
  1983. if (LODModeControler == LODMod.Mass_Control)
  1984. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 1;
  1985. else if (LODModeControler == LODMod.Independent_Control)
  1986. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 2;
  1987. if (LODocclusion == OccludeBy.Max_View_Distance)
  1988. CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript = true;
  1989. else CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript = false;
  1990. CurrentSelect.GetComponent<T4MObjSC>().ObjLodScript = T4MLodObjGetR;
  1991. CurrentSelect.GetComponent<T4MObjSC>().ObjPosition = T4MLodVectGetR;
  1992. CurrentSelect.GetComponent<T4MObjSC>().ObjLodStatus = T4MLodValueGetR;
  1993. CurrentSelect.GetComponent<T4MObjSC>().Interval = UpdateInterval;
  1994. CurrentSelect.GetComponent<T4MObjSC>().MaxViewDistance = MaximunView;
  1995. CurrentSelect.GetComponent<T4MObjSC>().LOD2Start = StartLOD2;
  1996. CurrentSelect.GetComponent<T4MObjSC>().LOD3Start = StartLOD3;
  1997. CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera = PlayerCam;
  1998. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  1999. LodActivate = true;
  2000. Debug.LogWarning("LOD (re)activated !");
  2001. }
  2002. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Awake();
  2003. }
  2004. void ConverterMenu()
  2005. {
  2006. if (vertexInfo == 0 && trisInfo == 0 && partofT4MObj == 0)
  2007. {
  2008. if ((CurrentSelect.GetComponent<Renderer>() || CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0) && !CurrentSelect.GetComponent<T4MObjSC>() && !CurrentSelect.GetComponent<T4MPartSC>())
  2009. {
  2010. GUILayout.BeginHorizontal();
  2011. GUILayout.FlexibleSpace();
  2012. if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
  2013. {
  2014. if (terrainDat)
  2015. terrainDat = null;
  2016. GUILayout.Label(">>>>>>>> Object to T4M Terrain <<<<<<<<", EditorStyles.boldLabel);
  2017. }
  2018. else
  2019. {
  2020. if (!terrainDat && CurrentSelect.GetComponent<Terrain>())
  2021. GetHeightmap();
  2022. GUILayout.Label(">> UnityTerrain to T4M Terrain (Experimental) <<", EditorStyles.boldLabel);
  2023. }
  2024. GUILayout.FlexibleSpace();
  2025. GUILayout.EndHorizontal();
  2026. EditorGUILayout.Space();
  2027. GUILayout.Label("Name", EditorStyles.boldLabel);
  2028. GUILayout.BeginHorizontal("box");
  2029. GUILayout.Label("(empty = Object Name)");
  2030. terrainName = GUILayout.TextField(terrainName, 25, GUILayout.Width(155));
  2031. GUILayout.EndHorizontal();
  2032. if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
  2033. {
  2034. GUILayout.BeginHorizontal();
  2035. GUILayout.Label("New Prefab", EditorStyles.boldLabel, GUILayout.Width(90));
  2036. NewPref = EditorGUILayout.Toggle(NewPref, GUILayout.Width(53));
  2037. GUILayout.EndHorizontal();
  2038. }
  2039. else
  2040. {
  2041. GUILayout.BeginHorizontal();
  2042. GUILayout.Label("Keep the textures", EditorStyles.boldLabel, GUILayout.Width(150));
  2043. keepTexture = EditorGUILayout.Toggle(keepTexture, GUILayout.Width(53));
  2044. GUILayout.EndHorizontal();
  2045. GUILayout.Label("(Can keep the first 4 splats and first Blend)", GUILayout.Width(300));
  2046. }
  2047. if (CurrentSelect.GetComponent<Terrain>())
  2048. {
  2049. EditorGUILayout.Space();
  2050. EditorGUILayout.Space();
  2051. GUILayout.Label("T4M Quality", EditorStyles.boldLabel);
  2052. EditorGUILayout.Space();
  2053. EditorGUILayout.Space();
  2054. GUILayout.BeginHorizontal();
  2055. GUILayout.Label(" <");
  2056. GUILayout.FlexibleSpace();
  2057. T4MResolution = EditorGUILayout.IntField(T4MResolution, GUILayout.Width(30));
  2058. GUILayout.Label("x " + T4MResolution + " : " + (X * Y).ToString() + " Verts");
  2059. GUILayout.FlexibleSpace();
  2060. GUILayout.Label(" >");
  2061. GUILayout.EndHorizontal();
  2062. GUILayout.BeginHorizontal();
  2063. GUILayout.FlexibleSpace();
  2064. T4MResolution = (int)GUILayout.HorizontalScrollbar(T4MResolution, 0, 32, 350, GUILayout.Width(350));
  2065. GUILayout.FlexibleSpace();
  2066. GUILayout.EndHorizontal();
  2067. EditorGUILayout.Space();
  2068. EditorGUILayout.Space();
  2069. tRes = (HeightmapWidth) / T4MResolution;
  2070. X = (int)((HeightmapWidth - 1) / tRes + 1);
  2071. Y = (int)((HeightmapHeight - 1) / tRes + 1);
  2072. EditorGUILayout.Space();
  2073. EditorGUILayout.Space();
  2074. GUILayout.Label("Vertex Performances (Approximate Indications)", EditorStyles.boldLabel);
  2075. EditorGUILayout.Space();
  2076. EditorGUILayout.Space();
  2077. GUILayout.BeginHorizontal();
  2078. GUILayout.Label("iPhone 3GS", GUILayout.Width(300));
  2079. if (X * Y <= 15000)
  2080. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2081. else if (X * Y > 15000 && X * Y < 30000)
  2082. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2083. else if (X * Y >= 30000)
  2084. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2085. GUILayout.EndHorizontal();
  2086. GUILayout.BeginHorizontal();
  2087. GUILayout.Label("iPad 1", GUILayout.Width(300));
  2088. if (X * Y <= 15000)
  2089. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2090. else if (X * Y > 15000 && X * Y < 30000)
  2091. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2092. else if (X * Y >= 30000)
  2093. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2094. GUILayout.EndHorizontal();
  2095. GUILayout.BeginHorizontal();
  2096. GUILayout.Label("iPhone 4", GUILayout.Width(300));
  2097. if (X * Y <= 20000)
  2098. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2099. else if (X * Y > 20000 && X * Y < 40000)
  2100. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2101. else if (X * Y >= 40000)
  2102. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2103. GUILayout.EndHorizontal();
  2104. GUILayout.BeginHorizontal();
  2105. GUILayout.Label("Tegra 2", GUILayout.Width(300));
  2106. if (X * Y <= 20000)
  2107. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2108. else if (X * Y > 20000 && X * Y < 40000)
  2109. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2110. else if (X * Y >= 40000)
  2111. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2112. GUILayout.EndHorizontal();
  2113. GUILayout.BeginHorizontal();
  2114. GUILayout.Label("iPad 2", GUILayout.Width(300));
  2115. if (X * Y <= 25000)
  2116. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2117. else if (X * Y > 25000 && X * Y < 45000)
  2118. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2119. else if (X * Y >= 45000)
  2120. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2121. GUILayout.EndHorizontal();
  2122. GUILayout.BeginHorizontal();
  2123. GUILayout.Label("iPhone 4S", GUILayout.Width(300));
  2124. if (X * Y <= 25000)
  2125. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2126. else if (X * Y > 25000 && X * Y < 45000)
  2127. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2128. else if (X * Y >= 45000)
  2129. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2130. GUILayout.EndHorizontal();
  2131. GUILayout.BeginHorizontal();
  2132. GUILayout.Label("Flash", GUILayout.Width(300));
  2133. if (X * Y <= 45000)
  2134. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2135. else if (X * Y > 45000 && X * Y < 60000)
  2136. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2137. else if (X * Y >= 60000)
  2138. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2139. GUILayout.EndHorizontal();
  2140. GUILayout.BeginHorizontal();
  2141. GUILayout.Label("Web", GUILayout.Width(300));
  2142. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2143. GUILayout.EndHorizontal();
  2144. GUILayout.BeginHorizontal();
  2145. GUILayout.Label("Desktop", GUILayout.Width(300));
  2146. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2147. GUILayout.EndHorizontal();
  2148. }
  2149. GUILayout.FlexibleSpace();
  2150. GUILayout.BeginHorizontal();
  2151. GUILayout.FlexibleSpace();
  2152. GUILayout.Label("Can Take Some Time", EditorStyles.boldLabel);
  2153. GUILayout.FlexibleSpace();
  2154. GUILayout.EndHorizontal();
  2155. GUILayout.BeginHorizontal();
  2156. GUILayout.FlexibleSpace();
  2157. if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
  2158. {
  2159. if (GUILayout.Button("PROCESS", GUILayout.Width(100), GUILayout.Height(30)))
  2160. {
  2161. Obj2T4M();
  2162. }
  2163. }
  2164. else
  2165. {
  2166. if (GUILayout.Button("PROCESS", GUILayout.Width(100), GUILayout.Height(30)))
  2167. {
  2168. ConvertUTerrain();
  2169. }
  2170. }
  2171. GUILayout.FlexibleSpace();
  2172. GUILayout.EndHorizontal();
  2173. GUILayout.FlexibleSpace();
  2174. }
  2175. else
  2176. {
  2177. terrainDat = null;
  2178. GUILayout.BeginHorizontal();
  2179. GUILayout.FlexibleSpace();
  2180. if (CurrentSelect.GetComponent<T4MObjSC>())
  2181. GUILayout.Label("Already T4M Object", EditorStyles.boldLabel);
  2182. else GUILayout.Label("Can't convert that to T4M Object", EditorStyles.boldLabel);
  2183. GUILayout.FlexibleSpace();
  2184. GUILayout.EndHorizontal();
  2185. }
  2186. }
  2187. else
  2188. {
  2189. GUILayout.Label("T4M Final Resolution : ", EditorStyles.boldLabel);
  2190. if (partofT4MObj > 1)
  2191. GUILayout.Label("Vertex : ~" + vertexInfo + " in " + partofT4MObj + " Parts");
  2192. else GUILayout.Label("Vertex : " + vertexInfo + " in " + partofT4MObj + " Part");
  2193. GUILayout.Label("Triangle : " + trisInfo);
  2194. EditorGUILayout.Space();
  2195. EditorGUILayout.Space();
  2196. GUILayout.BeginVertical("Box");
  2197. GUILayout.Label("Since Unity 3.5, some converted objects can be ", EditorStyles.boldLabel);
  2198. GUILayout.Label("no smooth : ", EditorStyles.boldLabel);
  2199. EditorGUILayout.Space();
  2200. GUILayout.Label("Select the New Mesh in the Project window :");
  2201. GUILayout.Label("in T4MOBJ/Meshes/\"yourobject\"");
  2202. EditorGUILayout.Space();
  2203. GUILayout.Label("In Inspector window :");
  2204. GUILayout.Label("Descrease \"Smoothing Angle\", Increase again to 180");
  2205. GUILayout.Label("And \"Apply\"");
  2206. EditorGUILayout.Space();
  2207. GUILayout.Label("Now Select your Object on the scene :");
  2208. GUILayout.Label("Uncheck/check the box the \"Mesh Collider\" in ");
  2209. GUILayout.Label("Inspector window");
  2210. GUILayout.EndVertical();
  2211. EditorGUILayout.Space();
  2212. EditorGUILayout.Space();
  2213. if (GUILayout.Button("Keep my Conversion and Destroy Original"))
  2214. {
  2215. DestroyImmediate(CurrentSelect.gameObject);
  2216. Selection.activeTransform = Child.transform;
  2217. vertexInfo = 0;
  2218. trisInfo = 0;
  2219. partofT4MObj = 0;
  2220. T4MMenuToolbar = 1;
  2221. if (nbrT4MObj == 0)
  2222. {
  2223. Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
  2224. Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
  2225. Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
  2226. Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
  2227. Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
  2228. Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
