源战役客户端
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  1. Config.ViewTabbarOpenLevel = {}
  2. Config.ViewTabbarOpenLevel.DungeonMenu = {
  3. -- [1] = {open_level = 0, name = "单人",light_res = "",dark_res = ""},
  4. -- [2] = {open_level = 70, name = "魂珠",light_res = "",dark_res = "",dun_type = BaseDungeonModel.DUN_TYPE.GEM}, --把宝石副本的标签变成魂珠副本
  5. -- [3] = {open_level = 105, name = "组队",light_res = "",dark_res = ""},
  6. -- -- [3] = {open_level = 108, name = "宝石",light_res = "",dark_res = "",dun_type = BaseDungeonModel.DUN_TYPE.GEM},
  7. -- [4] = {open_level = 120, name = "神格",light_res = "",dark_res = "",dun_type = BaseDungeonModel.DUN_TYPE.GODHOOD},
  8. -- [5] = {open_level = 315, name = "宝宝",light_res = "",dark_res = "",dun_type = BaseDungeonModel.DUN_TYPE.SOUL},
  9. -- [6] = {open_level = 345, name = "降神塔",light_res = "",dark_res = "",dun_type = BaseDungeonModel.DUN_TYPE.GODHOOD_TOWER},
  10. }
  11. --每个标签的开启等级
  12. Config.ViewTabbarOpenLevel.DungeonTeam =
  13. {
  14. [1] = {open_level = 75, name = "经验宝库"},
  15. [2] = {open_level = 105, name = "装备副本"},
  16. [3] = {open_level = 420, name = "诛邪战场"},
  17. }
  18. --化形标签等级
  19. Config.ViewTabbarOpenLevel.TransformShape =
  20. {
  21. [1] = {open_level = 40, name = "翅膀"},
  22. [2] = {open_level = 50, name = "圣物"},
  23. [3] = {open_level = 110, name = "神兵"},
  24. }
  25. --竞技标签等级
  26. Config.ViewTabbarOpenLevel.Arena =
  27. {
  28. [1] = {open_level = Config.Moduleid[280].open_lv,open_day = Config.Moduleid[280].open_day, name = "联赛"},
  29. [2] = {open_level = Config.Moduleid[600].open_lv,open_day = Config.Moduleid[600].open_day, name = "无尽领域"},
  30. -- [3] = {open_level = Config.Moduleid[601].open_lv,open_day = Config.Moduleid[601].open_day, name = "跨国团战"},
  31. [3] = {open_level = Config.Moduleid[602].open_lv,open_day = Config.Moduleid[602].open_day, name = "饥饿游戏"},
  32. [4] = {open_level = Config.Moduleid[415].open_lv,open_day = Config.Moduleid[415].open_day, name = "狂战领域"},
  33. [5] = {open_level = Config.Moduleid[416].open_lv,open_day = Config.Moduleid[416].open_day, name = "靓丽大赛"},
  34. -- [3] = {open_level = Config.Ac["606@0@1"].start_lv,open_day = 1, name = "丛林突围"},
  35. -- [4] = {open_level = Config.Ac["604@0@1"].start_lv,open_day = 1, name = "三英会战"},
  36. -- [5] = {open_level = Config.Ac["650@1@1"].start_lv,open_day = 4, name = "跨服3V3"},
  37. -- [6] = {open_level = Config.Ac["137@0@1"].start_lv,open_day = 1,name = "彩钻大战"},
  38. -- [7] = {open_level = Config.Ac["621@0@1"].start_lv,open_day = 1,name = "跨服1vN"},
  39. -- [8] = {open_level = Config.Ac["436@0@1"].start_lv,open_day = 1,name = "星灵争霸"},
  40. }
  41. --活动日历标签等级
  42. Config.ViewTabbarOpenLevel.ActivityCalendar =
  43. {
  44. [1] = {open_level = 0, name = "翅膀"},
  45. [2] = {open_level = 0, name = "神兵"},
  46. [3] = {open_level = 0, name = "圣物"},
  47. }
  48. --婚姻功能界面标签等级
  49. Config.ViewTabbarOpenLevel.Marriage =
  50. {
  51. {open_level = 0, name = "征友大厅"},
  52. {open_level = 0, name = "我的伴侣"},
  53. {open_level = 0, name = "结婚戒指"},
  54. {open_level = 0, name = "伴侣副本"},
  55. {open_level = 0, name = "羁绊"},
  56. }
  57. --VIP标签等级
  58. Config.ViewTabbarOpenLevel.VipMenu =
  59. {
  60. {index = 1, open_level = 0, name = "彩钻充值",light_res = "icon_cz1_1",dark_res = "icon_cz1_2"},
  61. {index = 2, open_level = 0, name = "星界特权",light_res = "icon_gz1_1",dark_res = "icon_gz1_2"},
