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- Config.ConfigStarFight = {}
-
- --出站星灵的旋转角度
- Config.ConfigStarFight.StarRotation = -60
- --星灵出战的位置
- Config.ConfigStarFight.StarFightPos =
- {
- [2501] = {[1] = Vector2(389,341),[2] = Vector2(274,345),[3] = Vector2(328,273),[4] = Vector2(212,281),[5] = Vector2(269,210),[6] = Vector2(149,217),},
- [2502] = {[1] = Vector2(389,341),[2] = Vector2(274,345),[3] = Vector2(328,273),[4] = Vector2(212,281),[5] = Vector2(269,210),[6] = Vector2(149,217),},
- [2503] = {[1] = Vector2(389,341),[2] = Vector2(274,345),[3] = Vector2(328,273),[4] = Vector2(212,281),[5] = Vector2(269,210),[6] = Vector2(149,217),},
- [2504] = {[1] = Vector2(389,341),[2] = Vector2(274,345),[3] = Vector2(328,273),[4] = Vector2(212,281),[5] = Vector2(269,210),[6] = Vector2(149,217),},
- [2505] = {[1] = Vector2(389,341),[2] = Vector2(274,345),[3] = Vector2(328,273),[4] = Vector2(212,281),[5] = Vector2(269,210),[6] = Vector2(149,217),},
- }
-
-
- --战斗场景的镜头参数
- Config.ConfigStarFight.StarFightCameraPos =
- {
- [2501] = {pos = Vector3(4598,1750,6066),distance = -16,rotation = Vector3(45,0,0)},
- [2502] = {pos = Vector3(4320,3000,8970),distance = -15.1,rotation = Vector3(42,0,0)},
- [2503] = {pos = Vector3(19460,2020,7660),distance = -13.5,rotation = Vector3(45.8,0,0)},
- [2504] = {pos = Vector3(17910,1800,8288),distance = -15.2,rotation = Vector3(38,0,0)},
- [2505] = {pos = Vector3(10346,3100,8738),distance =-13.8,rotation = Vector3(48.3,0,0)},
-
- }
-
- --选关界面模型配置
- Config.ConfigStarFight.UI_Model =
- {
- [30000] = {res_id = 2001,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30001] = {res_id = 2002,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30002] = {res_id = 2004,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30003] = {res_id = 2003,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30004] = {res_id = 1005,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30005] = {res_id = 2003,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30006] = {res_id = 2004,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30007] = {res_id = 2001,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30008] = {res_id = 2005,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30009] = {res_id = 1006,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30010] = {res_id = 1002,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30011] = {res_id = 1003,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30012] = {res_id = 1004,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30013] = {res_id = 1007,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30014] = {res_id = 1005,rot = Vector3(0,-180,0),size = 150,pos = Vector3(0,0,0)},
- [30015] = {res_id = 1004,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30016] = {res_id = 1006,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30017] = {res_id = 1003,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30018] = {res_id = 1002,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30019] = {res_id = 1007,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30020] = {res_id = 1003,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30021] = {res_id = 1006,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30022] = {res_id = 1005,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30023] = {res_id = 1007,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
- [30024] = {res_id = 1004,rot = Vector3(0,-180,0),size = 100,pos = Vector3(0,0,0)},
-
- }
-
- --准备界面的敌方整容配置
- Config.ConfigStarFight.PrepareMonsterPos =
- {
- [1] = {pos = Vector2(374,164),rot = Vector3(0,-140,0),size = 100},[2] = {pos = Vector2(256,164),rot = Vector3(0,-140,0),size = 100},[3] = {pos = Vector2(313,98),rot = Vector3(0,-140,0),size = 100},[4] = {pos = Vector2(197,101),rot = Vector3(0,-140,0),size = 100},[5] = {pos = Vector2(254,35),rot = Vector3(0,-140,0),size = 100},[6] = {pos = Vector2(142,41),rot = Vector3(0,-140,0),size = 100},
-
- }
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