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- //Update SC
- using UnityEngine;
- using UnityEditor;
- using System;
- using System.Collections;
- using System.IO;
- using System.Text;
-
- public class T4MSC : EditorWindow
- {
-
- static public Transform CurrentSelect;
- public enum SM
- {
- ShaderModel1,
- ShaderModel2,
- ShaderModel3,
- CustomShader
- }
- public enum PlantMode
- {
- Classic,
- Follow_Normals
- }
-
- GUIContent[] MenuIcon = new GUIContent[7];
-
- static public int T4MMenuToolbar = 0;
-
- enum EnumShaderGLES1
- {
- T4M_2_Textures_Auto_BeastLM_2DrawCall,
- T4M_2_Textures_ManualAdd_BeastLM_1DC,
- T4M_2_Textures_ManualAdd_CustoLM_1DC
- }
-
- enum CreaType
- {
- Classic_T4M,
- Custom
- }
- CreaType CreationBB = CreaType.Classic_T4M;
-
- enum LODMod
- {
- Mass_Control,
- Independent_Control
- }
-
- public enum ViewD
- {
- Close,
- Middle,
- Far,
- BackGround
- }
- enum BillbAxe
- {
- Y_Axis,
- All_Axis
- }
-
- enum OccludeBy
- {
- Max_View_Distance,
- Layer_Cull_Distances
- }
-
-
- OccludeBy LODocclusion = OccludeBy.Layer_Cull_Distances;
- OccludeBy BilBocclusion = OccludeBy.Layer_Cull_Distances;
-
-
- BillbAxe BillBoardAxis = BillbAxe.Y_Axis;
-
-
- static public ViewD[] ViewDistance = { ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle };
-
- enum EnumShaderGLES2
- {
- T4M_2_Textures_Unlit_Lightmap_Compatible,
- T4M_3_Textures_Unlit_Lightmap_Compatible,
- T4M_4_Textures_Unlit_Lightmap_Compatible,
- T4M_5_Textures_Unlit_Lightmap_Compatible,
- T4M_6_Textures_Unlit_Lightmap_Compatible,
- T4M_World_Projection_Unlit_Lightmap_Compatible,
- T4M_6_Textures_Unlit_No_Lightmap,
- T4M_2_Textures_HighSpec,
- T4M_3_Textures_HighSpec,
- T4M_4_Textures_HighSpec,
- T4M_5_Textures_HighSpec,
- T4M_6_Textures_HighSpec,
- T4M_World_Projection_HighSpec,
- T4M_2_Textures_Specular,
- T4M_3_Textures_Specular,
- T4M_4_Textures_Specular,
- T4M_2_Textures_4_Mobile,
- T4M_3_Textures_4_Mobile,
- T4M_4_Textures_4_Mobile,
- T4M_2_Textures_Toon,
- T4M_3_Textures_Toon,
- T4M_4_Textures_Toon,
- T4M_2_Textures_Bumped_Mobile,
- T4M_3_Textures_Bumped_Mobile,
- T4M_2_Textures_Bumped,
- T4M_3_Textures_Bumped,
- T4M_4_Textures_Bumped,
- T4M_2_Textures_Bumped_SPEC_Mobile,
- T4M_2_Textures_Bumped_SPEC,
- T4M_3_Textures_Bumped_SPEC,
- T4M_2_Textures_Bumped_DirectionalLM_Mobile,
- T4M_2_Textures_Bumped_DirectionalLM,
- T4M_3_Textures_Bumped_DirectionalLM
- }
-
- enum EnumShaderGLES3
- {
- T4M_2_Textures_Diffuse,
- T4M_3_Textures_Diffuse,
- T4M_4_Textures_Diffuse,
- T4M_5_Textures_Diffuse,
- T4M_6_Textures_Diffuse,
- T4M_2_Textures_Specular,
- T4M_3_Textures_Specular,
- T4M_4_Textures_Specular,
- T4M_2_Textures_Bumped,
- T4M_3_Textures_Bumped,
- T4M_4_Textures_Bumped,
- T4M_2_Textures_Bumped_SPEC,
- T4M_3_Textures_Bumped_SPEC,
- T4M_4_Textures_Bumped_SPEC
- }
-
- enum LODShaderStatus
- {
- New,
- AlreadyExist
- }
-
- string[] EnumMyT4M = { "T4M Settings", "ATS Mobile Foliage" };
-
- enum MaterialType
- {
- Classic,
- }
- LODShaderStatus ShaderLOD1S = LODShaderStatus.New;
- LODShaderStatus ShaderLOD2S = LODShaderStatus.New;
- LODShaderStatus ShaderLOD3S = LODShaderStatus.New;
- LODShaderStatus OldShaderLOD1S;
- LODShaderStatus OldShaderLOD2S;
- LODShaderStatus OldShaderLOD3S;
- static public string T4MActived = "Activated";
- string terrainName = "";
- string[] MyT4MMen = { "Painter", "Materials" };
- string[] LODMenu = { "LOD Manager", "LOD Composer" };
- string[] BillMenu = { "Billboard Manager", "Billboard Creator" };
- string PrefabName = "Name";
- string CheckStatus;
-
- int tCount;
- int counter;
- int totalCount;
- int X;
- int Y;
- int T4MResolution = 90;
- float tRes = 4.1f;
- float HeightmapWidth = 0;
- float HeightmapHeight = 0;
- TerrainData terrainDat;
- float progressUpdateInterval = 10000;
- int vertexInfo;
- int trisInfo;
- int LODM = 0;
- int BillM;
- int MyT4MV = 0;
- int EnumMyT4MV = 0;
- float MaximunView = 60.0f;
- float StartLOD2 = 20.0f;
- float StartLOD3 = 40.0f;
- float UpdateInterval = 1f;
- int selBrush = 0;
- int selProcedural = 0;
- static public int brushSize = 16;
- int oldSelBrush;
- int layerMask = 1 << 30;
- int oldBrushSizeInPourcent;
- int oldselTexture;
- static public int T4MPlantSel = 0;
- static public float T4MObjSize = 1;
-
- T4MObjSC[] T4MObjCounter;
-
- Texture Layer1;
- Texture Layer2;
- Texture Layer3;
- Texture Layer4;
- Texture Layer5;
- Texture Layer6;
- Texture LMMan;
- Texture Layer1Bump;
- Texture Layer2Bump;
- Texture Layer3Bump;
- Texture Layer4Bump;
- Texture LOD1T;
- Texture LOD1B;
- Texture LOD3T;
- Texture LOD3B;
- Texture LOD2T;
- Texture LOD2B;
- Texture[] TexBrush;
- Texture[] TexTexture;
- Texture[] TexObject = new Texture[6];
- static public GameObject[] T4MObjectPlant = new GameObject[6];
- static public bool[] T4MBoolObj = new bool[6];
- Mesh LOD1;
- Mesh LOD2;
- Mesh LOD3;
-
- bool ActivatedBillboard = true;
- bool ActivatedLOD = true;
- bool CheckLOD1Collider;
- bool CheckLOD2Collider;
- bool CheckLOD3Collider;
- bool joinTiles = true;
- bool intialized = false;
-
- Vector2 Layer1Tile;
- Vector2 Layer2Tile;
- Vector2 Layer3Tile;
- Vector2 Layer4Tile;
- Vector2 Layer5Tile;
- Vector2 Layer6Tile;
- Vector2 scrollPos;
-
- GameObject Child;
- GameObject UnityTerrain;
- GameObject AddObject;
- Transform PlayerCam;
-
- Shader LOD1S;
- Shader LOD2S;
- Shader LOD3S;
-
- Material LOD1Material;
- Material LOD2Material;
- Material LOD3Material;
- TerrainData terrain;
-
- EnumShaderGLES2 MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_HighSpec;
- EnumShaderGLES1 MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall;
- EnumShaderGLES3 MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Diffuse;
- SM ShaderModel = SM.ShaderModel2;
- MaterialType MaterialTyp = MaterialType.Classic;
- static public PlantMode T4MPlantMod = PlantMode.Classic;
-
- static public int T4MBrushSizeInPourcent;
- static public Color T4MtargetColor;
- static public Color T4MtargetColor2;
- static public Texture2D T4MMaskTex2;
- static public Texture2D T4MMaskTex;
- static public float[] T4MBrushAlpha;
- static public float T4MStronger = 0.5f;
- static public Projector T4MPreview;
- static int T4MSelectID;
- static public int T4MselTexture = 0;
- static public Projector T4MProjectorPlt;
-
- string T4MEditorFolder = "Assets/T4M/Editor/";
- string T4MFolder = "Assets/T4M/";
- string T4MPrefabFolder = "Assets/T4MOBJ/";
- string FinalExpName;
- static public float T4MMaskTexUVCoord = 1f;
-
- Shader CustomShader;
- float shiness0;
- float shiness1;
- float shiness2;
- float shiness3;
- Color ShinessColor;
- Texture MaterialAdd;
- static public float T4MDistanceMax = 15.0f;
- static public float T4MDistanceMin = 15.0f;
- static public float T4MrandX = 0.0f;
- static public float T4MrandY = 1.0f;
- static public float T4MrandZ = 0.0f;
- static public bool T4MRandomRot = true;
- static public bool T4MRandomSpa;
- static public float T4MYOrigin = 0.02f;
- static public float T4MSizeVar;
- static public string T4MGroupName = "Group1";
- static public bool T4MCreateColl;
- static public bool T4MStaticObj = true;
- static public int T4MselectObj;
- LODMod LODModeControler = LODMod.Mass_Control;
- bool NewPref = false;
- bool ActivatedLayerCul = true;
- float CloseDistMaxView = 30f;
- float NormalDistMaxView = 60f;
- float FarDistMaxView = 200f;
- float BGDistMaxView = 10000f;
- float BillboardDist = 30f;
- float BillInterval = 0.1f;
- Mesh BillMesh;
- bool T4MMaster = true;
- static int nbrT4MObj;
- bool initMaster;
- int partofT4MObj = 0;
- static public bool billActivate = false;
- static public bool LodActivate = false;
- bool keepTexture = false;
- static bool oldActivBillb;
- static bool oldActivLOD;
- public enum PaintHandle
- {
- Classic,
- Follow_Normal_Circle,
- Follow_Normal_WireCircle,
- Hide_preview
- }
-
- static public PaintHandle PaintPrev = PaintHandle.Classic;
-
- int OptimizeLevel = 0;
- Vector4 UpSideTile = new Vector4(0.5f, 0.5f, 0.5f, 0.5f);
- float UpSideF = 2.5f;
- float BlendFac = 4;
-
- Renderer[] NbrPartObj;
-
-
- void OnDestroy()
- {
- T4MMenuToolbar = 0;
- terrainDat = null;
- vertexInfo = 0;
- partofT4MObj = 0;
- trisInfo = 0;
- TexTexture = null;
- T4MSelectID = 0;
- Projector[] projectorObj = FindObjectsOfType(typeof(Projector)) as Projector[];
- foreach (Projector go in projectorObj)
- {
- if (go.hideFlags == HideFlags.HideInHierarchy || go.name == "previewT4M")
- {
- go.hideFlags = 0;
- DestroyImmediate(go.gameObject);
- }
- }
- }
-
- [MenuItem("Window/T4M Source Codes %t")]
- static void Initialize()
- {
- T4MSC window = (T4MSC)EditorWindow.GetWindowWithRect(typeof(T4MSC), new Rect(0, 0, 386, 582), false, "T4M SC");
- window.Show();
- }
-
- void OnInspectorUpdate()
- {
- Repaint();
- }
-
- void OnGUI()
- {
- CurrentSelect = Selection.activeTransform;
- nbrT4MObj = 0;
- T4MObjCounter = GameObject.FindObjectsOfType(typeof(T4MObjSC)) as T4MObjSC[];
- for (int i = 0; i < T4MObjCounter.Length; i++)
- {
- if (T4MObjCounter[i].Master == 1)
- nbrT4MObj = +1;
- }
-
- MenuIcon[0] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/conv.png", typeof(Texture2D)) as Texture);
- MenuIcon[1] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/optimize.png", typeof(Texture2D)) as Texture);
- MenuIcon[2] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/myt4m.png", typeof(Texture2D)) as Texture);
- MenuIcon[3] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/paint.png", typeof(Texture2D)) as Texture);
- MenuIcon[4] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/plant.png", typeof(Texture2D)) as Texture);
- MenuIcon[5] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/lod.png", typeof(Texture2D)) as Texture);
- MenuIcon[6] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/bill.png", typeof(Texture2D)) as Texture);
-
- if (CurrentSelect && Selection.activeInstanceID != T4MSelectID || UnityTerrain && T4MMenuToolbar != 0 || T4MMenuToolbar != 3 && T4MPreview)
- {
- IniNewSelect();
- }
- GUILayout.BeginHorizontal();
- GUILayout.BeginArea(new Rect(0, 0, 90, 585));
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/T4MBAN.jpg", typeof(Texture2D)) as Texture2D, GUILayout.Width(24), GUILayout.Height(582));
- GUILayout.EndArea();
- GUILayout.BeginArea(new Rect(25, 0, 363, 585));
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal("box");
- T4MMenuToolbar = (int)GUILayout.Toolbar(T4MMenuToolbar, MenuIcon, "gridlist", GUILayout.Width(172), GUILayout.Height(18));
- GUILayout.FlexibleSpace();
-
- GUILayout.Label("Controls", GUILayout.Width(52));
- if (GUILayout.Button(T4MActived, GUILayout.Width(80)))
- {
- if (T4MActived == "Activated")
- {
- T4MActived = "Deactivated";
- }
- else
- {
- T4MActived = "Activated";
- }
- }
- GUILayout.EndHorizontal();
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/separator.png", typeof(Texture)) as Texture);
-
- if (CurrentSelect != null && T4MActived == "Activated")
- {
- if (CurrentSelect.GetComponent<T4MPartSC>())
- {
- Selection.activeTransform = CurrentSelect.parent;
- }
-
- Renderer[] rendererPart = CurrentSelect.GetComponentsInChildren<Renderer>();
-
-
- if (CurrentSelect.GetComponent<T4MObjSC>() && (!CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial || !CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh))
- {
-
- if (rendererPart.Length == 0)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = CurrentSelect.GetComponent<Renderer>().sharedMaterial;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = CurrentSelect.gameObject.GetComponent<MeshFilter>();
-
- }
- else
- {
- for (int i = 0; i < rendererPart.Length; i++)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = rendererPart[0].sharedMaterial;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = rendererPart[0].gameObject.GetComponent<MeshFilter>();
- }
- }
- }
- else if (CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
- {
- if (nbrT4MObj == 1 && CurrentSelect.GetComponent<T4MObjSC>().Master != 1)
- T4MMaster = false;
- else if (nbrT4MObj == 1 && CurrentSelect.GetComponent<T4MObjSC>().Master == 1 && T4MMaster == false && initMaster == false)
- {
- T4MMaster = true;
- initMaster = true;
- }
- if (rendererPart.Length == 0)
- {
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial != CurrentSelect.GetComponent<Renderer>().sharedMaterial)
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = CurrentSelect.GetComponent<Renderer>().sharedMaterial;
- EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
- }
- else
- {
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial != rendererPart[0].sharedMaterial)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = rendererPart[0].sharedMaterial;
- }
- for (int i = 0; i < rendererPart.Length; i++)
- {
- if (rendererPart[i].sharedMaterial != rendererPart[0].sharedMaterial)
- {
- rendererPart[i].sharedMaterial = rendererPart[0].sharedMaterial;
- }
- EditorUtility.SetSelectedRenderState(rendererPart[i], EditorSelectedRenderState.Hidden);
- }
- }
- }
- if (CurrentSelect && !CurrentSelect.GetComponent<T4MObjSC>())
- {
- int countchild = CurrentSelect.transform.childCount;
- if (countchild > 0)
- {
- NbrPartObj = CurrentSelect.transform.GetComponentsInChildren<Renderer>();
- }
- }
-
- switch (T4MMenuToolbar)
- {
- case 0:
- ConverterMenu();
- break;
-
- case 1:
- Optimize();
- break;
-
- case 2:
- MyT4M();
- break;
-
- case 3:
- PainterMenu();
- break;
-
- case 4:
- Planting();
- break;
-
- case 5:
- afLOD();
- break;
-
- case 6:
- BillboardMenu();
- break;
-
- }
- if (oldActivBillb != billActivate)
- {
- oldActivBillb = billActivate;
- if (billActivate == false)
- DeactivateBillBByScript();
- }
- if (oldActivLOD != LodActivate)
- {
- oldActivLOD = LodActivate;
- if (LodActivate == false)
- DeactivateLODByScript();
- }
- }
- else
- {
-
-
- if (CurrentSelect && CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
- {
- Renderer[] rendererPart = CurrentSelect.GetComponentsInChildren<Renderer>();
- if (rendererPart.Length == 0)
- {
- EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Wireframe);
- }
- else
- {
- for (int i = 0; i < rendererPart.Length; i++)
- {
- EditorUtility.SetSelectedRenderState(rendererPart[i], EditorSelectedRenderState.Wireframe);
- }
- }
- }
-
- GUILayout.FlexibleSpace();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/waiting.png", typeof(Texture)) as Texture);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
-
- }
- GUILayout.EndArea();
- GUILayout.EndHorizontal();
-
-
- }
-
- void Optimize()
- {
- if (CurrentSelect.GetComponent<T4MObjSC>())
- {
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.Label("Optimization of Load Time", EditorStyles.boldLabel);
- OptimizeLevel = (int)EditorGUILayout.Slider("Level", OptimizeLevel, 0, 3);
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.Label("Load Time", EditorStyles.boldLabel);
- if (OptimizeLevel == 0)
- GUILayout.Label("Good");
- else if (OptimizeLevel == 1)
- GUILayout.Label("Very Good");
- else if (OptimizeLevel == 2)
- GUILayout.Label("Impressive");
- else if (OptimizeLevel == 3)
- GUILayout.Label("Amazing");
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.Label("Type", EditorStyles.boldLabel);
- if (OptimizeLevel == 0)
- GUILayout.Label("Optimize Mesh");
- else if (OptimizeLevel == 1)
- GUILayout.Label("Optimize Mesh + Low Compression");
- else if (OptimizeLevel == 2)
- GUILayout.Label("Optimize Mesh + Medium Compression");
- else if (OptimizeLevel == 3)
- GUILayout.Label("Optimize Mesh + High Compression");
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.Label("Mesh Impact", EditorStyles.boldLabel);
- if (OptimizeLevel == 0)
- GUILayout.Label("Nothing");
- else if (OptimizeLevel == 1)
- GUILayout.Label("Low Degradation");
- else if (OptimizeLevel == 2)
- GUILayout.Label("Medium Degradation");
- else if (OptimizeLevel == 3)
- GUILayout.Label("High Degradation");
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("Can Take Some Time", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
-
- if (GUILayout.Button("Process", GUILayout.Width(100), GUILayout.Height(30)))
- {
- string AssetName = "";
- int countchild = CurrentSelect.transform.childCount;
- if (countchild > 0)
- {
- MeshFilter[] T4MOBJPART = CurrentSelect.GetComponentsInChildren<MeshFilter>();
- AssetName = AssetDatabase.GetAssetPath(T4MOBJPART[0].sharedMesh) as string;
- Debug.Log(AssetName);
-
- }
- else
- {
- MeshFilter T4MOBJM = CurrentSelect.GetComponent<MeshFilter>();
- AssetName = AssetDatabase.GetAssetPath(T4MOBJM.sharedMesh) as string;
- }
-
- ModelImporter OBJI = ModelImporter.GetAtPath(AssetName) as ModelImporter;
- if (OptimizeLevel == 0)
- {
- OBJI.optimizeMesh = true;
- }
- else if (OptimizeLevel == 1)
- {
- OBJI.optimizeMesh = true;
- OBJI.meshCompression = ModelImporterMeshCompression.Low;
- }
- else if (OptimizeLevel == 2)
- {
- OBJI.optimizeMesh = true;
- OBJI.meshCompression = ModelImporterMeshCompression.Medium;
- }
- else if (OptimizeLevel == 3)
