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- CSGWarRecordItem = CSGWarRecordItem or BaseClass(BaseItem)
- local CSGWarRecordItem = CSGWarRecordItem
-
- function CSGWarRecordItem:__init()
- self.base_file = "CSGWar"
- self.layout_file = "CSGWarRecordItem"
- self.model = CSGWarModel:GetInstance()
- self.item_list = {}
- self:Load()
- end
-
- function CSGWarRecordItem:Load_callback()
- self.nodes = {
- "bg:img", "name_text:tmp","item_con",
- }
- self:GetChildren(self.nodes)
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function CSGWarRecordItem:AddEvents( )
-
- end
-
- function CSGWarRecordItem:UpdateView( )
- local cfg = Config.Crossguildwarscene
- self.name_text_tmp.text = string.format("%s 战役", TimeUtil:timeConversion(self.data.time, "yyyy.mm.dd"))
- if self.index == 1 then
- lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetCSGWarImage("csgwar_record_sub_bg2"),true)
- else
- lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetCSGWarImage("csgwar_record_sub_bg"),true)
- end
- local x_offset = 170
- for i=1,5 do
- local item = self.item_list[i]
- if not item then
- item = CSGWarRecordSmallItem.New(self.item_con)
- self.item_list[i] = item
- item:SetPosition((i-1)*x_offset, 0)
- end
- item:SetData(i, self.data.city_list[i], self.index)
- end
- end
-
- function CSGWarRecordItem:SetData( index, data )
- self.index = index
- self.data = data
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function CSGWarRecordItem:__delete( )
- for i,v in ipairs(self.item_list) do
- v:DeleteMe()
- v = nil
- end
- self.item_list = {}
- end
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