  2229. Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
  2230. Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
  2231. }
  2232. }
  2233. if (GUILayout.Button("Modify Options and Start a New Conversion"))
  2234. {
  2235. DestroyImmediate(Child);
  2236. AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj");
  2237. AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab");
  2238. AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png");
  2239. AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
  2240. CurrentSelect.GetComponent<Terrain>().enabled = true;
  2241. vertexInfo = 0;
  2242. trisInfo = 0;
  2243. partofT4MObj = 0;
  2244. UnityTerrain = null;
  2245. terrainDat = null;
  2246. }
  2247. if (GUILayout.Button("Keep Both and Continue"))
  2248. {
  2249. UnityTerrain.SetActive(false);
  2250. UnityTerrain = null;
  2251. Selection.activeTransform = Child.transform;
  2252. vertexInfo = 0;
  2253. trisInfo = 0;
  2254. partofT4MObj = 0;
  2255. T4MMenuToolbar = 1;
  2256. if (nbrT4MObj == 0)
  2257. {
  2258. Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
  2259. Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
  2260. Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
  2261. Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
  2262. Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
  2263. Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
  2264. Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
  2265. Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
  2266. }
  2267. }
  2268. }
  2269. }
  2270. void PainterMenu()
  2271. {
  2272. if (CurrentSelect.GetComponent<T4MObjSC>())
  2273. {
  2274. GUILayout.BeginHorizontal();
  2275. GUILayout.FlexibleSpace();
  2276. MyT4MV = GUILayout.Toolbar(MyT4MV, MyT4MMen, GUILayout.Width(290), GUILayout.Height(20));
  2277. GUILayout.FlexibleSpace();
  2278. GUILayout.EndHorizontal();
  2279. switch (MyT4MV)
  2280. {
  2281. case 0:
  2282. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM") &&
  2283. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader") &&
  2284. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile") && !CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Tiling"))
  2285. {
  2286. PixelPainterMenu();
  2287. }
  2288. else ProjectionWorldConfig();
  2289. break;
  2290. case 1:
  2291. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  2292. {
  2293. EditorGUILayout.Space();
  2294. InitPincil();
  2295. GUILayout.BeginHorizontal();
  2296. GUILayout.FlexibleSpace();
  2297. GUILayout.BeginHorizontal("box", GUILayout.Width(310));
  2298. GUILayout.FlexibleSpace();
  2299. selProcedural = GUILayout.SelectionGrid(selProcedural, TexTexture, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
  2300. GUILayout.FlexibleSpace();
  2301. GUILayout.EndHorizontal();
  2302. GUILayout.FlexibleSpace();
  2303. GUILayout.EndHorizontal();
  2304. GUILayout.Label("Add / Replace / Substances Update", EditorStyles.boldLabel);
  2305. EditorGUILayout.BeginVertical("box");
  2306. EditorGUILayout.BeginHorizontal();
  2307. GUILayout.Label("", GUILayout.Width(3));
  2308. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2309. if (MaterialAdd){
  2310. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat0", MaterialAdd);
  2311. }
  2312. selProcedural = 0;
  2313. MaterialAdd=null;
  2314. IniNewSelect();
  2315. }
  2316. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2317. if (MaterialAdd){
  2318. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat1", MaterialAdd);
  2319. }
  2320. selProcedural = 1;
  2321. MaterialAdd=null;
  2322. IniNewSelect();
  2323. }
  2324. if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  2325. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2326. if (MaterialAdd){
  2327. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat2", MaterialAdd);
  2328. }
  2329. selProcedural = 2;
  2330. MaterialAdd=null;
  2331. IniNewSelect();
  2332. }
  2333. if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  2334. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2335. if (MaterialAdd){
  2336. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat3", MaterialAdd);
  2337. }
  2338. selProcedural = 3;
  2339. MaterialAdd=null;
  2340. IniNewSelect();
  2341. }
  2342. if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  2343. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2344. if (MaterialAdd){
  2345. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat4", MaterialAdd);
  2346. }
  2347. selProcedural = 4;
  2348. MaterialAdd=null;
  2349. IniNewSelect();
  2350. }
  2351. if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  2352. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2353. if (MaterialAdd){
  2354. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat5", MaterialAdd);
  2355. }
  2356. selProcedural = 5;
  2357. MaterialAdd=null;
  2358. IniNewSelect();
  2359. }
  2360. EditorGUILayout.EndHorizontal();
  2361. string AssetName = AssetDatabase.GetAssetPath(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat" + selProcedural)) as string;
  2362. EditorGUILayout.Space();
  2363. EditorGUILayout.Space();
  2364. MaterialTyp = (MaterialType)EditorGUILayout.EnumPopup("Material Type", MaterialTyp, GUILayout.Width(340));
  2365. EditorGUILayout.BeginHorizontal();
  2366. GUILayout.Label("Texture To Add : ");
  2367. MaterialAdd = EditorGUILayout.ObjectField(MaterialAdd, typeof(Texture2D), true, GUILayout.Width(220)) as Texture;
  2368. GUILayout.FlexibleSpace();
  2369. EditorGUILayout.EndVertical();
  2370. EditorGUILayout.Space();
  2371. EditorGUILayout.EndHorizontal();
  2372. EditorGUILayout.Space();
  2373. ClassicMat();
  2374. }
  2375. break;
  2376. }
  2377. }
  2378. else
  2379. {
  2380. GUILayout.BeginHorizontal();
  2381. GUILayout.FlexibleSpace();
  2382. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  2383. GUILayout.FlexibleSpace();
  2384. GUILayout.EndHorizontal();
  2385. }
  2386. }
  2387. void ClassicMat()
  2388. {
  2389. if (selProcedural == 0)
  2390. {
  2391. if (Layer1)
  2392. {
  2393. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2394. GUILayout.BeginHorizontal("Box");
  2395. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2396. Layer1 = EditorGUILayout.ObjectField(Layer1, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2397. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat0", Layer1);
  2398. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
  2399. {
  2400. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
  2401. Layer1Bump = EditorGUILayout.ObjectField(Layer1Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2402. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat0", Layer1Bump);
  2403. }
  2404. GUILayout.FlexibleSpace();
  2405. GUILayout.EndHorizontal();
  2406. }
  2407. }
  2408. else if (selProcedural == 1)
  2409. {
  2410. if (Layer2)
  2411. {
  2412. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2413. GUILayout.BeginHorizontal("Box");
  2414. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2415. Layer2 = EditorGUILayout.ObjectField(Layer2, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2416. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat1", Layer2);
  2417. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat1"))
  2418. {
  2419. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
  2420. Layer2Bump = EditorGUILayout.ObjectField(Layer2Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2421. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat1", Layer2Bump);
  2422. }
  2423. GUILayout.FlexibleSpace();
  2424. GUILayout.EndHorizontal();
  2425. }
  2426. }
  2427. else if (selProcedural == 2)
  2428. {
  2429. if (Layer3)
  2430. {
  2431. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2432. GUILayout.BeginHorizontal("Box");
  2433. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2434. Layer3 = EditorGUILayout.ObjectField(Layer3, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2435. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat2", Layer3);
  2436. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
  2437. {
  2438. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
  2439. Layer3Bump = EditorGUILayout.ObjectField(Layer3Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2440. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat2", Layer3Bump);
  2441. }
  2442. GUILayout.FlexibleSpace();
  2443. GUILayout.EndHorizontal();
  2444. }
  2445. }
  2446. else if (selProcedural == 3)
  2447. {
  2448. if (Layer4)
  2449. {
  2450. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2451. GUILayout.BeginHorizontal("Box");
  2452. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2453. Layer4 = EditorGUILayout.ObjectField(Layer4, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2454. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat3", Layer4);
  2455. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
  2456. {
  2457. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
  2458. Layer4Bump = EditorGUILayout.ObjectField(Layer4Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2459. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat3", Layer4Bump);
  2460. }
  2461. GUILayout.FlexibleSpace();
  2462. GUILayout.EndHorizontal();
  2463. }
  2464. }
  2465. else if (selProcedural == 4)
  2466. {
  2467. if (Layer5)
  2468. {
  2469. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2470. GUILayout.BeginHorizontal("Box");
  2471. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2472. Layer5 = EditorGUILayout.ObjectField(Layer5, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2473. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat4", Layer5);
  2474. GUILayout.FlexibleSpace();
  2475. GUILayout.EndHorizontal();
  2476. }
  2477. }
  2478. else if (selProcedural == 5)
  2479. {
  2480. if (Layer6)
  2481. {
  2482. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2483. GUILayout.BeginHorizontal("Box");
  2484. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2485. Layer6 = EditorGUILayout.ObjectField(Layer6, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2486. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat5", Layer6);
  2487. }
  2488. }
  2489. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") || CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
  2490. {
  2491. GUILayout.Label("Manual Lightmap Add", EditorStyles.boldLabel);
  2492. GUILayout.BeginHorizontal("Box");
  2493. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TLM.jpg", typeof(Texture)));
  2494. LMMan = EditorGUILayout.ObjectField(LMMan, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2495. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Lightmap", LMMan);
  2496. GUILayout.FlexibleSpace();
  2497. GUILayout.EndHorizontal();
  2498. }
  2499. }
  2500. void ProjectionWorldConfig()
  2501. {
  2502. if (UpSideTile.x != UpSideTile.y && joinTiles == true || UpSideTile.z != UpSideTile.w && joinTiles == true)
  2503. {
  2504. joinTiles = false;