- {
- OBJI.optimizeMesh = true;
- OBJI.meshCompression = ModelImporterMeshCompression.High;
- }
- AssetDatabase.ImportAsset(AssetName, ImportAssetOptions.ForceUpdate);
- PrefabUtility.RevertPrefabInstance(CurrentSelect.gameObject, InteractionMode.AutomatedAction);
- AssetName = "";
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
- else
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
-
- }
-
-
-
- void Repair()
- {
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.Label("This T4M Object is Broken", EditorStyles.boldLabel);
- EditorGUILayout.Space();
- GUILayout.Label("Clean It and Reconvert it ?");
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("CLEANING", GUILayout.Width(100), GUILayout.Height(30)))
- {
- T4MObjSC ToSuppress = CurrentSelect.GetComponent<T4MObjSC>();
- DestroyImmediate(ToSuppress);
- T4MMenuToolbar = 0;
- }
- GUILayout.FlexibleSpace();
- }
-
- void BillboardMenu()
- {
-
-
- if (CurrentSelect.GetComponent<T4MObjSC>())
- {
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
- {
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- BillM = GUILayout.Toolbar(BillM, BillMenu, GUILayout.Width(290), GUILayout.Height(20));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- switch (BillM)
- {
- case 0:
- if (T4MMaster)
- {
- Billboard();
- }
- else
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("Need to be an Master T4M", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
- break;
- case 1:
- BillboardCreator();
- break;
- }
- }
- }
- else
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
-
- }
-
- void BillboardCreator()
- {
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- GUILayout.BeginHorizontal("box");
- GUILayout.Label("BillBoard Prefab Name", EditorStyles.boldLabel);
- PrefabName = GUILayout.TextField(PrefabName, 25, GUILayout.Width(155));
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- CreationBB = (CreaType)EditorGUILayout.EnumPopup("New Billboard Type", CreationBB, GUILayout.Width(340));
-
- if (CreationBB == CreaType.Custom)
- {
- GUILayout.Label("Billboard Meshes", EditorStyles.boldLabel);
- BillMesh = (Mesh)EditorGUILayout.ObjectField("Mesh", BillMesh, typeof(Mesh), false);
- }
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
-
- GUILayout.Label("BillBoard Setup", EditorStyles.boldLabel, GUILayout.Width(223));
- GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
- GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.BeginVertical();
- GUILayout.BeginHorizontal();
- GUILayout.Label("BillBoard Shader", GUILayout.Width(103));
- ShaderLOD1S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD1S, GUILayout.Width(95));
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- if (ShaderLOD1S == LODShaderStatus.New)
- LOD1S = (Shader)EditorGUILayout.ObjectField(LOD1S, typeof(Shader), true, GUILayout.MaxWidth(220));
- else LOD1Material = (Material)EditorGUILayout.ObjectField(LOD1Material, typeof(Material), false, GUILayout.MaxWidth(220));
- GUILayout.EndVertical();
- if (LOD1S)
- LOD1Material = new Material(Shader.Find(LOD1S.name));
-
- if (LOD1Material && LOD1Material.HasProperty("_MainTex"))
- {
- if (LOD1Material.GetTexture("_MainTex"))
- LOD1T = LOD1Material.GetTexture("_MainTex");
- LOD1T = EditorGUILayout.ObjectField(LOD1T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
- if (LOD1Material && LOD1Material.HasProperty("_BumpMap"))
- {
- if (LOD1Material.GetTexture("_BumpMap"))
- LOD1B = LOD1Material.GetTexture("_BumpMap");
- LOD1B = EditorGUILayout.ObjectField(LOD1B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
- }
- }
-
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("CONSTRUCT", GUILayout.Width(100), GUILayout.Height(30)))
- {
- if (PrefabName != "" && LOD1Material)
- CreatePrefabBB();
- else EditorUtility.DisplayDialog("T4M Message", "You must complete the formulary before make the construct", "OK");
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
-
- }
- void CreatePrefabBB()
- {
- if (!System.IO.Directory.Exists(T4MPrefabFolder + "BillBObjects/"))
- {
- System.IO.Directory.CreateDirectory(T4MPrefabFolder + "BillBObjects/");
- }
- if (!System.IO.Directory.Exists(T4MPrefabFolder + "BillBObjects/Material/"))
- {
- System.IO.Directory.CreateDirectory(T4MPrefabFolder + "BillBObjects/Material/");
- }
- AssetDatabase.Refresh();
- GameObject LOD1Temp;
- LOD1Temp = new GameObject(PrefabName);
- LOD1Temp.AddComponent<MeshFilter>();
- LOD1Temp.AddComponent<MeshRenderer>();
-
- if (CreationBB == CreaType.Custom)
- {
- LOD1Temp.GetComponent<MeshFilter>().mesh = BillMesh;
- }
- else
- {
- GameObject Temp = (GameObject)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "MeshBillb/Billboard.fbx", typeof(GameObject));
- Mesh Test2 = Temp.GetComponent<MeshFilter>().sharedMesh;
- LOD1Temp.GetComponent<MeshFilter>().mesh = Test2;
- }
- LOD1Temp.AddComponent<T4MBillBObjSC>();
- LOD1Temp.GetComponent<Renderer>().sharedMaterial = LOD1Material;
- LOD1Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD1T);
- LOD1Temp.GetComponent<T4MBillBObjSC>().Render = LOD1Temp.GetComponent<Renderer>();
- LOD1Temp.GetComponent<T4MBillBObjSC>().Transf = LOD1Temp.transform;
-
- bool ExportSuccess = false;
- int num = 1;
- UnityEngine.Object BasePrefab;
- string Next;
- do
- {
- Next = PrefabName + num;
-
- if (!System.IO.File.Exists(T4MPrefabFolder + "BillBObjects/" + PrefabName + ".prefab"))
- {
- if (ShaderLOD1S == LODShaderStatus.New)
- AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "BillBObjects/Material/" + PrefabName + ".mat");
-
- BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "BillBObjects/" + PrefabName + ".prefab");
- ExportSuccess = true;
- }
- else if (!System.IO.File.Exists(T4MPrefabFolder + "BillBObjects/" + Next + ".prefab"))
- {
- if (ShaderLOD1S == LODShaderStatus.New)
- AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "BillBObjects/Material/" + Next + ".mat");
- BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "BillBObjects/" + Next + ".prefab");
- ExportSuccess = true;
- }
- num++;
- } while (!ExportSuccess);
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
-
-
- DestroyImmediate(LOD1Temp);
- EditorUtility.DisplayDialog("T4M Message", "Construction Completed", "OK");
- }
-
- void Billboard()
- {
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.Label("Culling BillBoard Mode", EditorStyles.boldLabel);
- BilBocclusion = (OccludeBy)EditorGUILayout.EnumPopup("Mode", BilBocclusion, GUILayout.Width(340));
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
-
- GUILayout.Label("BillBoard Rotation Axis", EditorStyles.boldLabel);
- BillBoardAxis = (BillbAxe)EditorGUILayout.EnumPopup("Axis", BillBoardAxis, GUILayout.Width(340));
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- GUILayout.Label("BillBoard Update Interval in Seconde", EditorStyles.boldLabel, GUILayout.Width(400));
- GUILayout.BeginHorizontal();
- GUILayout.Label("(less value = less performance)", GUILayout.Width(300));
- BillInterval = EditorGUILayout.FloatField(BillInterval, GUILayout.Width(50));
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Maximum View Distance", EditorStyles.boldLabel, GUILayout.Width(298));
- BillboardDist = EditorGUILayout.FloatField(BillboardDist, GUILayout.Width(50));
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- BillboardDist = GUILayout.HorizontalScrollbar(BillboardDist, 0.0f, 0f, 200f, GUILayout.Width(350));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
-
- Texture Swap;
- string buttonBill;
- if (billActivate == true)
- {
- buttonBill = "DEACTIVATE";
- Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/on.png", typeof(Texture));
- }
- else
- {
- buttonBill = "ACTIVATE";
- Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/off.png", typeof(Texture));
- }
-
-
- if (GUILayout.Button(buttonBill, GUILayout.Width(100), GUILayout.Height(30)))
- {
- ActivateDeactivateBillBoard();
- }
- GUILayout.Label(Swap, GUILayout.Width(75), GUILayout.Height(30));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
-
- }
-
- void DeactivateBillBByScript()
- {
- T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
-
- for (var i = 0; i < T4MBillObjGet.Length; i++)
- {
- T4MBillObjGet[i].Render.enabled = true;
- T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
- }
-
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
- PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
- Debug.LogWarning("The Number of Activated Billboard Objects has changed, reactivate the billboards in the 'Billboard' Tab.");
- }
-
- void ActivateDeactivateBillBoard()
- {
- if (billActivate == true)
- { //si le billboard est actif
- T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
-
- for (var i = 0; i < T4MBillObjGet.Length; i++)
- {
- T4MBillObjGet[i].Render.enabled = true;
- T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
- }
-
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
- PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
- billActivate = false;
- Debug.LogWarning("Billboard deactivated !");
- }
- else
- {
- if (!PlayerCam)
- PlayerCam = Camera.main.transform;
-
- T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
- Vector3[] T4MBillVectGetR = new Vector3[T4MBillObjGet.Length];
- int[] T4MBillValueGetR = new int[T4MBillObjGet.Length];
-
- for (var j = 0; j < T4MBillObjGet.Length; j++)
- {
- T4MBillVectGetR[j] = T4MBillObjGet[j].transform.position;
- if (Vector3.Distance(T4MBillObjGet[j].transform.position, PlayerCam.transform.position) <= BillboardDist)
- {
- T4MBillObjGet[j].Render.enabled = true;
- T4MBillValueGetR[j] = 1;
-
- }
- else
- {
- if (BilBocclusion == OccludeBy.Max_View_Distance)
- {
- T4MBillObjGet[j].Render.enabled = false;
- T4MBillValueGetR[j] = 0;
- }
- else
- {
- T4MBillObjGet[j].Render.enabled = true;
- T4MBillValueGetR[j] = 1;
- }
- }
- if (BillBoardAxis == BillbAxe.Y_Axis)
- T4MBillObjGet[j].Transf.LookAt(new Vector3(PlayerCam.transform.position.x, T4MBillObjGet[j].Transf.position.y, PlayerCam.transform.position.z), Vector3.up);
- else
- T4MBillObjGet[j].Transf.LookAt(PlayerCam.transform.position, Vector3.up);
-
- }
- if (BilBocclusion == OccludeBy.Max_View_Distance)
- CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript = true;
- else CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript = false;
-
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = T4MBillVectGetR;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = T4MBillValueGetR;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = T4MBillObjGet;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillMaxViewDistance = BillboardDist;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillInterval = BillInterval;
- if (BillBoardAxis == BillbAxe.Y_Axis)
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().Axis = 0;
- else CurrentSelect.gameObject.GetComponent<T4MObjSC>().Axis = 1;
- PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
-
- billActivate = true;
- Debug.LogWarning("Billboard (re)activated !");
- }
- }
-
- void Planting()
- {
- if (CurrentSelect.GetComponent<T4MObjSC>())
- {
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
- {
- if (T4MRandomRot && T4MPlantMod == PlantMode.Follow_Normals)
- T4MRandomRot = false;
-
- GUILayout.BeginVertical("box");
- GUILayout.BeginHorizontal();
- GUILayout.Label("Add to List", GUILayout.Width(105));
- GUILayout.FlexibleSpace();
- AddObject = (GameObject)EditorGUILayout.ObjectField("", AddObject, typeof(GameObject), true, GUILayout.Width(190));
- GUILayout.EndHorizontal();
- EditorGUILayout.BeginHorizontal();
-
- GUILayout.Label("", GUILayout.Width(1));
- if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
- {
- if (AddObject)
- T4MObjectPlant[0] = AddObject;
- else
- {
- T4MObjectPlant[0] = null;
- }
- AddObject = null;
- }
-
- if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
- {
- if (AddObject)
- T4MObjectPlant[1] = AddObject;
- else
- {
- T4MObjectPlant[1] = null;
- }
- AddObject = null;
- }
-
- if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
- {
- if (AddObject)
- T4MObjectPlant[2] = AddObject;
- else
- {
- T4MObjectPlant[2] = null;
- }
- AddObject = null;
- }
-
- if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
- {
- if (AddObject)
- T4MObjectPlant[3] = AddObject;
- else
- {
- T4MObjectPlant[3] = null;
- }
- AddObject = null;
- }
-
- if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
- {
- if (AddObject)
- T4MObjectPlant[4] = AddObject;
- else
- {
- T4MObjectPlant[4] = null;
- }
- AddObject = null;
- }
-
- if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
- {
- if (AddObject)
- T4MObjectPlant[5] = AddObject;
- else
- {
- T4MObjectPlant[5] = null;
- }
- AddObject = null;
- }
-
- EditorGUILayout.EndHorizontal();
-
- GUILayout.EndVertical();
- if (T4MObjectPlant[0] != null)
- TexObject[0] = AssetPreview.GetAssetPreview(T4MObjectPlant[0]) as Texture;
- else TexObject[0] = null;
- if (T4MObjectPlant[1] != null)
- TexObject[1] = AssetPreview.GetAssetPreview(T4MObjectPlant[1]) as Texture;
- else TexObject[1] = null;
- if (T4MObjectPlant[2] != null)
- TexObject[2] = AssetPreview.GetAssetPreview(T4MObjectPlant[2]) as Texture;
- else TexObject[2] = null;
- if (T4MObjectPlant[3] != null)
- TexObject[3] = AssetPreview.GetAssetPreview(T4MObjectPlant[3]) as Texture;
- else TexObject[3] = null;
- if (T4MObjectPlant[4] != null)
- TexObject[4] = AssetPreview.GetAssetPreview(T4MObjectPlant[4]) as Texture;
- else TexObject[4] = null;
- if (T4MObjectPlant[5] != null)
- TexObject[5] = AssetPreview.GetAssetPreview(T4MObjectPlant[5]) as Texture;
- else TexObject[5] = null;
-
- GUILayout.BeginHorizontal("box");
- GUILayout.FlexibleSpace();
- T4MPlantSel = GUILayout.SelectionGrid(T4MPlantSel, TexObject, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- //LayerMask
- GUILayout.BeginVertical("box");
- GUILayout.BeginHorizontal();
- GUILayout.Label("", GUILayout.Width(22));
- T4MselectObj = 0;
- for (int i = 0; i < T4MBoolObj.Length; i++)
- {
- if (T4MObjectPlant[i])
- {
- T4MBoolObj[i] = EditorGUILayout.Toggle(T4MBoolObj[i], GUILayout.Width(53));
- if (T4MBoolObj[i] == true)
- T4MselectObj += 1;
- }
- else GUILayout.Label("", GUILayout.Width(53));
- }
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("", GUILayout.Width(2));
- for (int j = 0; j < T4MObjectPlant.Length; j++)
- {
- if (T4MObjectPlant[j])
- {
- ViewDistance[j] = (ViewD)EditorGUILayout.EnumPopup(ViewDistance[j], GUILayout.Width(53));
- }
- else GUILayout.Label("", GUILayout.Width(53));
- }
- GUILayout.EndHorizontal();
- GUILayout.EndVertical();
-
-
- T4MPlantMod = (PlantMode)EditorGUILayout.EnumPopup("Plant Mode", T4MPlantMod, GUILayout.Width(340));
-
- GUILayout.BeginVertical("box");
- GUILayout.Label("General", EditorStyles.boldLabel);
- EditorGUILayout.Space();
- T4MObjSize = EditorGUILayout.Slider("LocalSize", T4MObjSize, 0.1f, 4);
- T4MSizeVar = EditorGUILayout.Slider("Size Var.(Random +/-)", T4MSizeVar, 0, 0.5f);
-
- T4MYOrigin = EditorGUILayout.Slider("Y Origin Corrector ", T4MYOrigin, -10, 10);
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Create Collider", GUILayout.Width(120));
- T4MCreateColl = EditorGUILayout.Toggle(T4MCreateColl, GUILayout.Width(15));
- GUILayout.FlexibleSpace();
- GUILayout.Label("Static Object", GUILayout.Width(120));
- T4MStaticObj = EditorGUILayout.Toggle(T4MStaticObj, GUILayout.Width(30));
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Group Name", GUILayout.Width(150));
- T4MGroupName = GUILayout.TextField(T4MGroupName, 20, GUILayout.Width(120));
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- GUILayout.EndVertical();
- EditorGUILayout.Space();
- GUILayout.BeginVertical("box");
- GUILayout.Label("Spacing Distances", EditorStyles.boldLabel, GUILayout.Width(150));
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Random Spacing", GUILayout.Width(150));
- T4MRandomSpa = EditorGUILayout.Toggle(T4MRandomSpa, GUILayout.Width(15));
- GUILayout.EndHorizontal();
- T4MDistanceMin = EditorGUILayout.Slider("Safe Zone", T4MDistanceMin, 0.1f, 50.0f);
- if (T4MRandomSpa)
- T4MDistanceMax = EditorGUILayout.Slider("Random Instance Zone", T4MDistanceMax, 0.1f, 50.0f);
- GUILayout.EndVertical();
-
- if (T4MDistanceMin > T4MDistanceMax)
- T4MDistanceMax = T4MDistanceMin;
- EditorGUILayout.Space();
-
- GUILayout.BeginVertical("box");
- GUILayout.BeginHorizontal();
- GUILayout.Label("Random Rotation(s)", EditorStyles.boldLabel, GUILayout.Width(150));
-
- T4MRandomRot = EditorGUILayout.Toggle(T4MRandomRot, GUILayout.Width(15));
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- if (T4MRandomRot)
- {
- T4MrandX = EditorGUILayout.Slider("Random X:", T4MrandX, 0, 1);
- T4MrandY = EditorGUILayout.Slider("Random Y:", T4MrandY, 0, 1);
- T4MrandZ = EditorGUILayout.Slider("Random Z:", T4MrandZ, 0, 1);
- }
- GUILayout.EndVertical();
- }
- }
- else
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- }
-
- }
-
-
