|
|
- CSGWarInstructionView = CSGWarInstructionView or BaseClass(BaseView)
- local CSGWarInstructionView = CSGWarInstructionView
- --[[
- CSGWarInstructionView.TabData = {
- [1] = {name = "人物", level = MainRoleModel.TabOpenLevel[1]},
- }
- --]]
-
- function CSGWarInstructionView:__init()
- self.base_file = "CSGWar"
- self.layout_file = "CSGWarInstructionView"
- self.layer_name = "Activity"
- self.destroy_imm = true
- self.use_background = true --全屏界面默认使用这个参数
- --self.hide_maincancas = true --全屏界面需要放开隐藏主UI
- self.change_scene_close = true
- self.append_to_ctl_queue = false --是否要添加进界面堆栈
- self.need_show_money = false --是否要显示顶部的金钱栏
- self.ignore_use_anim = true
- self.hide_time = 15
- self.model = CSGWarModel:getInstance()
-
- self.load_callback = function ()
- self:LoadSuccess()
- end
- self.open_callback = function ( )
- self:OpenSuccess()
- end
- self.switch_callback = function(index)
- self:SwitchTab(index)
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function CSGWarInstructionView:Open(need_auto_close)
- self.need_auto_close = need_auto_close
- BaseView.Open(self)
- end
-
- function CSGWarInstructionView:LoadSuccess()
- local nodes = {
- "text2:tmp", "text4:tmp", "text1:tmp", "text3:tmp", "close_text:tmp",
- }
- self:GetChildren(nodes)
- self:AddEvent()
- local closeWin_callback = function()
- self:CloseAnimation()
- -- self:Close()
- end
- self.tabWindowComponent = UITabWindow.New(self.transform,nil,self.switch_callback,closeWin_callback,self.background_wnd,self.container, UITabWindow.SizeSmallNoTab, false,nil,false)
- self.tabWindowComponent:SetBackgroundRes("csgwar_instruction_bg")
- self.tabWindowComponent:SetTitleText("玩法教学")
- -- lua_resM:setOutsideRawImage(self,self.bg_raw,GameResPath.GetViewBigBg("csgwar_instruction_bg"),false)
- end
-
- function CSGWarInstructionView:AddEvent()
-
- end
-
- function CSGWarInstructionView:CloseAnimation( )
- self.background_wnd:SetActive(false)
- if self.pos_id then
- TweenLite.Stop(self.pos_id)
- self.pos_id = nil
- end
- local function callback1( )
- self:Close()
- end
- self.pos_id = TweenLite.to(self, self.transform, TweenLite.UiAnimationType.ANCHORED_POS, Vector2(360,320), 0.3, callback1)
-
- if self.scale_id then
- TweenLite.Stop(self.scale_id)
- self.scale_id = nil
- end
- local function callback2( )
- self:Close()
- end
- self.scale_id = TweenLite.to(self, self.transform, TweenLite.UiAnimationType.SCALE, Vector3(0.1,0.1,0.1), 0.3, callback1)
- end
-
- function CSGWarInstructionView:StopCloseAnimation( )
- if self.scale_id then
- TweenLite.Stop(self.scale_id)
- self.scale_id = nil
- end
- if self.pos_id then
- TweenLite.Stop(self.pos_id)
- self.pos_id = nil
- end
- end
-
- function CSGWarInstructionView:StartCloseTimer( )
- local end_time = self.hide_time + TimeUtil:getServerTime()
- local function close_timer()
- local left_time = end_time - TimeUtil:getServerTime()
- self.close_text_tmp.text = left_time >= 0 and string.format("(%s秒后自动关闭)", HtmlColorTxt(math.ceil(left_time+1), ColorUtil.GREEN_DARK)) or ""
- if left_time < 0 then
- self:StopCloseTimer()
- self:CloseAnimation()
- end
- end
- close_timer()
- self.close_timer_id = GlobalTimerQuest:AddPeriodQuest(close_timer, 0.1, -1)
- end
-
- function CSGWarInstructionView:StopCloseTimer( )
- if self.close_timer_id then
- GlobalTimerQuest:CancelQuest(self.close_timer_id)
- self.close_timer_id = nil
- end
- end
-
- function CSGWarInstructionView:OpenSuccess()
- self:UpdateView()
- end
-
- function CSGWarInstructionView:UpdateView()
- local cfg = CSGWarConst.INSTRUCTION_VIEW_DESC
- for i=1,4 do
- self["text"..i.."_tmp"].text = cfg[i]
- end
- if self.need_auto_close then
- self:StartCloseTimer()
- end
- end
-
- function CSGWarInstructionView:SwitchTab( index )
-
- end
-
- function CSGWarInstructionView:DestroySuccess( )
- GlobalEventSystem:Fire(EventName.STARTAUTOFIGHT)
- if self.tabWindowComponent then
- self.tabWindowComponent:DeleteMe()
- self.tabWindowComponent = nil
- end
- self:StopCloseTimer()
- self:StopCloseAnimation()
- end
|