  2505. }
  2506. EditorGUILayout.Space();
  2507. GUILayout.Label("Painting Menu is not available for this shader", EditorStyles.boldLabel);
  2508. EditorGUILayout.Space();
  2509. EditorGUILayout.Space();
  2510. GUILayout.Label("World Projection Shaders Options", EditorStyles.boldLabel);
  2511. EditorGUILayout.Space();
  2512. UpSideF = EditorGUILayout.Slider("UP/SIDES Fighting :", UpSideF, 0, 10);
  2513. BlendFac = EditorGUILayout.Slider("Blend Factor :", BlendFac, 0, 20);
  2514. EditorGUILayout.Space();
  2515. EditorGUILayout.Space();
  2516. joinTiles = EditorGUILayout.Toggle("Tiling : Join X/Y", joinTiles);
  2517. EditorGUILayout.Space();
  2518. if (joinTiles)
  2519. {
  2520. UpSideTile.x = UpSideTile.y = EditorGUILayout.Slider("Up Texture Tiling :", UpSideTile.x, 0.01f, 10);
  2521. UpSideTile.z = UpSideTile.w = EditorGUILayout.Slider("Side Tecture Tiling :", UpSideTile.z, 0.01f, 10);
  2522. }
  2523. else
  2524. {
  2525. UpSideTile.x = EditorGUILayout.Slider("Up Texture Tiling X:", UpSideTile.x, 0.01f, 2);
  2526. UpSideTile.y = EditorGUILayout.Slider("Up Texture Tiling Y:", UpSideTile.y, 0.01f, 2);
  2527. UpSideTile.z = EditorGUILayout.Slider("Side Tecture Tiling X:", UpSideTile.z, 0.01f, 2);
  2528. UpSideTile.w = EditorGUILayout.Slider("Side Tecture Tiling Y:", UpSideTile.w, 0.01f, 2);
  2529. }
  2530. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetVector("_Tiling", new Vector4(UpSideTile.x, UpSideTile.y, UpSideTile.z, UpSideTile.w));
  2531. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_UpSide", UpSideF);
  2532. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_Blend", BlendFac);
  2533. }
  2534. void MyT4M()
  2535. {
  2536. if (CurrentSelect.GetComponent(typeof(T4MObjSC)))
  2537. {
  2538. GUILayout.BeginHorizontal();
  2539. GUILayout.FlexibleSpace();
  2540. EnumMyT4MV = GUILayout.Toolbar(EnumMyT4MV, EnumMyT4M, GUILayout.Width(290), GUILayout.Height(20));
  2541. GUILayout.FlexibleSpace();
  2542. GUILayout.EndHorizontal();
  2543. GUILayout.Label("Cleaning Scene", EditorStyles.boldLabel);
  2544. GUILayout.BeginHorizontal();
  2545. GUILayout.FlexibleSpace();
  2546. if (GUILayout.Button("Cleaning Now", GUILayout.Width(200), GUILayout.Height(20)))
  2547. {
  2548. MeshRenderer[] prev = GameObject.FindObjectsOfType(typeof(MeshRenderer)) as MeshRenderer[];
  2549. foreach (MeshRenderer go in prev)
  2550. {
  2551. if (go.hideFlags == HideFlags.HideInHierarchy)
  2552. {
  2553. go.hideFlags = 0;
  2554. DestroyImmediate(go.gameObject);
  2555. }
  2556. }
  2557. EditorUtility.DisplayDialog("Scene Cleaned", "", "OK");
  2558. }
  2559. GUILayout.FlexibleSpace();
  2560. GUILayout.EndHorizontal();
  2561. EditorGUILayout.Space();
  2562. switch (EnumMyT4MV)
  2563. {
  2564. case 0:
  2565. GUILayout.Label("Shader Model", EditorStyles.boldLabel);
  2566. ShaderModel = (SM)EditorGUILayout.EnumPopup("Shader Model", ShaderModel, GUILayout.Width(340));
  2567. if (ShaderModel == SM.ShaderModel1)
  2568. {
  2569. MenuTextureSM1 = (EnumShaderGLES1)EditorGUILayout.EnumPopup("Shader", MenuTextureSM1, GUILayout.Width(340));
  2570. }
  2571. else if (ShaderModel == SM.ShaderModel2)
  2572. {
  2573. MenuTextureSM2 = (EnumShaderGLES2)EditorGUILayout.EnumPopup("Shader", MenuTextureSM2, GUILayout.Width(340));
  2574. }
  2575. else if (ShaderModel == SM.ShaderModel3)
  2576. MenuTextureSM3 = (EnumShaderGLES3)EditorGUILayout.EnumPopup("Shader", MenuTextureSM3, GUILayout.Width(340));
  2577. else CustomShader = EditorGUILayout.ObjectField("Select your Shader", CustomShader, typeof(Shader), true, GUILayout.Width(350)) as Shader;
  2578. EditorGUILayout.Space();
  2579. if (ShaderModel != SM.CustomShader)
  2580. {
  2581. GUILayout.Label("Shader Compatibility", EditorStyles.boldLabel);
  2582. GUILayout.BeginHorizontal();
  2583. GUILayout.Label("GLES 1.1", GUILayout.Width(300));
  2584. if (ShaderModel != SM.ShaderModel3 && ShaderModel != SM.ShaderModel2)
  2585. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2586. else
  2587. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2588. GUILayout.EndHorizontal();
  2589. GUILayout.BeginHorizontal();
  2590. GUILayout.Label("GLES 2", GUILayout.Width(300));
  2591. if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped)
  2592. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
  2593. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_HighSpec)
  2594. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible))
  2595. {
  2596. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2597. }
  2598. else
  2599. {
  2600. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2601. }
  2602. GUILayout.EndHorizontal();
  2603. GUILayout.BeginHorizontal();
  2604. GUILayout.Label("Desktop", GUILayout.Width(300));
  2605. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2606. GUILayout.EndHorizontal();
  2607. GUILayout.BeginHorizontal();
  2608. GUILayout.Label("Unity WebPlayer", GUILayout.Width(300));
  2609. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2610. GUILayout.EndHorizontal();
  2611. GUILayout.BeginHorizontal();
  2612. GUILayout.Label("Flash", GUILayout.Width(300));
  2613. if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec)
  2614. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped)
  2615. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped)
  2616. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC)
  2617. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
  2618. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_HighSpec)
  2619. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible)
  2620. )
  2621. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2622. else
  2623. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2624. GUILayout.EndHorizontal();
  2625. GUILayout.BeginHorizontal();
  2626. GUILayout.Label("NaCI", GUILayout.Width(300));
  2627. if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec)
  2628. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible))
  2629. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2630. else
  2631. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2632. GUILayout.EndHorizontal();
  2633. }
  2634. EditorGUILayout.Space();
  2635. GUILayout.BeginHorizontal();
  2636. GUILayout.Label("Master T4M Object", EditorStyles.boldLabel, GUILayout.Width(150));
  2637. T4MMaster = EditorGUILayout.Toggle(T4MMaster);
  2638. GUILayout.EndHorizontal();
  2639. if (T4MMaster)
  2640. {
  2641. GUILayout.BeginVertical("box");
  2642. GUILayout.BeginHorizontal();
  2643. GUILayout.Label("Scene Camera", EditorStyles.boldLabel, GUILayout.Width(190));
  2644. PlayerCam = EditorGUILayout.ObjectField(PlayerCam, typeof(Transform), true) as Transform;
  2645. GUILayout.EndHorizontal();
  2646. GUILayout.BeginHorizontal();
  2647. GUILayout.Label("Activate LOD System ", EditorStyles.boldLabel, GUILayout.Width(190));
  2648. ActivatedLOD = EditorGUILayout.Toggle(ActivatedLOD);
  2649. GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
  2650. CurrentSelect.GetComponent<T4MObjSC>().LODPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().LODPreview);
  2651. GUILayout.EndHorizontal();
  2652. GUILayout.BeginHorizontal();
  2653. GUILayout.Label("Activate Billboard System ", EditorStyles.boldLabel, GUILayout.Width(190));
  2654. ActivatedBillboard = EditorGUILayout.Toggle(ActivatedBillboard);
  2655. GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
  2656. CurrentSelect.GetComponent<T4MObjSC>().BillboardPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().BillboardPreview);
  2657. GUILayout.EndHorizontal();
  2658. GUILayout.BeginHorizontal();
  2659. GUILayout.Label("Activate LayerCullDistance ", EditorStyles.boldLabel, GUILayout.Width(190));
  2660. ActivatedLayerCul = EditorGUILayout.Toggle(ActivatedLayerCul);
  2661. GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
  2662. CurrentSelect.GetComponent<T4MObjSC>().LayerCullPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().LayerCullPreview);
  2663. GUILayout.EndHorizontal();
  2664. EditorGUILayout.Space();
  2665. if (ActivatedLayerCul)
  2666. {
  2667. GUILayout.BeginVertical("box");
  2668. GUILayout.Label("Maximum distances of view", EditorStyles.boldLabel, GUILayout.Width(220));
  2669. CloseDistMaxView = EditorGUILayout.Slider("Close Distance", CloseDistMaxView, 0, 500);
  2670. NormalDistMaxView = EditorGUILayout.Slider("Middle Distance", NormalDistMaxView, 0, 500);
  2671. FarDistMaxView = EditorGUILayout.Slider("Far Distance", FarDistMaxView, 0, 500);
  2672. BGDistMaxView = EditorGUILayout.Slider("BackGround Distance", BGDistMaxView, 0, 10000);
  2673. GUILayout.EndVertical();
  2674. }
  2675. if (BGDistMaxView < FarDistMaxView)
  2676. BGDistMaxView = FarDistMaxView;
  2677. else if (FarDistMaxView < NormalDistMaxView)
  2678. FarDistMaxView = NormalDistMaxView;
  2679. else if (NormalDistMaxView < CloseDistMaxView)
  2680. NormalDistMaxView = CloseDistMaxView;
  2681. GUILayout.EndVertical();
  2682. }
  2683. GUILayout.FlexibleSpace();
  2684. GUILayout.BeginHorizontal();
  2685. GUILayout.FlexibleSpace();
  2686. if (GUILayout.Button("UPDATE", GUILayout.Width(100), GUILayout.Height(25)))
  2687. {
  2688. MyT4MApplyChange();
  2689. }
  2690. GUILayout.FlexibleSpace();
  2691. GUILayout.EndHorizontal();
  2692. GUILayout.FlexibleSpace();
  2693. break;
  2694. case 1:
  2695. EditorGUILayout.Space();
  2696. GUILayout.BeginHorizontal();
  2697. GUILayout.Label("ATS Foliage Wind Activation", EditorStyles.boldLabel, GUILayout.Width(220));
  2698. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ActiveWind = EditorGUILayout.Toggle(CurrentSelect.gameObject.GetComponent<T4MObjSC>().ActiveWind);
  2699. GUILayout.EndHorizontal();
  2700. EditorGUILayout.Space();
  2701. GUILayout.BeginVertical("box");
  2702. EditorGUILayout.Space();
  2703. GUILayout.BeginHorizontal();
  2704. GUILayout.FlexibleSpace();
  2705. if (GUILayout.Button("Download The Package", GUILayout.Width(160), GUILayout.Height(15)))
  2706. {
  2707. Application.OpenURL("http://u3d.as/content/forst/ats-mobile-foliage/2XM");
  2708. }
  2709. GUILayout.FlexibleSpace();
  2710. GUILayout.EndHorizontal();
  2711. EditorGUILayout.Space();
  2712. EditorGUILayout.Space();
  2713. EditorGUILayout.Space();
  2714. CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor = EditorGUILayout.ColorField("Translucency Color ", CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor);
  2715. EditorGUILayout.Space();
  2716. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind = EditorGUILayout.Vector4Field("Wind Vector", CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind);
  2717. EditorGUILayout.Space();
  2718. CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency = EditorGUILayout.Slider("Wind Frequency", CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency, 0, 5);
  2719. EditorGUILayout.Space();
  2720. CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency = EditorGUILayout.Slider("Grass Wind Frequency", CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency, 0, 5);