- void PixelPainterMenu()
- {
- if (CurrentSelect.GetComponent<T4MObjSC>())
- {
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
- {
- IniBrush();
- InitPincil();
- if (!T4MPreview)
- InitPreview();
- if (intialized)
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/brushes.jpg", typeof(Texture)) as Texture, "label");
- GUILayout.BeginHorizontal("box", GUILayout.Width(318));
- GUILayout.FlexibleSpace();
- selBrush = GUILayout.SelectionGrid(selBrush, TexBrush, 9, "gridlist", GUILayout.Width(290), GUILayout.Height(70));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.BeginHorizontal("box", GUILayout.Width(340));
- GUILayout.FlexibleSpace();
- if (TexTexture.Length > 4)
- T4MselTexture = GUILayout.SelectionGrid(T4MselTexture, TexTexture, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
- else
- T4MselTexture = GUILayout.SelectionGrid(T4MselTexture, TexTexture, 4, "gridlist", GUILayout.Width(340), GUILayout.Height(86));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- EditorGUILayout.Space();
-
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.BeginVertical("box", GUILayout.Width(347));
- GUILayout.BeginHorizontal();
- GUILayout.Label("Preview Type", GUILayout.Width(145));
- PaintPrev = (PaintHandle)EditorGUILayout.EnumPopup(PaintPrev, GUILayout.Width(160));
- GUILayout.EndHorizontal();
- brushSize = (int)EditorGUILayout.Slider("Brush Size", brushSize, 1, 36);
- T4MStronger = EditorGUILayout.Slider("Brush Stronger", T4MStronger, 0.05f, 1f);
- GUILayout.EndVertical();
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
- {
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.BeginVertical("box", GUILayout.Width(347), GUILayout.Height(96));
- ShinessColor = EditorGUILayout.ColorField("Shininess Color", ShinessColor);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetColor("_SpecColor", ShinessColor);
- EditorGUILayout.Space();
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL0"))
- {
- shiness0 = EditorGUILayout.Slider("Shininess Layer 1", shiness0, 0.00f, 1.0f);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL0", shiness0);
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL1"))
- {
- shiness1 = EditorGUILayout.Slider("Shininess Layer 2", shiness1, 0.00f, 1.0f);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL1", shiness1);
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL2"))
- {
- shiness2 = EditorGUILayout.Slider("Shininess Layer 3", shiness2, 0.00f, 1.0f);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL2", shiness2);
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL3"))
- {
- shiness3 = EditorGUILayout.Slider("Shininess Layer 4", shiness3, 0.00f, 1.0f);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL3", shiness3);
- }
-
- GUILayout.EndVertical();
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- }
- EditorGUILayout.Space();
-
-
-
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
- {
- scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(350), GUILayout.Height(140));
- GUILayout.BeginVertical("box", GUILayout.Width(320));
- }
- else
- {
- GUILayout.BeginVertical("box", GUILayout.Width(320));
- if (TexTexture.Length > 4)
- scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(340), GUILayout.Height(275));
- else scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(340), GUILayout.Height(240));
- }
-
- joinTiles = EditorGUILayout.Toggle("Tiling : Join X/Y", joinTiles);
- EditorGUILayout.Space();
- if (joinTiles)
- {
- Layer1Tile.x = Layer1Tile.y = EditorGUILayout.Slider("Layer1 Tiling :", Layer1Tile.x, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat0", new Vector2(Layer1Tile.x, Layer1Tile.x));
- EditorGUILayout.Space();
- Layer2Tile.x = Layer2Tile.y = EditorGUILayout.Slider("Layer2 Tiling :", Layer2Tile.x, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat1", new Vector2(Layer2Tile.x, Layer2Tile.x));
- EditorGUILayout.Space();
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
- {
- Layer3Tile.x = Layer3Tile.y = EditorGUILayout.Slider("Layer3 Tiling :", Layer3Tile.x, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat2", new Vector2(Layer3Tile.x, Layer3Tile.x));
- }
- EditorGUILayout.Space();
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
- {
- Layer4Tile.x = Layer4Tile.y = EditorGUILayout.Slider("Layer4 Tiling :", Layer4Tile.x, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat3", new Vector2(Layer4Tile.x, Layer4Tile.x));
- }
- EditorGUILayout.Space();
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
- {
- Layer5Tile.x = Layer5Tile.y = EditorGUILayout.Slider("Layer5 Tiling :", Layer5Tile.x, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat4", new Vector2(Layer5Tile.x, Layer5Tile.x));
- }
- EditorGUILayout.Space();
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
- {
- Layer6Tile.x = Layer6Tile.y = EditorGUILayout.Slider("Layer6 Tiling :", Layer6Tile.x, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat5", new Vector2(Layer6Tile.x, Layer6Tile.x));
- }
- }
- else
- {
- Layer1Tile.x = EditorGUILayout.Slider("Layer1 TilingX :", Layer1Tile.x, 1, 500 * T4MMaskTexUVCoord);
- Layer1Tile.y = EditorGUILayout.Slider("Layer1 TilingZ :", Layer1Tile.y, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat0", new Vector2(Layer1Tile.x, Layer1Tile.y));
- EditorGUILayout.Space();
- Layer2Tile.x = EditorGUILayout.Slider("Layer2 TilingX :", Layer2Tile.x, 1, 500 * T4MMaskTexUVCoord);
- Layer2Tile.y = EditorGUILayout.Slider("Layer2 TilingZ :", Layer2Tile.y, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat1", new Vector2(Layer2Tile.x, Layer2Tile.y));
- EditorGUILayout.Space();
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
- {
- Layer3Tile.x = EditorGUILayout.Slider("Layer3 TilingX :", Layer3Tile.x, 1, 500 * T4MMaskTexUVCoord);
- Layer3Tile.y = EditorGUILayout.Slider("Layer3 TilingZ :", Layer3Tile.y, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat2", new Vector2(Layer3Tile.x, Layer3Tile.y));
- }
- EditorGUILayout.Space();
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
- {
- Layer4Tile.x = EditorGUILayout.Slider("Layer4 TilingX :", Layer4Tile.x, 1, 500 * T4MMaskTexUVCoord);
- Layer4Tile.y = EditorGUILayout.Slider("Layer4 TilingZ :", Layer4Tile.y, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat3", new Vector2(Layer4Tile.x, Layer4Tile.y));
- }
- EditorGUILayout.Space();
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
- {
- Layer5Tile.x = EditorGUILayout.Slider("Layer5 TilingX :", Layer5Tile.x, 1, 500 * T4MMaskTexUVCoord);
- Layer5Tile.y = EditorGUILayout.Slider("Layer5 TilingZ :", Layer5Tile.y, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat4", new Vector2(Layer5Tile.x, Layer5Tile.y));
- }
- EditorGUILayout.Space();
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
- {
- Layer6Tile.x = EditorGUILayout.Slider("Layer6 TilingX :", Layer6Tile.x, 1, 500 * T4MMaskTexUVCoord);
- Layer6Tile.y = EditorGUILayout.Slider("Layer6 TilingZ :", Layer6Tile.y, 1, 500 * T4MMaskTexUVCoord);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat5", new Vector2(Layer6Tile.x, Layer6Tile.y));
- }
- }
- EditorGUILayout.EndScrollView();
- GUILayout.EndVertical();
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- if (TexBrush.Length > 0)
- {
- T4MPreview.material.SetTexture("_MaskTex", TexBrush[selBrush]);
- MeshFilter temp = CurrentSelect.GetComponent<MeshFilter>();
- if (temp == null)
- temp = CurrentSelect.GetComponent<T4MObjSC>().T4MMesh;
- T4MPreview.orthographicSize = (brushSize * CurrentSelect.localScale.x) * (temp.sharedMesh.bounds.size.x / 200);
- }
-
- float test = T4MStronger * 200 / 100;
- T4MPreview.material.SetFloat("_Transp", Mathf.Clamp(test, 0.4f, 1));
-
- T4MBrushSizeInPourcent = (int)Mathf.Round((brushSize * T4MMaskTex.width) / 100);
-
-
-
- if (T4MselTexture == 0)
- T4MPreview.material.SetTextureScale("_MainTex", Layer1Tile);
- else if (T4MselTexture == 1)
- T4MPreview.material.SetTextureScale("_MainTex", Layer2Tile);
- else if (T4MselTexture == 2)
- T4MPreview.material.SetTextureScale("_MainTex", Layer3Tile);
- else if (T4MselTexture == 3)
- T4MPreview.material.SetTextureScale("_MainTex", Layer4Tile);
- else if (T4MselTexture == 4)
- T4MPreview.material.SetTextureScale("_MainTex", Layer5Tile);
- else if (T4MselTexture == 5)
- T4MPreview.material.SetTextureScale("_MainTex", Layer6Tile);
-
- if (selBrush != oldSelBrush || T4MBrushSizeInPourcent != oldBrushSizeInPourcent || T4MBrushAlpha == null || T4MselTexture != oldselTexture)
- {
- if (T4MselTexture == 0)
- {
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0") as Texture);
- T4MtargetColor = new Color(1f, 0f, 0f, 0f);
- if (T4MMaskTex2)
- T4MtargetColor2 = new Color(0, 0, 0, 0);
- }
- else if (T4MselTexture == 1)
- {
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1") as Texture);
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall") ||
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") ||
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
- T4MtargetColor = new Color(0, 0, 0, 1);
- else
- {
- T4MtargetColor = new Color(0, 1, 0, 0);
- if (T4MMaskTex2)
- T4MtargetColor2 = new Color(0, 0, 0, 0);
- }
- }
- else if (T4MselTexture == 2)
- {
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2") as Texture);
- T4MtargetColor = new Color(0, 0, 1, 0);
- if (T4MMaskTex2)
- T4MtargetColor2 = new Color(0, 0, 0, 0);
- }
- else if (T4MselTexture == 3)
- {
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3") as Texture);
- T4MtargetColor = new Color(0, 0, 0, 1);
- if (T4MMaskTex2)
- T4MtargetColor2 = new Color(1, 0, 0, 0);
- }
- else if (T4MselTexture == 4)
- {
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4") as Texture);
- T4MtargetColor = new Color(0, 0, 0, 1);
- if (T4MMaskTex2)
- T4MtargetColor2 = new Color(0, 1, 0, 0);
- }
- else if (T4MselTexture == 5)
- {
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5") as Texture);
- T4MtargetColor = new Color(0, 0, 0, 1);
- if (T4MMaskTex2)
- T4MtargetColor2 = new Color(0, 0, 1, 0);
- }
- Texture2D TBrush = TexBrush[selBrush] as Texture2D;
- T4MBrushAlpha = new float[T4MBrushSizeInPourcent * T4MBrushSizeInPourcent];
- for (int i = 0; i < T4MBrushSizeInPourcent; i++)
- {
- for (int j = 0; j < T4MBrushSizeInPourcent; j++)
- {
- T4MBrushAlpha[j * T4MBrushSizeInPourcent + i] = TBrush.GetPixelBilinear(((float)i) / T4MBrushSizeInPourcent, ((float)j) / T4MBrushSizeInPourcent).a;
- }
- }
- oldselTexture = T4MselTexture;
- oldSelBrush = selBrush;
- oldBrushSizeInPourcent = T4MBrushSizeInPourcent;
- }
- }
- }
- }
- else
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- }
-
- }
-
-
-
- void InitPreview()
- {
- var ProjectorB = new GameObject("PreviewT4M");
- ProjectorB.AddComponent(typeof(Projector));
- ProjectorB.hideFlags = HideFlags.HideInHierarchy;
- T4MPreview = ProjectorB.GetComponent(typeof(Projector)) as Projector;
- MeshFilter SizeOfGeo = CurrentSelect.GetComponent<MeshFilter>();
- if (SizeOfGeo == null)
- SizeOfGeo = CurrentSelect.GetComponent<T4MObjSC>().T4MMesh;
- Vector2 MeshSize = new Vector2(SizeOfGeo.sharedMesh.bounds.size.x, SizeOfGeo.sharedMesh.bounds.size.z);
- T4MPreview.nearClipPlane = -20;
- T4MPreview.farClipPlane = 20;
- T4MPreview.orthographic = true;
- T4MPreview.orthographicSize = (brushSize * CurrentSelect.localScale.x) * (MeshSize.x / 100);
- T4MPreview.ignoreLayers = ~layerMask;
- T4MPreview.transform.Rotate(90, -90, 0);
- Shader myShader = Shader.Find("Hidden/BrushPreview");
- Material NewPMat = new Material(myShader);
- T4MPreview.material = NewPMat;
- T4MPreview.material.SetTexture("_MainTex", TexTexture[T4MselTexture]);
- T4MPreview.material.SetTexture("_MaskTex", TexBrush[selBrush]);
- if (T4MselTexture == 0)
- {
- T4MPreview.material.SetTextureScale("_MainTex", Layer1Tile);
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0") as Texture);
- }
- else if (T4MselTexture == 1)
- {
- T4MPreview.material.SetTextureScale("_MainTex", Layer2Tile);
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1") as Texture);
- }
- else if (T4MselTexture == 2)
- {
- T4MPreview.material.SetTextureScale("_MainTex", Layer3Tile);
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2") as Texture);
- }
- else if (T4MselTexture == 3)
- {
- T4MPreview.material.SetTextureScale("_MainTex", Layer4Tile);
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3") as Texture);
- }
- else if (T4MselTexture == 4)
- {
- T4MPreview.material.SetTextureScale("_MainTex", Layer5Tile);
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4") as Texture);
- }
- else if (T4MselTexture == 5)
- {
- T4MPreview.material.SetTextureScale("_MainTex", Layer6Tile);
- T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5") as Texture);
- }
- }
-
- static public void SaveTexture()
- {
- var path = AssetDatabase.GetAssetPath(T4MMaskTex);
- var bytes = T4MMaskTex.EncodeToPNG();
- File.WriteAllBytes(path, bytes);
- if (T4MMaskTex2)
- {
- var path2 = AssetDatabase.GetAssetPath(T4MMaskTex2);
- var bytes2 = T4MMaskTex2.EncodeToPNG();
- File.WriteAllBytes(path2, bytes2);
- }
- //AssetDatabase.Refresh ();
- }
-
- void InitPincil()
- {
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
- {
- TexTexture = new Texture[6];
- TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
- TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
- TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
- TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
- TexTexture[4] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4")) as Texture;
- TexTexture[5] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5")) as Texture;
- }
- else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
- {
- TexTexture = new Texture[5];
- TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
- TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
- TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
- TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
- TexTexture[4] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4")) as Texture;
- }
- else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
- {
- TexTexture = new Texture[4];
- TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
- TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
- TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
- TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
- }
- else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
- {
- TexTexture = new Texture[3];
- TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
- TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
- TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
- }
- else
- {
- TexTexture = new Texture[2];
- TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
- TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
-
- }
- }
-
- void IniBrush()
- {
- ArrayList BrushList = new ArrayList();
- Texture BrushesTL;
- int BrushNum = 0;
- do
- {
- BrushesTL = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Brushes/Brush" + BrushNum + ".png", typeof(Texture));
- if (BrushesTL)
- {
- BrushList.Add(BrushesTL);
- }
- BrushNum++;
- } while (BrushesTL);
- TexBrush = BrushList.ToArray(typeof(Texture)) as Texture[];
- }
-
- void afLOD()
- {
- if (CurrentSelect.GetComponent<T4MObjSC>())
- {
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- LODM = GUILayout.Toolbar(LODM, LODMenu, GUILayout.Width(290), GUILayout.Height(20));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- switch (LODM)
- {
- case 0:
- LODManager();
- break;
- case 1:
- LODObjectC();
- break;
- }
- }
- }
- else
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
- }
-
- void LODObjectC()
- {
-
-
- EditorGUILayout.Space();
-
- GUILayout.BeginHorizontal("box");
- GUILayout.Label("LOD Prefab Name", EditorStyles.boldLabel);
- PrefabName = GUILayout.TextField(PrefabName, 25, GUILayout.Width(155));
- GUILayout.EndHorizontal();
-
- EditorGUILayout.Space();
-
- GUILayout.Label("LOD Meshes", EditorStyles.boldLabel);
- LOD1 = (Mesh)EditorGUILayout.ObjectField("LOD1 : Close", LOD1, typeof(Mesh), false);
- LOD2 = (Mesh)EditorGUILayout.ObjectField("LOD2 : Medium", LOD2, typeof(Mesh), false);
- LOD3 = (Mesh)EditorGUILayout.ObjectField("LOD3 : Far", LOD3, typeof(Mesh), false);
-
- EditorGUILayout.Space();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("LOD1 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
- GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
- GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.BeginVertical();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
- CheckLOD1Collider = EditorGUILayout.Toggle(CheckLOD1Collider, GUILayout.Width(15));
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("LOD1 Shader", GUILayout.Width(103));
- ShaderLOD1S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD1S, GUILayout.Width(95));
- GUILayout.EndHorizontal();
- if (ShaderLOD1S == LODShaderStatus.New)
- LOD1S = (Shader)EditorGUILayout.ObjectField(LOD1S, typeof(Shader), true, GUILayout.MaxWidth(220));
