|
|
- Config = Config or {}
- --键为属性id 后面为描述
- Config.ConfigRoleAttrDes = Config.ConfigRoleAttrDes or {
- [1] = "攻击越高造成的基础伤害越高" ,
- [2] = "生命值为零即死亡" ,
- [4] = "防御值越高最终承受伤害越低" ,
- [5] = "命中值越高命中敌人概率越高" ,
- [6] = "闪避值越高受到攻击概率越低" ,
- [7] = "暴击值越高暴击敌人概率越高" ,
- [8] = "韧性值越高受到暴击概率越低" ,
- [15] = "增加最终造成的伤害值" ,
- [16] = "减免最终受到的伤害值" ,
- [9] = "额外造成伤害的百分比" ,
- [10] = "额外减免伤害的百分比" ,
- [54] = "增加造成会心攻击的几率" ,
- [56] = "减免受到会心攻击的几率" ,
- [55] = "造成会心攻击的伤害提升" ,
- [57] = "受到会心攻击的伤害减少" ,
- [11] = "额外增加命中几率" ,
- [12] = "额外增加闪避几率" ,
- [48] = "额外增加格挡几率" ,
- [49] = "减少被格挡的几率" ,
- [13] = "额外增加造成暴击的几率" ,
- [14] = "额外减免受到暴击的几率" ,
- [52] = "造成暴击时的伤害提升" ,
- [53] = "受到暴击时的伤害减少" ,
- [27] = "增加使用技能攻击时的伤害" ,
- [28] = "减免受到技能攻击时的伤害" ,
- [51] = "增加对其他玩家的伤害" ,
- [50] = "减免来自其他玩家的伤害" ,
- [21] = "额外增加经验值" ,
- [95] = "造成伤害时回复生命" ,
- [96] = "增加吸血的比例" ,
- [97] = "减免被吸血的比例" ,
-
-
- }
|