  2721. EditorGUILayout.Space();
  2722. GUILayout.BeginHorizontal();
  2723. GUILayout.FlexibleSpace();
  2724. if (GUILayout.Button("Reset", GUILayout.Width(100), GUILayout.Height(15)))
  2725. {
  2726. CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor = new Color(0.73f, 0.85f, 0.4f, 1f);
  2727. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind = new Vector4(0.85f, 0.075f, 0.4f, 0.5f);
  2728. CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency = 0.75f;
  2729. CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency = 1.5f;
  2730. }
  2731. GUILayout.EndHorizontal();
  2732. GUILayout.EndVertical();
  2733. GUILayout.FlexibleSpace();
  2734. GUILayout.BeginHorizontal();
  2735. GUILayout.FlexibleSpace();
  2736. if (GUILayout.Button("UPDATE", GUILayout.Width(100), GUILayout.Height(30)))
  2737. {
  2738. MyT4MApplyChange();
  2739. }
  2740. GUILayout.FlexibleSpace();
  2741. GUILayout.EndHorizontal();
  2742. GUILayout.FlexibleSpace();
  2743. GUILayout.BeginHorizontal();
  2744. GUILayout.FlexibleSpace();
  2745. GUILayout.Label("By Forst (Lars)", EditorStyles.boldLabel, GUILayout.Width(105), GUILayout.Height(15));
  2746. GUILayout.EndHorizontal();
  2747. GUILayout.BeginHorizontal();
  2748. GUILayout.FlexibleSpace();
  2749. if (GUILayout.Button("Others Assets by Forst", "textarea", GUILayout.Width(140), GUILayout.Height(15)))
  2750. {
  2751. Application.OpenURL("http://u3d.as/publisher/forst/1Lf");
  2752. }
  2753. GUILayout.EndHorizontal();
  2754. EditorGUILayout.Space();
  2755. break;
  2756. }
  2757. }
  2758. else
  2759. {
  2760. GUILayout.BeginHorizontal();
  2761. GUILayout.FlexibleSpace();
  2762. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  2763. GUILayout.FlexibleSpace();
  2764. GUILayout.EndHorizontal();
  2765. }
  2766. }
  2767. void MyT4MApplyChange()
  2768. {
  2769. if (ShaderModel == SM.ShaderModel1)
  2770. {
  2771. //Diffuse SM1
  2772. if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall)
  2773. {
  2774. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall");
  2775. }
  2776. else
  2777. if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_ManualAdd_BeastLM_1DC)
  2778. {
  2779. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC");
  2780. }
  2781. else
  2782. if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_ManualAdd_CustoLM_1DC)
  2783. {
  2784. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC");
  2785. }
  2786. }
  2787. else if (ShaderModel == SM.ShaderModel2)
  2788. {
  2789. //Unlit SM2
  2790. if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Unlit_Lightmap_Compatible)
  2791. {
  2792. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 2 Textures Unlit LM");
  2793. }
  2794. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Unlit_Lightmap_Compatible)
  2795. {
  2796. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 3 Textures Unlit LM");
  2797. }
  2798. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Unlit_Lightmap_Compatible)
  2799. {
  2800. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 4 Textures Unlit LM");
  2801. }
  2802. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_5_Textures_Unlit_Lightmap_Compatible)
  2803. {
  2804. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 5 Textures Unlit LM");
  2805. }
  2806. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
  2807. {
  2808. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit LM");
  2809. }
  2810. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_Unlit_No_Lightmap)
  2811. {
  2812. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit NoLM");
  2813. }
  2814. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible)
  2815. {
  2816. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM");
  2817. }
  2818. //Diffuse SM2
  2819. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_HighSpec)
  2820. {
  2821. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 2 Textures");
  2822. }
  2823. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_HighSpec)
  2824. {
  2825. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 3 Textures");
  2826. }
  2827. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_HighSpec)
  2828. {
  2829. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures");
  2830. }
  2831. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_5_Textures_HighSpec)
  2832. {
  2833. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 5 Textures");
  2834. }
  2835. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_HighSpec)
  2836. {
  2837. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 6 Textures");
  2838. }
  2839. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_HighSpec)
  2840. {
  2841. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader");
  2842. }
  2843. //Specular SM2
  2844. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Specular)
  2845. {
  2846. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 2 Textures Spec");
  2847. }
  2848. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Specular)
  2849. {
  2850. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 3 Textures Spec");
  2851. }
  2852. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Specular)
  2853. {
  2854. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 4 Textures Spec");
  2855. }
  2856. //4 mobile lightmap SM2
  2857. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_4_Mobile)
  2858. {
  2859. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 2 Textures for Mobile");
  2860. }
  2861. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_4_Mobile)
  2862. {
  2863. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 3 Textures for Mobile");
  2864. }
  2865. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_4_Mobile)
  2866. {
  2867. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 4 Textures for Mobile");
  2868. }//else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_Mobile){
  2869. // CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile");
  2870. //}
  2871. //Toon SM2
  2872. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Toon)
  2873. {
  2874. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 2 Textures Toon");
  2875. Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
  2876. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
  2877. }
  2878. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Toon)
  2879. {
  2880. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 3 Textures Toon");
  2881. Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
  2882. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
  2883. }
  2884. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Toon)
  2885. {
  2886. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 4 Textures Toon");
  2887. Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
  2888. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
  2889. }
  2890. //Bumped SM2
  2891. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped)
  2892. {
  2893. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped");
  2894. }
  2895. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped)
  2896. {
  2897. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped");
  2898. }
  2899. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Bumped)
  2900. {
  2901. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 4 Textures Bumped");
  2902. }
  2903. //Mobile Bumped
  2904. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_Mobile)
  2905. {
  2906. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped Mobile");
  2907. }
  2908. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_Mobile)
  2909. {
  2910. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped Mobile");
  2911. }
  2912. //Mobile Bumped Spec
  2913. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC_Mobile)
  2914. {
  2915. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular Mobile");
  2916. }
  2917. //Mobile Bump LM
  2918. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM_Mobile)
  2919. {
  2920. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM Mobile");
  2921. }
  2922. //Bump Spec SM2
  2923. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC)
  2924. {
  2925. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular");
  2926. }
  2927. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC)
  2928. {
  2929. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bump Specular");
  2930. }
  2931. //Bump LM SM2
  2932. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM)
  2933. {
  2934. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM");
  2935. }
  2936. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM)
  2937. {
  2938. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 3 Textures Bumped DLM");
  2939. }
  2940. }
  2941. else if (ShaderModel == SM.ShaderModel3)
  2942. {
  2943. //Diffuse SM3
  2944. if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Diffuse)
  2945. {
  2946. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 2 Textures");
  2947. }
  2948. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Diffuse)
  2949. {
  2950. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures");
  2951. }
  2952. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Diffuse)
  2953. {
  2954. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 4 Textures");
  2955. }
  2956. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_5_Textures_Diffuse)
  2957. {
  2958. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 5 Textures");
  2959. }
  2960. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_6_Textures_Diffuse)
  2961. {
  2962. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 6 Textures");
  2963. }
  2964. //Specular
  2965. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Specular)
  2966. {
  2967. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 2 Textures Spec");
  2968. }
  2969. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Specular)
  2970. {
  2971. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 3 Textures Spec");
  2972. }
  2973. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Specular)
  2974. {
  2975. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 4 Textures Spec");
  2976. }
  2977. //Bumped SM3
  2978. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Bumped)
  2979. {
  2980. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 2 Textures Bump");
  2981. }
  2982. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Bumped)
  2983. {
  2984. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 3 Textures Bump");
  2985. }
  2986. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Bumped)
  2987. {
  2988. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 4 Textures Bump");
  2989. }
  2990. //Bump Spec SM3
  2991. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Bumped_SPEC)
  2992. {
  2993. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 2 Textures Bump Spec");