- else LOD1Material = (Material)EditorGUILayout.ObjectField(LOD1Material, typeof(Material), false, GUILayout.MaxWidth(220));
- GUILayout.EndVertical();
- if (LOD1S)
- LOD1Material = new Material(Shader.Find(LOD1S.name));
-
- if (LOD1Material && LOD1Material.HasProperty("_MainTex"))
- {
- if (LOD1Material.GetTexture("_MainTex"))
- LOD1T = LOD1Material.GetTexture("_MainTex");
- LOD1T = EditorGUILayout.ObjectField(LOD1T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
- if (LOD1Material && LOD1Material.HasProperty("_BumpMap"))
- {
- if (LOD1Material.GetTexture("_BumpMap"))
- LOD1B = LOD1Material.GetTexture("_BumpMap");
- LOD1B = EditorGUILayout.ObjectField(LOD1B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
- }
- }
-
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- EditorGUILayout.Space();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("LOD2 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
- GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
- GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.BeginVertical();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
- CheckLOD2Collider = EditorGUILayout.Toggle(CheckLOD2Collider, GUILayout.Width(15));
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("LOD2 Shader", GUILayout.Width(103));
- ShaderLOD2S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD2S, GUILayout.Width(95));
- GUILayout.EndHorizontal();
- if (ShaderLOD2S == LODShaderStatus.New)
- LOD2S = (Shader)EditorGUILayout.ObjectField(LOD2S, typeof(Shader), false, GUILayout.MaxWidth(220));
- else LOD2Material = (Material)EditorGUILayout.ObjectField(LOD2Material, typeof(Material), false, GUILayout.MaxWidth(220));
- GUILayout.EndVertical();
- if (LOD2S)
- LOD2Material = new Material(Shader.Find(LOD2S.name));
- if (LOD2Material && LOD2Material.HasProperty("_MainTex"))
- {
- if (LOD2Material.GetTexture("_MainTex"))
- LOD2T = LOD2Material.GetTexture("_MainTex");
- LOD2T = EditorGUILayout.ObjectField(LOD2T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
- if (LOD2Material && LOD2Material.HasProperty("_BumpMap"))
- {
- if (LOD2Material.GetTexture("_BumpMap"))
- LOD2B = LOD2Material.GetTexture("_BumpMap");
- LOD2B = EditorGUILayout.ObjectField(LOD2B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
- }
- }
-
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- EditorGUILayout.Space();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("LOD3 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
- GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
- GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.BeginVertical();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
- CheckLOD3Collider = EditorGUILayout.Toggle(CheckLOD3Collider, GUILayout.Width(15));
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("LOD3 Shader", GUILayout.Width(103));
- ShaderLOD3S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD3S, GUILayout.Width(95));
- GUILayout.EndHorizontal();
- if (ShaderLOD3S == LODShaderStatus.New)
- LOD3S = (Shader)EditorGUILayout.ObjectField(LOD3S, typeof(Shader), false, GUILayout.MaxWidth(220));
- else LOD3Material = (Material)EditorGUILayout.ObjectField(LOD3Material, typeof(Material), false, GUILayout.MaxWidth(220));
- GUILayout.EndVertical();
- if (LOD3S)
- LOD3Material = new Material(Shader.Find(LOD3S.name));
- if (LOD3Material && LOD3Material.HasProperty("_MainTex"))
- {
- if (LOD3Material.GetTexture("_MainTex"))
- LOD3T = LOD3Material.GetTexture("_MainTex");
- LOD3T = EditorGUILayout.ObjectField(LOD3T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
- if (LOD3Material && LOD3Material.HasProperty("_BumpMap"))
- {
- if (LOD3Material.GetTexture("_BumpMap"))
- LOD3B = LOD3Material.GetTexture("_BumpMap");
- LOD3B = EditorGUILayout.ObjectField(LOD3B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
- }
- }
-
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("CONSTRUCT", GUILayout.Width(100), GUILayout.Height(30)))
- {
- if (PrefabName != "" && LOD1 && LOD2 && LOD3 && LOD1Material && LOD2Material && LOD3Material)
- CreatePrefab();
- else EditorUtility.DisplayDialog("T4M Message", "You must complete the formulary before make the construct", "OK");
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
-
- if (CheckLOD1Collider == true && CheckStatus != "LOD1")
- {
- CheckStatus = "LOD1";
- CheckLOD2Collider = false;
- CheckLOD3Collider = false;
- }
- if (CheckLOD2Collider == true && CheckStatus != "LOD2")
- {
- CheckStatus = "LOD2";
- CheckLOD1Collider = false;
- CheckLOD3Collider = false;
- }
- if (CheckLOD3Collider == true && CheckStatus != "LOD3")
- {
- CheckStatus = "LOD3";
- CheckLOD1Collider = false;
- CheckLOD2Collider = false;
- }
- if (OldShaderLOD1S != ShaderLOD1S)
- {
- LOD1B = null;
- LOD1T = null;
- LOD1Material = null;
- LOD1S = null;
- OldShaderLOD1S = ShaderLOD1S;
- }
- if (OldShaderLOD2S != ShaderLOD2S)
- {
- LOD2B = null;
- LOD2T = null;
- LOD2Material = null;
- LOD2S = null;
- OldShaderLOD2S = ShaderLOD2S;
- }
- if (OldShaderLOD3S != ShaderLOD3S)
- {
- LOD3B = null;
- LOD3T = null;
- LOD3Material = null;
- LOD3S = null;
- OldShaderLOD3S = ShaderLOD3S;
- }
- }
-
- void CreatePrefab()
- {
- if (!System.IO.Directory.Exists(T4MPrefabFolder + "LODObjects/"))
- {
- System.IO.Directory.CreateDirectory(T4MPrefabFolder + "LODObjects/");
- }
- if (!System.IO.Directory.Exists(T4MPrefabFolder + "LODObjects/Material/"))
- {
- System.IO.Directory.CreateDirectory(T4MPrefabFolder + "LODObjects/Material/");
- }
- AssetDatabase.Refresh();
-
- GameObject LOD1Temp;
- LOD1Temp = new GameObject(PrefabName + "LOD1");
- LOD1Temp.AddComponent<MeshFilter>();
- LOD1Temp.AddComponent<MeshRenderer>();
- LOD1Temp.AddComponent<T4MLodObjSC>();
- LOD1Temp.GetComponent<MeshFilter>().mesh = LOD1;
- LOD1Temp.GetComponent<Renderer>().sharedMaterial = LOD1Material;
- LOD1Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD1T);
- LOD1Temp.GetComponent<T4MLodObjSC>().LOD1 = LOD1Temp.GetComponent<Renderer>();
- if (CheckLOD1Collider)
- {
- LOD1Temp.AddComponent<MeshCollider>();
- LOD1Temp.GetComponent<MeshCollider>().sharedMesh = LOD1;
- }
-
- GameObject LOD2Temp;
- LOD2Temp = new GameObject(PrefabName + "LOD2");
- LOD2Temp.AddComponent<MeshFilter>();
- LOD2Temp.AddComponent<MeshRenderer>();
- LOD2Temp.GetComponent<MeshFilter>().mesh = LOD2;
- LOD2Temp.GetComponent<Renderer>().sharedMaterial = LOD2Material;
- LOD2Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD2T);
- LOD1Temp.GetComponent<T4MLodObjSC>().LOD2 = LOD2Temp.GetComponent<Renderer>();
- LOD2Temp.GetComponent<MeshRenderer>().enabled = false;
- LOD2Temp.transform.parent = LOD1Temp.transform;
- if (CheckLOD2Collider)
- {
- LOD2Temp.AddComponent<MeshCollider>();
- LOD2Temp.GetComponent<MeshCollider>().sharedMesh = LOD2;
- }
-
- GameObject LOD3Temp;
- LOD3Temp = new GameObject(PrefabName + "LOD3");
- LOD3Temp.AddComponent<MeshFilter>();
- LOD3Temp.AddComponent<MeshRenderer>();
- LOD3Temp.GetComponent<MeshFilter>().mesh = LOD3;
- LOD3Temp.GetComponent<Renderer>().sharedMaterial = LOD3Material;
- LOD3Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD3T);
- LOD1Temp.GetComponent<T4MLodObjSC>().LOD3 = LOD3Temp.GetComponent<Renderer>();
- LOD3Temp.GetComponent<MeshRenderer>().enabled = false;
- LOD3Temp.transform.parent = LOD1Temp.transform;
- if (CheckLOD3Collider)
- {
- LOD3Temp.AddComponent<MeshCollider>();
- LOD3Temp.GetComponent<MeshCollider>().sharedMesh = LOD3;
- }
-
- bool ExportSuccess = false;
- int num = 1;
- UnityEngine.Object BasePrefab;
- string Next;
- do
- {
- Next = PrefabName + num;
-
- if (!System.IO.File.Exists(T4MPrefabFolder + "LODObjects/" + PrefabName + "_LOD.prefab"))
- {
-
- if (ShaderLOD1S == LODShaderStatus.New)
- AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD1.mat");
- if (ShaderLOD2S == LODShaderStatus.New)
- AssetDatabase.CreateAsset(LOD2Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD2.mat");
- if (ShaderLOD3S == LODShaderStatus.New)
- AssetDatabase.CreateAsset(LOD3Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD3.mat");
- BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "LODObjects/" + PrefabName + ".prefab");
- ExportSuccess = true;
- }
- else if (!System.IO.File.Exists(T4MPrefabFolder + "LODObjects/" + Next + "_LOD.prefab"))
- {
-
- if (ShaderLOD1S == LODShaderStatus.New)
- AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD1.mat");
- if (ShaderLOD2S == LODShaderStatus.New)
- AssetDatabase.CreateAsset(LOD2Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD2.mat");
- if (ShaderLOD3S == LODShaderStatus.New)
- AssetDatabase.CreateAsset(LOD3Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD3.mat");
- BasePrefab = PrefabUtility.SaveAsPrefabAsset(LOD1Temp, T4MPrefabFolder + "LODObjects/" + Next + ".prefab");
- ExportSuccess = true;
- }
- num++;
- } while (!ExportSuccess);
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
-
-
-
- DestroyImmediate(LOD1Temp);
- EditorUtility.DisplayDialog("T4M Message", "Construction Completed", "OK");
- }
-
- void LODManager()
- {
- if (T4MMaster)
- {
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.Label("LOD Mode", EditorStyles.boldLabel);
- LODModeControler = (LODMod)EditorGUILayout.EnumPopup("controller", LODModeControler, GUILayout.Width(340));
- EditorGUILayout.Space();
- GUILayout.Label("Culling LOD Object Mode", EditorStyles.boldLabel);
- LODocclusion = (OccludeBy)EditorGUILayout.EnumPopup("Mode", LODocclusion, GUILayout.Width(340));
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Maximum View Distance", EditorStyles.boldLabel, GUILayout.Width(300));
- MaximunView = EditorGUILayout.FloatField(MaximunView, GUILayout.Width(50));
- GUILayout.EndHorizontal();
-
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- GUILayout.Label("LOD Update Interval in Seconde", EditorStyles.boldLabel, GUILayout.Width(400));
- GUILayout.BeginHorizontal();
- GUILayout.Label("(less value = less performance)", GUILayout.Width(300));
- UpdateInterval = EditorGUILayout.FloatField(UpdateInterval, GUILayout.Width(50));
- GUILayout.EndHorizontal();
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("LOD2 Start", EditorStyles.boldLabel, GUILayout.Width(170));
- GUILayout.FlexibleSpace();
- StartLOD2 = EditorGUILayout.FloatField(StartLOD2, GUILayout.Width(50));
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- StartLOD2 = GUILayout.HorizontalScrollbar(StartLOD2, 0.0f, 10f, MaximunView, GUILayout.Width(350));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- if (StartLOD2 > StartLOD3 - 5)
- StartLOD3 = StartLOD2 + 5;
- if (StartLOD2 > MaximunView - 10)
- StartLOD2 = MaximunView - 10;
- if (StartLOD3 > MaximunView - 5)
- StartLOD3 = MaximunView - 5;
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("LOD3 Start", EditorStyles.boldLabel, GUILayout.Width(170));
- GUILayout.FlexibleSpace();
- StartLOD3 = EditorGUILayout.FloatField(StartLOD3, GUILayout.Width(50));
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- StartLOD3 = GUILayout.HorizontalScrollbar(StartLOD3, 0.0f, 10f, MaximunView, GUILayout.Width(350));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
-
- string buttonLod;
- Texture Swap;
- if (LodActivate == true)
- {
- buttonLod = "DEACTIVATE";
- Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/on.png", typeof(Texture));
- }
- else
- {
- buttonLod = "ACTIVATE";
- Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/off.png", typeof(Texture));
- }
-
- if (GUILayout.Button(buttonLod, GUILayout.Width(100), GUILayout.Height(30)))
- {
- ActivateDeactivateLOD();
- }
- GUILayout.Label(Swap, GUILayout.Width(75), GUILayout.Height(30));
-
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
- }
- else
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("Need to be an Master T4M", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
- }
-
- void DeactivateLODByScript()
- {
- T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
-
- for (var i = 0; i < T4MLodObjGet.Length; i++)
- {
- T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
- T4MLodObjGet[i].LOD1.enabled = true;
- if (LODModeControler == LODMod.Mass_Control)
- T4MLodObjGet[i].Mode = 0;
- else if (LODModeControler == LODMod.Independent_Control)
- T4MLodObjGet[i].Mode = 0;
- PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
- }
-
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
- PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
- Debug.Log("The Number of Activated LOD Objects has changed, reactivate the billboards in the 'LOD' Tab.");
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().Awake();
- }
-
- void ActivateDeactivateLOD()
- {
- if (LodActivate == true)
- { //Lod actif
- T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
-
- for (var i = 0; i < T4MLodObjGet.Length; i++)
- {
- T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
- T4MLodObjGet[i].LOD1.enabled = true;
- if (LODModeControler == LODMod.Mass_Control)
- T4MLodObjGet[i].Mode = 0;
- else if (LODModeControler == LODMod.Independent_Control)
- T4MLodObjGet[i].Mode = 0;
- PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
- }
-
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
- PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
- LodActivate = false;
- Debug.LogWarning("LOD deactivated !");
- }
- else
- {
- if (!PlayerCam)
- PlayerCam = Camera.main.transform;
-
- T4MLodObjSC[] T4MLodObjGetR = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
- Vector3[] T4MLodVectGetR = new Vector3[T4MLodObjGetR.Length];
- int[] T4MLodValueGetR = new int[T4MLodObjGetR.Length];
-
-
- for (int i = 0; i < T4MLodObjGetR.Length; i++)
- {
- T4MLodVectGetR[i] = T4MLodObjGetR[i].transform.position;
-
-
- float distanceFromCameraR = Vector3.Distance(new Vector3(T4MLodObjGetR[i].transform.position.x, PlayerCam.position.y, T4MLodObjGetR[i].transform.position.z), PlayerCam.transform.position);
-
-
- if (distanceFromCameraR <= MaximunView)
- {
- if (distanceFromCameraR < StartLOD2)
- {
- T4MLodObjGetR[i].LOD2.enabled = T4MLodObjGetR[i].LOD3.enabled = false;
- T4MLodObjGetR[i].LOD1.enabled = true;
- T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 1;
- }
- else if (distanceFromCameraR >= StartLOD2 && distanceFromCameraR < StartLOD3)
- {
- T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD3.enabled = false;
- T4MLodObjGetR[i].LOD2.enabled = true;
- T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 2;
- }
- else if (distanceFromCameraR >= StartLOD3)
- {
- T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
- T4MLodObjGetR[i].LOD3.enabled = true;
- T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 3;
- }
- }
- else
- {
- if (LODocclusion == OccludeBy.Max_View_Distance)
- {
- T4MLodObjGetR[i].LOD3.enabled = T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
- T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 0;
- }
- else
- {
- T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
- T4MLodObjGetR[i].LOD3.enabled = true;
- T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 3;
- }
- }
- //To each LOD
- T4MLodObjGetR[i].Interval = UpdateInterval;
- T4MLodObjGetR[i].MaxViewDistance = MaximunView;
- T4MLodObjGetR[i].PlayerCamera = PlayerCam;
- T4MLodObjGetR[i].LOD2Start = StartLOD2;
- T4MLodObjGetR[i].LOD3Start = StartLOD3;
- if (LODModeControler == LODMod.Mass_Control)
- T4MLodObjGetR[i].Mode = 1;
- else if (LODModeControler == LODMod.Independent_Control)
- T4MLodObjGetR[i].Mode = 2;
- PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGetR[i].GetComponent<T4MLodObjSC>());
- }
-
- if (LODModeControler == LODMod.Mass_Control)
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 1;
- else if (LODModeControler == LODMod.Independent_Control)
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 2;
-
-
- if (LODocclusion == OccludeBy.Max_View_Distance)
- CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript = true;
- else CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript = false;
-
- CurrentSelect.GetComponent<T4MObjSC>().ObjLodScript = T4MLodObjGetR;
- CurrentSelect.GetComponent<T4MObjSC>().ObjPosition = T4MLodVectGetR;
- CurrentSelect.GetComponent<T4MObjSC>().ObjLodStatus = T4MLodValueGetR;
- CurrentSelect.GetComponent<T4MObjSC>().Interval = UpdateInterval;
- CurrentSelect.GetComponent<T4MObjSC>().MaxViewDistance = MaximunView;
-
- CurrentSelect.GetComponent<T4MObjSC>().LOD2Start = StartLOD2;
- CurrentSelect.GetComponent<T4MObjSC>().LOD3Start = StartLOD3;
- CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera = PlayerCam;
-
- PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
-
- LodActivate = true;
- Debug.LogWarning("LOD (re)activated !");
- }
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().Awake();
- }
-
-
- void ConverterMenu()
- {
- if (vertexInfo == 0 && trisInfo == 0 && partofT4MObj == 0)
- {
-
