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- Config = Config or {}
- Config.ConfigAttrInfo = Config.ConfigAttrInfo or {
- -- 该配置是前端配置,用来确定角色界面要显示出来的属性,并根据类型进行分类
- NormalAttr = { -- 基本属性
- [1] = {attr_id = 1,name = "攻击"},
- [2] = {attr_id = 2,name = "生命"},
- [3] = {attr_id = 4,name = "防御"},
- [4] = {attr_id = 5,name = "命中"},
- [5] = {attr_id = 6,name = "闪避"},
- [6] = {attr_id = 7,name = "暴击"},
- [7] = {attr_id = 8,name = "坚韧"},
- [8] = {attr_id = 15,name = "固伤"},
- [9] = {attr_id = 16,name = "固防"},
- },
- SpecialAttr = { -- 特殊属性
- [1] = {attr_id = 9,name = "伤害加成"},
- [2] = {attr_id = 10,name = "伤害减免"},
- [3] = {attr_id = 54,name = "会心几率"},
- [4] = {attr_id = 56,name = "会心抵抗"},
- [5] = {attr_id = 55,name = "会心增伤"},
- [6] = {attr_id = 57,name = "会心减伤"},
- [7] = {attr_id = 11,name = "命中几率"},
- [8] = {attr_id = 12,name = "闪避几率"},
- [9] = {attr_id = 48,name = "格挡几率"},
- [10] = {attr_id = 49,name = "格挡穿透"},
- [11] = {attr_id = 13,name = "暴击几率"},
- [12] = {attr_id = 14,name = "暴击抵抗"},
- [13] = {attr_id = 52,name = "暴伤加成"},
- [14] = {attr_id = 53,name = "暴伤减免"},
- [15] = {attr_id = 27,name = "技能增伤"},
- [16] = {attr_id = 28,name = "技能减伤"},
- [17] = {attr_id = 51,name = "PVP增伤"},
- [18] = {attr_id = 50,name = "PVP减伤"},
- [19] = {attr_id = 95,name = "吸血"},
- [20] = {attr_id = 96,name = "吸血加成"},
- [21] = {attr_id = 97,name = "吸血减免"},
- },
- }
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