  2994. }
  2995. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Bumped_SPEC)
  2996. {
  2997. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 3 Textures Bump Spec");
  2998. }
  2999. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Bumped_SPEC)
  3000. {
  3001. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 4 Textures Bump Spec");
  3002. }
  3003. }
  3004. else
  3005. {
  3006. Material temp = new Material(CustomShader);
  3007. if (CustomShader != null && temp.HasProperty("_Control") && temp.HasProperty("_Splat0") && temp.HasProperty("_Splat1"))
  3008. {
  3009. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = CustomShader;
  3010. }
  3011. else EditorUtility.DisplayDialog("T4M Message", "This Shader is not compatible", "OK");
  3012. }
  3013. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control2"))
  3014. {
  3015. Texture Control2;
  3016. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control") != null)
  3017. {
  3018. Control2 = (Texture)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control").name + "C2.png", typeof(Texture));
  3019. }
  3020. else Control2 = (Texture)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.name + "C2.png", typeof(Texture));
  3021. if (Control2 == null)
  3022. CreateControl2Text();
  3023. else CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control2", Control2);
  3024. }
  3025. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0"))
  3026. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat0", Layer1);
  3027. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1"))
  3028. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat1", Layer2);
  3029. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  3030. {
  3031. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat2", Layer3);
  3032. }
  3033. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  3034. {
  3035. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat3", Layer4);
  3036. }
  3037. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  3038. {
  3039. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat4", Layer5);
  3040. }
  3041. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  3042. {
  3043. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat5", Layer6);
  3044. }
  3045. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
  3046. {
  3047. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat0", Layer1Bump);
  3048. }
  3049. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat1"))
  3050. {
  3051. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat1", Layer2Bump);
  3052. }
  3053. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
  3054. {
  3055. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat2", Layer3Bump);
  3056. }
  3057. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
  3058. {
  3059. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat3", Layer4Bump);
  3060. }
  3061. if (T4MMaster)
  3062. {
  3063. CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
  3064. CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
  3065. CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
  3066. CurrentSelect.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
  3067. CurrentSelect.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
  3068. CurrentSelect.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
  3069. CurrentSelect.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
  3070. CurrentSelect.GetComponent<T4MObjSC>().Master = 1;
  3071. CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera = PlayerCam;
  3072. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  3073. }
  3074. else
  3075. {
  3076. CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem = false;
  3077. CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard = false;
  3078. CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul = false;
  3079. CurrentSelect.GetComponent<T4MObjSC>().Master = 0;
  3080. T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
  3081. for (var i = 0; i < T4MLodObjGet.Length; i++)
  3082. {
  3083. T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
  3084. T4MLodObjGet[i].LOD1.enabled = true;
  3085. if (LODModeControler == LODMod.Mass_Control)
  3086. T4MLodObjGet[i].Mode = 0;
  3087. else if (LODModeControler == LODMod.Independent_Control)
  3088. T4MLodObjGet[i].Mode = 0;
  3089. PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
  3090. }
  3091. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
  3092. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
  3093. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
  3094. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
  3095. T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
  3096. for (var i = 0; i < T4MBillObjGet.Length; i++)
  3097. {
  3098. T4MBillObjGet[i].Render.enabled = true;
  3099. T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
  3100. }
  3101. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
  3102. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
  3103. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
  3104. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  3105. }
  3106. TexTexture = null;
  3107. IniNewSelect();
  3108. }
  3109. void CreateControl2Text()
  3110. {
  3111. Texture2D Control2 = new Texture2D(512, 512, TextureFormat.ARGB32, true);
  3112. Color[] ColorBase = new Color[512 * 512];
  3113. for (var t = 0; t < ColorBase.Length; t++)
  3114. {
  3115. ColorBase[t] = new Color(1, 0, 0, 0);
  3116. }
  3117. Control2.SetPixels(ColorBase);
  3118. string path;
  3119. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control") != null)
  3120. {
  3121. path = T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control").name + "C2.png";
  3122. }
  3123. else path = T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.name + "C2.png";
  3124. byte[] data = Control2.EncodeToPNG();
  3125. File.WriteAllBytes(path, data);
  3126. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3127. TextureImporter TextureI = AssetImporter.GetAtPath(path) as TextureImporter;
  3128. TextureI.textureType = TextureImporterType.Default;
  3129. TextureImporterPlatformSettings tSetting = new TextureImporterPlatformSettings();
  3130. tSetting.overridden = true;
  3131. tSetting.format = TextureImporterFormat.RGBA32;
  3132. TextureI.SetPlatformTextureSettings(tSetting);
  3133. //TextureI.textureFormat = TextureImporterFormat.ARGB32;
  3134. TextureI.isReadable = true;
  3135. TextureI.anisoLevel = 9;
  3136. TextureI.mipmapEnabled = false;
  3137. TextureI.wrapMode = TextureWrapMode.Clamp;
  3138. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3139. Texture Contr2 = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
  3140. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control2", Contr2);
  3141. IniNewSelect();
  3142. }
  3143. void ConvertUTerrain()
  3144. {
  3145. if (terrainName == "")
  3146. terrainName = CurrentSelect.name;
  3147. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/"))
  3148. {
  3149. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/");
  3150. }
  3151. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Material/"))
  3152. {
  3153. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Material/");
  3154. }
  3155. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Texture/"))
  3156. {
  3157. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Texture/");
  3158. }
  3159. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Meshes/"))
  3160. {
  3161. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Meshes/");
  3162. }
  3163. AssetDatabase.Refresh();
  3164. terrain = CurrentSelect.GetComponent<Terrain>().terrainData;
  3165. int w = terrain.heightmapWidth;
  3166. int h = terrain.heightmapHeight;
  3167. Vector3 meshScale = terrain.size;
  3168. meshScale = new Vector3(meshScale.x / (h - 1) * tRes, meshScale.y, meshScale.z / (w - 1) * tRes);
  3169. Vector2 uvScale = new Vector2((float)(1.0 / (w - 1)), (float)(1.0 / (h - 1)));
  3170. float[,] tData = terrain.GetHeights(0, 0, w, h);
  3171. w = (int)((w - 1) / tRes + 1);
  3172. h = (int)((h - 1) / tRes + 1);
  3173. Vector3[] tVertices = new Vector3[w * h];
  3174. Vector2[] tUV = new Vector2[w * h];
  3175. int[] tPolys = new int[(w - 1) * (h - 1) * 6];
  3176. int y = 0;
  3177. int x = 0;
  3178. for (y = 0; y < h; y++)
  3179. {
  3180. for (x = 0; x < w; x++)
  3181. {
  3182. //tVertices[y*w + x] = Vector3.Scale(meshScale, new Vector3(x, tData[(int)(x*tRes),(int)(y*tRes)], y));
  3183. tVertices[y * w + x] = Vector3.Scale(meshScale, new Vector3(-y, tData[(int)(x * tRes), (int)(y * tRes)], x)); //Thank Cid Newman
  3184. tUV[y * w + x] = Vector2.Scale(new Vector2(y * tRes, x * tRes), uvScale);
  3185. }
  3186. }
  3187. y = 0;
  3188. x = 0;
  3189. int index = 0;
  3190. for (y = 0; y < h - 1; y++)
  3191. {
  3192. for (x = 0; x < w - 1; x++)
  3193. {
  3194. tPolys[index++] = (y * w) + x;
  3195. tPolys[index++] = ((y + 1) * w) + x;
  3196. tPolys[index++] = (y * w) + x + 1;
  3197. tPolys[index++] = ((y + 1) * w) + x;
  3198. tPolys[index++] = ((y + 1) * w) + x + 1;
  3199. tPolys[index++] = (y * w) + x + 1;
  3200. }
  3201. }
  3202. bool ExportNameSuccess = false;
  3203. int num = 1;
  3204. string Next;
  3205. do
  3206. {
  3207. Next = terrainName + num;
  3208. if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/" + terrainName + ".prefab"))
  3209. {
  3210. FinalExpName = terrainName;
  3211. ExportNameSuccess = true;
  3212. }
  3213. else if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/" + Next + ".prefab"))
  3214. {
  3215. FinalExpName = Next;
  3216. ExportNameSuccess = true;
  3217. }
  3218. num++;
  3219. } while (!ExportNameSuccess);
  3220. //StreamWriter sw = new StreamWriter(T4MPrefabFolder+"Terrains/Meshes/"+FinalExpName+".obj");
  3221. StreamWriter sw = new StreamWriter(FinalExpName + ".obj");
  3222. try
  3223. {
  3224. sw.WriteLine("# T4M File");
  3225. System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US");
  3226. counter = tCount = 0;
  3227. totalCount = (int)((tVertices.Length * 2 + (tPolys.Length / 3)) / progressUpdateInterval);
  3228. for (int i = 0; i < tVertices.Length; i++)
  3229. {
  3230. UpdateProgress();
  3231. StringBuilder sb = new StringBuilder("v ", 20);
  3232. sb.Append(tVertices[i].x.ToString()).Append(" ").
  3233. Append(tVertices[i].y.ToString()).Append(" ").
  3234. Append(tVertices[i].z.ToString());
  3235. sw.WriteLine(sb);
  3236. }
  3237. for (int i = 0; i < tUV.Length; i++)
  3238. {
  3239. UpdateProgress();
  3240. StringBuilder sb = new StringBuilder("vt ", 22);
  3241. sb.Append(tUV[i].x.ToString()).Append(" ").
  3242. Append(tUV[i].y.ToString());
  3243. sw.WriteLine(sb);
  3244. }
  3245. for (int i = 0; i < tPolys.Length; i += 3)
  3246. {
  3247. UpdateProgress();
  3248. StringBuilder sb = new StringBuilder("f ", 43);
  3249. sb.Append(tPolys[i] + 1).Append("/").Append(tPolys[i] + 1).Append(" ").