- if ((CurrentSelect.GetComponent<Renderer>() || CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0) && !CurrentSelect.GetComponent<T4MObjSC>() && !CurrentSelect.GetComponent<T4MPartSC>())
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
- {
- if (terrainDat)
- terrainDat = null;
- GUILayout.Label(">>>>>>>> Object to T4M Terrain <<<<<<<<", EditorStyles.boldLabel);
- }
- else
- {
- if (!terrainDat && CurrentSelect.GetComponent<Terrain>())
- GetHeightmap();
- GUILayout.Label(">> UnityTerrain to T4M Terrain (Experimental) <<", EditorStyles.boldLabel);
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- GUILayout.Label("Name", EditorStyles.boldLabel);
- GUILayout.BeginHorizontal("box");
-
- GUILayout.Label("(empty = Object Name)");
- terrainName = GUILayout.TextField(terrainName, 25, GUILayout.Width(155));
- GUILayout.EndHorizontal();
-
- if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
- {
- GUILayout.BeginHorizontal();
- GUILayout.Label("New Prefab", EditorStyles.boldLabel, GUILayout.Width(90));
- NewPref = EditorGUILayout.Toggle(NewPref, GUILayout.Width(53));
- GUILayout.EndHorizontal();
-
- }
- else
- {
- GUILayout.BeginHorizontal();
- GUILayout.Label("Keep the textures", EditorStyles.boldLabel, GUILayout.Width(150));
- keepTexture = EditorGUILayout.Toggle(keepTexture, GUILayout.Width(53));
- GUILayout.EndHorizontal();
- GUILayout.Label("(Can keep the first 4 splats and first Blend)", GUILayout.Width(300));
- }
-
- if (CurrentSelect.GetComponent<Terrain>())
- {
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.Label("T4M Quality", EditorStyles.boldLabel);
-
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.Label(" <");
- GUILayout.FlexibleSpace();
- T4MResolution = EditorGUILayout.IntField(T4MResolution, GUILayout.Width(30));
- GUILayout.Label("x " + T4MResolution + " : " + (X * Y).ToString() + " Verts");
- GUILayout.FlexibleSpace();
- GUILayout.Label(" >");
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- T4MResolution = (int)GUILayout.HorizontalScrollbar(T4MResolution, 0, 32, 350, GUILayout.Width(350));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- tRes = (HeightmapWidth) / T4MResolution;
- X = (int)((HeightmapWidth - 1) / tRes + 1);
- Y = (int)((HeightmapHeight - 1) / tRes + 1);
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.Label("Vertex Performances (Approximate Indications)", EditorStyles.boldLabel);
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.Label("iPhone 3GS", GUILayout.Width(300));
- if (X * Y <= 15000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- else if (X * Y > 15000 && X * Y < 30000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
- else if (X * Y >= 30000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("iPad 1", GUILayout.Width(300));
- if (X * Y <= 15000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- else if (X * Y > 15000 && X * Y < 30000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
- else if (X * Y >= 30000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("iPhone 4", GUILayout.Width(300));
- if (X * Y <= 20000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- else if (X * Y > 20000 && X * Y < 40000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
- else if (X * Y >= 40000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Tegra 2", GUILayout.Width(300));
- if (X * Y <= 20000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- else if (X * Y > 20000 && X * Y < 40000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
- else if (X * Y >= 40000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("iPad 2", GUILayout.Width(300));
- if (X * Y <= 25000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- else if (X * Y > 25000 && X * Y < 45000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
- else if (X * Y >= 45000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("iPhone 4S", GUILayout.Width(300));
- if (X * Y <= 25000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- else if (X * Y > 25000 && X * Y < 45000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
- else if (X * Y >= 45000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("Flash", GUILayout.Width(300));
- if (X * Y <= 45000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- else if (X * Y > 45000 && X * Y < 60000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
- else if (X * Y >= 60000)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Web", GUILayout.Width(300));
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Desktop", GUILayout.Width(300));
-
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
-
- GUILayout.EndHorizontal();
-
- }
- GUILayout.FlexibleSpace();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("Can Take Some Time", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
- {
- if (GUILayout.Button("PROCESS", GUILayout.Width(100), GUILayout.Height(30)))
- {
- Obj2T4M();
- }
- }
- else
- {
- if (GUILayout.Button("PROCESS", GUILayout.Width(100), GUILayout.Height(30)))
- {
- ConvertUTerrain();
- }
-
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
- }
- else
- {
- terrainDat = null;
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (CurrentSelect.GetComponent<T4MObjSC>())
- GUILayout.Label("Already T4M Object", EditorStyles.boldLabel);
- else GUILayout.Label("Can't convert that to T4M Object", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
- }
- else
- {
- GUILayout.Label("T4M Final Resolution : ", EditorStyles.boldLabel);
- if (partofT4MObj > 1)
- GUILayout.Label("Vertex : ~" + vertexInfo + " in " + partofT4MObj + " Parts");
- else GUILayout.Label("Vertex : " + vertexInfo + " in " + partofT4MObj + " Part");
- GUILayout.Label("Triangle : " + trisInfo);
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.BeginVertical("Box");
- GUILayout.Label("Since Unity 3.5, some converted objects can be ", EditorStyles.boldLabel);
- GUILayout.Label("no smooth : ", EditorStyles.boldLabel);
- EditorGUILayout.Space();
- GUILayout.Label("Select the New Mesh in the Project window :");
- GUILayout.Label("in T4MOBJ/Meshes/\"yourobject\"");
- EditorGUILayout.Space();
- GUILayout.Label("In Inspector window :");
- GUILayout.Label("Descrease \"Smoothing Angle\", Increase again to 180");
- GUILayout.Label("And \"Apply\"");
- EditorGUILayout.Space();
- GUILayout.Label("Now Select your Object on the scene :");
- GUILayout.Label("Uncheck/check the box the \"Mesh Collider\" in ");
- GUILayout.Label("Inspector window");
- GUILayout.EndVertical();
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- if (GUILayout.Button("Keep my Conversion and Destroy Original"))
- {
- DestroyImmediate(CurrentSelect.gameObject);
- Selection.activeTransform = Child.transform;
- vertexInfo = 0;
- trisInfo = 0;
- partofT4MObj = 0;
- T4MMenuToolbar = 1;
-
- if (nbrT4MObj == 0)
- {
- Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
- Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
- Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
- Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
- }
- }
- if (GUILayout.Button("Modify Options and Start a New Conversion"))
- {
- DestroyImmediate(Child);
- AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj");
- AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab");
- AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png");
- AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
- CurrentSelect.GetComponent<Terrain>().enabled = true;
- vertexInfo = 0;
- trisInfo = 0;
- partofT4MObj = 0;
- UnityTerrain = null;
- terrainDat = null;
- }
- if (GUILayout.Button("Keep Both and Continue"))
- {
- UnityTerrain.SetActive(false);
- UnityTerrain = null;
- Selection.activeTransform = Child.transform;
- vertexInfo = 0;
- trisInfo = 0;
- partofT4MObj = 0;
- T4MMenuToolbar = 1;
-
- if (nbrT4MObj == 0)
- {
- Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
- Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
- Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
- Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
- }
- }
- }
- }
-
- void PainterMenu()
- {
- if (CurrentSelect.GetComponent<T4MObjSC>())
- {
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- MyT4MV = GUILayout.Toolbar(MyT4MV, MyT4MMen, GUILayout.Width(290), GUILayout.Height(20));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- switch (MyT4MV)
- {
- case 0:
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM") &&
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader") &&
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile") && !CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Tiling"))
- {
- PixelPainterMenu();
- }
- else ProjectionWorldConfig();
- break;
- case 1:
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
- {
-
- EditorGUILayout.Space();
- InitPincil();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.BeginHorizontal("box", GUILayout.Width(310));
- GUILayout.FlexibleSpace();
-
- selProcedural = GUILayout.SelectionGrid(selProcedural, TexTexture, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
-
-
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.Label("Add / Replace / Substances Update", EditorStyles.boldLabel);
- EditorGUILayout.BeginVertical("box");
- EditorGUILayout.BeginHorizontal();
- GUILayout.Label("", GUILayout.Width(3));
- if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
-
- if (MaterialAdd){
- CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat0", MaterialAdd);
- }
- selProcedural = 0;
- MaterialAdd=null;
- IniNewSelect();
- }
- if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
- if (MaterialAdd){
- CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat1", MaterialAdd);
- }
- selProcedural = 1;
- MaterialAdd=null;
- IniNewSelect();
- }
- if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
- if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
-
- if (MaterialAdd){
- CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat2", MaterialAdd);
- }
- selProcedural = 2;
- MaterialAdd=null;
- IniNewSelect();
- }
- if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
- if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
-
- if (MaterialAdd){
- CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat3", MaterialAdd);
- }
- selProcedural = 3;
- MaterialAdd=null;
- IniNewSelect();
- }
- if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
- if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
-
- if (MaterialAdd){
- CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat4", MaterialAdd);
- }
- selProcedural = 4;
- MaterialAdd=null;
- IniNewSelect();
- }
- if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
- if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
-
- if (MaterialAdd){
- CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat5", MaterialAdd);
- }
- selProcedural = 5;
- MaterialAdd=null;
- IniNewSelect();
- }
-
- EditorGUILayout.EndHorizontal();
-
-
- string AssetName = AssetDatabase.GetAssetPath(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat" + selProcedural)) as string;
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
-
-
- MaterialTyp = (MaterialType)EditorGUILayout.EnumPopup("Material Type", MaterialTyp, GUILayout.Width(340));
- EditorGUILayout.BeginHorizontal();
-
-
- GUILayout.Label("Texture To Add : ");
- MaterialAdd = EditorGUILayout.ObjectField(MaterialAdd, typeof(Texture2D), true, GUILayout.Width(220)) as Texture;
-
- GUILayout.FlexibleSpace();
-
- EditorGUILayout.EndVertical();
- EditorGUILayout.Space();
- EditorGUILayout.EndHorizontal();
-
- EditorGUILayout.Space();
-
-
-
- ClassicMat();
-
- }
- break;
-
- }
-
- }
- else
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- }
- }
- void ClassicMat()
- {
-
- if (selProcedural == 0)
- {
- if (Layer1)
- {
- GUILayout.Label("Modify", EditorStyles.boldLabel);
- GUILayout.BeginHorizontal("Box");
- GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
- Layer1 = EditorGUILayout.ObjectField(Layer1, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat0", Layer1);
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
- {
- GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
- Layer1Bump = EditorGUILayout.ObjectField(Layer1Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat0", Layer1Bump);
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
-
- }
- else if (selProcedural == 1)
- {
- if (Layer2)
- {
- GUILayout.Label("Modify", EditorStyles.boldLabel);
- GUILayout.BeginHorizontal("Box");
- GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
- Layer2 = EditorGUILayout.ObjectField(Layer2, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat1", Layer2);
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat1"))
- {
- GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
- Layer2Bump = EditorGUILayout.ObjectField(Layer2Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat1", Layer2Bump);
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
-
- }
- else if (selProcedural == 2)
- {
- if (Layer3)
- {
- GUILayout.Label("Modify", EditorStyles.boldLabel);
- GUILayout.BeginHorizontal("Box");
- GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
- Layer3 = EditorGUILayout.ObjectField(Layer3, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat2", Layer3);
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
- {
- GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
- Layer3Bump = EditorGUILayout.ObjectField(Layer3Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat2", Layer3Bump);
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
-
- }
- else if (selProcedural == 3)
- {
- if (Layer4)
- {
- GUILayout.Label("Modify", EditorStyles.boldLabel);
- GUILayout.BeginHorizontal("Box");
- GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
- Layer4 = EditorGUILayout.ObjectField(Layer4, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat3", Layer4);
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
- {
- GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
- Layer4Bump = EditorGUILayout.ObjectField(Layer4Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat3", Layer4Bump);
-
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
-
- }
- else if (selProcedural == 4)
- {
- if (Layer5)
- {
- GUILayout.Label("Modify", EditorStyles.boldLabel);
- GUILayout.BeginHorizontal("Box");
- GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
- Layer5 = EditorGUILayout.ObjectField(Layer5, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat4", Layer5);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
- }
- else if (selProcedural == 5)
- {
- if (Layer6)
- {
- GUILayout.Label("Modify", EditorStyles.boldLabel);
- GUILayout.BeginHorizontal("Box");
- GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
- Layer6 = EditorGUILayout.ObjectField(Layer6, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat5", Layer6);
- }
- }
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") || CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
- {
- GUILayout.Label("Manual Lightmap Add", EditorStyles.boldLabel);
- GUILayout.BeginHorizontal("Box");
- GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TLM.jpg", typeof(Texture)));
- LMMan = EditorGUILayout.ObjectField(LMMan, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Lightmap", LMMan);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
- }
-
- void ProjectionWorldConfig()
- {
- if (UpSideTile.x != UpSideTile.y && joinTiles == true || UpSideTile.z != UpSideTile.w && joinTiles == true)
- {
- joinTiles = false;
- }
- EditorGUILayout.Space();
- GUILayout.Label("Painting Menu is not available for this shader", EditorStyles.boldLabel);
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- GUILayout.Label("World Projection Shaders Options", EditorStyles.boldLabel);
- EditorGUILayout.Space();
- UpSideF = EditorGUILayout.Slider("UP/SIDES Fighting :", UpSideF, 0, 10);
- BlendFac = EditorGUILayout.Slider("Blend Factor :", BlendFac, 0, 20);
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- joinTiles = EditorGUILayout.Toggle("Tiling : Join X/Y", joinTiles);
- EditorGUILayout.Space();
- if (joinTiles)
- {
- UpSideTile.x = UpSideTile.y = EditorGUILayout.Slider("Up Texture Tiling :", UpSideTile.x, 0.01f, 10);
- UpSideTile.z = UpSideTile.w = EditorGUILayout.Slider("Side Tecture Tiling :", UpSideTile.z, 0.01f, 10);
- }
- else
- {
- UpSideTile.x = EditorGUILayout.Slider("Up Texture Tiling X:", UpSideTile.x, 0.01f, 2);
- UpSideTile.y = EditorGUILayout.Slider("Up Texture Tiling Y:", UpSideTile.y, 0.01f, 2);
- UpSideTile.z = EditorGUILayout.Slider("Side Tecture Tiling X:", UpSideTile.z, 0.01f, 2);
- UpSideTile.w = EditorGUILayout.Slider("Side Tecture Tiling Y:", UpSideTile.w, 0.01f, 2);
- }
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetVector("_Tiling", new Vector4(UpSideTile.x, UpSideTile.y, UpSideTile.z, UpSideTile.w));
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_UpSide", UpSideF);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_Blend", BlendFac);
