源战役客户端
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  1. -- 用途:用于配置需要水纹波动表现的场景模型对象
  2. -- [场景地图ID] 索引:模型对象名称 material:材质名称 effect:波纹扰动幅度,不填默认就是用下面默认值0.003
  3. Config.ConfigSceneWaveModel = {
  4. -- [1010] = {
  5. -- ["haidi_2_02_com/haidi_2_02"] = {material = "screenwave3"},
  6. -- ["haidi_g12"] = {material = "haidi_g11_2", effect = 0.03},
  7. -- ["haidi_6_00_com/haidi_6_00"] = {material = "screenwave3", effect = 0.01},
  8. -- ["haidi_1_06_com/haidi_1_06"] = {material = "screenwave3", effect = 0.003},
  9. -- ["haidi_2_04_com/haidi_2_04 (1)"] = {material = "screenwave3"},
  10. -- ["haidi_2_03_com/haidi_2_03 (1)"] = {material = "screenwave3"},
  11. -- ["haidi_1_05_com/haidi_1_05"] = {material = "screenwave3"},
  12. -- ["haidi_2_01_com/haidi_2_01"] = {material = "screenwave3"},
  13. -- ["haidi_2_04_com/haidi_2_04"] = {material = "screenwave3"},
  14. -- ["haidi_2_00_com/haidi_2_00"] = {material = "screenwave3"},
  15. -- },
  16. -- [1006] = {
  17. -- ["SMSD_1_05_com/SMSD_1_05 (1)"] = {material = "screenwave3"},
  18. -- },
  19. }
  20. Config.ConfigSceneWaveModel.DefaultWave = 0.003