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- Shader "T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC" {
- Properties {
- _Splat0 ("Layer1 (RGB)", 2D) = "white" {}
- _Splat1 ("Layer2 (RGB)", 2D) = "white" {}
- _Control ("Mask (RGB)", 2D) = "white" {}
- _LightMap ("Lightmap (RGB)", 2D) = "lightmap" { LightmapMode }
- _MainTex ("Never Used", 2D) = "white" {}
- }
- SubShader {
- Tags { "RenderType"="Opaque" }
- LOD 100
- Lighting Off
-
- Pass {
- BindChannels {
- Bind "Vertex", vertex
- Bind "normal", normal
- Bind "texcoord1", texcoord0 // lightmap uses 2nd uv
- Bind "texcoord1", texcoord1 // lightmap uses 2nd uv
- Bind "texcoord", texcoord2 // main uses 1st uv
- }
- SetTexture [_Splat0]
-
- SetTexture [_Control]
- {
- combine previous, texture
- }
- SetTexture [_Splat1]
- {
- combine texture lerp(previous) previous
- }
- SetTexture [_LightMap] {
- combine previous * texture DOUBLE
- }
- }
- }
- }
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