- }
-
- void MyT4M()
- {
- if (CurrentSelect.GetComponent(typeof(T4MObjSC)))
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- EnumMyT4MV = GUILayout.Toolbar(EnumMyT4MV, EnumMyT4M, GUILayout.Width(290), GUILayout.Height(20));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
-
- GUILayout.Label("Cleaning Scene", EditorStyles.boldLabel);
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("Cleaning Now", GUILayout.Width(200), GUILayout.Height(20)))
- {
- MeshRenderer[] prev = GameObject.FindObjectsOfType(typeof(MeshRenderer)) as MeshRenderer[];
- foreach (MeshRenderer go in prev)
- {
- if (go.hideFlags == HideFlags.HideInHierarchy)
- {
- go.hideFlags = 0;
- DestroyImmediate(go.gameObject);
- }
- }
- EditorUtility.DisplayDialog("Scene Cleaned", "", "OK");
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- switch (EnumMyT4MV)
- {
- case 0:
- GUILayout.Label("Shader Model", EditorStyles.boldLabel);
-
- ShaderModel = (SM)EditorGUILayout.EnumPopup("Shader Model", ShaderModel, GUILayout.Width(340));
-
-
- if (ShaderModel == SM.ShaderModel1)
- {
- MenuTextureSM1 = (EnumShaderGLES1)EditorGUILayout.EnumPopup("Shader", MenuTextureSM1, GUILayout.Width(340));
- }
- else if (ShaderModel == SM.ShaderModel2)
- {
- MenuTextureSM2 = (EnumShaderGLES2)EditorGUILayout.EnumPopup("Shader", MenuTextureSM2, GUILayout.Width(340));
- }
- else if (ShaderModel == SM.ShaderModel3)
- MenuTextureSM3 = (EnumShaderGLES3)EditorGUILayout.EnumPopup("Shader", MenuTextureSM3, GUILayout.Width(340));
- else CustomShader = EditorGUILayout.ObjectField("Select your Shader", CustomShader, typeof(Shader), true, GUILayout.Width(350)) as Shader;
- EditorGUILayout.Space();
-
-
- if (ShaderModel != SM.CustomShader)
- {
- GUILayout.Label("Shader Compatibility", EditorStyles.boldLabel);
- GUILayout.BeginHorizontal();
- GUILayout.Label("GLES 1.1", GUILayout.Width(300));
- if (ShaderModel != SM.ShaderModel3 && ShaderModel != SM.ShaderModel2)
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- else
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("GLES 2", GUILayout.Width(300));
- if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped)
- && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
- && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_HighSpec)
- && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible))
- {
-
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- }
- else
- {
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
- }
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Desktop", GUILayout.Width(300));
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Unity WebPlayer", GUILayout.Width(300));
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
-
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Flash", GUILayout.Width(300));
- if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec)
- && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped)
- && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped)
- && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC)
- && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
- && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_HighSpec)
- && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible)
- )
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- else
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("NaCI", GUILayout.Width(300));
- if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec)
- && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible))
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
- else
- GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
- GUILayout.EndHorizontal();
-
- }
-
- EditorGUILayout.Space();
-
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("Master T4M Object", EditorStyles.boldLabel, GUILayout.Width(150));
-
-
- T4MMaster = EditorGUILayout.Toggle(T4MMaster);
-
- GUILayout.EndHorizontal();
-
- if (T4MMaster)
- {
- GUILayout.BeginVertical("box");
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("Scene Camera", EditorStyles.boldLabel, GUILayout.Width(190));
- PlayerCam = EditorGUILayout.ObjectField(PlayerCam, typeof(Transform), true) as Transform;
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.Label("Activate LOD System ", EditorStyles.boldLabel, GUILayout.Width(190));
- ActivatedLOD = EditorGUILayout.Toggle(ActivatedLOD);
- GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
- CurrentSelect.GetComponent<T4MObjSC>().LODPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().LODPreview);
-
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("Activate Billboard System ", EditorStyles.boldLabel, GUILayout.Width(190));
- ActivatedBillboard = EditorGUILayout.Toggle(ActivatedBillboard);
- GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
- CurrentSelect.GetComponent<T4MObjSC>().BillboardPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().BillboardPreview);
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label("Activate LayerCullDistance ", EditorStyles.boldLabel, GUILayout.Width(190));
- ActivatedLayerCul = EditorGUILayout.Toggle(ActivatedLayerCul);
- GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
- CurrentSelect.GetComponent<T4MObjSC>().LayerCullPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().LayerCullPreview);
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- if (ActivatedLayerCul)
- {
- GUILayout.BeginVertical("box");
-
- GUILayout.Label("Maximum distances of view", EditorStyles.boldLabel, GUILayout.Width(220));
- CloseDistMaxView = EditorGUILayout.Slider("Close Distance", CloseDistMaxView, 0, 500);
- NormalDistMaxView = EditorGUILayout.Slider("Middle Distance", NormalDistMaxView, 0, 500);
- FarDistMaxView = EditorGUILayout.Slider("Far Distance", FarDistMaxView, 0, 500);
- BGDistMaxView = EditorGUILayout.Slider("BackGround Distance", BGDistMaxView, 0, 10000);
- GUILayout.EndVertical();
- }
-
- if (BGDistMaxView < FarDistMaxView)
- BGDistMaxView = FarDistMaxView;
- else if (FarDistMaxView < NormalDistMaxView)
- FarDistMaxView = NormalDistMaxView;
- else if (NormalDistMaxView < CloseDistMaxView)
- NormalDistMaxView = CloseDistMaxView;
- GUILayout.EndVertical();
- }
- GUILayout.FlexibleSpace();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("UPDATE", GUILayout.Width(100), GUILayout.Height(25)))
- {
- MyT4MApplyChange();
-
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
- break;
- case 1:
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.Label("ATS Foliage Wind Activation", EditorStyles.boldLabel, GUILayout.Width(220));
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().ActiveWind = EditorGUILayout.Toggle(CurrentSelect.gameObject.GetComponent<T4MObjSC>().ActiveWind);
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- GUILayout.BeginVertical("box");
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("Download The Package", GUILayout.Width(160), GUILayout.Height(15)))
- {
- Application.OpenURL("http://u3d.as/content/forst/ats-mobile-foliage/2XM");
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor = EditorGUILayout.ColorField("Translucency Color ", CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor);
- EditorGUILayout.Space();
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind = EditorGUILayout.Vector4Field("Wind Vector", CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind);
- EditorGUILayout.Space();
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency = EditorGUILayout.Slider("Wind Frequency", CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency, 0, 5);
- EditorGUILayout.Space();
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency = EditorGUILayout.Slider("Grass Wind Frequency", CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency, 0, 5);
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("Reset", GUILayout.Width(100), GUILayout.Height(15)))
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor = new Color(0.73f, 0.85f, 0.4f, 1f);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind = new Vector4(0.85f, 0.075f, 0.4f, 0.5f);
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency = 0.75f;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency = 1.5f;
- }
- GUILayout.EndHorizontal();
- GUILayout.EndVertical();
- GUILayout.FlexibleSpace();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("UPDATE", GUILayout.Width(100), GUILayout.Height(30)))
- {
- MyT4MApplyChange();
-
- }
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("By Forst (Lars)", EditorStyles.boldLabel, GUILayout.Width(105), GUILayout.Height(15));
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if (GUILayout.Button("Others Assets by Forst", "textarea", GUILayout.Width(140), GUILayout.Height(15)))
- {
- Application.OpenURL("http://u3d.as/publisher/forst/1Lf");
- }
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- break;
- }
- }
- else
- {
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- }
- }
-
- void MyT4MApplyChange()
- {
- if (ShaderModel == SM.ShaderModel1)
- {
- //Diffuse SM1
- if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall");
- }
- else
- if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_ManualAdd_BeastLM_1DC)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC");
- }
- else
- if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_ManualAdd_CustoLM_1DC)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC");
- }
- }
- else if (ShaderModel == SM.ShaderModel2)
- {
- //Unlit SM2
- if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Unlit_Lightmap_Compatible)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 2 Textures Unlit LM");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Unlit_Lightmap_Compatible)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 3 Textures Unlit LM");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Unlit_Lightmap_Compatible)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 4 Textures Unlit LM");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_5_Textures_Unlit_Lightmap_Compatible)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 5 Textures Unlit LM");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit LM");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_Unlit_No_Lightmap)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit NoLM");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM");
- }
-
- //Diffuse SM2
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_HighSpec)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 2 Textures");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_HighSpec)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 3 Textures");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_HighSpec)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_5_Textures_HighSpec)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 5 Textures");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_HighSpec)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 6 Textures");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_HighSpec)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader");
- }
-
- //Specular SM2
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Specular)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 2 Textures Spec");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Specular)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 3 Textures Spec");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Specular)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 4 Textures Spec");
- }
-
-
- //4 mobile lightmap SM2
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_4_Mobile)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 2 Textures for Mobile");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_4_Mobile)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 3 Textures for Mobile");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_4_Mobile)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 4 Textures for Mobile");
- }//else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_Mobile){
- // CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile");
- //}
-
- //Toon SM2
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Toon)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 2 Textures Toon");
- Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Toon)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 3 Textures Toon");
- Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Toon)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 4 Textures Toon");
- Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
- }
-
- //Bumped SM2
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Bumped)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 4 Textures Bumped");
- }
-
- //Mobile Bumped
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_Mobile)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped Mobile");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_Mobile)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped Mobile");
- }
-
- //Mobile Bumped Spec
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC_Mobile)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular Mobile");
- }
-
- //Mobile Bump LM
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM_Mobile)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM Mobile");
- }
-
-
-
- //Bump Spec SM2
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bump Specular");
- }
- //Bump LM SM2
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM");
- }
- else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 3 Textures Bumped DLM");
- }
-
- }
- else if (ShaderModel == SM.ShaderModel3)
- {
- //Diffuse SM3
- if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Diffuse)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 2 Textures");
- }
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Diffuse)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures");
- }
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Diffuse)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 4 Textures");
- }
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_5_Textures_Diffuse)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 5 Textures");
- }
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_6_Textures_Diffuse)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 6 Textures");
- }
-
- //Specular
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Specular)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 2 Textures Spec");
- }
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Specular)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 3 Textures Spec");
- }
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Specular)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 4 Textures Spec");
- }
-
- //Bumped SM3
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Bumped)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 2 Textures Bump");
- }
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Bumped)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 3 Textures Bump");
- }
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Bumped)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 4 Textures Bump");
- }
-
- //Bump Spec SM3
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Bumped_SPEC)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 2 Textures Bump Spec");
- }
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Bumped_SPEC)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 3 Textures Bump Spec");
- }
- else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Bumped_SPEC)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 4 Textures Bump Spec");
- }
-
- }
- else
- {
- Material temp = new Material(CustomShader);
- if (CustomShader != null && temp.HasProperty("_Control") && temp.HasProperty("_Splat0") && temp.HasProperty("_Splat1"))
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = CustomShader;
-
- }
- else EditorUtility.DisplayDialog("T4M Message", "This Shader is not compatible", "OK");
- }
-
-
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control2"))
- {
- Texture Control2;
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control") != null)
- {
- Control2 = (Texture)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control").name + "C2.png", typeof(Texture));
- }
- else Control2 = (Texture)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.name + "C2.png", typeof(Texture));
-
- if (Control2 == null)
- CreateControl2Text();
- else CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control2", Control2);
- }
-
-
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0"))
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat0", Layer1);
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1"))
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat1", Layer2);
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat2", Layer3);