  3250. Append(tPolys[i + 1] + 1).Append("/").Append(tPolys[i + 1] + 1).Append(" ").
  3251. Append(tPolys[i + 2] + 1).Append("/").Append(tPolys[i + 2] + 1);
  3252. sw.WriteLine(sb);
  3253. }
  3254. }
  3255. catch (Exception err)
  3256. {
  3257. Debug.Log("Error saving file: " + err.Message);
  3258. }
  3259. sw.Close();
  3260. AssetDatabase.SaveAssets();
  3261. string path = T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png";
  3262. //Control Texture Creation or Recuperation
  3263. string AssetName = AssetDatabase.GetAssetPath(CurrentSelect.GetComponent<Terrain>().terrainData) as string;
  3264. UnityEngine.Object[] AssetName2 = AssetDatabase.LoadAllAssetsAtPath(AssetName);
  3265. if (AssetName2 != null && AssetName2.Length > 1 && keepTexture)
  3266. {
  3267. for (var b = 0; b < AssetName2.Length; b++)
  3268. {
  3269. if (AssetName2[b].name == "SplatAlpha 0")
  3270. {
  3271. Texture2D texture = AssetName2[b] as Texture2D;
  3272. byte[] bytes = texture.EncodeToPNG();
  3273. File.WriteAllBytes(path, bytes);
  3274. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3275. }
  3276. }
  3277. }
  3278. else
  3279. {
  3280. Texture2D NewMaskText = new Texture2D(512, 512, TextureFormat.RGBA32, true);
  3281. Color[] ColorBase = new Color[512 * 512];
  3282. for (var t = 0; t < ColorBase.Length; t++)
  3283. {
  3284. ColorBase[t] = new Color(1, 0, 0, 0);
  3285. }
  3286. NewMaskText.SetPixels(ColorBase);
  3287. byte[] data = NewMaskText.EncodeToPNG();
  3288. File.WriteAllBytes(path, data);
  3289. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3290. }
  3291. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3292. UpdateProgress();
  3293. //Modification de la Texture
  3294. TextureImporter TextureI = AssetImporter.GetAtPath(path) as TextureImporter;
  3295. TextureI.textureType = TextureImporterType.Default;
  3296. TextureImporterPlatformSettings tSetting = new TextureImporterPlatformSettings();
  3297. tSetting.overridden = true;
  3298. tSetting.format = TextureImporterFormat.RGBA32;
  3299. TextureI.SetPlatformTextureSettings(tSetting);
  3300. //TextureI.textureFormat = TextureImporterFormat.ARGB32;
  3301. TextureI.isReadable = true;
  3302. TextureI.anisoLevel = 9;
  3303. TextureI.mipmapEnabled = false;
  3304. TextureI.wrapMode = TextureWrapMode.Clamp;
  3305. TextureI.textureCompression = TextureImporterCompression.Uncompressed;
  3306. AssetDatabase.Refresh();
  3307. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3308. UpdateProgress();
  3309. //Creation du Materiel
  3310. Material Tmaterial;
  3311. Tmaterial = new Material(Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"));
  3312. AssetDatabase.CreateAsset(Tmaterial, T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
  3313. AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat", ImportAssetOptions.ForceUpdate);
  3314. AssetDatabase.Refresh();
  3315. //Recuperation des Texture du terrain
  3316. if (keepTexture)
  3317. {
  3318. TerrainLayer[] texts = CurrentSelect.GetComponent<Terrain>().terrainData.terrainLayers;
  3319. for (int e = 0; e < texts.Length; e++)
  3320. {
  3321. if (e < 4)
  3322. {
  3323. Tmaterial.SetTexture("_Splat" + e, texts[e].diffuseTexture);
  3324. Tmaterial.SetTextureScale("_Splat" + e, texts[e].tileSize * 8.9f);
  3325. }
  3326. }
  3327. }
  3328. //Attribution de la Texture Control sur le materiau
  3329. Texture test = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
  3330. Tmaterial.SetTexture("_Control", test);
  3331. UpdateProgress();
  3332. //Deplacement de l'obj dans les repertoire mesh
  3333. FileUtil.CopyFileOrDirectory(FinalExpName + ".obj", T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj");
  3334. FileUtil.DeleteFileOrDirectory(FinalExpName + ".obj");
  3335. //Force Update
  3336. AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", ImportAssetOptions.ForceUpdate);
  3337. UpdateProgress();
  3338. //Instance du T4M
  3339. GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", typeof(GameObject));
  3340. AssetDatabase.Refresh();
  3341. GameObject forRotate = (GameObject)Instantiate(prefab, CurrentSelect.transform.position, Quaternion.identity) as GameObject;
  3342. Transform childCheck = forRotate.transform.Find("default");
  3343. Child = childCheck.gameObject;
  3344. forRotate.transform.DetachChildren();
  3345. DestroyImmediate(forRotate);
  3346. Child.name = FinalExpName;
  3347. Child.AddComponent<T4MObjSC>();
  3348. //Child.transform.rotation= Quaternion.Euler(0, 90, 0);
  3349. UpdateProgress();
  3350. //Application des Parametres sur le Script
  3351. Child.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
  3352. Child.GetComponent<T4MObjSC>().ConvertType = "UT";
  3353. //Regalges Divers
  3354. vertexInfo = 0;
  3355. partofT4MObj = 0;
  3356. trisInfo = 0;
  3357. int countchild = Child.transform.childCount;
  3358. if (countchild > 0)
  3359. {
  3360. Renderer[] T4MOBJPART = Child.GetComponentsInChildren<Renderer>();
  3361. for (int i = 0; i < T4MOBJPART.Length; i++)
  3362. {
  3363. if (!T4MOBJPART[i].gameObject.AddComponent<MeshCollider>())
  3364. T4MOBJPART[i].gameObject.AddComponent<MeshCollider>();
  3365. T4MOBJPART[i].gameObject.isStatic = true;
  3366. T4MOBJPART[i].material = Tmaterial;
  3367. T4MOBJPART[i].gameObject.layer = 30;
  3368. T4MOBJPART[i].gameObject.AddComponent<T4MPartSC>();
  3369. Child.GetComponent<T4MObjSC>().T4MMesh = T4MOBJPART[0].GetComponent<MeshFilter>();
  3370. partofT4MObj += 1;
  3371. vertexInfo += T4MOBJPART[i].gameObject.GetComponent<MeshFilter>().sharedMesh.vertexCount;
  3372. trisInfo += T4MOBJPART[i].gameObject.GetComponent<MeshFilter>().sharedMesh.triangles.Length / 3;
  3373. }
  3374. }
  3375. else
  3376. {
  3377. Child.AddComponent<MeshCollider>();
  3378. Child.isStatic = true;
  3379. Child.GetComponent<Renderer>().material = Tmaterial;
  3380. Child.layer = 30;
  3381. vertexInfo += Child.GetComponent<MeshFilter>().sharedMesh.vertexCount;
  3382. trisInfo += Child.GetComponent<MeshFilter>().sharedMesh.triangles.Length / 3;
  3383. partofT4MObj += 1;
  3384. }
  3385. UpdateProgress();
  3386. GameObject BasePrefab2 = PrefabUtility.SaveAsPrefabAsset(Child, T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab");
  3387. AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab", ImportAssetOptions.ForceUpdate);
  3388. GameObject forRotate2 = (GameObject)PrefabUtility.InstantiatePrefab(BasePrefab2) as GameObject;
  3389. DestroyImmediate(Child.gameObject);
  3390. Child = forRotate2.gameObject;
  3391. CurrentSelect.GetComponent<Terrain>().enabled = false;
  3392. EditorUtility.SetSelectedRenderState(Child.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
  3393. UnityTerrain = CurrentSelect.gameObject;
  3394. EditorUtility.ClearProgressBar();
  3395. AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Meshes/Materials");
  3396. terrainName = "";
  3397. AssetDatabase.StartAssetEditing();
  3398. //Modification des attribut du mesh avant de le pr茅fabriquer
  3399. ModelImporter OBJI = ModelImporter.GetAtPath(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj") as ModelImporter;
  3400. OBJI.globalScale = 1;
  3401. //OBJI.splitTangentsAcrossSeams = true;
  3402. OBJI.importNormals = ModelImporterNormals.Calculate;
  3403. OBJI.importTangents = ModelImporterTangents.CalculateLegacyWithSplitTangents;
  3404. OBJI.generateAnimations = ModelImporterGenerateAnimations.None;
  3405. OBJI.meshCompression = ModelImporterMeshCompression.Off;
  3406. OBJI.normalSmoothingAngle = 180f;
  3407. //AssetDatabase.ImportAsset (T4MPrefabFolder+"Terrains/Meshes/"+FinalExpName+".obj", ImportAssetOptions.TryFastReimportFromMetaData);
  3408. AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", ImportAssetOptions.ForceSynchronousImport);
  3409. AssetDatabase.StopAssetEditing();
  3410. PrefabUtility.RevertObjectOverride(Child, InteractionMode.AutomatedAction);
  3411. }
  3412. void Obj2T4M()
  3413. {
  3414. if (terrainName == "")
  3415. terrainName = CurrentSelect.name;
  3416. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/"))
  3417. {
  3418. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/");
  3419. }
  3420. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Material/"))
  3421. {
  3422. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Material/");
  3423. }
  3424. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Texture/"))
  3425. {
  3426. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Texture/");
  3427. }
  3428. AssetDatabase.Refresh();
  3429. Texture2D NewMaskText = new Texture2D(512, 512, TextureFormat.RGBA32, true);
  3430. Color[] ColorBase = new Color[512 * 512];
  3431. for (var t = 0; t < ColorBase.Length; t++)
  3432. {
  3433. ColorBase[t] = new Color(1, 0, 0, 0);
  3434. }
  3435. NewMaskText.SetPixels(ColorBase);
  3436. bool ExportNameSuccess = false;
  3437. int num = 1;
  3438. string Next;
  3439. do
  3440. {
  3441. Next = terrainName + num;
  3442. if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/Material/" + terrainName + ".mat"))
  3443. {
  3444. FinalExpName = terrainName;
  3445. ExportNameSuccess = true;
  3446. }
  3447. else if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/Material/" + Next + ".mat"))
  3448. {
  3449. FinalExpName = Next;
  3450. ExportNameSuccess = true;
  3451. }
  3452. num++;
  3453. } while (!ExportNameSuccess);
  3454. var path = T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png";
  3455. var data = NewMaskText.EncodeToPNG();
  3456. File.WriteAllBytes(path, data);
  3457. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3458. var TextureIm = AssetImporter.GetAtPath(path) as TextureImporter;
  3459. TextureImporterPlatformSettings tSetting = new TextureImporterPlatformSettings();
  3460. tSetting.overridden = true;
  3461. tSetting.format = TextureImporterFormat.RGBA32;
  3462. TextureIm.SetPlatformTextureSettings(tSetting);
  3463. //TextureIm.textureFormat = TextureImporterFormat.ARGB32;
  3464. TextureIm.isReadable = true;
  3465. TextureIm.anisoLevel = 9;
  3466. TextureIm.mipmapEnabled = false;
  3467. TextureIm.wrapMode = TextureWrapMode.Clamp;
  3468. TextureIm.textureCompression = TextureImporterCompression.Uncompressed;
  3469. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3470. Material Tmaterial;
  3471. Tmaterial = new Material(Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"));
  3472. AssetDatabase.CreateAsset(Tmaterial, T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
  3473. AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat", ImportAssetOptions.ForceUpdate);
  3474. Texture FinalMaterial = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
  3475. CurrentSelect.gameObject.AddComponent<T4MObjSC>();
  3476. int countchild = CurrentSelect.transform.childCount;
  3477. if (countchild > 0)
  3478. {
  3479. Renderer[] T4MOBJPART = CurrentSelect.GetComponentsInChildren<Renderer>();
  3480. for (int i = 0; i < T4MOBJPART.Length; i++)
  3481. {
  3482. if (T4MOBJPART[i].gameObject.GetComponent<Collider>())
  3483. DestroyImmediate(T4MOBJPART[i].gameObject.GetComponent<Collider>());
  3484. T4MOBJPART[i].gameObject.AddComponent<MeshCollider>();
  3485. T4MOBJPART[i].gameObject.isStatic = true;
  3486. T4MOBJPART[i].material = Tmaterial;
  3487. T4MOBJPART[i].gameObject.layer = 30;
  3488. T4MOBJPART[i].gameObject.AddComponent<T4MPartSC>();
  3489. CurrentSelect.GetComponent<T4MObjSC>().T4MMesh = T4MOBJPART[0].GetComponent<MeshFilter>();
  3490. }
