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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
-
- // Upgrade NOTE: replaced '_Projector' with 'unity_Projector'
- // Upgrade NOTE: replaced '_ProjectorClip' with 'unity_ProjectorClip'
-
- Shader "Hidden/BrushPreview"
- {
- Properties {
- _Transp ("Transparency", Range(0,1)) = 1
- _MainTex ("Texture", 2D) = "" { }
- _MaskTex ("Texture", 2D) = "" { }
- }
-
- SubShader{
- Tags{ "Queue" = "Transparent" }
- ColorMask RGB
- Blend SrcAlpha OneMinusSrcAlpha
-
- Pass{
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
-
- struct appdata_t {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
-
- float4x4 unity_Projector;
- float4x4 unity_ProjectorClip;
- struct v2f {
- float4 vertex : SV_POSITION;
- float4 texcoord : TEXCOORD0;
- };
-
- sampler2D _MainTex;
- sampler2D _MaskTex;
- float4 _MainTex_ST;
- float _Transp;
- v2f vert(appdata_t v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.texcoord = mul(unity_Projector, v.vertex);
- return o;
- }
-
- fixed4 frag(v2f i) : SV_Target
- {
- fixed4 colMain = tex2Dproj(_MainTex, UNITY_PROJ_COORD(i.texcoord));
- fixed4 colMask = tex2Dproj(_MaskTex, UNITY_PROJ_COORD(i.texcoord));
- fixed4 col = fixed4(colMain.x,colMain.y,colMain.z, colMask.a);
- return col;
- }
- ENDCG
- }
- }
- }
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