  62. {index = 3, open_level = 0, name = "特权礼包",light_res = "flui_btn5_1",dark_res = "flui_btn5_2"},
  63. {index = 4, open_level = 0, name = "特权特权",light_res = "icon_tq1_1",dark_res = "icon_tq1_2"},
  64. {index = 5, open_level = 0, name = "超值卡包",light_res = "icon_yk1_1",dark_res = "icon_yk1_2"},
  65. {index = 6, open_level = 0, name = "投资计划",light_res = "icon_tz1_1",dark_res = "icon_tz1_2"},
  66. }
  67. --商城标签等级
  68. Config.ViewTabbarOpenLevel.ShopMenu =
  69. {
  70. {open_level = 0, name = "每周限购"},
  71. {open_level = 0, name = "常用道具"},
  72. {open_level = 0, name = "红钻商城"},
  73. {open_level = 0, name = "时装外形"},
  74. {open_level = 0, name = "荣耀商城"},
  75. }
  76. --降神
  77. Config.ViewTabbarOpenLevel.God =
  78. {
  79. [1] = {open_level = Config.ConfigOpenLv.FunctionIconOpenLv.God,open_day = 1, name = "降神"},
  80. [2] = {open_level = Config.ConfigOpenLv.FunctionIconOpenLv.God,open_day = 1, name = "降神圣器"},
  81. [3] = {open_level = Config.ConfigOpenLv.FunctionIconOpenLv.GodRune,open_day = 1, name = "符文"},
  82. }
  83. --生活技能
  84. Config.ViewTabbarOpenLevel.LiveSkill =
  85. {
  86. [1] = {open_level = 150,open_day = 1, name = "烹饪食物"},
  87. [2] = {open_level = 150,open_day = 1, name = "打造家具"},
  88. }
  89. --图鉴标签配置
  90. Config.ViewTabbarOpenLevel.HandbookTag =
  91. {
  92. {index = 1, open_level = 0, open_day = 1, open_view = "PicInfoSubView", name = "魔物异兽",light_res = "icon_ym1_1",dark_res = "icon_ym1_2"},
  93. {index = 2, open_level = 0, open_day = 1, open_view = "PicInfoSubView", name = "守护之灵",light_res = "icon_sh1_1",dark_res = "icon_sh1_2"},
  94. {index = 3, open_level = 0, open_day = 1, open_view = "PicInfoSubView", name = "天宫利器",light_res = "icon_lq1_1",dark_res = "icon_lq1_2"},
  95. {index = 4, open_level = 0, open_day = 999, open_view = "ChapterInfoSubView", name = "传说事迹",light_res = "icon_cs1_1",dark_res = "icon_cs1_2"},
  96. }
  97. --翅膀标签配置
  98. Config.ViewTabbarOpenLevel.WingTag =
  99. {
  100. {index = 1, open_level = 0, open_day = 1, open_view = "WingInfoView", name = "装备",light_res = "cbui_btn1_1",dark_res = "cbui_btn1_2"},
  101. {index = 2, open_level = 0, open_day = 1, open_view = "WingComposeView", name = "合成",light_res = "cbui_btn2_1",dark_res = "cbui_btn2_2"},
  102. {index = 3, open_level = 0, open_day = 1, open_view = "WingFigureView", name = "幻化",light_res = "cbui_btn3_1",dark_res = "cbui_btn3_2"},
  103. {index = 4, open_level = 470, open_day = 1, open_view = "WingUpgradeView", name = "升星",light_res = "icon_sx1_1",dark_res = "icon_sx1_2"},
  104. }
  105. --神格标签配置
  106. Config.ViewTabbarOpenLevel.DeityTag =
  107. {
  108. {index = 1, open_level = 0, open_day = 1, open_view = "DeityInfoView", name = "神格",light_res = "icon_sg1_1",dark_res = "icon_sg1_2"},
  109. }
  110. --世界服标签配置
  111. Config.ViewTabbarOpenLevel.WorldBaseTag =
  112. {
  113. {index = 1, open_level = 1, open_day = 1, name = "跨服BOSS", light_res = "icon_dld1_1", dark_res = "icon_dld1_2"},
  114. {index = 2, open_level = 350, open_day = 1, name = "无尽海域", light_res = "icon_zj1_1", dark_res = "icon_zj1_2"},
  115. {index = 3, open_level = 1, open_day = 1, name = "跨服入侵", light_res = "icon_dld1_1", dark_res = "icon_dld1_2"},
  116. }
  117. --坐骑标签配置
  118. Config.ViewTabbarOpenLevel.Horse =
  119. {
  120. [1] = {open_level = 0, name = "坐骑升星"},
  121. [2] = {open_level = 1, name = "坐骑培养"},
  122. [3] = {open_level = 0, name = "坐骑幻化"},
  123. [4] = {open_level = 1, name = "坐骑装备"},
  124. [5] = {open_level = 1, name = "装备打造"},