  3491. }
  3492. else
  3493. {
  3494. if (CurrentSelect.GetComponent<Collider>())
  3495. DestroyImmediate(CurrentSelect.GetComponent<Collider>());
  3496. CurrentSelect.gameObject.AddComponent<MeshCollider>();
  3497. CurrentSelect.gameObject.GetComponent<Renderer>().material = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
  3498. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = CurrentSelect.gameObject.GetComponent<MeshFilter>();
  3499. }
  3500. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
  3501. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control", FinalMaterial);
  3502. CurrentSelect.gameObject.isStatic = true;
  3503. CurrentSelect.gameObject.layer = 30;
  3504. if (nbrT4MObj == 0)
  3505. {
  3506. CurrentSelect.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
  3507. CurrentSelect.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
  3508. CurrentSelect.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
  3509. CurrentSelect.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
  3510. CurrentSelect.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
  3511. CurrentSelect.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
  3512. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
  3513. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Master = 1;
  3514. }
  3515. if (NewPref)
  3516. {
  3517. UnityEngine.Object BasePrefab = PrefabUtility.SaveAsPrefabAsset(CurrentSelect.gameObject, T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab");
  3518. GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab", typeof(GameObject));
  3519. GameObject forRotate = (GameObject)PrefabUtility.InstantiatePrefab(prefab) as GameObject;
  3520. DestroyImmediate(CurrentSelect.gameObject);
  3521. Selection.activeTransform = forRotate.transform;
  3522. EditorUtility.SetSelectedRenderState(forRotate.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
  3523. }
  3524. else
  3525. {
  3526. Selection.activeTransform = CurrentSelect.transform;
  3527. EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
  3528. }
  3529. CurrentSelect.gameObject.name = FinalExpName;
  3530. EditorUtility.DisplayDialog("T4M Message", "Conversion Completed !", "OK");
  3531. T4MMenuToolbar = 1;
  3532. terrainName = "";
  3533. AssetDatabase.SaveAssets();
  3534. }
  3535. void GetHeightmap()
  3536. {
  3537. terrainDat = CurrentSelect.GetComponent<Terrain>().terrainData;
  3538. HeightmapWidth = terrainDat.heightmapWidth;
  3539. HeightmapHeight = terrainDat.heightmapHeight;
  3540. }
  3541. void UpdateProgress()
  3542. {
  3543. if (counter++ == progressUpdateInterval)
  3544. {
  3545. counter = 0;
  3546. EditorUtility.DisplayProgressBar("Generate...", "", Mathf.InverseLerp(0, totalCount, ++tCount));
  3547. }
  3548. }
  3549. void IniNewSelect()
  3550. {
  3551. if (UnityTerrain)
  3552. {
  3553. DestroyImmediate(UnityTerrain);
  3554. if (Child)
  3555. {
  3556. Selection.activeTransform = Child.transform;
  3557. vertexInfo = 0;
  3558. trisInfo = 0;
  3559. partofT4MObj = 0;
  3560. if (nbrT4MObj == 0)
  3561. {
  3562. Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
  3563. Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
  3564. Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
  3565. Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
  3566. Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
  3567. Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
  3568. Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
  3569. Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
  3570. }
  3571. }
  3572. }
  3573. if (CurrentSelect && CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
  3574. {
  3575. EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
  3576. initMaster = false;
  3577. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0"))
  3578. {
  3579. Layer1 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0");
  3580. Layer1Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat0");
  3581. }
  3582. else Layer1 = null;
  3583. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1"))
  3584. {
  3585. Layer2 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1");
  3586. Layer2Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat1");
  3587. }
  3588. else Layer2 = null;
  3589. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  3590. {
  3591. Layer3 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2");
  3592. Layer3Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat2");
  3593. }
  3594. else Layer3 = null;
  3595. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  3596. {
  3597. Layer4 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3");
  3598. Layer4Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat3");
  3599. }
  3600. else Layer4 = null;
  3601. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  3602. {
  3603. Layer5 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4");
  3604. Layer5Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat4");
  3605. }
  3606. else Layer5 = null;
  3607. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  3608. {
  3609. Layer6 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5");
  3610. Layer6Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat5");
  3611. }
  3612. else Layer6 = null;
  3613. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
  3614. {
  3615. Layer1Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat0");
  3616. Layer2Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat1");
  3617. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
  3618. Layer3Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat2");
  3619. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
  3620. Layer4Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat3");
  3621. }
  3622. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") || CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
  3623. {
  3624. LMMan = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Lightmap");
  3625. }
  3626. CheckShader();
  3627. ActivatedLOD = CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem;
  3628. ActivatedBillboard = CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard;
  3629. MaximunView = CurrentSelect.GetComponent<T4MObjSC>().MaxViewDistance;
  3630. StartLOD2 = CurrentSelect.GetComponent<T4MObjSC>().LOD2Start;
  3631. StartLOD3 = CurrentSelect.GetComponent<T4MObjSC>().LOD3Start;
  3632. UpdateInterval = CurrentSelect.GetComponent<T4MObjSC>().Interval;
  3633. PlayerCam = CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera;
  3634. BillInterval = CurrentSelect.GetComponent<T4MObjSC>().BillInterval;
  3635. BillboardDist = CurrentSelect.GetComponent<T4MObjSC>().BillMaxViewDistance;
  3636. ActivatedLayerCul = CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul;
  3637. BGDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().BackGroundView;
  3638. FarDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().FarView;
  3639. NormalDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().NormalView;
  3640. CloseDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().CloseView;
  3641. if (CurrentSelect.GetComponent<T4MObjSC>().Mode == 1)
  3642. LODModeControler = LODMod.Mass_Control;
  3643. else LODModeControler = LODMod.Independent_Control;
  3644. if (CurrentSelect.GetComponent<T4MObjSC>().Axis == 0)
  3645. BillBoardAxis = BillbAxe.Y_Axis;
  3646. else BillBoardAxis = BillbAxe.All_Axis;
  3647. if (CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript == true)
  3648. LODocclusion = OccludeBy.Max_View_Distance;
  3649. else LODocclusion = OccludeBy.Layer_Cull_Distances;
  3650. if (CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript == true)
  3651. BilBocclusion = OccludeBy.Max_View_Distance;
  3652. else BilBocclusion = OccludeBy.Layer_Cull_Distances;
  3653. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition != null && CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition.Length > 0)
  3654. billActivate = true;
  3655. else billActivate = false;
  3656. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition != null && CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition.Length > 0)
  3657. LodActivate = true;
  3658. else LodActivate = false;
  3659. if (PlayerCam == null && Camera.main)
  3660. PlayerCam = Camera.main.transform;
  3661. else if (PlayerCam == null && !Camera.main)
  3662. {
  3663. Camera[] Cam = GameObject.FindObjectsOfType(typeof(Camera)) as Camera[];
  3664. for (var b = 0; b < Cam.Length; b++)
  3665. {
  3666. if (Cam[b].GetComponent<AudioListener>())
  3667. {
  3668. PlayerCam = Cam[b].transform;
  3669. }
  3670. }
  3671. }
  3672. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
  3673. {
  3674. ShinessColor = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetColor("_SpecColor");
  3675. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL0"))
  3676. {
  3677. shiness0 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL0");
  3678. }
  3679. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL1"))
  3680. {
  3681. shiness1 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL1");
  3682. }
  3683. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL2"))
  3684. {
  3685. shiness2 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL2");
  3686. }
  3687. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL3"))
  3688. {
  3689. shiness3 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL3");
  3690. }
  3691. }
  3692. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control2") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control2"))
  3693. T4MMaskTex2 = (Texture2D)CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control2");
  3694. else T4MMaskTex2 = null;
  3695. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  3696. {
  3697. T4MMaskTexUVCoord = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Control").x;
  3698. T4MMaskTex = (Texture2D)CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control");
  3699. intialized = true;
  3700. }
  3701. }
  3702. Projector[] projectorObj = FindObjectsOfType(typeof(Projector)) as Projector[];
  3703. if (projectorObj.Length > 0)
  3704. for (var i = 0; i < projectorObj.Length; i++)
  3705. {
  3706. if (projectorObj[i].gameObject.name == "PreviewT4M")
  3707. DestroyImmediate(projectorObj[i].gameObject);
  3708. }
  3709. terrainDat = null;
  3710. vertexInfo = 0;
  3711. trisInfo = 0;
  3712. partofT4MObj = 0;
  3713. TexTexture = null;
  3714. T4MSelectID = Selection.activeInstanceID;
  3715. }
  3716. void CheckShader()
  3717. {
  3718. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall"))
  3719. {
  3720. MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall;
  3721. ShaderModel = SM.ShaderModel1;
  3722. }
  3723. else
  3724. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC"))
  3725. {
  3726. MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_ManualAdd_BeastLM_1DC;
  3727. ShaderModel = SM.ShaderModel1;
  3728. }
  3729. else
  3730. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
  3731. {
  3732. MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_ManualAdd_CustoLM_1DC;
  3733. ShaderModel = SM.ShaderModel1;
  3734. }
  3735. else
  3736. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 2 Textures Unlit LM"))
  3737. {
  3738. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Unlit_Lightmap_Compatible;
  3739. ShaderModel = SM.ShaderModel2;
  3740. }
  3741. else
