源战役客户端
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  1. Config = Config or {}
  2. Config.ConfigStrength = Config.ConfigStrength or {}
  3. --事件驱动类型,将不同类型的函数分离开来
  4. Config.ConfigStrength.ChangeType = {
  5. All = 0, --全部执行,不考虑分类
  6. Equip = 1, --装备
  7. Jin = 2, --钻石
  8. JinLock = 3, --绑定钻石
  9. Tong = 4, --铜币金币
  10. Goods = 5, --物品
  11. }
  12. Config.ConfigStrength.State_Type = {
  13. [Config.ConfigStrength.ChangeType.All] = StateFlag.H1,
  14. [Config.ConfigStrength.ChangeType.Equip] = StateFlag.H2,
  15. [Config.ConfigStrength.ChangeType.Jin] = StateFlag.H3,
  16. [Config.ConfigStrength.ChangeType.JinLock] = StateFlag.H4,
  17. [Config.ConfigStrength.ChangeType.Tong] = StateFlag.H5,
  18. [Config.ConfigStrength.ChangeType.Goods] = StateFlag.H6,
  19. }
  20. Config.ConfigStrength.Func = {
  21. --Equip
  22. [Config.ConfigStrength.ChangeType.Equip] = {
  23. },
  24. --Jin
  25. [Config.ConfigStrength.ChangeType.Jin] = {
  26. },
  27. --JinLock
  28. [Config.ConfigStrength.ChangeType.JinLock] = {
  29. },
  30. --Tong
  31. [Config.ConfigStrength.ChangeType.Tong] = {
  32. },
  33. --Goods,物品比较特殊,还需要在GoodsUpdateFunc里面配置!!!
  34. [Config.ConfigStrength.ChangeType.Goods] = {
  35. {name="放置领奖", winId=610, subId=0, tabId = 1, sort_id=80, check="exp_can_get",},
  36. {name="经验加速", winId=610, subId=0, tabId = 2, sort_id=80, check="exp_speed_can_get",},
  37. {name="装备精炼", winId=152, subId=1, tabId = nil, sort_id=80, check="can_equip_stren",},
  38. {name="星级套装", winId=152, subId=999, tabId = nil, sort_id=80, check="can_equip_star",},
  39. {name="宝石镶嵌", winId=152, subId=7, tabId = nil, sort_id=80, check="can_stone_put",},
  40. {name="宝石升级", winId=151, subId=4, tabId = nil, sort_id=80, check="can_stone_up",},
  41. {name="职业技能", winId=210, subId=1, tabId = nil, sort_id=80, check="can_careerskill_up",},
  42. {name="被动技能", winId=210, subId=2, tabId = nil, sort_id=80, check="can_passiveskill_up",},
  43. {name="特殊技能", winId=210, subId=2, tabId = nil, sort_id=80, check="can_specialskill_up",},
  44. {name="信物升级", winId=149, subId=99, tabId = nil, sort_id=80, check="can_ship_up",},
  45. {name="守护合成", winId=151, subId=1, tabId = nil, sort_id=80, check="can_guard_compose",},
  46. {name="饰品合成", winId=151, subId=2, tabId = nil, sort_id=80, check="can_ornaments_compose",},
  47. {name="橙装合成", winId=151, subId=8, tabId = nil, sort_id=80, check="can_orange_equip_compose",},
  48. {name="宠物升级", winId=163, subId=1, tabId = 1, sort_id=80, check="can_pet_up",},
  49. {name="宠物升星", winId=163, subId=1, tabId = 2, sort_id=80, check="can_pet_starup",},
  50. {name="宠物宝石", winId=163, subId=1, tabId = 3, sort_id=80, check="can_pet_stone",},
  51. {name="宝宝成长", winId=165, subId=5, tabId = nil, sort_id=80, check="can_baby_up",},
  52. {name="宝宝技能", winId=165, subId=3, tabId = nil, sort_id=80, check="can_babyskill_up",},
  53. {name="战魂上阵", winId=143, subId=1, tabId = nil, sort_id=80, check="can_warsoul_suit",},
  54. {name="战魂培养", winId=143, subId=5, tabId = nil, sort_id=80, check="can_warsoul_bag",},
  55. {name="战魂进化", winId=143, subId=3, tabId = nil, sort_id=80, check="can_warsoul_svolution",},
  56. {name="幻光激活", winId=147, subId=0, tabId = nil, sort_id=80, check="can_light_active",},
  57. {name="幻光升级", winId=147, subId=0, tabId = nil, sort_id=80, check="can_light_up",},
  58. {name="魂力激活", winId=144, subId=0, tabId = nil, sort_id=80, check="can_soul_power_up",},
  59. {name="魂力突破", winId=144, subId=0, tabId = nil, sort_id=80, check="can_soul_break",},
  60. {name="座驾进阶", winId=146, subId=1, tabId = 1, sort_id=80, check="can_horse_stren",},
  61. {name="座驾提升", winId=146, subId=1, tabId = 2, sort_id=80, check="can_horse_up",},
  62. {name="座驾换装", winId=146, subId=1, tabId = 3, sort_id=80, check="can_horse_cloth_change",},