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat3", Layer4);
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat4", Layer5);
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat5", Layer6);
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat0", Layer1Bump);
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat1"))
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat1", Layer2Bump);
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat2", Layer3Bump);
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat3", Layer4Bump);
- }
- if (T4MMaster)
- {
- CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
- CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
- CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
- CurrentSelect.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
- CurrentSelect.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
- CurrentSelect.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
- CurrentSelect.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
- CurrentSelect.GetComponent<T4MObjSC>().Master = 1;
- CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera = PlayerCam;
- PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
- }
- else
- {
- CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem = false;
- CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard = false;
- CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul = false;
- CurrentSelect.GetComponent<T4MObjSC>().Master = 0;
-
- T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
- for (var i = 0; i < T4MLodObjGet.Length; i++)
- {
- T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
- T4MLodObjGet[i].LOD1.enabled = true;
- if (LODModeControler == LODMod.Mass_Control)
- T4MLodObjGet[i].Mode = 0;
- else if (LODModeControler == LODMod.Independent_Control)
- T4MLodObjGet[i].Mode = 0;
- PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
- }
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
-
- T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
- for (var i = 0; i < T4MBillObjGet.Length; i++)
- {
- T4MBillObjGet[i].Render.enabled = true;
- T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
- }
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
- PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
- }
- TexTexture = null;
- IniNewSelect();
- }
-
- void CreateControl2Text()
- {
- Texture2D Control2 = new Texture2D(512, 512, TextureFormat.ARGB32, true);
- Color[] ColorBase = new Color[512 * 512];
- for (var t = 0; t < ColorBase.Length; t++)
- {
- ColorBase[t] = new Color(1, 0, 0, 0);
- }
-
- Control2.SetPixels(ColorBase);
- string path;
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control") != null)
- {
- path = T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control").name + "C2.png";
-
- }
- else path = T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.name + "C2.png";
- byte[] data = Control2.EncodeToPNG();
- File.WriteAllBytes(path, data);
- AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
-
- TextureImporter TextureI = AssetImporter.GetAtPath(path) as TextureImporter;
-
- TextureI.textureType = TextureImporterType.Default;
- TextureImporterPlatformSettings tSetting = new TextureImporterPlatformSettings();
- tSetting.overridden = true;
- tSetting.format = TextureImporterFormat.RGBA32;
- TextureI.SetPlatformTextureSettings(tSetting);
- //TextureI.textureFormat = TextureImporterFormat.ARGB32;
-
- TextureI.isReadable = true;
- TextureI.anisoLevel = 9;
- TextureI.mipmapEnabled = false;
- TextureI.wrapMode = TextureWrapMode.Clamp;
- AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
-
- Texture Contr2 = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control2", Contr2);
- IniNewSelect();
- }
-
-
- void ConvertUTerrain()
- {
- if (terrainName == "")
- terrainName = CurrentSelect.name;
-
- if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/"))
- {
- System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/");
- }
- if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Material/"))
- {
- System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Material/");
- }
- if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Texture/"))
- {
- System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Texture/");
- }
- if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Meshes/"))
- {
- System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Meshes/");
- }
- AssetDatabase.Refresh();
-
- terrain = CurrentSelect.GetComponent<Terrain>().terrainData;
- int w = terrain.heightmapWidth;
- int h = terrain.heightmapHeight;
- Vector3 meshScale = terrain.size;
- meshScale = new Vector3(meshScale.x / (h - 1) * tRes, meshScale.y, meshScale.z / (w - 1) * tRes);
- Vector2 uvScale = new Vector2((float)(1.0 / (w - 1)), (float)(1.0 / (h - 1)));
-
- float[,] tData = terrain.GetHeights(0, 0, w, h);
- w = (int)((w - 1) / tRes + 1);
- h = (int)((h - 1) / tRes + 1);
- Vector3[] tVertices = new Vector3[w * h];
- Vector2[] tUV = new Vector2[w * h];
- int[] tPolys = new int[(w - 1) * (h - 1) * 6];
- int y = 0;
- int x = 0;
- for (y = 0; y < h; y++)
- {
- for (x = 0; x < w; x++)
- {
- //tVertices[y*w + x] = Vector3.Scale(meshScale, new Vector3(x, tData[(int)(x*tRes),(int)(y*tRes)], y));
- tVertices[y * w + x] = Vector3.Scale(meshScale, new Vector3(-y, tData[(int)(x * tRes), (int)(y * tRes)], x)); //Thank Cid Newman
- tUV[y * w + x] = Vector2.Scale(new Vector2(y * tRes, x * tRes), uvScale);
- }
- }
-
- y = 0;
- x = 0;
- int index = 0;
- for (y = 0; y < h - 1; y++)
- {
- for (x = 0; x < w - 1; x++)
- {
- tPolys[index++] = (y * w) + x;
- tPolys[index++] = ((y + 1) * w) + x;
- tPolys[index++] = (y * w) + x + 1;
-
- tPolys[index++] = ((y + 1) * w) + x;
- tPolys[index++] = ((y + 1) * w) + x + 1;
- tPolys[index++] = (y * w) + x + 1;
- }
- }
-
- bool ExportNameSuccess = false;
- int num = 1;
- string Next;
- do
- {
- Next = terrainName + num;
-
- if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/" + terrainName + ".prefab"))
- {
- FinalExpName = terrainName;
- ExportNameSuccess = true;
- }
- else if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/" + Next + ".prefab"))
- {
- FinalExpName = Next;
- ExportNameSuccess = true;
- }
- num++;
- } while (!ExportNameSuccess);
-
- //StreamWriter sw = new StreamWriter(T4MPrefabFolder+"Terrains/Meshes/"+FinalExpName+".obj");
- StreamWriter sw = new StreamWriter(FinalExpName + ".obj");
- try
- {
-
- sw.WriteLine("# T4M File");
- System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US");
- counter = tCount = 0;
- totalCount = (int)((tVertices.Length * 2 + (tPolys.Length / 3)) / progressUpdateInterval);
- for (int i = 0; i < tVertices.Length; i++)
- {
- UpdateProgress();
- StringBuilder sb = new StringBuilder("v ", 20);
- sb.Append(tVertices[i].x.ToString()).Append(" ").
- Append(tVertices[i].y.ToString()).Append(" ").
- Append(tVertices[i].z.ToString());
- sw.WriteLine(sb);
- }
-
- for (int i = 0; i < tUV.Length; i++)
- {
- UpdateProgress();
- StringBuilder sb = new StringBuilder("vt ", 22);
- sb.Append(tUV[i].x.ToString()).Append(" ").
- Append(tUV[i].y.ToString());
- sw.WriteLine(sb);
- }
- for (int i = 0; i < tPolys.Length; i += 3)
- {
- UpdateProgress();
- StringBuilder sb = new StringBuilder("f ", 43);
- sb.Append(tPolys[i] + 1).Append("/").Append(tPolys[i] + 1).Append(" ").
- Append(tPolys[i + 1] + 1).Append("/").Append(tPolys[i + 1] + 1).Append(" ").
- Append(tPolys[i + 2] + 1).Append("/").Append(tPolys[i + 2] + 1);
- sw.WriteLine(sb);
- }
- }
- catch (Exception err)
- {
- Debug.Log("Error saving file: " + err.Message);
- }
- sw.Close();
- AssetDatabase.SaveAssets();
-
- string path = T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png";
-
- //Control Texture Creation or Recuperation
- string AssetName = AssetDatabase.GetAssetPath(CurrentSelect.GetComponent<Terrain>().terrainData) as string;
- UnityEngine.Object[] AssetName2 = AssetDatabase.LoadAllAssetsAtPath(AssetName);
- if (AssetName2 != null && AssetName2.Length > 1 && keepTexture)
- {
- for (var b = 0; b < AssetName2.Length; b++)
- {
- if (AssetName2[b].name == "SplatAlpha 0")
- {
- Texture2D texture = AssetName2[b] as Texture2D;
- byte[] bytes = texture.EncodeToPNG();
- File.WriteAllBytes(path, bytes);
- AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
- }
- }
- }
- else
- {
- Texture2D NewMaskText = new Texture2D(512, 512, TextureFormat.RGBA32, true);
- Color[] ColorBase = new Color[512 * 512];
- for (var t = 0; t < ColorBase.Length; t++)
- {
- ColorBase[t] = new Color(1, 0, 0, 0);
- }
- NewMaskText.SetPixels(ColorBase);
- byte[] data = NewMaskText.EncodeToPNG();
- File.WriteAllBytes(path, data);
- AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
- }
- AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
-
- UpdateProgress();
-
- //Modification de la Texture
- TextureImporter TextureI = AssetImporter.GetAtPath(path) as TextureImporter;
-
- TextureI.textureType = TextureImporterType.Default;
- TextureImporterPlatformSettings tSetting = new TextureImporterPlatformSettings();
- tSetting.overridden = true;
- tSetting.format = TextureImporterFormat.RGBA32;
- TextureI.SetPlatformTextureSettings(tSetting);
- //TextureI.textureFormat = TextureImporterFormat.ARGB32;
-
- TextureI.isReadable = true;
- TextureI.anisoLevel = 9;
- TextureI.mipmapEnabled = false;
- TextureI.wrapMode = TextureWrapMode.Clamp;
- TextureI.textureCompression = TextureImporterCompression.Uncompressed;
- AssetDatabase.Refresh();
-
- AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
-
- UpdateProgress();
-
- //Creation du Materiel
- Material Tmaterial;
- Tmaterial = new Material(Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"));
- AssetDatabase.CreateAsset(Tmaterial, T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
- AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat", ImportAssetOptions.ForceUpdate);
- AssetDatabase.Refresh();
-
- //Recuperation des Texture du terrain
- if (keepTexture)
- {
- TerrainLayer[] texts = CurrentSelect.GetComponent<Terrain>().terrainData.terrainLayers;
- for (int e = 0; e < texts.Length; e++)
- {
- if (e < 4)
- {
- Tmaterial.SetTexture("_Splat" + e, texts[e].diffuseTexture);
- Tmaterial.SetTextureScale("_Splat" + e, texts[e].tileSize * 8.9f);
- }
- }
- }
-
- //Attribution de la Texture Control sur le materiau
- Texture test = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
- Tmaterial.SetTexture("_Control", test);
-
-
- UpdateProgress();
-
-
- //Deplacement de l'obj dans les repertoire mesh
- FileUtil.CopyFileOrDirectory(FinalExpName + ".obj", T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj");
- FileUtil.DeleteFileOrDirectory(FinalExpName + ".obj");
-
-
-
- //Force Update
- AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", ImportAssetOptions.ForceUpdate);
-
- UpdateProgress();
-
- //Instance du T4M
- GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", typeof(GameObject));
-
- AssetDatabase.Refresh();
-
-
- GameObject forRotate = (GameObject)Instantiate(prefab, CurrentSelect.transform.position, Quaternion.identity) as GameObject;
- Transform childCheck = forRotate.transform.Find("default");
- Child = childCheck.gameObject;
- forRotate.transform.DetachChildren();
- DestroyImmediate(forRotate);
- Child.name = FinalExpName;
- Child.AddComponent<T4MObjSC>();
- //Child.transform.rotation= Quaternion.Euler(0, 90, 0);
-
- UpdateProgress();
-
- //Application des Parametres sur le Script
- Child.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
- Child.GetComponent<T4MObjSC>().ConvertType = "UT";
-
- //Regalges Divers
- vertexInfo = 0;
- partofT4MObj = 0;
- trisInfo = 0;
- int countchild = Child.transform.childCount;
- if (countchild > 0)
- {
- Renderer[] T4MOBJPART = Child.GetComponentsInChildren<Renderer>();
- for (int i = 0; i < T4MOBJPART.Length; i++)
- {
- if (!T4MOBJPART[i].gameObject.AddComponent<MeshCollider>())
- T4MOBJPART[i].gameObject.AddComponent<MeshCollider>();
- T4MOBJPART[i].gameObject.isStatic = true;
- T4MOBJPART[i].material = Tmaterial;
- T4MOBJPART[i].gameObject.layer = 30;
- T4MOBJPART[i].gameObject.AddComponent<T4MPartSC>();
- Child.GetComponent<T4MObjSC>().T4MMesh = T4MOBJPART[0].GetComponent<MeshFilter>();
- partofT4MObj += 1;
- vertexInfo += T4MOBJPART[i].gameObject.GetComponent<MeshFilter>().sharedMesh.vertexCount;
- trisInfo += T4MOBJPART[i].gameObject.GetComponent<MeshFilter>().sharedMesh.triangles.Length / 3;
- }
- }
- else
- {
- Child.AddComponent<MeshCollider>();
- Child.isStatic = true;
- Child.GetComponent<Renderer>().material = Tmaterial;
- Child.layer = 30;
- vertexInfo += Child.GetComponent<MeshFilter>().sharedMesh.vertexCount;
- trisInfo += Child.GetComponent<MeshFilter>().sharedMesh.triangles.Length / 3;
- partofT4MObj += 1;
- }
-
- UpdateProgress();
-
-
- GameObject BasePrefab2 = PrefabUtility.SaveAsPrefabAsset(Child, T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab");
- AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab", ImportAssetOptions.ForceUpdate);
- GameObject forRotate2 = (GameObject)PrefabUtility.InstantiatePrefab(BasePrefab2) as GameObject;
-
- DestroyImmediate(Child.gameObject);
-
- Child = forRotate2.gameObject;
-
- CurrentSelect.GetComponent<Terrain>().enabled = false;
-
- EditorUtility.SetSelectedRenderState(Child.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
-
- UnityTerrain = CurrentSelect.gameObject;
-
- EditorUtility.ClearProgressBar();
-
- AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Meshes/Materials");
- terrainName = "";
- AssetDatabase.StartAssetEditing();
- //Modification des attribut du mesh avant de le pr茅fabriquer
- ModelImporter OBJI = ModelImporter.GetAtPath(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj") as ModelImporter;
- OBJI.globalScale = 1;
- //OBJI.splitTangentsAcrossSeams = true;
- OBJI.importNormals = ModelImporterNormals.Calculate;
- OBJI.importTangents = ModelImporterTangents.CalculateLegacyWithSplitTangents;
- OBJI.generateAnimations = ModelImporterGenerateAnimations.None;
- OBJI.meshCompression = ModelImporterMeshCompression.Off;
- OBJI.normalSmoothingAngle = 180f;
- //AssetDatabase.ImportAsset (T4MPrefabFolder+"Terrains/Meshes/"+FinalExpName+".obj", ImportAssetOptions.TryFastReimportFromMetaData);
- AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", ImportAssetOptions.ForceSynchronousImport);
- AssetDatabase.StopAssetEditing();
- PrefabUtility.RevertObjectOverride(Child, InteractionMode.AutomatedAction);
- }
-
-
- void Obj2T4M()
- {
- if (terrainName == "")
- terrainName = CurrentSelect.name;
-
- if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/"))
- {
- System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/");
- }
- if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Material/"))
- {
- System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Material/");
- }
- if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Texture/"))
- {
- System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Texture/");
- }
- AssetDatabase.Refresh();
-
- Texture2D NewMaskText = new Texture2D(512, 512, TextureFormat.RGBA32, true);
- Color[] ColorBase = new Color[512 * 512];
- for (var t = 0; t < ColorBase.Length; t++)
- {
- ColorBase[t] = new Color(1, 0, 0, 0);
- }
-
- NewMaskText.SetPixels(ColorBase);
-
-
- bool ExportNameSuccess = false;
- int num = 1;
- string Next;
- do
- {
- Next = terrainName + num;
-
- if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/Material/" + terrainName + ".mat"))
- {
- FinalExpName = terrainName;
- ExportNameSuccess = true;
- }
- else if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/Material/" + Next + ".mat"))
- {
- FinalExpName = Next;
- ExportNameSuccess = true;
- }
- num++;
- } while (!ExportNameSuccess);
-
-
- var path = T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png";
- var data = NewMaskText.EncodeToPNG();
- File.WriteAllBytes(path, data);
- AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
- var TextureIm = AssetImporter.GetAtPath(path) as TextureImporter;
- TextureImporterPlatformSettings tSetting = new TextureImporterPlatformSettings();
- tSetting.overridden = true;
- tSetting.format = TextureImporterFormat.RGBA32;
- TextureIm.SetPlatformTextureSettings(tSetting);
- //TextureIm.textureFormat = TextureImporterFormat.ARGB32;
- TextureIm.isReadable = true;
- TextureIm.anisoLevel = 9;
- TextureIm.mipmapEnabled = false;
- TextureIm.wrapMode = TextureWrapMode.Clamp;
- TextureIm.textureCompression = TextureImporterCompression.Uncompressed;
- AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
- Material Tmaterial;
- Tmaterial = new Material(Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"));
- AssetDatabase.CreateAsset(Tmaterial, T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
- AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat", ImportAssetOptions.ForceUpdate);
-
-