  3742. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 3 Textures Unlit LM"))
  3743. {
  3744. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Unlit_Lightmap_Compatible;
  3745. ShaderModel = SM.ShaderModel2;
  3746. }
  3747. else
  3748. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 4 Textures Unlit LM"))
  3749. {
  3750. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Unlit_Lightmap_Compatible;
  3751. ShaderModel = SM.ShaderModel2;
  3752. }
  3753. else
  3754. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 5 Textures Unlit LM"))
  3755. {
  3756. MenuTextureSM2 = EnumShaderGLES2.T4M_5_Textures_Unlit_Lightmap_Compatible;
  3757. ShaderModel = SM.ShaderModel2;
  3758. }
  3759. else
  3760. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit LM"))
  3761. {
  3762. MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible;
  3763. ShaderModel = SM.ShaderModel2;
  3764. }
  3765. else
  3766. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit NoL"))
  3767. {
  3768. MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_Unlit_No_Lightmap;
  3769. ShaderModel = SM.ShaderModel2;
  3770. }
  3771. else
  3772. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM"))
  3773. {
  3774. MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible;
  3775. ShaderModel = SM.ShaderModel2;
  3776. UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
  3777. UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
  3778. BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
  3779. }
  3780. else
  3781. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 2 Textures"))
  3782. {
  3783. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_HighSpec;
  3784. ShaderModel = SM.ShaderModel2;
  3785. }
  3786. else
  3787. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 3 Textures"))
  3788. {
  3789. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_HighSpec;
  3790. ShaderModel = SM.ShaderModel2;
  3791. }
  3792. else
  3793. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"))
  3794. {
  3795. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_HighSpec;
  3796. ShaderModel = SM.ShaderModel2;
  3797. }
  3798. else
  3799. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 5 Textures"))
  3800. {
  3801. MenuTextureSM2 = EnumShaderGLES2.T4M_5_Textures_HighSpec;
  3802. ShaderModel = SM.ShaderModel2;
  3803. }
  3804. else
  3805. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 6 Textures"))
  3806. {
  3807. MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_HighSpec;
  3808. ShaderModel = SM.ShaderModel2;
  3809. }
  3810. else
  3811. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader"))
  3812. {
  3813. MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_HighSpec;
  3814. ShaderModel = SM.ShaderModel2;
  3815. UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
  3816. UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
  3817. BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
  3818. }
  3819. else
  3820. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 2 Textures Spec"))
  3821. {
  3822. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Specular;
  3823. ShaderModel = SM.ShaderModel2;
  3824. }
  3825. else
  3826. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 3 Textures Spec"))
  3827. {
  3828. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Specular;
  3829. ShaderModel = SM.ShaderModel2;
  3830. }
  3831. else
  3832. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 4 Textures Spec"))
  3833. {
  3834. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Specular;
  3835. ShaderModel = SM.ShaderModel2;
  3836. }
  3837. else
  3838. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 2 Textures for Mobile"))
  3839. {
  3840. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_4_Mobile;
  3841. ShaderModel = SM.ShaderModel2;
  3842. }
  3843. else
  3844. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 3 Textures for Mobile"))
  3845. {
  3846. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_4_Mobile;
  3847. ShaderModel = SM.ShaderModel2;
  3848. }
  3849. else
  3850. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 4 Textures for Mobile"))
  3851. {
  3852. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_4_Mobile;
  3853. ShaderModel = SM.ShaderModel2;
  3854. }//else
  3855. //if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile")){
  3856. // MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_Mobile;
  3857. // ShaderModel = SM.ShaderModel2;
  3858. // UpSideTile = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetVector ("_Tiling");
  3859. // UpSideF = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_UpSide");
  3860. // BlendFac= CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_Blend");
  3861. //}
  3862. else
  3863. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 2 Textures Toon"))
  3864. {
  3865. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Toon;
  3866. ShaderModel = SM.ShaderModel2;
  3867. }
  3868. else
  3869. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 3 Textures Toon"))
  3870. {
  3871. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Toon;
  3872. ShaderModel = SM.ShaderModel2;
  3873. }
  3874. else
  3875. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 4 Textures Toon"))
  3876. {
  3877. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Toon;
  3878. ShaderModel = SM.ShaderModel2;
  3879. }
  3880. else
  3881. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped"))
  3882. {
  3883. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped;
  3884. ShaderModel = SM.ShaderModel2;
  3885. }
  3886. else
  3887. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped"))
  3888. {
  3889. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped;
  3890. ShaderModel = SM.ShaderModel2;
  3891. }
  3892. else
  3893. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 4 Textures Bumped"))
  3894. {
  3895. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Bumped;
  3896. ShaderModel = SM.ShaderModel2;
  3897. }
  3898. else
  3899. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped Mobile"))
  3900. {
  3901. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_Mobile;
  3902. ShaderModel = SM.ShaderModel2;
  3903. }
  3904. else
  3905. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped Mobile"))
  3906. {
  3907. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_Mobile;
  3908. ShaderModel = SM.ShaderModel2;
  3909. }
  3910. else
  3911. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular Mobile"))
  3912. {
  3913. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC_Mobile;
  3914. ShaderModel = SM.ShaderModel2;
  3915. }
  3916. else
  3917. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM Mobile"))
  3918. {
  3919. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM_Mobile;
  3920. ShaderModel = SM.ShaderModel2;
  3921. }
  3922. else
  3923. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular"))
  3924. {
  3925. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC;
  3926. ShaderModel = SM.ShaderModel2;
  3927. }
  3928. else
  3929. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bump Specular"))
  3930. {
  3931. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC;
  3932. ShaderModel = SM.ShaderModel2;
  3933. }
  3934. else
  3935. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM"))
  3936. {
  3937. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM;
  3938. ShaderModel = SM.ShaderModel2;
  3939. }
  3940. else
  3941. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 3 Textures Bumped DLM"))
  3942. {
  3943. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM;
  3944. ShaderModel = SM.ShaderModel2;
  3945. }
  3946. else
  3947. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 2 Textures"))
  3948. {
  3949. MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Diffuse;
  3950. ShaderModel = SM.ShaderModel3;
  3951. }
  3952. else
  3953. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures"))
  3954. {
  3955. MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Diffuse;
  3956. ShaderModel = SM.ShaderModel3;
  3957. }
  3958. else
  3959. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures"))
  3960. {
  3961. MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Diffuse;
  3962. ShaderModel = SM.ShaderModel3;
  3963. }
  3964. else
  3965. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 4 Textures"))
  3966. {
  3967. MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Diffuse;
  3968. ShaderModel = SM.ShaderModel3;
  3969. }
  3970. else
  3971. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 5 Textures"))
  3972. {
  3973. MenuTextureSM3 = EnumShaderGLES3.T4M_5_Textures_Diffuse;
  3974. ShaderModel = SM.ShaderModel3;
  3975. }
  3976. else
  3977. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 6 Textures"))
  3978. {
  3979. MenuTextureSM3 = EnumShaderGLES3.T4M_6_Textures_Diffuse;
  3980. ShaderModel = SM.ShaderModel3;
  3981. }
  3982. else
  3983. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 2 Textures Spec"))
  3984. {
  3985. MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Specular;
  3986. ShaderModel = SM.ShaderModel3;
  3987. }
  3988. else
  3989. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 3 Textures Spec"))
  3990. {
  3991. MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Specular;
  3992. ShaderModel = SM.ShaderModel3;
  3993. }
  3994. else
  3995. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 4 Textures Spec"))
  3996. {
  3997. MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Specular;
  3998. ShaderModel = SM.ShaderModel3;
  3999. }
  4000. else
  4001. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 2 Textures Bump"))
  4002. {
  4003. MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Bumped;
  4004. ShaderModel = SM.ShaderModel3;
  4005. }
  4006. else
  4007. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 3 Textures Bump"))
  4008. {
  4009. MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Bumped;
  4010. ShaderModel = SM.ShaderModel3;
  4011. }
  4012. else
  4013. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 4 Textures Bump"))
  4014. {
  4015. MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Bumped;
  4016. ShaderModel = SM.ShaderModel3;
  4017. }
  4018. else
  4019. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 2 Textures Bump Spec"))
  4020. {
  4021. MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Bumped_SPEC;
  4022. ShaderModel = SM.ShaderModel3;
  4023. }
  4024. else
  4025. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 3 Textures Bump Spec"))
  4026. {
  4027. MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Bumped_SPEC;
  4028. ShaderModel = SM.ShaderModel3;
  4029. }
  4030. else
  4031. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 4 Textures Bump Spec"))
  4032. {
  4033. MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Bumped_SPEC;
  4034. ShaderModel = SM.ShaderModel3;
  4035. }
  4036. else
  4037. {
  4038. ShaderModel = SM.CustomShader;
  4039. CustomShader = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader;
  4040. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Tiling"))
  4041. {
  4042. UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
  4043. UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
  4044. BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
  4045. }
  4046. }
  4047. }
  4048. }