  125. }
  126. Config.ViewTabbarOpenLevel.StarSpirit = {
  127. [1] = {open_level = 1, name = "星灵", open_day = 1},
  128. [2] = {open_level = 300, name = "小宇宙", open_day = 1},
  129. [3] = {open_level = 200, name = "图鉴", open_day = 1},
  130. [4] = {open_level = 300, name = "羁绊", open_day = 1},
  131. [5] = {open_level = 60, name = "召唤", open_day = 999999},
  132. [6] = {open_level = 420, name = "星灵装备", open_day = 1},
  133. }
  134. Config.ViewTabbarOpenLevel.Pyx = {
  135. [1] = {open_level = 85, name = "圣灵1"},
  136. [2] = {open_level = 88, name = "圣灵2"},
  137. [3] = {open_level = 90, name = "圣灵3"},
  138. }
  139. Config.ViewTabbarOpenLevel.Fish = {
  140. [1] = {index = 1,name = "星界鱼种",open_view = "FishPicInfoSubView",light_res = "icon_yz1_1",dark_res = "icon_yz1_2"},
  141. [2] = {index = 2,name = "星界奇珍",open_view = "FishPicInfoSubView",light_res = "icon_zq1_1",dark_res = "icon_zq1_2"},
  142. [3] = {index = 3,name = "星界贝壳",open_view = "FishPicInfoSubView",light_res = "icon_bk1_1",dark_res = "icon_bk1_2"},
  143. }
  144. --魂珠标签配置
  145. Config.ViewTabbarOpenLevel.SoulBeadTag =
  146. {
  147. -- {index = 1, open_level = Config.Sealsoulkeyvalue[4].value, open_day = Config.Sealsoulkeyvalue[10].value, open_view = "SoulBeadView", name = "魂珠",light_res = "icon_hz1_1",dark_res = "icon_hz1_2"},
  148. -- {index = 2, open_level = Config.Sealsoulkeyvalue[4].value, open_day = Config.Sealsoulkeyvalue[10].value, open_view = "SoulBeadDecomposeView", name = "分解",light_res = "icon_fj1_1",dark_res = "icon_fj1_2"},
  149. -- {index = 3, open_level = Config.Sealsoulkeyvalue[4].value, open_day = Config.Sealsoulkeyvalue[10].value, open_view = "SoulBeadConvertView", name = "兑换",light_res = "icon_dh1_1",dark_res = "icon_dh1_2"},
  150. -- {index = 4, open_level = Config.Sealsoulkeyvalue[4].value, open_day = Config.Sealsoulkeyvalue[10].value, open_view = "SoulBeadComposeView", name = "合成",light_res = "icon_zj1_1",dark_res = "icon_zj1_2"},
  151. }
  152. --光武标签配置
  153. Config.ViewTabbarOpenLevel.LightWeaponTag =
  154. {
  155. -- {index = 1, open_level = 130, open_view = "SoulBeadView", name = "专武",light_res = "icon_hz1_1",dark_res = "icon_hz1_2"},
  156. -- {index = 2, open_level = 130, open_view = "SoulBeadDecomposeView", name = "光武",light_res = "icon_fj1_1",dark_res = "icon_fj1_2"},
  157. }
  158. --宝宝标签配置
  159. Config.ViewTabbarOpenLevel.BabyTag =
  160. {
  161. -- {index = 1, open_level = Config.Babyconstant[1].constant, name = "宝宝升阶",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"},
  162. -- {index = 2, open_level = Config.Babyconstant[1].constant, name = "宝宝坐骑",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"},
  163. -- {index = 3, open_level = Config.Babyconstant[4].constant, name = "宝宝时装",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"},
  164. -- {index = 4, open_level = 9999, name = "宝宝武器",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"},
  165. }
  166. --红装标签配置
  167. Config.ViewTabbarOpenLevel.RedSuit =
  168. {
  169. -- {index = 1, open_level = Config.ConfigOpenLv.Equip.equip_career, name = "红装",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"},
  170. -- {index = 2, open_level = Config.ConfigOpenLv.Equip.equip_career, name = "星阶",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"},
  171. -- {index = 3, open_level = Config.ConfigOpenLv.Equip.godCloth, name = "神装",light_res = "icon_bb1_1",dark_res = "icon_bb1_2"},
  172. }