  63. -- {name="座驾升装", winId=146, subId=1, tabId = 3, sort_id=80, check="can_horse_cloth_up",},
  64. {name="座驾技能", winId=146, subId=1, tabId = 1, sort_id=80, check="can_horse_skill_up",},
  65. {name="座驾珍宝", winId=146, subId=91, tabId = nil, sort_id=80, check="can_horse_shape_up_or_active",},
  66. {name="炫翼进阶", winId=146, subId=2, tabId = 1, sort_id=80, check="can_wing_stren",},
  67. {name="炫翼提升", winId=146, subId=2, tabId = 2, sort_id=80, check="can_wing_up",},
  68. {name="炫翼技能", winId=146, subId=2, tabId = 1, sort_id=80, check="can_wing_skill_up",},
  69. {name="炫翼珍宝", winId=146, subId=92, tabId = nil, sort_id=80, check="can_wing_shape_up_or_active",},
  70. {name="宝具进阶", winId=146, subId=3, tabId = 1, sort_id=80, check="can_pearl_stren",},
  71. {name="宝具提升", winId=146, subId=3, tabId = 2, sort_id=80, check="can_pearl_up",},
  72. {name="宝具技能", winId=146, subId=3, tabId = 2, sort_id=80, check="can_pearl_skill_up",},
  73. {name="宝具珍宝", winId=146, subId=93, tabId = nil, sort_id=80, check="can_pearl_shape_up_or_active",},
  74. {name="武器进阶", winId=146, subId=4, tabId = 1, sort_id=80, check="can_weapon_stren",},
  75. {name="武器提升", winId=146, subId=4, tabId = 2, sort_id=80, check="can_weapon_up",},
  76. {name="武器技能", winId=146, subId=4, tabId = 2, sort_id=80, check="can_weapon_skill_up",},
  77. {name="武器珍宝", winId=146, subId=94, tabId = nil, sort_id=80, check="can_weapon_shape_up_or_active",},
  78. {name="AI娘进阶", winId=146, subId=5, tabId = 1, sort_id=80, check="can_jarvis_stren",},
  79. {name="AI娘提升", winId=146, subId=5, tabId = 2, sort_id=80, check="can_jarvis_up",},
  80. {name="AI娘换装", winId=146, subId=5, tabId = 3, sort_id=80, check="can_jarvis_cloth_change",},
  81. -- {name="AI娘升装", winId=146, subId=5, tabId = 3, sort_id=80, check="can_jarvis_cloth_up",},
  82. {name="AI娘技能", winId=146, subId=5, tabId = 1, sort_id=80, check="can_jarvis_skill_up",},
  83. {name="AI娘珍宝", winId=146, subId=95, tabId = nil, sort_id=80, check="can_jarvis_shape_up_or_active",},
  84. {name="AI娘皮肤", winId=146, subId=15, tabId = nil, sort_id=80, check="can_jarvis_skin_up_or_active",},
  85. {name="磁炮进阶", winId=146, subId=6, tabId = 1, sort_id=80, check="can_gun_stren",},
  86. {name="磁炮提升", winId=146, subId=6, tabId = 2, sort_id=80, check="can_gun_up",},
  87. {name="磁炮技能", winId=146, subId=6, tabId = 1, sort_id=80, check="can_gun_skill_up",},
  88. {name="磁炮皮肤", winId=146, subId=16, tabId = nil, sort_id=80, check="can_gun_skin_up_or_active",},
  89. {name="星翼进阶", winId=146, subId=7, tabId = 1, sort_id=80, check="can_cloud_stren",},
  90. {name="星翼提升", winId=146, subId=7, tabId = 2, sort_id=80, check="can_cloud_up",},
  91. {name="星翼技能", winId=146, subId=7, tabId = 1, sort_id=80, check="can_cloud_skill_up",},
  92. {name="星翼皮肤", winId=146, subId=17, tabId = nil, sort_id=80, check="can_cloud_skin_up_or_active",},
  93. {name="幻甲进阶", winId=146, subId=8, tabId = 1,sort_id=80, check="can_armour_stren",},
  94. {name="幻甲提升", winId=146, subId=8, tabId = 2,sort_id=80, check="can_armour_up",},
  95. {name="幻甲技能", winId=146, subId=8, tabId = 1,sort_id=80, check="can_armour_skill_up",},
  96. {name="幻甲皮肤", winId=146, subId=18, tabId = nil, sort_id=80, check="can_armour_up_or_active",},
  97. {name="装备升星", winId=152, subId=2, tabId = nil, sort_id=80, check="can_equip_up",},
  98. {name="装备升品", winId=152, subId=5, tabId = nil, sort_id=80, check="can_equip_red_up",},
  99. {name="时装激活", winId=413, subId=0, tabId = nil, sort_id=80, check="can_fashion_active",},
  100. {name="时装升星", winId=413, subId=0, tabId = nil, sort_id=80, check="can_fashion_up",},
  101. {name="吞噬", winId=150, subId=4, tabId = nil, sort_id=80, check="can_equip_eat",},
  102. },
  103. }