源战役客户端
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53 regels
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  1. --[[@------------------------------------------------------------------
  2. @description:
  3. @author:
  4. ----------------------------------------------------------------------]]
  5. Config = Config or {}
  6. Config.ConfigNewMainRoleAttr = Config.ConfigNewMainRoleAttr or {}
  7. Config.ConfigNewMainRoleAttr.Common = {
  8. [1] = {id = 1, name = "攻击", des = "对目标造成的伤害值"},
  9. [2] = {id = 2, name = "生命", des = "承受目标伤害的生命值"},
  10. [3] = {id = 3, name = "破甲", des = "攻击时增加的伤害值"},
  11. [4] = {id = 4, name = "防御", des = "被攻击时减少的伤害值"},
  12. [5] = {id = 5, name = "命中", des = "攻击时降低对方的闪避率"},
  13. [6] = {id = 6, name = "闪避", des = "被攻击时减少的伤害值"},
  14. [7] = {id = 7, name = "暴击", des = "攻击时提高自己的暴击率"},
  15. [8] = {id = 8, name = "韧性", des = "被攻击时降低对方的暴击率"},
  16. }
  17. Config.ConfigNewMainRoleAttr.BestQuality = {
  18. [1] = {id = 11, name = "命中率", des = "对目标造成的伤害值"},
  19. [2] = {id = 12, name = "闪避", des = "承受目标伤害的生命值"},
  20. [3] = {id = 15, name = "固定伤害", des = "攻击时增加的伤害值"},
  21. [4] = {id = 16, name = "固定防御", des = "被攻击时减少的伤害值"},
  22. [5] = {id = 29, name = "固定伤害", des = "攻击时降低对方的闪避率"},
  23. [6] = {id = 30, name = "固定防御", des = "被攻击时减少的伤害值"},
  24. [7] = {id = 9, name = "伤害加成", des = "攻击时提高自己的暴击率"},
  25. [8] = {id = 10, name = "伤害减免", des = "被攻击时降低对方的暴击率"},
  26. [9] = {id = 13, name = "暴击率", des = "被攻击时降低对方的暴击率"},
  27. [10] = {id = 14, name = "抗暴率", des = "被攻击时降低对方的暴击率"},
  28. [11] = {id = 48, name = "暴伤值", des = "被攻击时降低对方的暴击率"},
  29. [12] = {id = 49, name = "抗暴值", des = "被攻击时降低对方的暴击率"},
  30. [13] = {id = 52, name = "暴伤加深", des = "被攻击时降低对方的暴击率"},
  31. [14] = {id = 53, name = "暴伤减免", des = "被攻击时降低对方的暴击率"},
  32. [15] = {id = 27, name = "技能伤害", des = "被攻击时降低对方的暴击率"},
  33. [16] = {id = 28, name = "技能减免", des = "被攻击时降低对方的暴击率"},
  34. [17] = {id = 50, name = "PVE伤害", des = "被攻击时降低对方的暴击率"},
  35. [18] = {id = 51, name = "PVP伤害", des = "被攻击时降低对方的暴击率"},
  36. [19] = {id = 203, name = "BOSS伤害", des = "被攻击时降低对方的暴击率"},
  37. }
  38. Config.ConfigNewMainRoleAttr.Treasure = {
  39. [1] = {id = 54, name = "命中率", des = "对目标造成的伤害值"},
  40. [2] = {id = 56, name = "闪避", des = "承受目标伤害的生命值"},
  41. [3] = {id = 55, name = "固定伤害", des = "攻击时增加的伤害值"},
  42. [4] = {id = 57, name = "固定防御", des = "被攻击时减少的伤害值"},
  43. [5] = {id = 58, name = "固定伤害", des = "攻击时降低对方的闪避率"},
  44. [6] = {id = 59, name = "固定防御", des = "被攻击时减少的伤害值"},
  45. [7] = {id = 201, name = "伤害加成", des = "攻击时提高自己的暴击率"},
  46. }