- Texture FinalMaterial = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
-
-
- CurrentSelect.gameObject.AddComponent<T4MObjSC>();
-
-
- int countchild = CurrentSelect.transform.childCount;
- if (countchild > 0)
- {
- Renderer[] T4MOBJPART = CurrentSelect.GetComponentsInChildren<Renderer>();
- for (int i = 0; i < T4MOBJPART.Length; i++)
- {
- if (T4MOBJPART[i].gameObject.GetComponent<Collider>())
- DestroyImmediate(T4MOBJPART[i].gameObject.GetComponent<Collider>());
-
- T4MOBJPART[i].gameObject.AddComponent<MeshCollider>();
-
- T4MOBJPART[i].gameObject.isStatic = true;
-
- T4MOBJPART[i].material = Tmaterial;
- T4MOBJPART[i].gameObject.layer = 30;
- T4MOBJPART[i].gameObject.AddComponent<T4MPartSC>();
- CurrentSelect.GetComponent<T4MObjSC>().T4MMesh = T4MOBJPART[0].GetComponent<MeshFilter>();
-
- }
- }
- else
- {
- if (CurrentSelect.GetComponent<Collider>())
- DestroyImmediate(CurrentSelect.GetComponent<Collider>());
-
- CurrentSelect.gameObject.AddComponent<MeshCollider>();
- CurrentSelect.gameObject.GetComponent<Renderer>().material = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = CurrentSelect.gameObject.GetComponent<MeshFilter>();
-
- }
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control", FinalMaterial);
- CurrentSelect.gameObject.isStatic = true;
- CurrentSelect.gameObject.layer = 30;
-
- if (nbrT4MObj == 0)
- {
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
- CurrentSelect.gameObject.GetComponent<T4MObjSC>().Master = 1;
- }
-
-
- if (NewPref)
- {
- UnityEngine.Object BasePrefab = PrefabUtility.SaveAsPrefabAsset(CurrentSelect.gameObject, T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab");
-
- GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab", typeof(GameObject));
- GameObject forRotate = (GameObject)PrefabUtility.InstantiatePrefab(prefab) as GameObject;
-
- DestroyImmediate(CurrentSelect.gameObject);
- Selection.activeTransform = forRotate.transform;
- EditorUtility.SetSelectedRenderState(forRotate.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
- }
- else
- {
- Selection.activeTransform = CurrentSelect.transform;
- EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
- }
-
- CurrentSelect.gameObject.name = FinalExpName;
-
- EditorUtility.DisplayDialog("T4M Message", "Conversion Completed !", "OK");
-
-
-
- T4MMenuToolbar = 1;
- terrainName = "";
- AssetDatabase.SaveAssets();
- }
-
-
- void GetHeightmap()
- {
- terrainDat = CurrentSelect.GetComponent<Terrain>().terrainData;
- HeightmapWidth = terrainDat.heightmapWidth;
- HeightmapHeight = terrainDat.heightmapHeight;
- }
-
- void UpdateProgress()
- {
- if (counter++ == progressUpdateInterval)
- {
- counter = 0;
- EditorUtility.DisplayProgressBar("Generate...", "", Mathf.InverseLerp(0, totalCount, ++tCount));
- }
- }
-
- void IniNewSelect()
- {
-
-
- if (UnityTerrain)
- {
- DestroyImmediate(UnityTerrain);
- if (Child)
- {
- Selection.activeTransform = Child.transform;
- vertexInfo = 0;
- trisInfo = 0;
- partofT4MObj = 0;
- if (nbrT4MObj == 0)
- {
- Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
- Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
- Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
- Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
- Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
- }
- }
- }
- if (CurrentSelect && CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
- {
- EditorUtility.SetSelectedRenderState(CurrentSelect.GetComponent<Renderer>(), EditorSelectedRenderState.Hidden);
- initMaster = false;
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0"))
- {
- Layer1 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0");
- Layer1Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat0");
- }
- else Layer1 = null;
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1"))
- {
- Layer2 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1");
- Layer2Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat1");
- }
- else Layer2 = null;
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
- {
- Layer3 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2");
- Layer3Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat2");
- }
- else Layer3 = null;
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
- {
- Layer4 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3");
- Layer4Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat3");
- }
- else Layer4 = null;
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
- {
- Layer5 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4");
- Layer5Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat4");
- }
- else Layer5 = null;
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
- {
- Layer6 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5");
- Layer6Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat5");
- }
- else Layer6 = null;
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
- {
- Layer1Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat0");
- Layer2Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat1");
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
- Layer3Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat2");
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
- Layer4Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat3");
-
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") || CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
- {
- LMMan = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Lightmap");
- }
- CheckShader();
- ActivatedLOD = CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem;
- ActivatedBillboard = CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard;
- MaximunView = CurrentSelect.GetComponent<T4MObjSC>().MaxViewDistance;
- StartLOD2 = CurrentSelect.GetComponent<T4MObjSC>().LOD2Start;
- StartLOD3 = CurrentSelect.GetComponent<T4MObjSC>().LOD3Start;
- UpdateInterval = CurrentSelect.GetComponent<T4MObjSC>().Interval;
- PlayerCam = CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera;
- BillInterval = CurrentSelect.GetComponent<T4MObjSC>().BillInterval;
- BillboardDist = CurrentSelect.GetComponent<T4MObjSC>().BillMaxViewDistance;
- ActivatedLayerCul = CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul;
- BGDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().BackGroundView;
- FarDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().FarView;
- NormalDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().NormalView;
- CloseDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().CloseView;
- if (CurrentSelect.GetComponent<T4MObjSC>().Mode == 1)
- LODModeControler = LODMod.Mass_Control;
- else LODModeControler = LODMod.Independent_Control;
-
- if (CurrentSelect.GetComponent<T4MObjSC>().Axis == 0)
- BillBoardAxis = BillbAxe.Y_Axis;
- else BillBoardAxis = BillbAxe.All_Axis;
-
- if (CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript == true)
- LODocclusion = OccludeBy.Max_View_Distance;
- else LODocclusion = OccludeBy.Layer_Cull_Distances;
-
-
- if (CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript == true)
- BilBocclusion = OccludeBy.Max_View_Distance;
- else BilBocclusion = OccludeBy.Layer_Cull_Distances;
-
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition != null && CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition.Length > 0)
- billActivate = true;
- else billActivate = false;
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition != null && CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition.Length > 0)
- LodActivate = true;
- else LodActivate = false;
-
-
- if (PlayerCam == null && Camera.main)
- PlayerCam = Camera.main.transform;
- else if (PlayerCam == null && !Camera.main)
- {
- Camera[] Cam = GameObject.FindObjectsOfType(typeof(Camera)) as Camera[];
- for (var b = 0; b < Cam.Length; b++)
- {
- if (Cam[b].GetComponent<AudioListener>())
- {
- PlayerCam = Cam[b].transform;
- }
- }
- }
-
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
- {
-
- ShinessColor = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetColor("_SpecColor");
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL0"))
- {
- shiness0 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL0");
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL1"))
- {
- shiness1 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL1");
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL2"))
- {
- shiness2 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL2");
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL3"))
- {
- shiness3 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL3");
- }
- }
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control2") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control2"))
- T4MMaskTex2 = (Texture2D)CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control2");
- else T4MMaskTex2 = null;
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
- {
- T4MMaskTexUVCoord = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Control").x;
- T4MMaskTex = (Texture2D)CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control");
- intialized = true;
-
- }
-
-
- }
- Projector[] projectorObj = FindObjectsOfType(typeof(Projector)) as Projector[];
- if (projectorObj.Length > 0)
- for (var i = 0; i < projectorObj.Length; i++)
- {
- if (projectorObj[i].gameObject.name == "PreviewT4M")
- DestroyImmediate(projectorObj[i].gameObject);
- }
- terrainDat = null;
- vertexInfo = 0;
- trisInfo = 0;
- partofT4MObj = 0;
- TexTexture = null;
-
- T4MSelectID = Selection.activeInstanceID;
-
- }
-
- void CheckShader()
- {
-
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall"))
- {
- MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall;
- ShaderModel = SM.ShaderModel1;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC"))
- {
- MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_ManualAdd_BeastLM_1DC;
- ShaderModel = SM.ShaderModel1;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
- {
- MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_ManualAdd_CustoLM_1DC;
- ShaderModel = SM.ShaderModel1;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 2 Textures Unlit LM"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Unlit_Lightmap_Compatible;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 3 Textures Unlit LM"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Unlit_Lightmap_Compatible;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 4 Textures Unlit LM"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Unlit_Lightmap_Compatible;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 5 Textures Unlit LM"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_5_Textures_Unlit_Lightmap_Compatible;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit LM"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit NoL"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_Unlit_No_Lightmap;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible;
- ShaderModel = SM.ShaderModel2;
- UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
- UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
- BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
-
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 2 Textures"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_HighSpec;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 3 Textures"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_HighSpec;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_HighSpec;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 5 Textures"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_5_Textures_HighSpec;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 6 Textures"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_HighSpec;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_HighSpec;
- ShaderModel = SM.ShaderModel2;
- UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
- UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
- BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 2 Textures Spec"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Specular;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 3 Textures Spec"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Specular;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 4 Textures Spec"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Specular;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 2 Textures for Mobile"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_4_Mobile;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 3 Textures for Mobile"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_4_Mobile;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 4 Textures for Mobile"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_4_Mobile;
- ShaderModel = SM.ShaderModel2;
- }//else
- //if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile")){
- // MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_Mobile;
- // ShaderModel = SM.ShaderModel2;
- // UpSideTile = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetVector ("_Tiling");
- // UpSideF = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_UpSide");
- // BlendFac= CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_Blend");
- //}
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 2 Textures Toon"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Toon;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 3 Textures Toon"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Toon;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 4 Textures Toon"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Toon;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 4 Textures Bumped"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Bumped;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped Mobile"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_Mobile;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped Mobile"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_Mobile;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular Mobile"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC_Mobile;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM Mobile"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM_Mobile;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bump Specular"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 3 Textures Bumped DLM"))
- {
- MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM;
- ShaderModel = SM.ShaderModel2;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 2 Textures"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Diffuse;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Diffuse;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Diffuse;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 4 Textures"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Diffuse;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 5 Textures"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_5_Textures_Diffuse;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 6 Textures"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_6_Textures_Diffuse;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 2 Textures Spec"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Specular;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 3 Textures Spec"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Specular;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 4 Textures Spec"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Specular;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 2 Textures Bump"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Bumped;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 3 Textures Bump"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Bumped;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 4 Textures Bump"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Bumped;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 2 Textures Bump Spec"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Bumped_SPEC;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 3 Textures Bump Spec"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Bumped_SPEC;
- ShaderModel = SM.ShaderModel3;
- }
- else
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 4 Textures Bump Spec"))
- {
- MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Bumped_SPEC;
- ShaderModel = SM.ShaderModel3;
- }
- else
- {
- ShaderModel = SM.CustomShader;
- CustomShader = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader;
- if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Tiling"))
- {
- UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
- UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
- BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
-
- }
- }
-
- }
-
- }
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