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- using UnityEngine;
- using System.Collections;
- using UnityEditor;
- using System.IO;
- using System.Linq;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Collections.Generic;
- using System.Reflection;
-
- public static class FindReferences
- {
- private static PropertyInfo inspectorMode = typeof(SerializedObject).GetProperty("inspectorMode", BindingFlags.NonPublic | BindingFlags.Instance);
- public static long GetFileID(this Object target)
- {
- SerializedObject serializedObject = new SerializedObject(target);
- inspectorMode.SetValue(serializedObject, InspectorMode.Debug, null);
- SerializedProperty localIdProp = serializedObject.FindProperty("m_LocalIdentfierInFile");
- return localIdProp.longValue;
- }
-
- [MenuItem("Assets/Find References", false)]
- static void Find()
- {
- EditorSettings.serializationMode = SerializationMode.ForceText;
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (!string.IsNullOrEmpty(path))
- {
- Debug.Log("开始查找哪里引用到资源:"+path);
- string guid = AssetDatabase.AssetPathToGUID(path);
- //string guid = FindReferences.GetFileID(Selection.activeObject).ToString();
- // Debug.Log("guid : " + guid);
- List<string> withoutExtensions = new List<string>() { ".prefab", ".unity", ".mat", ".asset" };
- string[] files = Directory.GetFiles(Application.dataPath, "*.*", SearchOption.AllDirectories)
- .Where(s => withoutExtensions.Contains(Path.GetExtension(s).ToLower())).ToArray();
- int startIndex = 0;
-
- EditorApplication.update = delegate ()
- {
- string file = files[startIndex];
- bool isCancel = EditorUtility.DisplayCancelableProgressBar("匹配资源中", file, (float)startIndex / (float)files.Length);
-
- if (Regex.IsMatch(File.ReadAllText(file), guid))
- {
- Object find_obj = AssetDatabase.LoadAssetAtPath<Object>(GetRelativeAssetsPath(file));
- Debug.Log(file+"引用到该资源", find_obj);
- string extension = Path.GetExtension(file);
- // Debug.Log("extension "+extension);
- if (extension == ".prefab")
- {
- int select_index = EditorUtility.DisplayDialogComplex("找到了", file+"引用到该资源", "关闭", "继续查找", "打开界面");
- // Debug.Log("select index "+select_index);
- isCancel = (select_index==0 || select_index==2);
- if (select_index == 2)
- {
- U3DExtends.UIEditorHelper.LoadLayoutByPath(file);
- }
- }
- else
- {
- isCancel = EditorUtility.DisplayDialog("找到了", file+"引用到该资源", "关闭", "继续查找");
- }
- }
-
- startIndex++;
- if (isCancel || startIndex >= files.Length)
- {
- EditorUtility.ClearProgressBar();
- EditorApplication.update = null;
- startIndex = 0;
- Debug.Log("匹配结束");
- }
-
- };
- }
- }
-
- [MenuItem("Assets/Find References", true)]
- static private bool VFind()
- {
- string path = AssetDatabase.GetAssetPath(Selection.activeObject);
- return (!string.IsNullOrEmpty(path));
- }
-
- static private string GetRelativeAssetsPath(string path)
- {
- return "Assets" + Path.GetFullPath(path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/');
- }
- }
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